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setAlternateIconName system alert ignores CFBundleLocalizations and forces English in iOS 26.1+ (Unexpectedly triggers sceneWillResignActive)
Environment: Xcode Version: Xcode 26.3 Affected iOS Versions: iOS 26.1 and later Working iOS Versions: iOS 26.0 and earlier Tested Devices: iPhone 15 Pro (iOS 26.2) - ❌ Bug presents iPhone 17 (iOS 26.1) - ❌ Bug presents iPhone Air (iOS 26.0) - ✅ Works as expected iPhone 16 Pro Max (iOS 18.0) - ✅ Works as expected Description: We have identified a severe localization regression regarding the setAlternateIconName(_:completionHandler:) API starting from iOS 26.1. Our application is strictly restricted to support only Traditional Chinese (zh-TW / zh-Hant). We have correctly configured CFBundleLocalizations, CFBundleDevelopmentRegion, and explicitly set CFBundleAllowMixedLocalizations to YES in our Info.plist. In iOS 26.0 and earlier, when changing the app icon, the system alert correctly displays in Traditional Chinese. However, in iOS 26.1 and later, the alert unexpectedly falls back to English, completely ignoring the app's localization constraints and the user's preferred device language. Crucial Observation:
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Reply to Does using HIDVirtualDevice rule out Mac App Store distribution?
With this entitlement present, macOS shows the system prompt requesting Accessibility permission. First, as a clarification, the prompt is tied to specific device types (keyboards/mice/touchpads), NOT just general HID device usage. Putting that in more concrete terms, it's required because your device is generating events that could be used to directly control the system, not simply because you're using the virtual HID API. Also, as a side note, you can use IOHIDCheckAccess and IOHIDRequestAccess to determine what your app’s current authorization status is. Having said that, please file a bug on this and post the bug number back here. As background context, the Accessibility permission is the general purpose permission for apps that are manipulating the system-wide input stream. I think using it for virtual HID is something we might want to reconsider, as it's giving you significantly more capability than you need/want, since it's allowing you to actively monitor/manipulate the system-wide event stre
Topic: App & System Services SubTopic: Drivers Tags:
2w
CallKit automatically shows a system top toast after iOS 26, how to dismiss it?
I’m developing an iOS app that integrates with CallKit. Starting from iOS 26, I’ve noticed that the system automatically presents a top banner / toast-style UI when a CallKit call becomes active (see attached screenshot). This UI appears to be fully managed by the system. On iOS versions prior to iOS 26, this UI did not appear under the same CallKit configuration. What I’ve observed The banner is displayed automatically by the system It appears at the top of the screen, similar to a toast or call status banner It is not a view created by my app I could not find any public API or CallKit configuration related to dismissing or controlling it My questions: Is this top banner an intended system behavior change in newer iOS versions? Is there any public API to dismiss, hide, or customize this UI? If not, is this UI considered non-dismissible by design? Any clarification on the expected behavior or recommended approach would be greatly appreciated.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to CallKit automatically shows a system top toast after iOS 26, how to dismiss it?
I've noticed this same thing. My app is a video/audio calling app, so it shows the video streams and call controls in the app when a user has the app foregrounded. The system buttons are duplicates of this functionality when my app is foregrounded, plus they are dismissible, so I can't rely on their presence when my app is handling a call. Yes, that's the current UI behavior on devices with a dynamic island. If you'd like the system to behave differently, please file a bug that describes the specific issues this causes in your app and the behavior you'd like to see instead. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Where to see logs from my application
Thanks for the post, the logs with print will go to your Xcode console while you are debugging. All those are meant to find the issue before releasing the app. After release you cannot retrieve logs written via print or debugPrint from a distributed app after the fact for privacy. In Swift, print and debugPrint output directly to standard output (stdout). While this shows up in Xcode when the debugger is attached. Since you mentioned the app failed with a traceback, the operating system likely generated a Crash Report. You can ask the user to retrieve this specific crash log. If you want to be able to retrieve logs from users in the future, I would switch to Unified Logging System or a file-based logger and you can ask trusted users to provide you with the sysdiagnose that will contain those logs as Logger API writes to the system's unified logging facility, which persisted to disk and can be retrieved with user’s permission. Hope this helps. Inviting other developers for their ideas an suggestions.
Topic: App & System Services SubTopic: General Tags:
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Individual enrollment pending since April 6 — payment processed, no activation, no support response
I enrolled in the Apple Developer Program as an individual on Monday, April 6, 2026. The $99 payment was charged to my card and posted on April 7, 2026. I have bank confirmation of the charge. However, my account at developer.apple.com/account still shows Pending status and displays a Purchase your membership — complete your purchase now message, as if no payment was made. I have contacted Apple Developer Support three times through the official contact form: Tuesday, April 7 Thursday, April 9 Saturday, April 11 I have received zero responses to any of these emails. My Case ID is 102863102199. I do not want to click complete your purchase now as I've already been charged and don't want to be billed twice. Could someone from the Apple Developer team please look into this and activate my membership? I'm trying to launch my iOS app and this delay is blocking my entire submission timeline. Thank you.
