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iPadOS 17.7.7

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Reply to Issues with Testing Introductory Offers in the Sandbox
This is an odd sounding issue which I've not heard of before. This is clearly a bug report issue. Please follow these instructions to submit the bug report.The first thing is to collect a sysdiagnose trace with the StoreKit profile installed.Here are the instructions to install the StoreKit profileInstall StoreKit profile to an iOS 11+ devicePlease login to the Apple Developer Bug Report - Profiles and Logs website<https://developer.apple.com/bug-reporting/profiles-and-logs/> using Safari on the device you will use to replicate the problem with.Click the “Profile” URL associated with the “App Store/iTunes Store for iOS” item. You will download the “itmsdebugging.mobileconfig” file.For iOS 12.2 or later, you will open the Settings app -> General -> Profiles & Device Management -> iTunes and App Stores Diagnostic logging -> press InstallTo learn how to capture the sysdiagnose trace - find the iAP for iOS profile and click on the Instructions item. Start with step 3. of the instructions lis
Topic: App & System Services SubTopic: StoreKit Tags:
Dec ’19
NavigationLinks only work once?
Hi,I have the issue (on iOS/iPadOS) once a NavigationLink was tapped/used it won't trigger the navigation again after navigating back. The most minimal code example would be:struct ContentView: View { var body: some View { NavigationView { NavigationLink(destination: PushedView()) { Text(Press Me).font(.largeTitle) } } } struct PushedView: View { var body: some View { Text(Hello) } } }So once Push Me was tapped and the navigation triggered it won't work again after navigating back. (Only tested in simulator so far.) Am I missing something?Kind regards, Michael
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3.7k
Dec ’19
GarageBand keeps crashing in background
Ddevice: IPad 6th genIpadOs version: 13.3.3Problem:Since the update from Ios 12.4.1 to IpadOs GarageBand keeps quitting unexpectedly when a project is playing/recording in the background.This was never a problem on Ios12.I read on the internet this is not always the case with the newest IPad models.See the same problem being reported by other users here: https://discussions.apple.com/thread/250709555A message to the developers, can you fix this or report this to Apple?It is impossible for musicians to work with 3rd party apps now while GB is active in background.thank you.regards, Raoul
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874
Dec ’19
Reply to SF Fonts web font allowed?
>I am a web developer.I think you meant Web Developer. Could be worse, tho, you could be a lawyer. >I am NOT a lawyerRU sure? You're starting to sound like a lawyer, you know, 'cause of all that 'loss of life and property' legalese... >For those who do not understand Web DevelopmentSome new, emerging technology, I think? Puts Actual Coding to shame, I hear. >Can I use the San Francisco Fonts as web fonts? ...this means converting each SF Font to a web font format. I need a YES or NO answer.No.If you're still reading, I suggest you/your lawyer review the readMe* (deployed during installation) that comes with the download/package.You [a} need to be a registered (that means in possession of a valid, paid Developer Program account, something most web wonks, sorry, devs, or lawyers, usually don't bother with, I think) dev** and, [b] are prohibited from using SFFont for anything but simulating System UIs in mockups.* A. Limited License. Subject to the terms of this License, you may use the Apple Font so
Topic: Safari & Web SubTopic: General Tags:
Dec ’19
Reply to Xcode 11.3: can't select deployment target 13.3
I don't understand why we have to wait nearly a month for Apple to issue an emergency fix for Xcode such that the latest release of Xcode will build for the latest iOS and iPadOS, nor do I understand how Xcode version 11.3 passed testing and got released, given that it doesn't build for iOS 13.3. I would have thought Apple has the highest quality standards in testing its products. Until this is put right, I have no option but switch auto-update to OFF and manually manage all Apple upgrades.
Jan ’20
UIDocumentPickerViewController not working on Mac Catalyst?
I have used UIDocumentPickerViewController in application in order to retrieve files from iCloud Drive. Since i'm using SwiftUI only the picker is incapsulated in the within SwiftUI's View with a protocol UIViewControllerRepresentable.It works perfectly on iOS/iPadOS, but when i'm trying to launch application on Mac via Catalyst i'm just seeing an empty view on picker's modal view. So just modal pop up with no content at all.Have anyone faced same issue with this picker?
