The Password Expired bug seems to have awaken on my broswer this morning. I am logged into the developer forums and when I attempt to open another tab, I am prompted with Password Expired prompts as I try to open other Apple websites. Since changing the password is a big deal, I want to be sure that this is not a bug happening on Apple's side. Unfortunately, that creates a Catch-22 situation so, if anyone else is having this issue, please report it as a bug on bugreport.apple.com (assuming you currently have access). It's unclear why this is happening, I just don't want to be the victim of a man-in-the-middle attack, so please update the thread if you are seeing similar behavior.
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I changed it to c and got thislet hexArray = buffer[0..<result].map{String(format: %c, UInt8($0))}.joinWithSeparator()each line on one tick(WK GÛ 05³(@)E Û <G&?FKøó(WK GÛ 5¡(@)F Û #G&?FKøß(WK GÛ 5 (@)G Û G&?FKøÎ(WK GÛ è5|(@)H Û õG&?FKøº(WK GÛ Ð5j(@)I Û ÝG&?FKø§(WK GÛ ¸5X(@)J Û ÃG&?FKø The hex value's received from the android when the Trimble isn't recieving real data2447504747412c2c2c2c2c2c2c2c2c2c4d2c2c4d2c2c2a3536da2447504753562c2c2c2a3739da244750524d432c3137353630332e30312c562c2c2c2c2c2c2c3236303831352c2c2c4e2a3732da000The hex value's received from the iphone0228574b0711a5000f074708e19ee000000000140000003500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000020001970302284029d30000100908e19eeb074700000026193f464bf80003000000000000010000000000000000000000004803I see a lot of 0's which match c2 locations on the android hex. They are comma's when converted to unicode (c2) so the zeroes must be commas. Is there a way I can bit sh
Topic:
Programming Languages
SubTopic:
Swift
Tags:
The photos app on the new apple tv only shows a very small subset of my icloud photo library (~ 90 out of 6,000). The photos are called my photo stream, but I do not have any streams or folders that match this on my other apple devices. I wrote a bug report 22772152 but it was closed as expected behavior.from the apple page describing the photos app http://www.apple.com/tv/music-and-photos/ the following is listed:Your entire library of personal content. Right on your TV for you — or everyone — to see and hear. It’s everything you love. Only bigger andYour PhotosPut everyone you know on television.Imagine you, your family, and your friends on the big screen — now that’s entertainment. Apple TV makes it easy to share all your photos and home videos from iCloud, displaying them in impressive fashion on your HDTV. It’s a great way to turn your life’s best moments into the life of the party.2I cant for the life of me see how this is expected behavior or for that matter if it is how does one control whcih
I am sorry, you are right. I have it described as the following: var ourRandomNumber: UInt32!I didn't realize it would make such a big difference from Int to UInt32.So, where do I go from here?***EDIT**** For some reason I kept rebuilding my project and after a few tries the error just went away without changing any of your code. I'm not sure how that is possible but maybe some glitchiness with xCode 7 I just downloaded.Thank you for your time OOPer, I appreciate the help.
Topic:
Graphics & Games
SubTopic:
GameKit
Tags:
I didn't realize it would make such a big difference from Int to UInt32.Not only you, who cannot realize it as such. Swift is the strictest language among all major languages I know, about numeric type conversions.And about integer types only Int and UInt can be converted to NSNumber, which means you can store them in NSArrays or NSDictionarys.See the Numbers section in Using Swift with Cocoa and Objective-C (Swift 2).(This restriction is being kept from the former versions of Swift, your NSInteger(ourRandomNumber) was actually needed (as it's UInt32) in both Swift 1.2. As noted, `Int(ourRandomNumber)` is exactly the same as `NSInteger(ourRandomNumber)`.)iOS9 SDK shows many different behaviors than iOS 8 SDKs. You'd better test all your app's functionalities, or you may need to fix runtime errors before testing functionalities...I don't do much GameKit programming, but I believe many participants of the dev forums would help. Hoping your app works perfectly in iOS9/Xcode7 soon.