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Enrollment stuck on "Pending" after receiving invoice - normal timeline?
Hello everyone, I enrolled in the Apple Developer Program and completed my payment this past Thursday on 9th April. I have already received the official invoice for the transaction. However, my account status is still showing as Pending on the developer portal, and I am getting an error when trying to log in to App Store Connect. Has anyone else experienced a delay like this recently? Since it's the weekend, I know support is closed, but I'm wondering how long it typically takes for an account to become fully active once the business week starts. Any insights into recent wait times would be appreciated!
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`sysextd` rejects new `NEFilterDataProvider` activation with "no policy" on macOS 26 — despite valid Developer ID + notarization
I'm building a macOS network monitor using NEFilterDataProvider as a system extension, distributed with Developer ID signing. On macOS 26.3 (Tahoe), sysextd consistently rejects the activation request with no policy, cannot allow apps outside /Applications — despite the app being in /Applications and passing every verification check. I'm aware of the known Xcode NE signing bug (r. 108838909) and have followed the manual signing process from Exporting a Developer ID Network Extension. I've also tried both xcodebuild build and xcodebuild archive workflows — identical failure. Environment macOS 26.3 (25D125), SIP enabled Xcode 26.3 (17C529) Hardware Apple M2 Pro Certificate Developer ID Application (issued Jan 30, 2026 — 27 days old) MDM/Profiles None installed Signing & Verification (all pass) $ spctl -a -vv /Applications/Chakshu.app /Applications/Chakshu.app: accepted source=Notarized Developer ID origin=Developer ID Application: ROBIN SHARMA (R65679C4F3) $ codesign --verify --deep --strict -vv /Applicatio
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Reply to DHCP broken when device wakeup
[quote='884179022, Richie_Wu, /thread/820894?answerId=884179022#884179022, /profile/Richie_Wu'] We saw this issue more with Content Filter and Transparent proxy network extension running on the device. [/quote] OK. But that doesn’t actually answer my question: Is any of your code involved here? That is, are you the developer of these content filter and transparent proxy providers? Or are you trying to use providers created by a different developer? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
Reply to reject: source=Unnotarized Developer ID
spctl is not a great way to check whether a program will run. Rather, I recommend that you do an end-to-end test, as explained in Testing a Notarised Product. Oh, and two minor things. First, when you run an assessment with spctl you have to pass in the correct assessment type via the -t option. install is not correct for command-line tools. You want to use exec. Second, I noticed you’re signing code with sudo. That’s something we specifically recommend against. See Creating distribution-signed code for macOS. In many cases it’ll work, but it also send you off into the errSecInternalComponent weeds. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
reject: source=Unnotarized Developer ID
I've successfully signed Unix apps manually in the past. Today (after signing the new agreement) I can get it to replace the existing signature but it says rejected when I check it. Here are the commands I'm using: michaelleahy@Michaels-Mini ~ % sudo codesign --force --deep --options runtime --sign Developer ID Application: Bookup Corp. (6J8PUT****)” /Users/michaelleahy/Documents/theapp /Users/michaelleahy/Documents/theapp: replacing existing signature michaelleahy@Michaels-Mini ~ % spctl -a -vvvv -t install /Users/michaelleahy/Documents/theapp /Users/michaelleahy/Documents/theapp: rejected source=Unnotarized Developer ID origin=Developer ID Application: Bookup Corp. (6J8PUT****) Here is a command (issued right after the one above) showing an older signed app is accepted: michaelleahy@Michaels-Mini ~ % spctl -a -vvvv -t install /Users/michaelleahy/Documents/olderapp /Users/michaelleahy/Documents/olderapp: accepted source=Notarized Developer ID origin=Developer ID Application: Bookup Corp. (6J8PUT****
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setAlternateIconName system alert ignores CFBundleLocalizations and forces English in iOS 26.1+ (Unexpectedly triggers sceneWillResignActive)
Environment: Xcode Version: Xcode 26.3 Affected iOS Versions: iOS 26.1 and later Working iOS Versions: iOS 26.0 and earlier Tested Devices: iPhone 15 Pro (iOS 26.2) - ❌ Bug presents iPhone 17 (iOS 26.1) - ❌ Bug presents iPhone Air (iOS 26.0) - ✅ Works as expected iPhone 16 Pro Max (iOS 18.0) - ✅ Works as expected Description: We have identified a severe localization regression regarding the setAlternateIconName(_:completionHandler:) API starting from iOS 26.1. Our application is strictly restricted to support only Traditional Chinese (zh-TW / zh-Hant). We have correctly configured CFBundleLocalizations, CFBundleDevelopmentRegion, and explicitly set CFBundleAllowMixedLocalizations to YES in our Info.plist. In iOS 26.0 and earlier, when changing the app icon, the system alert correctly displays in Traditional Chinese. However, in iOS 26.1 and later, the alert unexpectedly falls back to English, completely ignoring the app's localization constraints and the user's preferred device language. Crucial Observation:
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232
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2w
Reply to Does using HIDVirtualDevice rule out Mac App Store distribution?
