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5.1.1

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itunes connect doesn't recognise my builds when attempting to submit for review
Hello all, I have an app on app store but when I am trying to submit a new version , itunes connect doesnt find the new build. I archived the build from xcode 6.4 (6E35b) and uploaded to itunes connect . In the prerelease section I can see my new builds but when I want to select the build for submit for review it only says Submit your builds using Xcode 5.1.1 or later, or Application Loader 3.0 or later.I also tried with Application Loader and same problem.It worked in the past, I already updated my app several times, for some reason it stopped working now, maybe the new itunes connect is the problem or maybe I am doing something wrong.Anyone faced this issue ?
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636
Sep ’15
Reply to Xcode won't export Developer signed app
After doing that (I also use Sparkle), now Xcode 7 crashes when I try to export a Developer ID Signed application from the OrganizerProcess: Xcode [11920]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 7.0 (8223)Build Info: IDEFrameworks-8223000000000000~15Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [11920]User ID: 501Date/Time: 2015-09-18 07:52:42.112 -0400OS Version: Mac OS X 10.11 (15A282b)Report Version: 11Anonymous UUID: 98FBD7C6-A1F5-E174-F66F-39ECB5EA836CSleep/Wake UUID: 3A17E47B-4DDE-480D-BB55-042228B926E1Time Awake Since Boot: 400000 secondsTime Since Wake: 500 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:ProductBuildVersion: 7A218UNCAUGHT EXCEPTION (NSInvalidArgumentException): -[NSTaggedPointerString count]: unrecognized selector
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’15
Reply to Submitting iOS app for iPad-1 (iOS5.1)
Hi ishahak2If I include the standard architectures (both 32 and 64 bits), I'm getting an error saying that apps with 64-bits can't set their target to iOS 5.1. (see below)iOS 5.1 did not properly handle fat binaries with a 64-bit slice. iOS 5.1.1 was released to address this issue and it is the lowest iOS version you can deploy back to when distributing via the App Store. Set your deployment target to iOS 5.1.1. You can then continue to build a fat binary, with 64-bit and 32-bit slices.
Sep ’15
Reply to AnimateWithTextures action crashes Xcode!
Hi Ben,I have exactly the same problem. Precisely, xcode crashes when two conditions in whichever order are met.1. An <animateWithTextures> action in a .sks file is selected in the editor.2. The attributes inspector for this particular action is active.Here is crash report.Process: Xcode [18315]Path: /Applications/Xcode-beta.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 7.1 (9061)Build Info: IDEFrameworks-9061000000000000~7Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [18315]User ID: 299565391Date/Time: 2015-09-28 18:03:30.670 +0800OS Version: Mac OS X 10.11.1 (15B17c)Report Version: 11Anonymous UUID: 91C5D987-2FFE-B992-3001-B6B884730489Time Awake Since Boot: 2700 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:ProductBuildVersion: 7B60UNCAUGHT EXCEPTION (NSInval
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Sep ’15
Reply to Xcode 7 crash at breakpoint
I am having the same problem - but not with C++ code. I am getting crashes most of the time when I stop at a break point (especially when I am near or in Swift code), and 100% of the time when I launch the visual debugger.I've been testing out other projects to try and reproduce the issue - but I can only confirm it only happens in our project (You can can check out master if you want to see: https://github.com/wikimedia/wikipedia-ios)I can also confirm that one of my teammates has the exact same issue… but another one does not. So it appears to be some combination of Project setup and Environment - but I haven't been able to track anything down concrete.Unfortunately setting CLANG_ENABLE_MODULE_DEBUGGING = NO is not fixing the crash for me. (I set it to NO on the project and all dependenies in the workspace). Any other thoughts for a workaround?Stack trace:Process: Xcode [55210] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 7.0.1 (8228) Build Info: IDEFrameworks-8
Oct ’15
Xcode cannot install or launch applications supporting the 64-bit architecture on devices running iOS versions prior to 6.0
According to apple developer site info,'deployment target' must be set to at least 5.1.1 In order to support 64 bit in iOS apps, :https://developer.apple.com/library/ios/documentation/General/Conceptual/CocoaTouch64BitGuide/ConvertingYourAppto64-Bit/ConvertingYourAppto64-Bit.htmlAs I understand it - it means that a device with iOS 5.1.1 (32 bit) should be supported (but OS below 5.1.1 is not supported). However, when the app is installed using xCode (6.4) on iPhone4(iOS 5.1.1) I get the following error: Xcode cannot install or launch applications supporting the 64-bit architecture on devices running iOS versions prior to 6.0. This configuration is supported for distribution through the iOS App Store, but cannot be used during development with Xcode. To continue, edit the Run scheme action and select a build configuration that does not include the 64-bit architecture.The error says that this this version (5.1.1) supported on appstore but not on xcode. Does it mean
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3.3k
Oct ’15
Reply to Xcode cannot install or launch applications supporting the 64-bit architecture on devices running iOS versions prior to 6.0
You should be able to test from Xcode but you need a separate build config that doesn't include the arm64 architecture. iOS 5.1.1 devices don't know what to do with a 64 bit slice. The App Store performs some magic on the binary to make the 64 bit slice invisible to the device, but Xcode doesn't know how to do that. So you have to build a version without the 64 bit slice for testing directly from Xcode (or for ad hoc distribution for that matter).
