I work on some proprietary codebases and can only use private AI services with them (currently MiniMax M2.1 and GLM 4.7). It all works great with both Claude Code and OpenCode agents, and I'd like to leverage the new agentic capabilities that are now in Xcode 26.3. I'm not seeing any option to connect to OpenCode, and both the Anthropic and OpenAI providers require an enterprise account (which I don't have access to). Are there any options that I'm missing here?
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This sounds very similar to the issue discussed in https://developer.apple.com/forums/thread/700648. Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. I'll check the status next time I do a sweep of forums posts where I've suggested bug reports and post any information about changes I am able to share to this thread. Bug Reporting: How and Why? has tips on creating your bug report.
Topic:
Safari & Web
SubTopic:
General
Tags:
Any updates on this? We are facing the very same issue in our app and couldn't find a workaround for this. This issue is preventing us from migrating to Xcode 26. We have also filed the FB21327884 feedback in December.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Ever since I have upgraded to iOS 26 (at least, I THINK this was when it started) I have been seeing an email account on Testflight purchase flows that is NOT mine. I have never seen this email in my life, and have not used it during the 10+ years I have been a developer. I do not know how to make this use my Apple ID I am signed into on my device. However, locally signed builds from Xcode still work ok. But I need Testflight builds to work as well. How do I force this account to change?
Topic:
App Store Distribution & Marketing
SubTopic:
TestFlight
Tags:
StoreKit Test
StoreKit
TestFlight
Thanks for the post and it seems like when you moved to the new computer the git was not configured? The fact that you switched Macs and upgraded Xcode/macOS versions is a strong indicator, for me, that the issue stems from the environment differences or a configuration mismatch. Open your Terminal application and navigate to your project directory. What do you get when you request the git status? git status Does git status accurately reflect the staged changes you see in Xcode? Are there any untracked files that Xcode might be confused about? Are there any error messages? There are a few things you can do in the terminal to make sure git was installed and configured correctly: git commit -m Test commit message from terminal
git diff --cached
In Xcode, go to the Navigator pane (left-hand side). Select the Source Control tab (the icon with branches or waves). Does it show any errors or warnings related to your repository? Check the configuration on git with using the cor
Topic:
Developer Tools & Services
SubTopic:
Xcode
[quote='874651022, mlgiPhone7plus, /thread/812911?answerId=874651022#874651022, /profile/mlgiPhone7plus'] I’ll include it in a reply for easier viewing. [/quote] Thanks. Generally, it’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. [quote='874651022, mlgiPhone7plus, /thread/812911?answerId=874651022#874651022, /profile/mlgiPhone7plus'] I was thinking about using screen time APIs [/quote] I’m not sure that’s viable. A key part of the Screen Time APIs is the Device Activity app extension. Swift Student Challenge expects you to submit an app playground (.swiftpm) and neither Swift Playground or Xcode will let you create an app playground that includes an embedded app extension. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
Community
SubTopic:
Swift Student Challenge
Hi Michael, Thank you for your previous suggestion to use ViewAttachmentComponent for immersive controls. I've implemented it, However, I'm still facing two critical issues: Issue 1: Buttons in ViewAttachmentComponent Not Responding to Gaze + Pinch The buttons inside my ViewAttachmentComponent are visible and render correctly, but they do not respond to eye gaze + pinch gestures. This defeats the purpose of using visionOS's hands-free interaction model. My Implementation: ImmersiveView.swift (for panoramic images): struct ImmersiveView: View { @EnvironmentObject var model: AppModel @State private var menuEntity: Entity? @State private var isMenuVisible: Bool = true var body: some View { RealityView { content in // Invisible sphere for gesture detection let tapDetector = Entity() tapDetector.name = TapDetector tapDetector.components.set(CollisionComponent(shapes: [.generateSphere(radius: 900)])) tapDetector.components.set(InputTargetComponent()) content.add(tapDetector) // Create control menu using ViewAttachm
Topic:
Spatial Computing
SubTopic:
General
Tags:
@DTS Engineer hello, I have same issue, below are details as you requested: Without NSExtensionPrincipalClass in Info.plist -> App Store Connect rejects upload with: Missing Info.plist values. No values for NSExtensionMainStoryboard or NSExtensionPrincipalClass found in extension Info.plist Screenshot of the extension's Info.plist Screenshot of the extension's Info.plist Screenshot of the main app's Info.plist With NSExtensionPrincipalClass -> Local install fails with: defines either an NSExtensionMainStoryboard or NSExtensionPrincipalClass key, which is not allowed for the extension point com.apple.deviceactivityui.report-extension Screenshot of the error encountered Screenshot of the extension's Info.plist Screenshot of the main app's Info.plist Environment: macOS Version 15.7.3 (Build 24G419) Xcode 26.0.1 (24229) (Build 17A400) iOS 26.2 Thanks you!