With this entitlement present, macOS shows the system prompt requesting Accessibility permission. First, as a clarification, the prompt is tied to specific device types (keyboards/mice/touchpads), NOT just general HID device usage. Putting that in more concrete terms, it's required because your device is generating events that could be used to directly control the system, not simply because you're using the virtual HID API. Also, as a side note, you can use IOHIDCheckAccess and IOHIDRequestAccess to determine what your app’s current authorization status is. Having said that, please file a bug on this and post the bug number back here. As background context, the Accessibility permission is the general purpose permission for apps that are manipulating the system-wide input stream. I think using it for virtual HID is something we might want to reconsider, as it's giving you significantly more capability than you need/want, since it's allowing you to actively monitor/manipulate the system-wide event stre
Topic: App & System Services SubTopic: Drivers Tags:
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Activity
2w
CallKit automatically shows a system top toast after iOS 26, how to dismiss it?
I’m developing an iOS app that integrates with CallKit. Starting from iOS 26, I’ve noticed that the system automatically presents a top banner / toast-style UI when a CallKit call becomes active (see attached screenshot). This UI appears to be fully managed by the system. On iOS versions prior to iOS 26, this UI did not appear under the same CallKit configuration. What I’ve observed The banner is displayed automatically by the system It appears at the top of the screen, similar to a toast or call status banner It is not a view created by my app I could not find any public API or CallKit configuration related to dismissing or controlling it My questions: Is this top banner an intended system behavior change in newer iOS versions? Is there any public API to dismiss, hide, or customize this UI? If not, is this UI considered non-dismissible by design? Any clarification on the expected behavior or recommended approach would be greatly appreciated.
Topic: UI Frameworks SubTopic: UIKit Tags:
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4
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386
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Reply to CallKit automatically shows a system top toast after iOS 26, how to dismiss it?
I've noticed this same thing. My app is a video/audio calling app, so it shows the video streams and call controls in the app when a user has the app foregrounded. The system buttons are duplicates of this functionality when my app is foregrounded, plus they are dismissible, so I can't rely on their presence when my app is handling a call. Yes, that's the current UI behavior on devices with a dynamic island. If you'd like the system to behave differently, please file a bug that describes the specific issues this causes in your app and the behavior you'd like to see instead. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to Where to see logs from my application
Thanks for the post, the logs with print will go to your Xcode console while you are debugging. All those are meant to find the issue before releasing the app. After release you cannot retrieve logs written via print or debugPrint from a distributed app after the fact for privacy. In Swift, print and debugPrint output directly to standard output (stdout). While this shows up in Xcode when the debugger is attached. Since you mentioned the app failed with a traceback, the operating system likely generated a Crash Report. You can ask the user to retrieve this specific crash log. If you want to be able to retrieve logs from users in the future, I would switch to Unified Logging System or a file-based logger and you can ask trusted users to provide you with the sysdiagnose that will contain those logs as Logger API writes to the system's unified logging facility, which persisted to disk and can be retrieved with user’s permission. Hope this helps. Inviting other developers for their ideas an suggestions.
Topic: App & System Services SubTopic: General Tags:
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Reply to Game Center Access Point does not appear on iOS 26 (Simulator)
Seeing the same thing in XCode 26.4 when trying to view leaderboard Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service Failed to create GameOverlayUI Dashboard Remote Proxy This is happening for iPad or iPhone simulation running 26.4. Same code worked fine simulating under XCode 16
Topic: Graphics & Games SubTopic: GameKit Tags:
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Reply to Individual enrollment pending since April 6 — payment processed, no activation, no support response
I am experiencing the same issue, which is very frustrating. The payment has already been deducted from my bank account, but the purchase is not showing in my Apple account and my developer membership is still not activated. Order number: W1544580196 Case number: 102867468074
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2w
Individual enrollment pending since April 6 — payment processed, no activation, no support response
I enrolled in the Apple Developer Program as an individual on Monday, April 6, 2026. The $99 payment was charged to my card and posted on April 7, 2026. I have bank confirmation of the charge. However, my account at developer.apple.com/account still shows Pending status and displays a Purchase your membership — complete your purchase now message, as if no payment was made. I have contacted Apple Developer Support three times through the official contact form: Tuesday, April 7 Thursday, April 9 Saturday, April 11 I have received zero responses to any of these emails. My Case ID is 102863102199. I do not want to click complete your purchase now as I've already been charged and don't want to be billed twice. Could someone from the Apple Developer team please look into this and activate my membership? I'm trying to launch my iOS app and this delay is blocking my entire submission timeline. Thank you.
