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Popping Sound

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Reply to app won't run
Sounded like a nice workaround, but it doesn't work for me. I've reported this as a bug. My app runs fine in the simulator and only about 5% of the time it will actually run on the device.Trying your method, it shows it loading for about 5 minutes, then just goes back to the clock.Thanks for the suggestion - it sounded good.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to bricked
This may sound odd, but what method of connecting your phone are you using to restore? I have a MacBook (One) and if I used the Type-C Digital AV adapter, it failed every time. Using the straight Type-C USB3 Adapter, it worked.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Play sound on watch
I also tried converting the sound file to AAC, put the ShipBullet.m4a file in both Watch App and Extension, and use this: if let url = NSBundle.mainBundle().URLForResource(ShipBullet, withExtension:m4a) { let asset = WKAudioFileAsset(URL:url) let sound = WKAudioFilePlayerItem(asset:asset) audioPlayer = WKAudioFilePlayer(playerItem:sound) }But the result is similar, audioPlayer is always nil.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Using the digital crown + touch fundamentals
I've had some success with accessing the crown values by setting up a dummy array of data for it to scroll thorugh in an WKInterfacePicker and then accessing the values through @IBAction func pickerAction(value: Int). The size of the initial array will determine how many steps you get of crown spinning in either direction.Touch event I don't believe exists, and neither does system sound. The Haptic control WKInterfaceDevice().playHaptic(type: WKHapticType) also plays a sound through the watch speaker alongside the haptic if it's just beeps and things you want rather than your own sounds that might be the way to go.For playing sounds through a connected bluetooth device, this should work:if let audioURL = NSBundle.mainBundle().URLForResource(Audio/Beep5, withExtension: caf) { let asset = WKAudioFileAsset(URL: audioURL) let playerItem = WKAudioFilePlayerItem(asset: asset) let player = WKAudioFilePlayer(playerItem: playerItem) player.play() }
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Play sound on watch
I'm getting one stage further than you, it's trying to play a sound at least (on the simulator I get a 'connect a bluetooth device' Alert) but on the device at the same point the apps interface freezes (but is still running as I get a haptic alert a few seconds later that I've timed) if I don't have a Bluetooth device connected and playing audio if I do.I'm using caf audio files.if let audioURL = NSBundle.mainBundle().URLForResource(Audio/Beep5, withExtension: caf) { let asset = WKAudioFileAsset(URL: audioURL) let playerItem = WKAudioFilePlayerItem(asset: asset) let player = WKAudioFilePlayer(playerItem: playerItem) switch player.status { case WKAudioFilePlayerStatus.ReadyToPlay: player.play() case WKAudioFilePlayerStatus.Failed: print(player.error) case WKAudioFilePlayerStatus.Unknown: print(unknown) player.play() } }I can't debug on the watch so I don't know if the state is ReadyToPlay or Unknown, hence the .play() there too
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
multipeer connect
Hi Team,I have one query. Please suggest what will be solution for this.If any audio song is purchased form itunes, so how we can stream this on another device using bluettoth mulipeer connectivity. We are able to get the meta data but song is not played on other device using streaming. Please suggest how we will proceed for this.Thanks,Dolly
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Jun ’15
Bluetooth headset bugs
Just wanted to check to see if anyone else noticed this before I submit a bug report.IOS 9 Beta 1 using bluetooth to connect to either my Ford Truck (Sync) or my bike helmet unit (Sena S20). On both units, I have noticed that some sounds do not transfer to the bluetooth side. For instance, If I try Siri, the bluetooth unit will play the Siri ready chime, but Siri actually talking back will play through the speaker on the phone, even though the bluetooth option is selected. If getting a phone call, the phones speaker will ring, but will not ring through the bluetooth, but if I answer the voice is in the bluetooth as expected. In IOS 8, if the phone rang, it rang on both the phone and through the bluetooth; and Siri worked as well. I have also noticed that if I place a call through bluetooth via Siri, that the call will go through but via the phones mic and headset speaker, meaning that if the phone is in my pocket on my bike, the other end just hears an engine and I hear nothing, with no way to move t
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Jun ’15
Reply to Bluetooth headset bugs
I just want to note that is the pretty much the opposite of the known issues release notes. I always get the incoming cellular audio into the headset. For me it is outgoing calls and standard sounds/feedback from the phone itself.Ryan
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Playground not displaying output
No, the right column is blank when creating a new playground, too.I just updated to the 10.11 beta, and the issue is the same there.After sitting for about ten minutes, an error popped up:Error running playground.Failed to launch iOS stub for playground execution:error: no process found with ID 3436.I recall a similar error in 10.10.3.
Jun ’15
Audio Unit Tool Box
Hi,I am new to iOS programming.I want to learn more about audio related features in SWIFT.How can I get a better understanding the concept of Nodes, Audio Unit toolBox and AU Graphs using SWIFT?Are there any resources with examples available?I want to produce audio spectrums etc.Your input will be greatly appreciated.Thank you,Fizza
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Jun ’15
Reply to Taptic Engine not working
Definitely. It's just one of a number of things that work, then don't work, then work sometimes. I was getting no location updates yesterday. Today it's no taptic engine feedback (which you find is a really crucial thing with the watch--esp. with the sound turned off!). I guess I'll try restarting the watch again, but I'm afraid something else will go wrong....
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Notes from Thursday Education and Enterprise Development Lab
Managed Distribution Does Managed Distribution Device Assignment support in-app purchases? iAP not supported with MDM device assignment in iOS 9. Apple is aware of the desire for this feature and are discussion the best approach.Apple Configurator 2 An admin can export a company profile and import to as many machines as needed. Single sToken - cannot use institutiontal sToken with a seperatel location sToken for application deployment. The ideal method for Managed Distribution Device Assignemnt will be utilizing AC 2 as a mechanism to auto-enroll into an MDM. App thinning is not supported with Apple Configurator.iOS 9 How will iOS handle storage constraints for iOS updates? Currently, the iOS update command will fail the device will not be able to silently update. Similarly to non-silent updates, 50% battery is required for installation. A future update to iOS (not iOS 9) may do the following: Delete tagged App thinning Application data Delete Managed Applications -> Update iOS -> Push Managed Applicati
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15