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Xcodebuild Archive fails to errSecInternalComponent in GitHub Action
Hi! I have an issue to build Archive when using xcodebuild in GitHub Action workflow. The project s quite basic iOS project. Archiving works fine locally using command xcodebuild -quiet -workspace MyProject.xcworkspace -scheme MyProject Release clean archive -configuration release -destination=generic/platform=iOS -archivePath MyProject.xcarchive Same command via SSH gives an error errSecInternalComponent. Command CodeSign failed with a nonzero exit code IF I run a command security unlock-keychain beforehand, then creating .xcarchive passes. In Keychain Access, I have necessary certificates. Those are located in login.keychain and every certificate seems to be valid. Also, based on this answer, I have tried to put 6 different Apple Worldwide Developer Relations Certification Authority -certs in System.keychain and removed same stuff from login.keychain. This didn't bring solution either. Our GitHub (Enterprise) Action workflow is quite simple (here is an extract): name: Build_Tests on: push:
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3.3k
Oct ’22
Reply to Dictionary Wrapper for Custom Types
How are you testing this? I copied your code into a new test project (created from the OS X > Command Line Tool template) and it worked just fine.k: 2, v: Green k: 3, v: Blue k: 1, v: Red Program ended with exit code: 0This is with Xcode 7.0 on OS X 10.10.5.Share and Enjoy — Quinn The Eskimo! Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’15
🤔 GitHub tensorflow macOS alpha had better performance on M1?
Hello, I noticed a substantial decrease in performance compared to previous releases of tensorflow for M1 Macs. I previously installed the alpha release of tensorflow for M1 from GitHub, found here: https://github.com/apple/tensorflow_macos and was very impressed by the performance. I used the following script to benchmark my M1 Mac and other systems: https://gist.github.com/tampapath/662aca8cd0ef6790ade1bf3c23fe611a#file-fashin_mnist-py Running the alpha release from GitHub, my M1 Mac handsomely outperformed both google colab's random GPU offerings and an RTX 2070 windows computer. Recently, I went back to the GitHub repository, looking for new updates on tensorflow support for the M1 and was redirected here to the tensorflow-metal PluggableDevices installation guide: https://developer.apple.com/metal/tensorflow-plugin/ After installing the conda environment and running the same benchmark script, I realized my M1 systems's was running much slower. Additionally, the following error
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4.0k
Aug ’21
Reply to Xcode 9: Symbol not found: _utimensat
Apparently you have to have the XCode command-line tools installed to get this running. I found a Github Issue with some comments. First I deleted rbenv (I'm running brew) and then I ran xcode-select --install to install the command-line tools. Once done I reinstalled rbenv and was able to rbenv install 2.3.0 fine after that.
Sep ’17
Reply to Xcode unsupported iOS version after beta update 14.5 error 18e5140k
Hi, I had the problem, in my case for version 14.7. And my surprise is that it was not available on GitHub, I managed to fix the problem by doing this: Search and Download the required version of required os, or like in my case the closest available version of required os from GitHub in my case it was 14.6. Add downloaded iOS version (14.6) to the device support file inside the Xcode app in path contents/Developer/platform/iPhoneOS.platform/DeviceSupport (if you found the required version of the OS, the solution ends here). Try using iOS 14.6 device support files, just name it 14.7. I was able to run on iOS 14.7 using iOS 14.6 device support files on Xcode 12.4. ty
Aug ’21
Reply to Xcode 15 beta 7 Previews building issue
Seeing similar behavior on both Xcode 15.0.1 RC and Xcode 15.1 Beta. In our case, it's iOS SwiftUI Previews not working at all in SPM package (as opposed to for example an iOS app). Same code works fine on Xcode 14.x versions. Edit: Submitted case **** for this alongside diagnostics. Hope it helps, thanks for looking into it @Developer Tools Engineer!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Oct ’23
Reply to Unable to use ARGeoTrackingConfiguration when launching a new AR Session in the app - 15.4 (and 15.41.)
@glow it sounds like a bad bug. The sample code from 14.0 is breaking in 15.4. Apple DTS told us there is no workaround. That's… not a good sign. It's possible the next version of Xcode builds and compiles to retcon a fix on 15.4.x. It's either an official fix from a new SDK, an unofficial fix in the form of discovering some kind of hacky private API to fix 15.4.x, or engineers just have to permanently gate their users from ARGeoTrackingConfiguration on 15.4.x.
Topic: App & System Services SubTopic: Core OS Tags:
Apr ’22
Reply to Can you use apple developer programs like swift or X code on a pc?
Swift is open source and availible at: https://swift.org/It doesn't look that there is a offical Windows download on the site but it should be possibile to get it to run, especially considering the recent support for Unix command line tools on Windows. I would recomend a bit of googling.Xcode requiers a mac running OS X. I would highly recommend a mac that can run the latest version of OS X so that you can run the latest version of Xcode. Note that some of the tools used by Xcode e.g. clang (the C/C++/Objective-C compiler) are open source and can be run on other OSes. What Xcode gives you is access to the OS X frameworks (code libariaries) to e.g. build the app GUI (Graphical User Interface). Also note that it may be eaiser to get tools like clang and swift running on Linux, rather than Windows, as Linux and OS X are more closely related - they are both Unix like OSes.
Topic: Programming Languages SubTopic: Swift Tags:
May ’16