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Popping Sound

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Reply to Serialized SKActions
Just figured out that I can load and run the named actions in the file usingif let action = SKAction(named: SomeAction) { scene.runAction(action) }So I guess this would be useful for preparing sound effects, etc.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Jun ’15
watchOS 2 beta almost unusable
watchOS 2 beta 1, is perhaps the worst beta I have ever had. Everything is broken on it, when I try to open apps, it just goes to a black screen, then after about 30 seconds the app will pop up. Also, the worst part is that whenever I push the digital crown to go home, Siri turns on. Also, I cannot dictate anything, and Siri takes years to load. Hey siri, also does not work. I reported about 5 separate bugs, and it really annoys me that they are not acknowledged. Also I cannot debug my watchOS 2 apps on my Watch. And the watchOS 2 simulator never actaully runs my app. Very bad beta, I really do hope that they release a new beta on the 23rd, and not on the 30th (Apple Music launch day).
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Jun ’15
Reply to USB not recognizing after install
Having the same issue. I have a 2009 MBP 17 inch. I have a wireless mouse dongle, usb backup drive and iphone data cable connected (3 USB Ports)When I'm booting, the iPhone shows the charging symbol beside the battery icon after hearing the boot sound, after that the charging symbol disappears. It happens only with that USB port. So it's not damaged. I'm thinking that El Capitan's developers were thinking that it will run minimally on a newer Macbook Pro with 2 USB ports.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Beta 4 No recents or notification sounds
Hi has anyone else come across this problem?iPhone6 since the Beta 4 install has no recent calls list and im not getting any notification sounds.All the sounds are set and availible on the phone but never sound off.... weirdAll was fine in B3 but after the install of B4 lost the recents and sounds, I have installed 8.3 and all works then upgrade to B4 and its gone again. I have done a clean install of B4 from itunes and no difference. I know its only a minor bug but its annoying for me.Any ideas?CheersMarc
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Jun ’15
Reply to OSX Captain crashed
Hi,There are a number of things you could try (also see offical Apple Support page: https://support.apple.com/en-ie/HT201255):Recovery Mode: Hold down the Command and R keys as you switch on and hold them for 10 seconds. Since no recovery partition appears at startup, this may not work. You can boot into recovery mode over the internet too though: Hold down Command, Option, and R for that.Safe Boot (with Verbose error-messaging): Hold down Shift, Command, and V keys as above.Single User Mode: Hold down Command and S keys as above. Wait until the command-line prompt appears (after all the text is done scrolling past.) Then type fsck -fy and press Return. Eventually, after five different checks that take varying amounts of time, you should get to one of two messages: The volume [your Mac's name] appears to be OK or FILE SYSTEM WAS MODIFIED. If you encounter the first message, type reboot and press Return. If you see the latter message, though, you'll want to run fsck -fy all over again. You can retype the comma
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Autolayout blocks view from being removed from superview?
From the docs on size classes, that sounds like expected behaviour, if the view is not activated in the current size class at runtime. Its superview property will be nil and so removeFromSuperview will have no effect. But if you're also seeing the view on screen, and it's not supposed to apply to the runtime size class, then yes that does sound more like a bug.Keep in mind that if you're doing stuff in viewDidLoad, that might be too early... I would guess like view sizes, the trait collection might still be whatever the default is from the storyboard (not sure about that but I would check it out). You might need to respond to the traitCollectionDidChange callback and do your hiding / removal there. I would think you should just be hiding the view anyway so you can adapt to screen size changes (i.e. unhide it later if the view becomes bigger). Right now I don't think there's a scenario where the height would change back from 480 to 568 or bigger, but Apple has been sending LOTS of smoke signa
Jun ’15
Reply to Autolayout blocks view from being removed from superview?
From the docs on size classes, that sounds like expected behaviour, if the view is not activated in the current size class at runtime. Its superview property will be nil and so removeFromSuperview will have no effect. But if you're also seeing the view on screen, and it's not supposed to apply to the runtime size class, then yes that does sound more like a bug.The view is activated in the current size class. To reproduce this problem all you have to do is add another different view that is only activated in another size class to cause the issue to happen. The issue only happens on storyboard scenes that have 'size class' specific views...but the size class specific view isn't the one i'm trying to manipulate.
Jun ’15
iOS 9 killed my iPhone
Since instaling iOS 9 Beta 1 my phone hasn't been able to hold a charge longer than five hours, and finally last night it ran out of battery and wont turn back on. I've kept it plugged in to charge all day and nothing happens. Nothing on the screen, no vibrations, no sounds, doesnt even heat up.Anyone else experience this with the iOS 9 beta?
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3.7k
Jun ’15
How to add a pop up?
i would like a little check mark or something pop up in the middle of the screen when the user presses the done button. I kind of can do it but the biggest problem is the done button is in a table view so simply getting the screen size doesnt work. ThanksMatthew Warner
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Jun ’15
Questioning the structure of a dynamic "quiz-app"
Hello, my name is Haakon. I am expreienced in Flash CS5, with the language actionscript (3), as I had it as an subject at school for a year. There I learned the basics of IFs and the very usefull Arrays. I am looking for some input here, about how I should build my dynamic quiza-app. Imagine this; - Its an app which covers an subject, lets says biology. It has 10 chapters, which each contains about 40-50 unique, though ONLY multiple-choice questions, all with only one right answer. Which adds up to a total of about 500 questions, pluss (2000 answers, as every questions has 1 right answer, three wrong.) I am very familiar with the Array in as3, but should I do it the same way in Xcode? I really dont know at this point much of Objective C... I am also familiar to the so called XML-storing, of information. Could this be an option? The point is that the user enters the app, chooses one of the 10 chapters, and then gets randomly, lets say 25 out of 50 of the questions associated with the picked topic. At the end t
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Jun ’15