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Popping Sound

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Reply to No route to host
It sounds like you’re hitting a local network privacy limit. See TN3179 Understanding local network privacy for more background on that. If so, I recommend that you retest with the iOS 18.6 release candidate. It contains a critical local network privacy fix. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Jul ’25
Reply to Feature Request: Dual Apple Pencil Pro Use or Charging Dock Support
That sounds like an interesting idea to me. If you'd like us to consider adding the necessary functionality, please file an enhancement request using the Feedback Assistant. If you file the request, please post the Feedback number here so we can make sure it gets routed to the right team. If you're not familiar with how to file enhancement requests, take a look at Bug Reporting: How and Why?
Topic: Design SubTopic: General Tags:
Jul ’25
Reply to Strange behavior of Speakerbox (or CallKit) with headset operation
I've run Speakerbox(https://docs-assets.developer.apple.com/published/ 8e99045a90e2/MakingAndReceivingVoIPCallsWithCallKit.zip) to check the behavior of CallKit. When there was one active call and one on hold and another call was received, the behavior was different depending on whether I operated it from a headset or not. SO, the first thing to understand is that what CallKit is actually reacting to are specific commands being sent through the HFP (Hand Free Profile), the Bluetooth profile headsets (meaning, devices which can both play and record audio) use. The HFP profile is large and complicated enough that there can be significant differences in the commands headsets send. The behavior of most popular headsets has consolidated around a common set of behavior (which is why this works at all), but if you're testing with older or uncommon headsets, you may see weird behavior. *Note that age isn't reliable here because there are many headsets which are actually still using very old chips/implementat
Topic: App & System Services SubTopic: General Tags:
Jul ’25
[26] audioTimeRange would still be interesting for .volatileResults in SpeechTranscriber
So experimenting with the new SpeechTranscriber, if I do: let transcriber = SpeechTranscriber( locale: locale, transcriptionOptions: [], reportingOptions: [.volatileResults], attributeOptions: [.audioTimeRange] ) only the final result has audio time ranges, not the volatile results. Is this a performance consideration? If there is no performance problem, it would be nice to have the option to also get speech time ranges for volatile responses. I'm not presenting the volatile text at all in the UI, I was just trying to keep statistics about the non-speech and the speech noise level, this way I can determine when the noise level falls under the noisefloor for a while. The goal here was to finalize the recording automatically, when the noise level indicate that the user has finished speaking.
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Jul ’25
The volume of the human voice recorded by the microphone is too low when media is playing
We found that on some iPad devices (such as iPad8,9/iPad OS/18.5), when the media is playing, the recorded human voice is very small and is basically suppressed by the sound of the playing media. When the media is not playing, the human voice can be recorded. Likely when use screen recording with microphone, the ambient sound is also basically suppressed by the media sound.
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Jul ’25
Multiple Videos' Sound Overlapping Issue in Photos
Feedback:
 When playing videos in the Photos app, the sound doesn’t stop automatically when swiping to the next video. For example: Open a video—sound plays only after manually enabling it. Swipe to the second video—the first video’s sound continues playing. Swipe to the third video—both previous videos’ sounds keep playing, overlapping with the current video’s audio. Problem:
 Users must manually go back and pause each previous video to stop the sounds, otherwise, they loop indefinitely. This creates a frustrating and confusing experience. Request: 
Please fix this issue by automatically stopping the audio of previous videos when swiping to a new one.
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Jul ’25
Reply to iOS 26 Beta Personal Voice bug affecting AVSpeechSynthesizer
with beta 4 out, i deleted the personal voice created with beta 3, restarted my iphone and updated to ios 26 beta 4. created a new personal voice in english. when i press preview in the settings app it doesn't say anything. in my text to speech app it doesn't use the personal voice created. it uses an asian sounding voice for english. i ran the voices app i created in xcode and got the following results for the personal voice created: Voice Identifier: com.apple.speech.personalvoice.B3D041B5-D3F1-49F5-8466-0284FE9AC342 Language: zh-CN issue persists. i'm updating feedback submission.