Topic:
App & System Services
SubTopic:
General
Tags:
Hello Apple Support Team, We are seeing a production crash on iOS 26 devices that appears to originate from Apple system frameworks rather than application code. Crash Summary Crash signature: _xzm_xzone_malloc_freelist_outlined Crashed thread: com.apple.network.connections Frameworks involved: CFNetwork, Security, libdispatch, libsystem_malloc Affected OS: iOS 26.x App built with: Xcode 16 Devices: Multiple models (not device-specific) Reproducibility: Intermittent, higher frequency during app launch / background networking Observed Stack Trace (top frames) _xzm_xzone_malloc_freelist_outlined dispatch_data_create_alloc xpc_data_deserialize SecTrustEvaluateIfNecessary CFNetwork HTTPProtocol / HTTP3Connection com.apple.network.connections App Context The app uses URLSession for networking. Multiple third-party SDKs are integrated (Firebase Analytics, Dynatrace, Appsflyer, and similar analytics/monitoring SDKs). These SDKs perform concurrent background network requests, especially dur
Topic:
App & System Services
SubTopic:
Networking
I'm developing a passkey manager using ASCredentialProviderViewController. I've set a custom AAGUID in the attestation object during registration: let aaguid = Data([ 0xec, 0x78, 0xfa, 0xe8, 0xb2, 0xe0, 0x56, 0x97, 0x8e, 0x94, 0x7c, 0x77, 0x28, 0xc3, 0x95, 0x00 ]) However, when I test on webauthn.io, the relying party receives: AAGUID: 00000000-0000-0000-0000-000000000000 Provider Name: iCloud Keychain It appears that macOS overwrites the AAGUID to all zeros for third-party Credential Provider Extensions. This makes it impossible for relying parties to distinguish between different passkey providers, which is one of the key purposes of AAGUID in the WebAuthn specification. Is this expected behavior? Is there a way for third-party Credential Provider Extensions to use their own registered AAGUID? Environment: macOS 26.2 Xcode 26.2
Topic:
Privacy & Security
SubTopic:
General
Tags:
Extensions
macOS
Authentication Services
Passkeys in iCloud Keychain
Hello, I think it's expected that Transaction.updates is not called (because when a user cancels its subscription, there is actually no new transaction to be pushed to the devices) but I expect Product.SubscriptionInfo.Status.updates to be called (also when a user changes plan from monthly to yearly for example, so we can be informed about the renewal product). This Status.update async sequence is called when I test with Xcode testing (with a configuration file). But this behaviour seems to be different in the Sandbox environment (or it's very very slow to update?). Before publishing the app, I want to be sure my flow is working but having two different behaviours between the Sandbox and the Xcode testing is not helping. Thank you, Axel
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Hello! I started to develop a Mac application in Xcode 15, under MacOS 13. I made several commits in this environment. Later, I switched to another Mac and continued the development in Xcode 26.2, under MacOS 26. Since then, I haven't been able to make commits. I staged the changes, inserted the message, but the commit button is inactive (non-clickable), as shown in the picture. Can anyone help me to get it to work again? Thank you in advance.
Topic:
Developer Tools & Services
SubTopic:
Xcode
We're also getting the same error ... encountered an error (The test runner hung before establishing connection.) We tried nearly everything, including disabling the Thread Performance Checker in the test scheme shutting down all emulators via xcrun simctl shutdown all and erasing them xcrun simctl erase all force killing any potential hanging simulators beforehand clearing all Simulator logs and caches restarting the machine(s) But this still keeps popping up intermittently. We're using Xcode 26.2. Any tips on what we might want to try next? Thanks!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I have the same problem. Xcode 26.2, MacOS 26.2. This happens at least on every iOS 26 simulator (26.0, 26.1, 26.2). In my case I use the US-PC keyboard distribution in MacOS but simulator keeps using another one. I tried to restart them, create new ones, restart the Mac, Xcode... I started noticing it after changing to Xcode 26 from the 16 and resetting the simulator. Before resetting it everything worked well
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hi all, I’m an Admin user in an Apple Developer Program (Organization) team, but I’m unable to access Certificates, Identifiers & Profiles (CIP) on developer.apple.com. I’d like to understand what permission is missing and where it should be enabled. Context Program type: Apple Developer Program (Organization) My role in App Store Connect: Admin I can access App Store Connect normally, but CIP resources on developer.apple.com are blocked. The Account Holder can access CIP normally. What I see (Problem) In the Apple Developer portal → Certificates, Identifiers & Profiles, I get: “Access Unavailable — You currently don't have access to this membership resource. Contact your team's Account Holder or an Admin.” In Xcode → Settings → Accounts → Team, the “Certificates, Identifiers, & Profiles” section shows a red error indicator and doesn’t load. Only my account is affected; the Account Holder is not. What we’ve tried / confirmed Membership is active (renewal date is valid) Signed out/in of Xcode
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program