Search results for

“translate scheme”

6,658 results found

Post

Replies

Boosts

Views

Activity

Reply to Localizations. Why I have to export the development language translation?
Hi, Valery. The idea behind the XLIFF export/import feature is that you would create the app in your native language, then export it out so you can send the file to a translation company. They will take what you've written (the development language) and translate it into whatever language you're requesting, then give you back another XLIFF file for that language, and you can import that into your project. You wouldn't need to import anything for a language you already have in your project.
Dec ’15
Reply to Interface Builder is bad and getting worse
I think Interface Builder works fairly well for the most part, mainly when you are not using Autolayout. Autolayout/Size Classes have this goal that you should only do the UI once, and it should work on all devices. That is a good goal, but in practice you have to handle edge cases. For certain layouts, it is required that a 3.5 inch screen has a slightly different layout than larger screens. Interface Builder and size classes do not give you enough control to easily handle this, although it could because you can wire up size class specific constraints. We are encouraged to use size class specific constraints as little as possible (only when you need them). They could have just allowed us to switch and quickly make device specific constraints. I'm hesitant to adopt Autolayout in my apps though. Mainly for the following reasons:1) It isn't obvious when/where you should change constraints for things like orientation changes. You have to be careful that invalidating one constraint doesn't break other constraints
Dec ’15
Reply to unsupported family????
To follow up, I fixed one problem - in the build settings for one of the tests (not the app itself), I had to include a 3 in the targetted device family. But, now it's telling me The run destination Apple TV is not valid for Running the scheme... (followed by the name of my app). Again, this was running just fine the past few days. Anyone know what this could be?
Dec ’15
Reply to Sprite Editor wishlist & enhancements
Hi Taxxodium & Nightmare_82,Thanks for this feedback and suggestions. I would highly encourage you to file enhancement requests for these via the bug reporter. This will allow us to better track your requests and stay in contact with you. The more details you elaborate on the better we can provide you the experience you are looking for.Currently there is support for snapping to nodes by holding shift while translating a node, but don’t hesitate to file requests to extend this feature.As for the font panel, what aspects do you find slow? Do you find yourself using the same fonts often? Would a ‘recently used’ list help?Thank you.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Dec ’15
Optionals: Training Wheels?
Optionals in Swift are simply the compiler forcing you to identify what variables you create that you want to be nil at times.Before Optionals, a variable was nil unless it was initialized.If you accessed the variable when the value was nil your program would produce a runtime crash. So you needed to check for nil-value before you accessed the variable, and then only when you knew it could be nil, otherwise you accessed it without the check.This has worked fine for decades and still works fine in many other languages.So why Optionals? After all, you always had the ability to assign nil to a variable. You programmed on the premise that any variable could be nil, but you know the ones that aren’t nil because you initialized them.By forcing a variable to be Optional when you need it to be nil at times creates unnecessary and convoluted code! Optional Binding is a great example of this (creating a variable of your variable). Not to mention the constant use of ? and ! or the unnecessary strategies to avoid using t
3
0
394
Dec ’15
Edit Data in extgernal Programs
HiWe are working on an application that should allow a user to download files (word, pdf, whatever) from our server and then edit and annotate them in its standard program. The modified file should then be recognized by our app and saved back to the webserver.Now I know that this was not possible until now due to restriction by the sandbox. But there were rumors that the rules have changed and under certain circumstances this should be possible.The current ways like url schemes, store information in the keychain etc. only work if you control both applications or the external aaplication provides a feature.Copying the files through the cloud is no option.With iOS 9.x you are allowed to drag and drop files from one application to another. Have there been substantial changes to the API/Framework or whatever that would allow us to implement this feature in the future.Best regards and thank you for your replycmiagssh
