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Reply to filecopy fails with errno 34 "Result too large" when copying from NAS
I ran the following commands in Terminal: Use the Finder to do the copy, not cp. More to the point, jumping back to what I posted in earlier, this pattern (logical size > physical size) is the easy way to check if you're looking at a compressed file: Get Info: Size: 56,090 bytes (45 KB on disk) Similarly: I tried copying the same System/Library/CoreServices/Finder.app/Contents/Resources/Invitation.aiff file to a FAT volume connected via SMB, and the results are the same. The system is ACTIVELY trying to prevent compressed files from leaking out of its control. Basically, it will only preserve compression when you're doing local copies to file systems that specifically support it. That means APFS-> APFS and MAYBE HFS+. Note that this does NOT include smb. If you start with a compressed file and copy it across smb, the system ends up decompressing it as part of the copy. That's almost certainly what happened here: but the output of each of these commands was em
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Can a Swift Student Challenge submission include .metal shader files ?
Thank for the post, I’m not int that team at all nor I have inside information, Im just looking at the eligibility rules. According to the requirements, the project must run on either Swift Playgrounds 4.6 or Xcode 26, or later. Since Swift Playgrounds looks like doesn’t support building .metal shader files the same way Xcode does, it seems like you could technically meet the requirements by only running the project in Xcode. From: https://developer.apple.com/swift-student-challenge/eligibility/ “Your app playground must be built with and run on Swift Playground 4.6 or Xcode 26” OR is the key word here. Hope this helps, you can also sent that question to that team as they have an email address on their page. Albert Pascual
  Worldwide Developer Relations.
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Can a Swift Student Challenge submission include .metal shader files ?
Hello developers, i have a project for SSC that includes metal shader code. The project runs fine when I build and run it in Xcode, but it does not run in the Swift Playground app. The reason is that Swift Playgrounds doesn’t compile/build source files with the .metal extension the same way Xcode does (so the shader never gets built/loaded in Playgrounds). The requirements say: “Your app playground must be built with and run on Swift Playgrounds 4.6 or Xcode 26, or later.” Since it says “or” (not “and”), does that mean it’s acceptable if the project only builds/runs in Xcode?
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Reply to Cannot preview in this file – SwiftUI Preview referencing deleted simulator
Hi, Sorry to hear you are having trouble using previews. A few things you could try: Run xcrun simctl --set previews list to see the list of previews sims. Perhaps you'll see the UUID list there Similarly if you wanted to delete all the previews sims run xcrun simctl --set previews delete all If you are still seeing issues we'd suggest filing a feedback report We will need the diagnostics Xcode Previews generates in order to help us understand the error the previews system is encountering. Install the logging profile using instructions available here: https://developer.apple.com/bug-reporting/profiles-and-logs/?name=swift On your mac running Xcode, and on your physical preview device (if you are using one). Install the logging profile using the following instructions on your mac running Xcode; and if you are using one, your physical preview device (iOS or visionOS): https://developer.apple.com/bug-reporting/profiles-and-logs/?name=swift Then when you reproduce the problem in Xcode: Either (a) an erro
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Reply to filecopy fails with errno 34 "Result too large" when copying from NAS
I ran the following commands in Terminal: cp /System/Library/CoreServices/Finder.app/Contents/Resources/Invitation.aiff ~/Downloads/Invitation.aiff xattr ~/Downloads/Invitation.aiff chflags -v 0 ~/Downloads/Invitation.aiff xattr ~/Downloads/Invitation.aiff but the output of each of these commands was empty, so again it seems that even with the chflags -v 0 Invitation.aiff command no extended attributes are revealed on that file. I tried copying the same System/Library/CoreServices/Finder.app/Contents/Resources/Invitation.aiff file to a FAT volume connected via SMB, and the results are the same. I'm afraid we'll never know how that file (and hundreds others) got to the SMB volume. The user told me they're currently unable to reproduce the issue and are tired of running experiments, so I guess that's it for now... until I'll hear from the next user having the same issue. I have lost count of how many users have already contacted me about the exact same issue and how many days I've alr
Topic: App & System Services SubTopic: Core OS Tags:
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Archiving Catalyst project that embeds macOS tool
