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“iPhone 16 pro”

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Can't connect XCode and brand new Iphone 16 pro
I have this error for 5 min : title: Waiting to reconnect to {Iphone_Name} content: Previous preparation error: The developer disk image could not be mounted on this device.. Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.) after a while : title: The developer disk image could not be mounted on this device. content: Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.) What has been tryed : - Xcode : clean - Xcode : close - Iphone : unpluged - Iphone : Remove trusted device - Iphone : Remove Dev mode - Iphone : Re-active dev mode (then reboot) - Iphone : Accepte dev mode - Iphone : wait 5 min - Iphone : connect to the macbook pro (M1) - Iphone : accepte first form - XCode : start it - Iphone : accepte
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Nov ’24
Reply to Foundation Model Framework
Update: I installed macOS 26 on real metal and the Foundation Model Framework still gives the same error in the simulator. I can now report that the only way I have been able to use this so far is on: macOS Sequoia 15.5 Xcode 26 beta Real iPad Pro running iPadOS 26 beta It has NOT worked for me in the following stacks: macOS 26 beta on real metal using iPhone 16 Pro Max simulator macOS 15.5 with Xcode beta using iPhone 16 Pro Max simulator macOS 26 beta in a VM using iPhone 16 Pro Max simulator Has anyone else had any other successes? Sure would be great to get a simulator working.
Jun ’25
Reply to AVCaptureMetadataOutput .face detection not working on iOS 26 Beta with high sessionPreset
Hello Apple Team ! In iOS 26 stable version release yesterday , this bug still happen, in some iPhones with iOS 26 the following method is never invoked: func metadataOutput(_ captureOutput: AVCaptureMetadataOutput, didOutput metadataObjects: [AVMetadataObject], from connection: AVCaptureConnection) We reproduce this bug in iPhone 11 , iPhone 13 Pro Max and iPhone 16 Pro Max, all this iPhones with iOS 26. On iPhone 16 Pro this method works properly. Thanks in advance !!
Sep ’25
Using iPhone Performance Gaming Tier with iPad Minimum Performance M1 won't allow install on iPhone 16 Pro Max
For the Required device capabilities in my info.plist I have: iPhone Performance Gaming Tier iPad Minimum Performance M1 But a beta test just informed me they cannot install on iPhone 16 Pro Max due to incompatible hardware I need to limit to iPhone 15 or newer and M1 or newer. I read that iPhone Performance Gaming Tier also limits iPads to M1 here: https://developer.apple.com/forums/thread/737946 Perhaps I should only use iPhone Performance Gaming Tier and by using iPad Minimum Performance M1 it is not allowing it to be installed on an iPhone? It would be very nice if I could see what devices are supported by the current settings.
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Feb ’25
Telephoto Lens Keeps Switching to Other Lenses on iPhone 16 Pro Max During PPG (Finger on Camera)
Hi, I’m building a PPG-based heart rate feature where the user places their finger over the rear telephoto camera. On iPhone 16 Pro Max, I'm explicitly selecting the telephoto lens like this: videoDevice = AVCaptureDevice.default(.builtInTelephotoCamera, for: .video, position: .back) And trying to lock it: if #available(iOS 15.0, *), device.activePrimaryConstituentDeviceSwitchingBehavior != .unsupported { try? device.lockForConfiguration() device.setPrimaryConstituentDeviceSwitchingBehavior(.locked, restrictedSwitchingBehaviorConditions: []) device.unlockForConfiguration() } I also lock everything else to prevent dynamic changes: try device.lockForConfiguration() device.focusMode = .locked device.exposureMode = .locked device.whiteBalanceMode = .locked device.videoZoomFactor = 1.0 device.automaticallyEnablesLowLightBoostWhenAvailable = false device.automaticallyAdjustsVideoHDREnabled = false device.unlockForConfiguration() Despite this, the camera still switches to another lens, especially u
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201
Jun ’25
Reply to [iOS 26 Beta] BGTaskScheduler.supportedResources incorrectly reports no GPU support for BGContinuedProcessingTask on capable hardware
Actually, the answer here is pretty simple: Despite this correct configuration, when running the app on supported hardware (iPhone 16 Pro), a call to BGTaskScheduler.supportedResources.contains(.gpu) consistently returns false. ...which is that the iPhone 16 Pro does not support background GPU. I don't know of anywhere we formally state exactly which devices support it, but I believe it's only support on iPad's with an M3 or better (and not supported on any iPhone). __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Aug ’25
Can't connect XCode and brand new Iphone 16 pro
I have this error for 5 min : title: Waiting to reconnect to {Iphone_Name} content: Previous preparation error: The developer disk image could not be mounted on this device.. Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.) after a while : title: The developer disk image could not be mounted on this device. content: Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.) What has been tryed : - Xcode : clean - Xcode : close - Iphone : unpluged - Iphone : Remove trusted device - Iphone : Remove Dev mode - Iphone : Re-active dev mode (then reboot) - Iphone : Accepte dev mode - Iphone : wait 5 min - Iphone : connect to the macbook pro (M1) - Iphone : accepte first form - XCode : start it - Iphone : accepte
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Nov ’24
Reply to Photogrammetry Session - new model?
