Search results for

xcode github

92,016 results found

Post

Replies

Boosts

Views

Activity

Reply to How to develop a driverkit driver for USB device on macOS catalina
Thanks for your reply. I download the code from github, but it cannot compile.And Xcode has an error Signing for MyUserUSBInterfaceDriver requires a development team, Select a development team in the Signing & Capabilities editorThen I disable the Automatically manage signing in Signing&Capabilities editor , it shows MyUserUSBInterfaceDriver require a provisioning profile. How can I resolve the issue?
Topic: App & System Services SubTopic: Drivers Tags:
Jan ’20
Reply to what are the best practices to implement high level of Authorization and authentication for iOS apps?
Emma:...seems that there should be better practices rather than hard coded client Id and Client Secret key.Perhaps a later Xcode than v7.x, for starters, where your app could better leverage current APIs - example: Touch or Face ID might better meet your spec, where hard coded id and secret key are fallbacks, instead.This assumes you've already evaluated iOS Security, in general, of course.Ken
Oct ’17
Reply to NSAttributedString draw in rect
@DTS Engineer Thanks, again. I tried your code but it returns more or less the same rect as boundingRectWithSize:options:context:. So it returns the exact same height for a lower case x and an upper case X: x -> {{-66, 0}, {132, 303.63671875}} X -> {{-82.88671875, 0}, {165.7734375, 303.63671875}} Any idea? Thanks…
Topic: UI Frameworks SubTopic: AppKit Tags:
Aug ’24
Reply to In-app purchase restore not work in 10.2.1
The scenarios you are describing are quite confusing.One thing you wrote: We installed our app(v1.x) from the App store and then installed (v2.x) from Test filght. In this version, the buy In-app purchase and Restore options were provided.Installing an app over another app rather than deleting the first version will change the code that is run (i.e. you will get the options in v2.x) but it may not change the signature of the app - that is, the app installed from Xcode may think it was installed from the App Store and seek out the production environment rather than the sandbox environment for all IAP functions. And the error message you describe may indicate you had tramnsaction for which you did not call finishTransaction
Topic: App & System Services SubTopic: StoreKit Tags:
Mar ’17
Reply to Question regarding memory/processor CPU and number of images vs size of images.
So I just tried loading a plain green/grassy background image into my game. The background map was 1000 x 1000 but after testing it out I could actually use closer to 2000 x 2000 map size. The player in the game will need a lot of space to explore + at anytime there will be like 20 monsters chasing after him.When I loaded the 1000 x 1000 background image it started to get choppy as the player ventured towards the middle of the map. When he went closer to the sides or off the map the FPS went back up. I didn't use any fancy coding to break the map down into parts or tell xcode to do any of that for me.What do you suggest I do if I want to use a map around the size of 2000 x 2000... Please help and thank you for your time.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Aug ’15
Reply to Xcode 10 simulator iPad 9.7 vs 12.9 views rendering not to Storyboard's constraints
I haven't looked at UIScreen.mainbounds report ....but for my launch images, I am using an .xcassets catalog file in Xcode 10.1 for my app designed for for IOS 11.0+. I see in the .xcassets file / my launch Images for ipad landscape, IOS 7.0 or later has only two launch image files: 1x (1024 x 768) and 2x (2048 x 1536). If an iPad 12.9 in landscape is 2732 x 2048, and I'm using storyboard with all necessary constraints .....is the 2x launch screen in my .xcassets resolution forcing contraints to a lower resolution with different constraints? Any suggestions how to resolve? ...do I need to add a 2732 x 2048 launch screen somehow to .xcassets file or add some device detection code since my ipad storyboard constraints are being ignored in Simulator?
Nov ’18