So I downloaded the sample code provided by Apple for plahiing movies on the watch. I had it install the app on my iphone. I went to the app on the Watch app and told it to install. After it installs it gets failed to install watchkitmovieplayer watchkit app, error Application Verification failed. It does the same thing when I try it in the simulator. Any idea how to get the sample code to work?I'm using Xcode 7.
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Even after the large ammount of advertisment that Apple conducted.....There is still no trace of image editing app extention support on OS X 10.11 and Xcode 7 BETA....Amazing.How much more do we need to wait?
Adeeb,The mp3 is used in my earlier version that worked on WK 1.0. But will double check it.While the watch isn't muted, is there a way to check the sound levels on it? Do we have to add a sound slider on it?That's the odd part, if I'm running it from the watch, I can't debug using Xcode. hopefully in the future they'll add that feature...so can't really check the error propertly.
Topic:
App & System Services
SubTopic:
Core OS
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Bryan: There are two approaches in Xcode 7 …• You can switch to seeing the interface for your Swift file (which will replace the file in the editor) by using the Generated Interface item in the related files popup in the upper-left of the source editor window. (It will be the item at the bottom of the popup)• You can view the interface alongside your Swift file by opening the Assistant Editor (using the menu item or the toolbar control in the upper-right of the workspace window.) The Counterparts category (which is the default) will show you the generated interface for your Swift file (the title will be the name of your file, followed by (Preview).)
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App & System Services
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Core OS
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Help!! I have been trying to resolve this issue for days now. Been to every forum. I'm getting this errordyld: Library not loaded: /Library/Frameworks/Vorbis.framework/Vorbis Referenced from: /private/var/mobile/Containers/Bundle/Application/ Reason: image not foundSo frustrated.... And yes I have tried embedded binaries, copy files, etc.Works fine on simulator, but this error pops up when I try to run it on device. (ipad iOS 8.3. Using latest xCode)
Can anyone suggest what I need to do to get the new Swift Standard Library to run with Xcode 7 beta on OS 10.10.3 (i.e. _not_ 10.11 beta)?I consistently get Unable to find a suitable target device as soon as I go to a playground page with executable code in it. Prompted by a Stackoverflow suggestion for a previous version of Xcode, I have tried creating an iOS 9 simulator device, but that has not solved the problem. Unlike a full-fledged project, a playground does not seem to have any way of attaching it to a device, real or simulated.
I flailed around trying to fix this same problem. Here's what eventually worked, and some steps are almost certainly pointless:Reinstall the Xcode beta`rm -rf ~/Library/Developer/Xcode/DerivedData`Open Xcode and delete all the simulators using the Window > Devices windowTake a backup of `~/Library/Developer/CoreSimulator/Devices/device_set.plist` and then remove the `com.apple.CoreSimulator.SimRuntime.iOS-9-0` key. Xcode doesn't seem to put this back so I don't know what else this might break.Reinstall simulators within Xcode using the + in the lower-left of Window > Devices.
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App & System Services
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FYI, It took me a full day to convert 10,000 lines of Swift 1.2 to Swift 2, after the auto conversion ran. As with any recent Beta, I have experienced a number of problems, the most annoying being the inability to reliabily run in simulator. It seems that I have to run from xcode, then it fails to connect. So I then go to the simulator and run the program manually, kill it and run it again manually (usually it kills itself the first time), then once I have it running manually, kill it, then run it from Xcode. And yes, I also get lots of stuff in the log that seems less than desirable. Lets hope that there are a bunch of stored up fixes just waiting for everyone to get back from WWDC.
Topic:
App & System Services
SubTopic:
Core OS
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Apple has been phasing 32 bit out over the last several years. In fact, there has beenno 32 bit mode in OS X since mountain lion. So, I don't think it a stretch that xCode 7would drop support.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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I'm actually with you on this one. i think it's really a terrible idea to ever hard code software. It never ends up working out in the long run. Thankfully I've been able to deal with the 4s issues a little here and there but it still causes limitations. I'm sure there will be a feature in Xcode 7 or 8 in the future that will make it easier to take advantage of screen space.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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Greetings,I am not having a problem compiling or locating an error. I am wondering if there is a way to actually look deeper into what is happening behind the scenes. For example I am presently reading a book on Mathematics to Genereric programming. I have found this book to be very enlighting so far but I am trying to under what is happening to the code behind the scenes. I know in Visual studios the IDE will show you the binary while debugging. Is there a way I can see it with xcode as well? I will show you an example of the I am break pointing to so that I what's happening.// Helper methodsbool odd(int n) { return n & 0x1; }int half(int n) { return n >> 1; }I want to see what is happening with the return n & 0x1 values. I was also trying to debug the bit shifting method as well to see the values and what is going on.Here is the code I am running it against with some random values.Again, the program works. I am trying to see what is happening with bit shift and the n & 0x1 code.//
Hi, I got a problem to download XCode 7 from https://developer.apple.com/xcode/downloads/When I click on download link, web site redirect me on my Apple ID Manager. Anyone had this experience?
Hello,I'm getting an error when attempting to make a new iOS playground on Xcode 7 beta.The error is as follows:Error running playground.Unable to find suitable target device.I haven't found many similar cases to assume this is a bug in the beta. Has anyone else had this error or have had luck fixing it?
I can build, run and debug watchOS 1 apps absolutely fine. When I try and build/run watchOS 2, Xcode runs for a bit, beachballs after a while and then it eventually stops. I can usually get the app on by manually installing via the iOS Apple Watch app.No debugger or logs though..Has anyone figured out a workaround or is this just not possible in the current beta?Simulator builds are all ok but I'm experimenting with Core Motion so it only really works on device..Note.. I'm trying with a brand new project, no changes. I believe everything is correctly provisioned..
Ok! So in my case, this server was used with a previous version of the Xcode Service and I had lingering legacy data after installing the new Server.app. I finally sucked it up and decided to have the Xcode Service wipe itself clean so I could start with a fresh configuration -- after doing so, I was able to get bots configured.The following command will irrevocably reset your entire Xcode Service data -- all existing configurations, repositories, existing bots, history, etc. will be removed and the service will start as though never configured:sudo xcrun xcscontrol --reset
Topic:
App & System Services
SubTopic:
Core OS
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