Topic: Media Technologies SubTopic: Audio Tags:
Jul ’25
Reply to Execution breakpoint when trying to play a music library file with AVAudioEngine
Please find attached my crash log. I believe this is the right one. So, here is where the crash log shows you're crashing: Thread 3 Crashed: ... 6 libswift_Concurrency.dylib 0x19a4e043c _swift_task_checkIsolatedSwift + 48 7 libswift_Concurrency.dylib 0x19a53fc50 swift_task_isCurrentExecutorWithFlagsImpl(swift::SerialExecutorRef, swift::swift_task_is_current_executor_flag) + 356 8 VisualMan.debug.dylib 0x10285f8a4 closure #1 in AudioEngineManager.setupAudioEngine() 9 VisualMan.debug.dylib 0x10285f9c0 thunk for @escaping @callee_guaranteed (@guaranteed AVAudioPCMBuffer, @guaranteed AVAudioTime) -> () 10 AVFAudio 0x1ab981bf8 AVAudioNodeTap::CheckEmitBuffer() + 1304 [inlined] ... 14 AVFAudio 0x1ab980b0c invocation function for block in CADeprecated::RealtimeMessenger::RealtimeMessenger(applesauce::dispatch::v1::queue) + 108 15 libclang_rt.asan_ios_dynamic.dylib 0x102dc7398 __wrap_dispatch_source_set_event_handler_block_invoke + 196 16 libdispatch.dylib 0x1966b77cc _dispatch_client_callout + 16 ... 37 libsystem
Topic: Media Technologies SubTopic: Audio Tags:
Jul ’25
What is the best approach to multi-channel, per-channel volume control.
I've got a setup using AVAudioEngine with several tone generator nodes, each with a chain of processing nodes, the chains then mixed into the main output. Generator ➡️ Effect ➡️... ➡️ .mainMixerNode ➡️ .outputNode). Generator ➡️ Effect ➡️... ⤴️ ... Generator ➡️ Effect ➡️... ⤴️ The user should be able to mute any chain individually. I've found several potential approaches to muting, but not terribly happy with any of them. Adjust the amplitudes directly in my tone generators. Issue: Consumes CPU even when completely muted. 4 generators adds ~15% cpu, even when all chains are muted. Detach/attach chains that are muted/unmuted. Issue: Causes loud clicking/popping sounds whenever muted/unmuted. Fade mixer output volume while detaching/attaching a chain (just cutting the volume immediately to 0 doesn't get rid of the clicking/popping). Issue: Causes all channels to fade during the transition, so not ideal. The rest of these ideas are variations on making volume control+detatch/attach work for ind
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Jul ’25
Reply to MPNowPlayingInfoCenter nowPlayingInfo throttled
In my case issue was caused by using MPNowPlayingInfoPropertyExternalContentIdentifier,(I saved the ID of media content to this parameter). I don't know why, but when I write anything to nowPlayingInfo[MPMediaItemPropertyTitle], and nowPlayingInfo[MPNowPlayingInfoPropertyExternalContentIdentifier] then I could see this Application exceeded audio metadata throttle limit. Instead of MPNowPlayingInfoPropertyExternalContentIdentifier I use MPNowPlayingInfoCollectionIdentifier, and I don't see any more message Application exceeded audio metadata throttle limit. and carplay now playing screen shows correct metadata (not freezing)
Topic: Media Technologies SubTopic: Audio Tags:
Jul ’25
Strange behavior of Speakerbox (or CallKit) with headset operation
I've run Speakerbox(https://docs-assets.developer.apple.com/published/8e99045a90e2/MakingAndReceivingVoIPCallsWithCallKit.zip) to check the behavior of CallKit. When there was one active call and one on hold and another call was received, the behavior was defferent depending on whether I operated it from a headset or not. No headset or operated from CallKit screen When End & Accept tapped: the active call is hung up, and the received call is answered. When End Held & Accept tapped: the held call is hung up, the active call is held, and the received call is answered. Operated from headset Answer opeation cannot be performed for unknown reasons Disconnect operation caused that all calls other than the one on hold are hung up and the held call is unheld. Hold operation caused that the active call is held and the received call is answered. (Strangely, there are two held calls.) And when I toggle calls at this time, one of the two on hold is hung up for unknown reasons. I tried changing the settings of CXP
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Jul ’25
Reply to App signed and notarized successfully, but macOS flags it as malicious on other machines
[quote='850201022, tomdesantis, /thread/794045?answerId=850201022#850201022, /profile/tomdesantis'] it sounds like you are skipping the stapling step. [/quote] That seems unlikely. Stapling is only required if the user runs the app on a Mac that doesn’t have access to Apple’s servers. I explain this in The Pros and Cons of Stapling. [quote='850201022, tomdesantis, /thread/794045?answerId=850201022#850201022, /profile/tomdesantis'] 7. Only after stapling, create the distribution image. [/quote] That’ll work, but my preference is to notarise the outermost container. So, if your ultimate plan is to distribute a disk image, create the disk image, sign it, notarise it, and then staple to the disk image. There’s a lot more info about this stuff in: Creating distribution-signed code for macOS Packaging Mac software for distribution [quote='794045021, evgzap, /thread/794045, /profile/evgzap'] Why would the app be treated as malicious on other systems even after notarization? [/quote] Gatekeeper and notarisat
Topic: Code Signing SubTopic: General Tags:
Jul ’25