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66
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Enrollment stuck on "Pending" after receiving invoice - normal timeline?
Hello everyone, I enrolled in the Apple Developer Program and completed my payment this past Thursday on 9th April. I have already received the official invoice for the transaction. However, my account status is still showing as Pending on the developer portal, and I am getting an error when trying to log in to App Store Connect. Has anyone else experienced a delay like this recently? Since it's the weekend, I know support is closed, but I'm wondering how long it typically takes for an account to become fully active once the business week starts. Any insights into recent wait times would be appreciated!
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125
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Reply to Apple Developer Program Enrollment Stuck: "Your enrollment is being processed" for Weeks – Widespread Issue in 2026
I am experiencing the same issue, which is very frustrating. The payment has already been deducted from my bank account, but the purchase is not showing in my Apple account and my developer membership is still not activated. Order number: W1544580196 Case number: 102867468074
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Developer Program
I already made a payment for developer program. but it show pls enroll to make payments it take time to 2 days for processing.
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149
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`sysextd` rejects new `NEFilterDataProvider` activation with "no policy" on macOS 26 — despite valid Developer ID + notarization
I'm building a macOS network monitor using NEFilterDataProvider as a system extension, distributed with Developer ID signing. On macOS 26.3 (Tahoe), sysextd consistently rejects the activation request with no policy, cannot allow apps outside /Applications — despite the app being in /Applications and passing every verification check. I'm aware of the known Xcode NE signing bug (r. 108838909) and have followed the manual signing process from Exporting a Developer ID Network Extension. I've also tried both xcodebuild build and xcodebuild archive workflows — identical failure. Environment macOS 26.3 (25D125), SIP enabled Xcode 26.3 (17C529) Hardware Apple M2 Pro Certificate Developer ID Application (issued Jan 30, 2026 — 27 days old) MDM/Profiles None installed Signing & Verification (all pass) $ spctl -a -vv /Applications/Chakshu.app /Applications/Chakshu.app: accepted source=Notarized Developer ID origin=Developer ID Application: ROBIN SHARMA (R65679C4F3) $ codesign --verify --deep --strict -vv /Applicatio
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279
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Reply to DHCP broken when device wakeup
[quote='884179022, Richie_Wu, /thread/820894?answerId=884179022#884179022, /profile/Richie_Wu'] We saw this issue more with Content Filter and Transparent proxy network extension running on the device. [/quote] OK. But that doesn’t actually answer my question: Is any of your code involved here? That is, are you the developer of these content filter and transparent proxy providers? Or are you trying to use providers created by a different developer? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to reject: source=Unnotarized Developer ID
spctl is not a great way to check whether a program will run. Rather, I recommend that you do an end-to-end test, as explained in Testing a Notarised Product. Oh, and two minor things. First, when you run an assessment with spctl you have to pass in the correct assessment type via the -t option. install is not correct for command-line tools. You want to use exec. Second, I noticed you’re signing code with sudo. That’s something we specifically recommend against. See Creating distribution-signed code for macOS. In many cases it’ll work, but it also send you off into the errSecInternalComponent weeds. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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reject: source=Unnotarized Developer ID
I've successfully signed Unix apps manually in the past. Today (after signing the new agreement) I can get it to replace the existing signature but it says rejected when I check it. Here are the commands I'm using: michaelleahy@Michaels-Mini ~ % sudo codesign --force --deep --options runtime --sign Developer ID Application: Bookup Corp. (6J8PUT****)” /Users/michaelleahy/Documents/theapp /Users/michaelleahy/Documents/theapp: replacing existing signature michaelleahy@Michaels-Mini ~ % spctl -a -vvvv -t install /Users/michaelleahy/Documents/theapp /Users/michaelleahy/Documents/theapp: rejected source=Unnotarized Developer ID origin=Developer ID Application: Bookup Corp. (6J8PUT****) Here is a command (issued right after the one above) showing an older signed app is accepted: michaelleahy@Michaels-Mini ~ % spctl -a -vvvv -t install /Users/michaelleahy/Documents/olderapp /Users/michaelleahy/Documents/olderapp: accepted source=Notarized Developer ID origin=Developer ID Application: Bookup Corp. (6J8PUT****
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