2
0
202
Dec ’15
Reply to How do I test localization with the Watch simulator?
I've spent the best part of a day trying to figure this one out too - I finally found the answer buried in the Apple docs: https://developer.apple.com/library/tvos/documentation/MacOSX/Conceptual/BPInternational/TestingYourInternationalApp/TestingYourInternationalApp.html#//apple_ref/doc/uid/10000171i-CH7-SW1TL;DR - edit the Watch App's scheme: Run->Options->Application Language - choose the language you want to test and re-run the watch app.Update: it seems only to work with Xcode 7.2 by the way - when I try the exact same project on Xcode 7.1 it doesn't work for me. Sigh.
Dec ’15
Reply to Coherency, synchronization, scheduling with Metal Command Buffers?
I can't see the Radar(s), but I do want to up-vote this as an issue.For many situations, it's critical to know that:The queue is ensuring the seriality of the command buffers that have been submitted to it.Once the last command buffer has invoked its callback, all previously submitted command buffers on the same queue have completed as well, which is important for things like coordinating resource sychronization dispatching, and presentation of the drawable.Because of the uncertainty, we have ended up creating a semi-elaborate scheme of tracking multiple command buffer completion callbacks to determine ordering and finalization activities.Thanks......Bill
Topic: Graphics & Games SubTopic: General Tags:
Dec ’15
Reply to xcode 7.2: Failed to build framework from command line, works well from IDE
Adding '-destination' as a workaround seems to work for me.This worked for me after I added the destination:xcodebuild clean build -workspace ${WORKSPACE} -scheme ${TARGET_NAME} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} BUILD_DIR=${BUILD_DIR} BUILD_ROOT=${BUILD_ROOT} -destination 'platform=iOS Simulator,name=iPhone 6'
Dec ’15
iOS 9.2 Texture Stretching: Update
So my first thread was deleted by Apple for some reason. Since I have an update that will be important to anyone else who is experiencing the same issue, I'm reposting with a summary of the issue and what I've found. Hopefully this one won't be deleted.Bug #23844584 filed with a sample project.Textures with an alpha channel created within an Xcassets atlas and applied during an SKAction Animtate with Textures animation loaded by using SKAction(named:) from an .sks file result in stretched/deformed textures on the sprite.I think this is not strictly an Atlas issue because the same textures applied statically (ie: SKSpriteNode(texture: ...) ) or animated using an SKAction created in code are not stretched... it's only when they're animated with an SKAction built with the Actions Editor.My current workaround for this is to use the Actions Editor as a sort of playground for SKActions to design & create the actions, then translate them manually into code in my project.
2
0
394
Dec ’15
Creating apple watch application AppID issue
i have already published an iOS app with appID using this scheme “com.companyName.DeviceType.AppName” and i need to add apple watch app to it. To do so we have to add two targets to the existing project one for the watch app and one for the watch extension. each one of them needs a provision profile to build it and to have a provision profile we must add new appID for each target. for apple watch app the appID must have this scheme “myAppBundleID.watchkitapp” and for watch extension “myAppBundleID.watchkitapp.watchkitextension”when i am trying to add these appIDs to the developer portal it saysAn App ID with Identifier 'com.companyName.DeviceType.AppName.watchkitapp.watchkitextension' is notavailable. Please enter a different string.it returns this error for the watch app and the watch extension and when i search for these appIDs i got nothingso does any one have a solution for this issue ??
0
0
325
Dec ’15
Reply to Localizations. Why I have to export the development language translation?
Hi, Valery. The idea behind the XLIFF export/import feature is that you would create the app in your native language, then export it out so you can send the file to a translation company. They will take what you've written (the development language) and translate it into whatever language you're requesting, then give you back another XLIFF file for that language, and you can import that into your project. You wouldn't need to import anything for a language you already have in your project.
Replies
Boosts
Views
Activity
Dec ’15
Reply to Interface Builder is bad and getting worse