Topic:
Graphics & Games
SubTopic:
GameKit
Tags:
I've thought about the same basic thing a lot.Having spent huge amounts of time all Summer trying to get WatchConnectivity working well after spending the first few weeks falsely thinking networking worked great in watchOS 2 because it works great in the Simulator, fast forward to GM working *well enough* to ship, but certainly I'm assuming Apple has some rounds of maintenance releases (or more) before it becomes really reliable. Periodically, the iOS device will just become unreachable, things just go wrong.I will say it works now so much better than it did over the Summer when it genuinely seemed like it would not ship, it's night and day. But it's still a couple big leaps from super reliable.So I look at WatchConnectivity and say this is basically a hey networking is really sketchy so we're going to require a minimum power, minimum bandwidth, cut out all the nonsense solution because full networking will work poorly.My assumption is that full networking actually would work great, but someone doesn
Topic:
App & System Services
SubTopic:
General
Tags:
It would also be nice to know from a user perspective which apps were effected on the App Store.Seems a pretty big oversight that Xcode itself can be changed without the review procedures picking it up. Has it always been that way?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
This seems still be the case for final iOS 9 release. Not checked with iOS 9.1 though. Any news on this behavior? This really IS a big issue as the thread owner laid out in detail.EDIT: Just filed a bug for this with number 22804234Many thanks and kind regards
Topic:
Privacy & Security
SubTopic:
General
Tags:
Im got selected too, and quite surpriced.Im have 4 games on AppStore, 3 of them do have mfi support (the last one do not sense to support mfi, due nature of that game).So you dont need to been a big company to get selected at all, people like me.Space FractalDenmark.PS. The first game is nearly got ported over with few minor thing missing.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Apple's position is that we need to test on actual devices that have not been upgraded. Since downgrading devices is not possible it's also not possible (well not feasible for small time developers at least) to test on all device and OS version combinations. In practice this doesn't turn out to be that big a deal as the upgrade rate of users is so high.Myself I keep an old iPhone 3GS for iOS 6 and an iPhone 4 for iOS 7. Each was well under $100 used. iPods should be even cheaper. iPads hold their value better so it's more expensive if you need those.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hello,I am not saying the website is incorrect, I am saying if the website reports a function works one way, but it in fact currently works differently, that is a BUG or not implemented not This issue behaves as intended which is what the bug report was closed as. So what you are telling me, if I report an issue that does not appear to work the way it is written in the website, then the response in the bug report should be This issue behaves as intended because the public release will have it working and I should know not to report things that dont seem to work as expected and are not included in the known issues and notes?in the relase notes Apple states:Bug ReportingFor issues not mentioned in the Notes and Known Issues section, please file bugs through the Apple Developer website (https://developer.apple.com/bug-reporting/tvOS/). Additionally, you may discuss these issues and tvOS SDK 9.0 in the Apple Developer Forums: https://forums.developer.apple.com/community/pre-release/tvOS-beta.'I didnt see in the n
Topic:
App & System Services
SubTopic:
Core OS
Tags:
THE SOLUTION (and for me this is a BIG Mistake)The Apple TV remote is like a MOUSE, and you need to CLICK!Yes! CLICK!(I found this in the hard way, after 4 hours and ****** off...)
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I confirm this and it is a big problem for us.We need to know if this is permanent or just a temporary bug.What is the use of a digital pass if there is no alert on lock screen and automatic update?We come back to dark age and print coupon on papers?
Topic:
App & System Services
SubTopic:
Apple Pay
Tags:
No, when you launch XCode as you usually do (from Spotlight, Launchpad, or your dock - under your own user account) the simulators will be there. The whole issue probably has something to do with the new rights structure in El Captian, as mentioned in another reply here. It's a pretty big bug, though, and kind of surprising that Apple would release a GM of both El Capitan and XCode 7 with this present. Not sure if they will resolve it before XCode 7.1 and El Capitan 10.11.1. Anyway, this workaround will at least allow you to install the simulators for iOS 8.x
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Higher level goal is: I want this smb mounted silently and not appear in the Favorites/ side bar. I can do this using smb.framework.I tried using NetFSMountURLAsync, but could not set the mount options.How do I set the MNT_DONTBROWSE option?CFMutableDictionaryRef mountOpts = CFDictionaryCreateMutable(NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); CFDictionarySetValue(mountOpts, kNetFSMountAtMountDirKey, CFSTR(true)); //CFDictionarySetValue(mountOpts, kNetFSMountFlagsKey, CFSTR(MNT_DONTBROWSE)); // *** enabling this gives internal error -6600 //CFDictionarySetValue(mountOpts, kNetFSMountFlagsKey, CFSTR(nobrowse)); // *** enabling this gives internal error -6600 CFMutableDictionaryRef openOpts = CFDictionaryCreateMutable(NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); CFDictionarySetValue(openOpts, kNAUIOptionKey, kNAUIOptionNoUI); NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:@%s, smb://john:passwd@10.0.0.
Topic:
App & System Services
SubTopic:
Networking
Tags: