So I just tried loading a plain green/grassy background image into my game. The background map was 1000 x 1000 but after testing it out I could actually use closer to 2000 x 2000 map size. The player in the game will need a lot of space to explore + at anytime there will be like 20 monsters chasing after him.When I loaded the 1000 x 1000 background image it started to get choppy as the player ventured towards the middle of the map. When he went closer to the sides or off the map the FPS went back up. I didn't use any fancy coding to break the map down into parts or tell xcode to do any of that for me.What do you suggest I do if I want to use a map around the size of 2000 x 2000... Please help and thank you for your time.
Topic:
Graphics & Games
SubTopic:
SpriteKit
Tags: