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“xcode github”

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Reply to Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
worst.. in XCode 26.4 right click + drag on the buttons sitting on the right of action and Referencing Outlet still draws the blue line around , but dropping into the Assistant window( aka the File's Owner.h) no longer ask to create the action or outlet, nor does it create the IBAction emtpy method in the File's Owner.m. This is a very frustrating and major regression , event if , instead of dropping in the Assistant .h, we can drop on File's Owner item in Placeholders which consents to display a menu of existing IBAction and Outlets. So now , no more interactive creation of IBAction and Outlets. We must create them manually in the .h before assigning them to new controls.. It also does not work from the Inpectors.
2w
Sandboxed app loses iCloud Drive access mid-session on macOS 26 — kernel refuses sandbox extension, FP client rejected (NSFileProviderErrorDomain -2001)
Starting somewhere around macOS 26.3, my sandboxed file manager spontaneously loses access to ~/Library/Mobile Documents mid-session. Setup: at launch, the user grants access to '/', '/Users', or '~' via NSOpenPanel; I store a security-scoped bookmark and call startAccessingSecurityScopedResource(). This works fine - including iCloud Drive - until some point mid-session. When it breaks, two things happen simultaneously: Enumeration fails: NSCocoaErrorDomain Code=257 (NSFileReadNoPermissionError)< NSPOSIXErrorDomain Code=1 (EPERM) Console shows the kernel refusing extension issuance: couldn't issue sandbox extension com.apple.app-sandbox.read for '/Users//Library/Mobile Documents': Operation not permitted And probing NSFileProviderManager confirms the process has been rejected system-wide: NSFileProviderManager.getDomainsWithCompletionHandler > NSFileProviderErrorDomain Code=-2001 The application cannot be used right now. (underlying Code=-2014) What makes this specifi
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FB22543589 - Case ID: 102872835864 - TESTFLIGHT: The requested app is not available or does not exist
I'm experiencing a persistent issue where my app uploads successfully to TestFlight and appears in App Store Connect, but internal testers (including myself) receive the following error when attempting to install: Could not install xxxxxxxxx. The requested app is not available or doesn't exist. What works: The build archives and exports successfully via Xcode (local build, Release configuration) The IPA uploads to App Store Connect without errors via eas submit The build appears in TestFlight and passes processing I can add the build to my Internal Testing group Testers receive the TestFlight notification and can see the app What fails: When any tester taps Install or Update, the download begins briefly, then fails with the not available or doesn't exist error This affects all internal testers on the account, not just one device Troubleshooting already completed: Verified code signing is correct: Release configuration uses CODE_SIGN_STYLE = Manual, CODE_SIGN_IDENTITY = iPhone Distribution, with a val
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467
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IPA export fails - No provisioning profile found for App Store distribution
Hi, I'm trying to build an App Store IPA for my Flutter app on Mac M4 without a physical iPhone connected. STEP 1 - I tried Automatic Signing in Xcode but got: Communication with Apple failed. Your team has no devices from which to generate a provisioning profile. Xcode couldn't find any iOS App Development provisioning profiles matching my bundle ID. STEP 2 - I switched to Manual Signing in Xcode. No warnings or errors shown in Xcode UI. Everything looks fine in Signing & Capabilities. But when I run this command in terminal: flutter build ipa I get this error: Building App Store IPA... Encountered error while creating the IPA: error: exportArchive Runner.app requires a provisioning profile. My Setup: Mac M4 Flutter (flutter build ipa) Paid Apple Developer account No physical iPhone connected Building for App Store distribution Question: How do I successfully export an IPA for App Store distribution without a physical device on Mac M4? Any help appreciated. Thank you.