Oct ’15
Xcode Proj crashed and will not open
I was in the middle of discarding all changes I had made in a branch when Xcode crashed and now this project will not open. Is there anything I can do short of migrating all the source code to a new project? It was a fairly large app. Below is my error log:Process: Xcode [774]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 7.0 (8223)Build Info: IDEFrameworks-8223000000000000~15Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [774]User ID: 501Date/Time: 2015-10-06 17:33:02.412 -0400OS Version: Mac OS X 10.11 (15A284)Report Version: 11Time Awake Since Boot: 660 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:ProductBuildVersion: 7A218UNCAUGHT EXCEPTION (NSInvalidArgumentException): data parameter is nilUserInfo: (null)Hints: NoneBacktrace: 0 0x00007f
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Oct ’15
Xcode Proj crashed and will not open
I was in the middle of discarding all changes I had made in a branch when Xcode crashed and now this project will not open. Is there anything I can do short of migrating all the source code to a new project? It was a fairly large app. Below is my error log:Process: Xcode [774]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 7.0 (8223)Build Info: IDEFrameworks-8223000000000000~15Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [774]User ID: 501Date/Time: 2015-10-06 17:33:02.412 -0400OS Version: Mac OS X 10.11 (15A284)Report Version: 11Time Awake Since Boot: 660 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:ProductBuildVersion: 7A218UNCAUGHT EXCEPTION (NSInvalidArgumentException): data parameter is nilUserInfo: (null)Hints: NoneBacktrace: 0 0x00007f
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Oct ’15
"object file was built for newer iOS version"
After upgrading to Xcode 7.0, one of our projects is giving a boatload of linker warnings like this:ld: warning: object file (...) was built for newer iOS version (5.1.1) than being linked (5.1)The thing is, the deployment target of the project is 5.1.1, not 5.1. I can't find a 5.1 anywhere in the project (and I have searched all the files that exist in the project.) I have absolutely no idea where that 5.1 is coming from.Even if it were coming from one of the third-party precompiled libraries, why should that matter? I'm not trying to build for 5.1. I'm trying to build for 5.1.1. Why would Xcode try to link for 5.1, when the deployment target of the project is 5.1.1?When I look at the linker command, printed in the issues window, I can't see a 5.1 anywhere there either. (The only thing I see is export IPHONEOS_DEPLOYMENT_TARGET=5.1.1.)This started happening only after the upgrade to Xcode 7.0. Nothing else has changed in the project.What is causing this, and how d
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9.6k
Oct ’15
Xcode Crashes when Opening Storyboard
I have a Swift project that I've been developing on since Xcode 6 which contains about 8 storyboards in total. For some reason, Xcode 7 will consistently crash immediately when trying to open only one of these storyboards. I have tried downloading the latest Xcode 7.1 beta 3 but I get the exact same crash. I have already tried the following steps to no avail:Deleted ~/Library/Developer/Xcode/DerivedData folderPerformed Product Clean from Xcode and rebuilt projectRemoved xcuserdata files from .xcworkspace fileCompletely uninstalled Xcode 7.0.1 and reinstalledInstalled Xcode 7.1 beta 3I have googled around and searched for people having similar crashes, but nothing has worked yet. If anyone has faced this same problem, you're help would be greatly appreciated as I have been fighting this bug for several days now! The crash dump is pasted below:Process: Xcode [8137] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 7.0.1 (8228) Build Info: IDEFrameworks-8228000000000000~5
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2.4k
Oct ’15