I think Interface Builder works fairly well for the most part, mainly when you are not using Autolayout. Autolayout/Size Classes have this goal that you should only do the UI once, and it should work on all devices. That is a good goal, but in practice you have to handle edge cases. For certain layouts, it is required that a 3.5 inch screen has a slightly different layout than larger screens. Interface Builder and size classes do not give you enough control to easily handle this, although it could because you can wire up size class specific constraints. We are encouraged to use size class specific constraints as little as possible (only when you need them). They could have just allowed us to switch and quickly make device specific constraints. I'm hesitant to adopt Autolayout in my apps though. Mainly for the following reasons:1) It isn't obvious when/where you should change constraints for things like orientation changes. You have to be careful that invalidating one constraint doesn't break other constraints
Replies
Boosts
Views
Activity
Dec ’15
Reply to unsupported family????
To follow up, I fixed one problem - in the build settings for one of the tests (not the app itself), I had to include a 3 in the targetted device family. But, now it's telling me The run destination Apple TV is not valid for Running the scheme... (followed by the name of my app). Again, this was running just fine the past few days. Anyone know what this could be?
Replies
Boosts
Views
Activity
Dec ’15
Reply to Sprite Editor wishlist & enhancements
Hi Taxxodium & Nightmare_82,Thanks for this feedback and suggestions. I would highly encourage you to file enhancement requests for these via the bug reporter. This will allow us to better track your requests and stay in contact with you. The more details you elaborate on the better we can provide you the experience you are looking for.Currently there is support for snapping to nodes by holding shift while translating a node, but don’t hesitate to file requests to extend this feature.As for the font panel, what aspects do you find slow? Do you find yourself using the same fonts often? Would a ‘recently used’ list help?Thank you.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Replies
Boosts
Views
Activity
Dec ’15
Optionals: Training Wheels?
Optionals in Swift are simply the compiler forcing you to identify what variables you create that you want to be nil at times.Before Optionals, a variable was nil unless it was initialized.If you accessed the variable when the value was nil your program would produce a runtime crash. So you needed to check for nil-value before you accessed the variable, and then only when you knew it could be nil, otherwise you accessed it without the check.This has worked fine for decades and still works fine in many other languages.So why Optionals? After all, you always had the ability to assign nil to a variable. You programmed on the premise that any variable could be nil, but you know the ones that aren’t nil because you initialized them.By forcing a variable to be Optional when you need it to be nil at times creates unnecessary and convoluted code! Optional Binding is a great example of this (creating a variable of your variable). Not to mention the constant use of ? and ! or the unnecessary strategies to avoid using t
Replies
3
Boosts
0
Views
394
Activity
Dec ’15
Reply to Sprite Editor wishlist & enhancements
Hello Tcatella,Currently there is support for snapping to nodes by holding shift while translating a node, but don’t hesitate to file requests to extend this feature.I didn't know this. Is there any manual for this editor? I never could find one.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Replies
Boosts
Views
Activity
Dec ’15
Edit Data in extgernal Programs
HiWe are working on an application that should allow a user to download files (word, pdf, whatever) from our server and then edit and annotate them in its standard program. The modified file should then be recognized by our app and saved back to the webserver.Now I know that this was not possible until now due to restriction by the sandbox. But there were rumors that the rules have changed and under certain circumstances this should be possible.The current ways like url schemes, store information in the keychain etc. only work if you control both applications or the external aaplication provides a feature.Copying the files through the cloud is no option.With iOS 9.x you are allowed to drag and drop files from one application to another. Have there been substantial changes to the API/Framework or whatever that would allow us to implement this feature in the future.Best regards and thank you for your replycmiagssh
Replies
2
Boosts
0
Views
202
Activity
Dec ’15
Reply to How do I test localization with the Watch simulator?