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Reply to RealityKit crashes when rendering SpriteKit scene with SKShapeNode in postProcess callback
Thanks for your help. Now the app doesn't crash anymore, but the colours of textures shown in SKSpriteNode are a little bit off. To reproduce this, add the below image as a new image resource named blue in the Xcode project. It contains a single color RGB = (71, 147, 191). When shown in ARView, it is rendered as RGB = (93, 201, 227), which is visibly different than the original image. When shown in SKView, it is rendered as RGB = (28, 149, 195), which is still slightly different than the original image, but close enough that I didn't notice it before doing this measurement. Why is the colour so different in ARView? (Optional question: why is it also slightly different in SKView?) Also, I'm not sure what I should do in order to not create the texture every frame, since its size is dependent on the size of the postProcess context. Should I store the texture in an instance variable and generate it again when the size of the old one doesn't match the size of context.targetColorTexture? I created FB225411
Topic: Graphics & Games SubTopic: RealityKit Tags:
3w
Reply to SwiftData document-based app crashes on undo/redo without ModelContext.transaction(block:)
The issue is still occurring with Xcode 26.4.1 (17E202) and macOS Tahoe 26.4.1 (25E253). I also noticed that, rarely, the following errors get logged when the app crashes instead of the error in my original post: SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1570 %{PROPERTY}@ is a required value. UserInfo={NSValidationErrorObject= (entity: ChildItem; id: 0x9d7f324a0 ; data: { index = nil; parentItem = 0x9d7f32380 ; }), NSLocalizedDescription=%{PROPERTY}@ is a required value., NSValidationErrorKey=index, NSValidationErrorValue=null} SwiftData/ModelContext.swift:3256: Fatal error: Illegal attempt to resolve a fault against a store that is not known to this model context: PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(0x9d7f32380 ))) SwiftData.ModelContext Can't show source file for stack frame 8: ParentItem.childItems.getter The file path does not exist on the file syste
3w
HKObserverQuery BackgroundDelivery not executed
Hi, I'm having the same issue described in https://developer.apple.com/forums/thread/690974?page=2. When connected to Xcode or when the app is in the foreground, HKObserverQuery fires correctly and my app processes step updates. But once disconnected from Xcode, background delivery stops completely and the observer callback is never called. My setup: com.apple.developer.healthkit.background-delivery entitlement is present and in the provisioning profile enableBackgroundDelivery(for: .stepCount, frequency: .immediate) returns success = true HKObserverQuery is registered on every launch including background launches I also have CMPedometer.startEventUpdates running as a supplemental trigger Background Modes includes Background fetch and Background processing Device: iPhone, iOS 17.4+ App type: App uses Screen Time / Family Controls (ManagedSettings) to block apps until a step goal is met Has anyone found a reliable fix? Any feedback from Apple engineers would be appreciated.
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Xcode JSON-RPC global stream failed error when using chatgpt codex.
Whenever I try and talk to chatgpt codex in Xcode, I get the request could not be completed error with this tag: JSON-RPC global stream failed: The operation couldn’t be completed. (IDEIntelligenceAgents.JSONRPCElement.Error error 1.) Chatgpt chat still works inside of xcode, however codex does not work. I have not hit my limit for codex. This issue happened after the xcode update. (I belive 26.4.1)
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251
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Unable to load App into TestFlight
This is my first in-App purchase App. I have other paid Apps and my business status are all active. I tested the in-app purchases on my devices using a StoreKit file and Xcode. I removed the StoreKit file from run configuration Scheme, I added in-app purchases to Signing & Capabilities then archived, validated and uploaded build to AppStore connect. I added two testers - a sandbox account (gmail subaddressed) and another gmail account. When I try to load the App using TestFlight I immediately get couldn't load App. This is an App that previously had no in-app purchases. I added in-app after version 1 (tested ok in TestFlight). Now trying to test version 3 in TestFlight. Any insight would be appreciated.
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Reply to process.waitUntilExit never exits in tahoe 26.3
now it fails in 26.5 beta 2 with operation not permitted error. I am not sure why apple keep introducing new bugs for this feature. we cant rely on this method at all. need a better stable way for creating asif disk programmatically. apple keeps breaking things . what will happen to live applications on appstore. i am very disappointed Update: Downlaoded xcode 26.5 and it seems to be fixed the problem. sorry about the above post
Topic: App & System Services SubTopic: Core OS Tags:
3w
Reply to Xcode26 Replay frame broken
Thanks for the report and screenshot. Since the game renders correctly at runtime and the corruption only appears during frame capture replay, this looks like a regression in Xcode 26's GPU capture tooling rather than an issue with your rendering code. To help us investigate, please file a feedback report through Feedback Assistant and include: The .gputrace file from the captured frame Your specific iPhone model The Unity version you're using If you're able to reproduce the issue with a simple Metal project outside Unity, that would also help isolate the cause — but the .gputrace file is the most useful starting point. Please post the feedback number here so we can follow up.
Topic: Graphics & Games SubTopic: Metal Tags:
3w
Reply to Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
worst.. in XCode 26.4 right click + drag on the buttons sitting on the right of action and Referencing Outlet still draws the blue line around , but dropping into the Assistant window( aka the File's Owner.h) no longer ask to create the action or outlet, nor does it create the IBAction emtpy method in the File's Owner.m. This is a very frustrating and major regression , event if , instead of dropping in the Assistant .h, we can drop on File's Owner item in Placeholders which consents to display a menu of existing IBAction and Outlets. So now , no more interactive creation of IBAction and Outlets. We must create them manually in the .h before assigning them to new controls.. It also does not work from the Inpectors.
