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Popping Sound

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Reply to A strange behavior during typing codes on Playground(Xcode7 beta)
I have been experiencing the wierd cursor jumping issue for past week since I moved the files to dropbox. This can be seen running with Xcode 6.4 too. I also got even more strange issue in that every time I make some change in the playground, the ios Simulator would pop up with the App named <the playground file> and would try to run the App. Moved the playground file to local disk and everything is fine. Thanks for your suggestion.
Jul ’15
Reply to 10.11 beta 3 took sound away from me
It happened to me too. I checked my code, made changes, pulled my hair out, drank way too much coffee, and then went into Systems Preferences/Sounds/Outlet and changed it to what it was supposed to be. Evidently it didn't connect my sound up to the USB on my Apple Display. Once I did that, sound worked fine.
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’15
Reply to AVAudioPlayerDelegate deprecated methods
The state of the Audio Documentation in general is lagging when compared to other technologies on our platforms and documentation bug reports help us not only fix missing or incorrect information but let us gauge demand for new documents.File bugs to ask for what you want to see documented. Use the “Feedback” link at the bottom of Reference Library pages when you spot a problem or use the bugreporter site. Note what frameworks/topics you would like to see covered in a Programming Guide for example as opposed to simply having Reference” documentation and so on. It all helps.While headers do contain a surprising amount of information not found in the docs (and it's surprising how many developers don't even reference the headers!) they are not a substitute for technical documentation.
Topic: Media Technologies SubTopic: Audio Tags:
Jul ’15
watchOS 2 Beta 3 "Installation Paused" Error
Hey guys,So I have been trying since yesterday to update my watch to Beta 3. I can get to the installation step, and every time I get a pop up say Installation Paused, make sure your watch is: -Close to your iPhone -charged 50% or more -Plugged into the charger.I've tried resetting the watch several times, doing both backup and fresh installs. Not sure what else to try, and am curious if anyone else has had this issue.I had to update my iPhone 6 plus via my mac because the OTA update never showed. I thought that was odd, so I didn't know if perhaps my phone was the issue and I should try a restore on my phone?I also have been unsuccsesful in sighing back into my Apple ID. I did the work around to repair my watch, but every time I try and sign in I get the can not reach server error.Any help would be amazing, as this had become quite frustrating.Thanks in advance!edit: DFU restore fixed my issue. beta 3 installed straight away after a restore and new iPhone setup. In theory I can unpair, erase all con
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Jul ’15
Reply to El Capitan Beta 1 erro and Apple Hardware Test or the Apple Diagnostic
Hi lusobrasil,Each Mac needs a particular version of the Apple Hardware Test made specifically to test its hardware. (For mid 2010 27 iMacs, you need version 3A202; if it was a 21.5 model, it would be 3A195). Only newer Macs that came without installer disks can use the Internet based version - that's why you are getting the 'not supported' message when you try to use an Internet version.Mid 2010 iMacs came with OS X 10.6.3 or 10.6.4 installed on them, so the appropriate version of the Apple Hardware Test for them should be on a grey system DVD that came with them (Disk 2). But unless you reformatted the drive, it also should have the Apple Hardware Test on a hidden partition on the built-in drive. If you did not reformat it, it should start up into that copy of Apple Hardware Test if you hold down the D key.If you did reformat the drive (and it sounds like this must be what happened because holding the D key doesn't work) then you removed the copy of Apple Hardware Test on it. You must use the Disk
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’15
Can a remote notification sound still play on an iPhone when paired with an Apple Watch?
The Apple Watch Programming Guide states:When one of your app’s local or remote notifications arrives on the user’s iPhone, iOS decides whether to display that notification on the iPhone or on the Apple Watch.I can find discussion about circumstances when notifications don't don't get delivered to the Apple Watch (for example here), but what I'm really concerned with is what the behavior on the iPhone is when a remote notification does get delivered to the Apple Watch.We have a custom alert sound bundled in our App, and specified with the sound property in our APNS notification payload. The custom sound is played on the iPhone as expected (even when the iPhone is locked) unless an Apple Watch is paired with the device. Then, the iPhone does not play the alert sound. I can't find anything definitive to say:Is it expected/by-design behavior to ignore the sound if the notification is delivered to an Apple Watch?Is there any way to both receive the notification on the
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Jul ’15
storing audio files and posting to social CMS - recommended method
Hello!I'm new to developing iOS apps so I'm looking for something of an overview recommendation for what I'm trying to accomplish.I have an iOS application that records audio and then emails it. I've tested it and it's working fine.Here's what I want to accomplish:I want to alter the application so that, rather than emailing the audio file, it will upload the audio file to a server (either iCloud or my own server).I would like a link to the audiofile posted on my server's Social CMS http://krackl.itMy Socal CMS allows login via Facebook so it would be nice if the users could also share a link to the audio file on Facebook.I'm wondering what method would be recommended location for my app to store the audio (iCloud? My own server?) and if there is a recommended set of frameworks or a design to accomplish posting the links to m social CMS and Facebook.Here's what I have done thus far in preparationI have Cloudkit db setupI have Cloudkit and iCloud activate and setup
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Jul ’15
Workout app incorrect distance Beta 3
On an outdoor walk with the Watch, with iOS9 (beta 3) location services set on the iPhone, the Watch Workout App reported (haptic and sound) a distance of 9KM about 300 - 400 metres from commencement of the activity. Thereafter the 1KM alerts were probably correct (i.e. from the position of the 9KM), although the overall distance was 300 - 400 metres longer (plus the 9KM) than usually reported (pre OS2 beta 3): i.e. instead of the usual 4.2 distance the workout distance was 13.6.I've reported this as a bug.
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Jul ’15