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Swift 6

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Reply to HTTPS Connection Issues Following iOS 26 Beta 6 Update
[quote='797299021, ssnao, /thread/797299, /profile/ssnao'] We are writing to report a critical issue we've encountered following the recent release of iOS 26 beta 6. [/quote] DevForums isn’t the right place to report problems like this. You should instead be using Feedback Assistant. For specific advice on that process, see Bug Reporting: How and Why? Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
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iOS 26 Home Screen Widgets Color Rendering Issue
Hi everyone! I've noticed a color rendering issue with Home Screen widgets on iOS 26: the colors displayed in widgets are inconsistent with those shown inside the app. At first, I suspected this might be caused by differences in color spaces, but even after explicitly specifying the color space for SwiftUI.Color or UIColor, the widget colors remain incorrect. Steps to reproduce: Create a new iOS project in Xcode 26 beta 6. Add a new Widget Extension target. Use the following Widget view code: struct MyWidgets: Widget { let kind: String = MyWidgets var body: some WidgetConfiguration { StaticConfiguration(kind: kind, provider: Provider()) { entry in let white = Color(.sRGB, red: 1, green: 1, blue: 1) let veryLightGray = Color(.sRGB, red: 0.96, green: 0.96, blue: 0.96) let lightGray = Color(.sRGB, red: 0.9, green: 0.9, blue: 0.9) VStack(spacing: 0) { Rectangle() .foregroundStyle(veryLightGray) // 👈 Rectangle() .foregroundStyle(lightGray) // 👈 } .containerBackground(white, for: .widget) // 👈 } .config
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Reply to `onTapGesture` not triggered on `Map` views
FYI: I tested this using the new releases published today, and this issue still exists. Specifically, I observed the issue when: Developing in Xcode beta 6 (17A5305f) running iOS 26 SDK beta 6 (23A5324a) in the simulator Running the sample app on a physical iPhone running iOS 26 beta 7 (23A5326a)
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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CarPlay CPGridTemplate – buttons show in a row, and limited to 9 buttons
Hi, I’m working with CPGridTemplate in CarPlay. According to the documentation, it supports up to 9 CPGridButton objects and should display them in a grid (up to 3×3). However, I’ve run into two issues: Row instead of grid When I add 4–6 buttons, they don’t appear in a 2×2 or 2×3 grid. Instead, they are shown in a single horizontal row. Even 9 buttons do not appear in a 3x3 grid. More than 9 buttons My use case requires more than 9 icons, but it looks like CPGridTemplate ignores any additional buttons beyond the first 9. Is there any supported way to display more than 9 buttons in a grid, or is pagination/multiple templates the only option? Thanks in advance!
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Reply to CarPlay CPGridTemplate – buttons show in a row, and limited to 9 buttons
Hi, your first issue - grid items in a single row - should be resolved on the latest iOS 26 beta. Can you confirm if you are still seeing this on iOS 26 beta 6? For your second issue, the maximum number of items in a grid template is given by the constant CPGridTemplateMaximumItems, which is 8 as of iOS 26. If you need more icons, please file a feedback request with more details about your use case. Thanks!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to Database App
I've developed databases in MySQL Workbench and ported them to CloudKit, SQLite, and Swift. I've created some workbench modules with Python to do so. They're available if anybody is interested. https://github.com/JoelHz/FromMySQLWorkbenchToCloudkit/blob/main/pythonTranslateMySQLWbToCloudki https://github.com/JoelHz/FromMySQLWorkbenchToSwift/blob/main/pythonTransMySQLToSwift https://github.com/JoelHz/MySQLWorkbenchPluginToSQLite/blob/main/tosqliteformat_grt.py
Topic: Business & Education SubTopic: General Tags:
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