I've spent the best part of a day trying to figure this one out too - I finally found the answer buried in the Apple docs: https://developer.apple.com/library/tvos/documentation/MacOSX/Conceptual/BPInternational/TestingYourInternationalApp/TestingYourInternationalApp.html#//apple_ref/doc/uid/10000171i-CH7-SW1TL;DR - edit the Watch App's scheme: Run->Options->Application Language - choose the language you want to test and re-run the watch app.Update: it seems only to work with Xcode 7.2 by the way - when I try the exact same project on Xcode 7.1 it doesn't work for me. Sigh.
Replies
Boosts
Views
Activity
Dec ’15
Reply to is there file picker in ios9 SDK?
The SDK does not provide for arbitrary file selection/picker without iCloud involvement, so you'll need to create your own scheme.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
Boosts
Views
Activity
Dec ’15
Reply to Different about auto layout and autoresizing masks
Old school autoresizing masks are translated into auto layout constraints behind the scenes, so there's not much difference really. Autoresizing masks are nowhere near as flexible. But if the layout you need can be accomplished with autoresizing masks there should be no difference to the end user.
Replies
Boosts
Views
Activity
Dec ’15
Reply to Coherency, synchronization, scheduling with Metal Command Buffers?
I can't see the Radar(s), but I do want to up-vote this as an issue.For many situations, it's critical to know that:The queue is ensuring the seriality of the command buffers that have been submitted to it.Once the last command buffer has invoked its callback, all previously submitted command buffers on the same queue have completed as well, which is important for things like coordinating resource sychronization dispatching, and presentation of the drawable.Because of the uncertainty, we have ended up creating a semi-elaborate scheme of tracking multiple command buffer completion callbacks to determine ordering and finalization activities.Thanks......Bill
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Dec ’15
Reply to xcode 7.2: Failed to build framework from command line, works well from IDE
Adding '-destination' as a workaround seems to work for me.This worked for me after I added the destination:xcodebuild clean build -workspace ${WORKSPACE} -scheme ${TARGET_NAME} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} BUILD_DIR=${BUILD_DIR} BUILD_ROOT=${BUILD_ROOT} -destination 'platform=iOS Simulator,name=iPhone 6'
Replies
Boosts
Views
Activity
Dec ’15
Reply to Force UISplitViewController to collapse in iPad portrait?
It might be easier to simply avoid basing that app on a SVC and just create a custom orientation layout scheme of your own.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
Boosts
Views
Activity
Dec ’15
iOS 9.2 Texture Stretching: Update
So my first thread was deleted by Apple for some reason. Since I have an update that will be important to anyone else who is experiencing the same issue, I'm reposting with a summary of the issue and what I've found. Hopefully this one won't be deleted.Bug #23844584 filed with a sample project.Textures with an alpha channel created within an Xcassets atlas and applied during an SKAction Animtate with Textures animation loaded by using SKAction(named:) from an .sks file result in stretched/deformed textures on the sprite.I think this is not strictly an Atlas issue because the same textures applied statically (ie: SKSpriteNode(texture: ...) ) or animated using an SKAction created in code are not stretched... it's only when they're animated with an SKAction built with the Actions Editor.My current workaround for this is to use the Actions Editor as a sort of playground for SKActions to design & create the actions, then translate them manually into code in my project.
Replies
2
Boosts
0
Views
394
Activity
Dec ’15
Creating apple watch application AppID issue
i have already published an iOS app with appID using this scheme “com.companyName.DeviceType.AppName” and i need to add apple watch app to it. To do so we have to add two targets to the existing project one for the watch app and one for the watch extension. each one of them needs a provision profile to build it and to have a provision profile we must add new appID for each target. for apple watch app the appID must have this scheme “myAppBundleID.watchkitapp” and for watch extension “myAppBundleID.watchkitapp.watchkitextension”when i am trying to add these appIDs to the developer portal it saysAn App ID with Identifier 'com.companyName.DeviceType.AppName.watchkitapp.watchkitextension' is notavailable. Please enter a different string.it returns this error for the watch app and the watch extension and when i search for these appIDs i got nothingso does any one have a solution for this issue ??
Replies
0
Boosts
0
Views
325
Activity
Dec ’15