Topic: UI Frameworks SubTopic: UIKit Tags:
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3.1k
Jan ’20
Unable to install iPadOS 13.3.1 beta 2
So far I am unable to update my iPad Pro 9.7” to iPadOS 13.3.1 beta 2, either using OTA (Settings-General-Software Update) or downloading the restore image to my Mac.When using OTA I get “Unable to Check for Update - An error occurred while checking for a software update.” - Cancel / Try again.From https://developer.apple.com/download/#ios-restore-images-ipad-new , selecting Download Restore Images for iPadOS 13.3.1 beta 2, I get:This XML file does not appear to have any style information associated with it. The document tree is shown below.<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>C2E93DDEAA8C61C1</RequestId><HostId>BlXAH4B4qjBeWkNqSjoL+fUEGBeXuF+9eKZ6jsUfd82reEDc1XFl27O0qhgd6PtqxxEcXgQ+jxc=</HostId></Error>Has anyone else run into this, or found a workaround? I have sumitted a feedback entry. Not sure if it is just the image for the 9.7 iPad Pro that has this problem.
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4.2k
Jan ’20
Swift Playgroundbook with ARKit does not work anymore
Hello folks!I started recently to code a swift playgroundbook for my iPad Air 2018. I am using UIKit and ARKit. I am writing the code on an iMac and then exporting the playgroundbook to my iPad. The ARKit scene is just very basic. After the scene is started it will try to detect a plane surface. If it found one you can spawn an object by pressing on the screen. So yesterday I updated my iPad from (i think) iPadOS 10 to iPadOS 13.3. Before I updated it everything was fine but now the ARKit scene won't work anymore. Everytime I start the scene it tries to detect the plane surface and when it detects one the playground crashes. Other scenes with UIKit are working fine with iPadOS 13.3.Do you have any idea how to fix that?Thank you 🙂
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Jan ’20
iPad Pro 11" Simulator - Split view master table view cell width not correct when rotating to landscape (iPadOs 13.1)
I have a split view controller, the master is a table view with a variable list, the detail can be anything.This works fine on iPad 7th gen , iPad Pro 9.7, iPad Pro 12.9 3rd gen simulators, and my iPad 6th gen device all on iPadOS 13.3.1I am working with XCODE 11.3.1 and OSX 10.15.3 latest beta.However on the iPad Pro 11 simulator if the list is changed while in portrait and the device rotated to landscape the cells do not have the correct width. Reloading the table view in view will/ did appear does not have any effect.https://www.icloud.com/iclouddrive/0oJpDX_Nwiv3n-UZaCDOc-USw#iPad_Pro_(11-inch)_-_LandscapeIf the list is changed while in landscape the cells redraw to the correct width.Has anyone else seen this or similar differences on iPad Pro 11 and is anyone aware of a solution?Answer (own goal):The table view cells are the correct width, I have added a gradient layer to each cell for background colors, the frame for this is being set to the cell bounds for each row after the cell is dequeued,
Topic: UI Frameworks SubTopic: UIKit Tags:
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1.5k
Jan ’20
Reply to xcuitest - unable to find elements in webview
I'm seeing this exact same problem. I'm an SDET asked to do research at my current position on whether I can write XCUITest automation against an internal hybrid app we have.When I fired up our app inside my Xcode, I got output in my debugger identical to the above. This sure looks like a possible iOS/iPadOS 13.3 bug. Or possibly an Xcode 11.3.1 bug?I'm about to confirm whether I can repro the problem with a 13.2 simulator.
Jan ’20
floating keyboard doesn't send keyboard notifications
It seems like the floating keyboard in iPadOS only sends UIKeyboardDidChangeFrameNotification. It doesn't send UIKeyboardWillShowNotification, UIKeyboardDidShowNotification, UIKeyboardWillHideNotification or UIKeyboardDidHideNotification.Is this by design? Is it documented somewhere, but I'm just missing it?
Topic: UI Frameworks SubTopic: UIKit Tags:
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2.2k
Jan ’20
Reply to buy.itunes.apple.com/verifyReceipt exception, time out
I don't support issue regarding connections with the App Store verifyReceipt server. When such issues occur, one suggestion is to submit a bug report - App Store engineers don't always view this forum and may not be aware of such server issue. However such a bug report, when properly routed will not be ignored.To submit a bug report, please use the Apple Developer Feedback web page -<https://feedbackassistant.apple.com/>.Enter the “Feedback Assistant” page and loginClick on the Compose icon to start a new bug reportStart by clicking on the appropriate OS button - “iOS and iPadOS”, “tvOS”, or “macOS”1. In the “Descriptive Title” field, enter an appropriate description.2. In the “Problem Area” field select “App Store”3. In the “Type of Feedback” select “Incorrect / Unexpected Behavior”4. In the “Describe the Issue” section enter the following - application ID - sandbox or production environment verifyReceipt server - server console log output showing the verifyReceipt server response - other evid
Topic: App & System Services SubTopic: StoreKit Tags:
Feb ’20