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2w
Sandboxed app loses iCloud Drive access mid-session on macOS 26 — kernel refuses sandbox extension, FP client rejected (NSFileProviderErrorDomain -2001)
Starting somewhere around macOS 26.3, my sandboxed file manager spontaneously loses access to ~/Library/Mobile Documents mid-session. Setup: at launch, the user grants access to '/', '/Users', or '~' via NSOpenPanel; I store a security-scoped bookmark and call startAccessingSecurityScopedResource(). This works fine - including iCloud Drive - until some point mid-session. When it breaks, two things happen simultaneously: Enumeration fails: NSCocoaErrorDomain Code=257 (NSFileReadNoPermissionError)< NSPOSIXErrorDomain Code=1 (EPERM) Console shows the kernel refusing extension issuance: couldn't issue sandbox extension com.apple.app-sandbox.read for '/Users//Library/Mobile Documents': Operation not permitted And probing NSFileProviderManager confirms the process has been rejected system-wide: NSFileProviderManager.getDomainsWithCompletionHandler > NSFileProviderErrorDomain Code=-2001 The application cannot be used right now. (underlying Code=-2014) What makes this specifi
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3
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0
Views
151
Activity
3w
FB22543589 - Case ID: 102872835864 - TESTFLIGHT: The requested app is not available or does not exist
I'm experiencing a persistent issue where my app uploads successfully to TestFlight and appears in App Store Connect, but internal testers (including myself) receive the following error when attempting to install: Could not install xxxxxxxxx. The requested app is not available or doesn't exist. What works: The build archives and exports successfully via Xcode (local build, Release configuration) The IPA uploads to App Store Connect without errors via eas submit The build appears in TestFlight and passes processing I can add the build to my Internal Testing group Testers receive the TestFlight notification and can see the app What fails: When any tester taps Install or Update, the download begins briefly, then fails with the not available or doesn't exist error This affects all internal testers on the account, not just one device Troubleshooting already completed: Verified code signing is correct: Release configuration uses CODE_SIGN_STYLE = Manual, CODE_SIGN_IDENTITY = iPhone Distribution, with a val
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3
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0
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467
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3w
Reply to Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
It's still not working in Xcode 26.4.1 :-(
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3w
IPA export fails - No provisioning profile found for App Store distribution
Hi, I'm trying to build an App Store IPA for my Flutter app on Mac M4 without a physical iPhone connected. STEP 1 - I tried Automatic Signing in Xcode but got: Communication with Apple failed. Your team has no devices from which to generate a provisioning profile. Xcode couldn't find any iOS App Development provisioning profiles matching my bundle ID. STEP 2 - I switched to Manual Signing in Xcode. No warnings or errors shown in Xcode UI. Everything looks fine in Signing & Capabilities. But when I run this command in terminal: flutter build ipa I get this error: Building App Store IPA... Encountered error while creating the IPA: error: exportArchive Runner.app requires a provisioning profile. My Setup: Mac M4 Flutter (flutter build ipa) Paid Apple Developer account No physical iPhone connected Building for App Store distribution Question: How do I successfully export an IPA for App Store distribution without a physical device on Mac M4? Any help appreciated. Thank you.
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0
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0
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67
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3w
Reply to Clipboard issues with simulators
I can confirm that Xcode 26.4.1 fixed this for me.
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3w
Reply to Can’t paste into Simulator after updating to Xcode 26.4
I can confirm that Xcode 26.4.1 fixed this for me too.
