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iPadOS 17.7.7

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GameKit Achievements, Leaderboards and Challenges not showing on iOS 26 beta 4 in the Game Center UI (opened from GKAccessPoint)
On an iPad running iPadOS 26 beta 4, when tapping the Game Center Access Point, the overlay doesn’t show the configured achievements, leaderboards or challenges. I should specify this is an in-development app and the achievements and leaderboards are in the “Not Live” state, however they show on other devices running iOS 18 in the Access Point UI. Anyone else having this issue? If so, how should I test achievements and leaderboards while iOS 26 beta is out? The UI looks like this on iPadOS 26:
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Jul ’25
Reply to Apple Pay Fails in Chrome
Hey! Sorry to hear that this isn’t working, let’s see what we can do. Behaviour between Safari and third party browsers should generally be the same, but there may be instances of failure where the types used for values differ slightly from the specification (some browsers can be more lenient, or more strict, with unexpected types). Considering it’s failing around the payment request stage, I suspect a value within the payment request you’re providing isn’t the correct type per the specification. An example could be using a number of 0/1, instead of the expected Boolean false/true. If you’re able to replicate your payment request at https://applepaydemo.apple.com/apple-pay-js-api, the built in schema checker may pick up the fault. If logging from Chrome isn’t providing much information, it may be worth checking to see if the iPad is logging anything as well, which may provide some insight as to why it's failing. You can do this using Console on macOS with the device connected, and selecting it in the side men
Jul ’25
Apple Pay Fails in Chrome
I'm implementing Apple Pay for our application via the Apple Pay JS API, and everything works as expected when initiating a session from a Safari browser. However, when attempting to start a session in a non-Safari browser (Chrome in this case), I see the following behavior: The Scan Code with iPhone popup appears I scan the code with my device (9th gen iPad running iPadOS 18.5 if that matters) The Apple Pay view does not appear on the device, and the Scan Code popup closes on the browser without any further information given. I can see the messages being passed in the network tab, with the final message being a getPaymentRequestResponse message appearing at the time the code is scanned. I suspect merchant validation is failing since that should be the next step, but that's just an educated guess at this point. I would appreciate any help getting this issue resolved.
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Jul ’25
iPadOS textFormatting menu does not appeared
I have this in my swift file: CommandGroup(replacing: .textFormatting) { Toggle(Bold Text, systemImage: bold, isOn: boldBinding) .keyboardShortcut(B) Button(Align Left, systemImage: text.alignleft) { alignmentBinding.wrappedValue = 1 } .keyboardShortcut([) Button(Align Center, systemImage: text.aligncenter) { alignmentBinding.wrappedValue = 0 } .keyboardShortcut() Button(Align Right, systemImage: text.alignright) { alignmentBinding.wrappedValue = 2 } .keyboardShortcut(]) } Nothing appeared in iPadOS menu (but does appeared on Mac). Change textFormatting to textEditing does work, but appeared in a very long menu
Topic: UI Frameworks SubTopic: SwiftUI
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100
Jul ’25
Reply to SwiftUI List scroll indicator stutters, does not call `onAppear` or `onDisappear` consistently in iOS 16
This behavior continues to plague iOS and iPadOS 26 Beta 4. The List itself scrolls 100% smoothly, but the scroll indicator is choppy and jerky. This manifests even when each row element is given a fixed height. Once you scroll the List all the way down (in my example, I have about 30 rows), the indicator will then be smooth as you subsequently scroll around. It's almost as if the indicator is jumping around in reaction to new in-flight rows being added just outside the ScrollView's clipRect. As if the new rows are staged and ready to scroll into view and as they are added to the view hierarchy, the indicator size/position is recalculated based on their presence.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jul ’25
New iPadOS 26 beta4 crash in `UISplitViewController`
Sample Project In iPadOS 26 beta4, when a UISplitViewController transitions to compact layout and proposes the secondary view controller, a crash occurs: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Layout requested for visible navigation bar, ; layer = > delegate=0x102826600, when the top item belongs to a different navigation bar. topItem = title='Detail' style=navigator rightBarButtonItems=0x600000011e10, navigation bar = ; layer = > delegate=0x102826000, possibly from a client attempt to nest wrapped navigation controllers.' When we show the primary view, there is no crash. Similarly, there is no crash on beta-3. To reproduce the crash in the demo project: Launch the project on an iPad. Try the Demo Tap List-Detail Pattern To trigger the crash, select any of the list items and switch the app to a compact layout. The crash occurs because the app will attempt to propose the secondary view controller. To avoid the crasah, refrain from selecting an
Topic: UI Frameworks SubTopic: UIKit
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Jul ’25
12+ Apps Disappeared
I have two apps that are 12+, Spotify and Roblox, and yesterday, I noticed that they were gone from my Home Screen and App Library. They are still installed, but when I go on to the App Store, go on the app, and tap Open, I get a pop-up saying, “Restrictions Enabled—Certain apps, features, or services can't be seen or used when Restrictions are on. To use this app, turn Restrictions off.” But in fact, the age limit in my restrictions is set to 12+, so I don’t know why I can’t open them. I have the iPadOS 26 Developer Beta installed, and it’s an iPad (A16 model). Is the problem somehow related to the Beta? I posted this on in the Apple Support Community, but I got an email saying they deleted my post since it contained information about beta software.
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Jul ’25
Background GPU Access availability
I would love to use Background GPU Access to do some video processing in the background. However the documentation of BGContinuedProcessingTaskRequest.Resources.gpu clearly states: Not all devices support background GPU use. For more information, see Performing long-running tasks on iOS and iPadOS. Is there a list available of currently released devices that do (or don't) support GPU background usage? That would help to understand what part of our user base can use this feature. (And what hardware we need to test this on as developers.) For example it seems that it isn't supported on an iPad Pro M1 with the current iOS 26 beta. The simulators also seem to not support the background GPU resource. So would be great to understand what hardware is capable of using this feature!
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Jul ’25
Icon Composer: Unable to Submit App to App Store Connect After Adding iOS 26 App Icon
Hello, I added a new iOS 26 app icon created with Icon Composer (named AppIcon) to my app, while keeping the previous version's icon (in Asset Catalog format, also named AppIcon). However, I found that once the bundle contains the Icon Composer icon file, the app cannot be submitted to App Store Connect. I received the following App Store Connect errors: ITMS-90022: Missing required icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. ITMS-90023: Missing required icon file - The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format for iOS versions >= 10.0. To support older operating systems, the
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Jul ’25