Hi! I have a Catalyst app that embeds command line utility. So the project has two targets: Catalyst target, this target depends on #2 and embeds it into its bundle. macOS target, the command line tool. Both targets have package dependency to the same package. I used this to embed the CMD tool. Everything builds, runs and works fine until I try to archive the project. Archiving stops early with such error: error: Multiple commands produce '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a command with output '/Users/kse2/Library/Developer/Xcode/DerivedData/PkgTest-clngkndczxoprpdlwefqqiqlryjt/Build/Intermediates.noindex/ArchiveIntermediates/PkgTest/IntermediateBuildFilesPath/UninstalledProducts/macosx/MacrosForSwift.o' note: Target 'MacrosForSwift' (project 'MacrosForSwift') has a comma
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Reply to Apps do not trigger pop-up asking for permission to access local network on macOS Sequoia/Tahoe
[quote='874764022, TotalPhase, /thread/814226?answerId=874764022#874764022, /profile/TotalPhase'] We haven't setup a VM yet. [/quote] I strongly recommend that you do. It has some key benefits: It strictly constrains the problem space. For example, if you have a bug with identifying the correct broadcast interface [1], such a problem will go away in a VM because there’s only one interface. So, if the local network alert always shows up in a VM but fails on real hardware, it’s likely that this isn’t an issue with local network privacy per se, but something in your code. It makes it much easier to run tests in isolation. You can quickly iterate on your tests, creating a new clone of your ‘clean’ VM each time. It allows you to test across OS releases. If you think something broke in, say, macOS 26.2, you can easily test 26.1, 26.2, and 26.3 beta, all in parallel. Debugging these problems on real hardware just makes things harder. [quote='874764022, TotalPhase, /thread/814226?answerId=874764022#874764022, /profil
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Verify an app before sending to Notary service
Hi, we are sending MacOS apps packaged in a ZIP archive or DMG disk image to the Notary Service. Before we send the app for notarization, we check the code signature via command codesign -vvv --deep --strict /path/to/app_or_bundle The result is positive and it does not provide any gaps. (And yes, we are following the inside out code signing approach, mentioned at Using the codesign Tool's --deep Option Correctly) Unfortunately, the result of the Notary service provided that one file has no signature, which was not detected by the signature verification command. The path of the binary was in .app.zip/.app/Contents/Resources/inst/ How I can be verify like a the Notary service does it on our side? Best regards, Stefan
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Reply to Apps closed in background without crashlog or hint
[quote='874797022, Xunreal75, /thread/814501?answerId=874797022#874797022, /profile/Xunreal75'] I find this termination behavior too aggressive [/quote] My role here on the forums is to help developers create products for Apple platforms as they currently stand. If you’d like to see things change in this space, you are free to file a bug report [1] describing what you’d like to see change. See my Bug Reporting: How and Why? post for more details about that process. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Or enhancement request. In cases like this the distinction is one of perspective.
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Reply to Remove URL Filter configurations?
Well, that’s bad. In general, removing an app should remove all the bits associated with the app, and if that’s not happening then it’s clearly a bug, and I recommend that you file it as such Please post your bug number, just for the record. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Behavior of Bookmark URLs and Files App Recently Deleted – Clarification and Potential Bug
Sorry for late response. Thanks for your comment and I have 1 additional inquiry. Related to the topic which I posted, I have a question regarding the behavior of Numbers.app, which is provided by Apple. In Numbers.app, it will track the file which opened previously has moved to another location and open it. And also when that file has been deleted, it will close along with the following message. [Spreadsheet Deleted. This spreadsheet was deleted in another location] Questions: 1.How Numbers.app achiveing these behaviors? 2.Can a 3rd party like our company be able to achieve this kind of behavior?
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to OS 26 Liquid Glass: UITabBar overrides selected title text color after trait changes, causing icon and title color mismatch
Hello fdika24, UITabBarItem's title and image not applying the same tint color sounds like an issue worth filing a Bug Report for. Please take your example code and put it in a small runnable Xcode project that replicates this issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thank you for your patience, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit
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