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3w
Reply to RealityKit crashes when rendering SpriteKit scene with SKShapeNode in postProcess callback
Thanks for your help. Now the app doesn't crash anymore, but the colours of textures shown in SKSpriteNode are a little bit off. To reproduce this, add the below image as a new image resource named blue in the Xcode project. It contains a single color RGB = (71, 147, 191). When shown in ARView, it is rendered as RGB = (93, 201, 227), which is visibly different than the original image. When shown in SKView, it is rendered as RGB = (28, 149, 195), which is still slightly different than the original image, but close enough that I didn't notice it before doing this measurement. Why is the colour so different in ARView? (Optional question: why is it also slightly different in SKView?) Also, I'm not sure what I should do in order to not create the texture every frame, since its size is dependent on the size of the postProcess context. Should I store the texture in an instance variable and generate it again when the size of the old one doesn't match the size of context.targetColorTexture? I created FB225411
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Activity
3w
Reply to SwiftData document-based app crashes on undo/redo without ModelContext.transaction(block:)
The issue is still occurring with Xcode 26.4.1 (17E202) and macOS Tahoe 26.4.1 (25E253). I also noticed that, rarely, the following errors get logged when the app crashes instead of the error in my original post: SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1570 %{PROPERTY}@ is a required value. UserInfo={NSValidationErrorObject= (entity: ChildItem; id: 0x9d7f324a0 ; data: { index = nil; parentItem = 0x9d7f32380 ; }), NSLocalizedDescription=%{PROPERTY}@ is a required value., NSValidationErrorKey=index, NSValidationErrorValue=null} SwiftData/ModelContext.swift:3256: Fatal error: Illegal attempt to resolve a fault against a store that is not known to this model context: PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(backing: SwiftData.PersistentIdentifier.PersistentIdentifierBacking.managedObjectID(0x9d7f32380 ))) SwiftData.ModelContext Can't show source file for stack frame 8: ParentItem.childItems.getter The file path does not exist on the file syste
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3w
HKObserverQuery BackgroundDelivery not executed
Hi, I'm having the same issue described in https://developer.apple.com/forums/thread/690974?page=2. When connected to Xcode or when the app is in the foreground, HKObserverQuery fires correctly and my app processes step updates. But once disconnected from Xcode, background delivery stops completely and the observer callback is never called. My setup: com.apple.developer.healthkit.background-delivery entitlement is present and in the provisioning profile enableBackgroundDelivery(for: .stepCount, frequency: .immediate) returns success = true HKObserverQuery is registered on every launch including background launches I also have CMPedometer.startEventUpdates running as a supplemental trigger Background Modes includes Background fetch and Background processing Device: iPhone, iOS 17.4+ App type: App uses Screen Time / Family Controls (ManagedSettings) to block apps until a step goal is met Has anyone found a reliable fix? Any feedback from Apple engineers would be appreciated.
Replies
1
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0
Views
190
Activity
3w
Xcode JSON-RPC global stream failed error when using chatgpt codex.
Whenever I try and talk to chatgpt codex in Xcode, I get the request could not be completed error with this tag: JSON-RPC global stream failed: The operation couldn’t be completed. (IDEIntelligenceAgents.JSONRPCElement.Error error 1.) Chatgpt chat still works inside of xcode, however codex does not work. I have not hit my limit for codex. This issue happened after the xcode update. (I belive 26.4.1)
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0
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0
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251
Activity
3w
Reply to Cannot Export Mac app from Xcode 26.4
Oddly Xcode fixed itself
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3w
Unable to load App into TestFlight
This is my first in-App purchase App. I have other paid Apps and my business status are all active. I tested the in-app purchases on my devices using a StoreKit file and Xcode. I removed the StoreKit file from run configuration Scheme, I added in-app purchases to Signing & Capabilities then archived, validated and uploaded build to AppStore connect. I added two testers - a sandbox account (gmail subaddressed) and another gmail account. When I try to load the App using TestFlight I immediately get couldn't load App. This is an App that previously had no in-app purchases. I added in-app after version 1 (tested ok in TestFlight). Now trying to test version 3 in TestFlight. Any insight would be appreciated.
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0
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0
Views
133
Activity
3w
Reply to process.waitUntilExit never exits in tahoe 26.3
now it fails in 26.5 beta 2 with operation not permitted error. I am not sure why apple keep introducing new bugs for this feature. we cant rely on this method at all. need a better stable way for creating asif disk programmatically. apple keeps breaking things . what will happen to live applications on appstore. i am very disappointed Update: Downlaoded xcode 26.5 and it seems to be fixed the problem. sorry about the above post
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
3w
Reply to Xcode26 Replay frame broken
Thanks for the report and screenshot. Since the game renders correctly at runtime and the corruption only appears during frame capture replay, this looks like a regression in Xcode 26's GPU capture tooling rather than an issue with your rendering code. To help us investigate, please file a feedback report through Feedback Assistant and include: The .gputrace file from the captured frame Your specific iPhone model The Unity version you're using If you're able to reproduce the issue with a simple Metal project outside Unity, that would also help isolate the cause — but the .gputrace file is the most useful starting point. Please post the feedback number here so we can follow up.
Topic: Graphics & Games SubTopic: Metal Tags:
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3w