Thank you for the quick response. Images were captured with AVFoundation on an iPhone 16 pro max. I have filed this as: FB18747950
Topic: Spatial Computing SubTopic: General Tags:
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Jul ’25
Reply to Foundation Model Framework
Update: I installed macOS 26 on real metal and the Foundation Model Framework still gives the same error in the simulator. I can now report that the only way I have been able to use this so far is on: macOS Sequoia 15.5 Xcode 26 beta Real iPad Pro running iPadOS 26 beta It has NOT worked for me in the following stacks: macOS 26 beta on real metal using iPhone 16 Pro Max simulator macOS 15.5 with Xcode beta using iPhone 16 Pro Max simulator macOS 26 beta in a VM using iPhone 16 Pro Max simulator Has anyone else had any other successes? Sure would be great to get a simulator working.
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Jun ’25
Reply to AVCaptureMetadataOutput .face detection not working on iOS 26 Beta with high sessionPreset
Hello Apple Team ! In iOS 26 stable version release yesterday , this bug still happen, in some iPhones with iOS 26 the following method is never invoked: func metadataOutput(_ captureOutput: AVCaptureMetadataOutput, didOutput metadataObjects: [AVMetadataObject], from connection: AVCaptureConnection) We reproduce this bug in iPhone 11 , iPhone 13 Pro Max and iPhone 16 Pro Max, all this iPhones with iOS 26. On iPhone 16 Pro this method works properly. Thanks in advance !!
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Sep ’25
Reply to Can't install any apps on my new iPhone 16 Pro with iOS 18 from XCode
Same issue here with released macOS 15.0, Xcode 16.0 (16A242d) and iPhone 16 Pro. Filed a feedback FB15201194
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Sep ’24
Using iPhone Performance Gaming Tier with iPad Minimum Performance M1 won't allow install on iPhone 16 Pro Max
For the Required device capabilities in my info.plist I have: iPhone Performance Gaming Tier iPad Minimum Performance M1 But a beta test just informed me they cannot install on iPhone 16 Pro Max due to incompatible hardware I need to limit to iPhone 15 or newer and M1 or newer. I read that iPhone Performance Gaming Tier also limits iPads to M1 here: https://developer.apple.com/forums/thread/737946 Perhaps I should only use iPhone Performance Gaming Tier and by using iPad Minimum Performance M1 it is not allowing it to be installed on an iPhone? It would be very nice if I could see what devices are supported by the current settings.
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508
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Feb ’25
Reply to BillTracker app not downloading on new phone
Any luck? I'm having the same issue with my new iphone 16 pro max. Just lost all my bill stuff.
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Sep ’24
Telephoto Lens Keeps Switching to Other Lenses on iPhone 16 Pro Max During PPG (Finger on Camera)
Hi, I’m building a PPG-based heart rate feature where the user places their finger over the rear telephoto camera. On iPhone 16 Pro Max, I'm explicitly selecting the telephoto lens like this: videoDevice = AVCaptureDevice.default(.builtInTelephotoCamera, for: .video, position: .back) And trying to lock it: if #available(iOS 15.0, *), device.activePrimaryConstituentDeviceSwitchingBehavior != .unsupported { try? device.lockForConfiguration() device.setPrimaryConstituentDeviceSwitchingBehavior(.locked, restrictedSwitchingBehaviorConditions: []) device.unlockForConfiguration() } I also lock everything else to prevent dynamic changes: try device.lockForConfiguration() device.focusMode = .locked device.exposureMode = .locked device.whiteBalanceMode = .locked device.videoZoomFactor = 1.0 device.automaticallyEnablesLowLightBoostWhenAvailable = false device.automaticallyAdjustsVideoHDREnabled = false device.unlockForConfiguration() Despite this, the camera still switches to another lens, especially u
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3
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0
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201
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Jun ’25
Reply to External disk mounts on iPad but no on Mac
Same occurred to me after mounting external disk (SanDisk 2TB) to my iPhone 16 Pro: I can no longer mount on MacBook.
Topic: App & System Services SubTopic: Core OS Tags:
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Dec ’24
Reply to Can't install any apps on my new iPhone 16 Pro with iOS 18 from XCode
Same here. iPhone 16 Pro Max. Tried all of the above, plus upgrading to Sequoia. Nothing works. Please help.
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Sep ’24
Reply to Foundation Models not working in Simulator?
I'm getting a different error, M4 Max not on MacOS-26 (currently sequoia 15.5). Have iPhone 16 pro installed.
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Jun ’25
Reply to Can't install any apps on my new iPhone 16 Pro with iOS 18 from XCode
I'm running iOS 18.0 on my iPhone 16 Pro, and using Xcode 16.1 beta 2 as suggested by @nekno worked for me.
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Sep ’24
Reply to [iOS 26 Beta] BGTaskScheduler.supportedResources incorrectly reports no GPU support for BGContinuedProcessingTask on capable hardware
Actually, the answer here is pretty simple: Despite this correct configuration, when running the app on supported hardware (iPhone 16 Pro), a call to BGTaskScheduler.supportedResources.contains(.gpu) consistently returns false. ...which is that the iPhone 16 Pro does not support background GPU. I don't know of anywhere we formally state exactly which devices support it, but I believe it's only support on iPad's with an M3 or better (and not supported on any iPhone). __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Aug ’25
Reply to PreviewShell crashes and breaks the preview canvas
Personally I just change the device I am previewing on and continue working till I restart my xcode. Like change from iPhone 16 Pro to iPhone 16 and just continue working.
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Oct ’24
Reply to AVAssetExportSession is not working on Iphone 16 pro max.
Update: It's only happening when user is recording from iPhone 16 pro max ... previously pre-recorded videos are working fine.
Topic: Media Technologies SubTopic: Video Tags:
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Sep ’24