I am facing the same issues.we are creating our own games with out copying from others. But past few months apple rejects all our games with same issue Guideline 4.3 - Design - Spam. Do not know how to upload the games to apple. Eventhough we are submitting different catagory . Apple says the same error. Do help me in this issue.regards,Jayanthi
4.3
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Your issue is the exact scenario that actually makes sense. Are you going to create 100 animal hunting games? You should have one app and they choose the animal game within in, you are bloating the store.However, in our case, we actually have distinct customers, that want their own app. They do not want to share between competitors and other organizations. This should not be combined into one app, this 4.3 does not make sense for us and is cause by apps like yours which cause bloat in the app store.
This solution was solved? Because its seens like same issue. My customers creates their own accounts, but the 4.3 Spam will take it out again, because already exist another app with the same estruture or not?Thinking about it, 2 or 3 customers upload their apps so its give a rejected spam because its the same app each other, dont you?sorry for my bad english
Hello .. Good evening! We also went through this problem, we talked via ticket and phone with Apple. They are really blocking the White Label model, impossible to continue in this model. In our case, we opted for the container app, we were able to develop and it was approved. Customers accepted the change.In summary there are 3 ways to solve rejection 4.3:WEBAPP- WebApp would be accessed by browser and so would not be in the AppleStore;- It's good for B2B and would have a link to give internal use access.CONTAINERAPP:- All in one app;- Each company would have its logo inside this app, however it would not be heavy because only the data of the companies that the user selects is lowered.- Each company has its data separately.NEWAPP:- Have a different application for each company without being of the same template / whitelabel format. It has to really be a unique application, especially in design.
They are literally not reading responses. Don't bother. Here's a transcript:Aug 27, 2017 From AppleGuideline 4.2.6 - Design - Minimum Functionality...Guideline 4.3 - Design...Next Steps...Aug 29, 2017 From MeI submitted an appeal but received no confirmation e-mail. Did it go through? Do I need to resubmit my app or just wait now?Aug 30, 2017 From AppleGuideline 4.3 - DesignWe ask that you consolidate your existing apps...Aug 30, 2017 From MeAll I am asking is if my appeal was received? There was no e-mail confirmation.Aug 31, 2017 From Apple4. 3 Design: SpamThank you for your response. However we still find that the previously addressed issue still persists in your application...
Hi,I work in a portuguese company and am also facing this issue.Besides suggesting to develop a centralized App to target all our different customers, Apple made the rediculous suggestion that we build a web app. They provide us with the technique to build apps but they want us to implement a website?In every message they sent, they just copied and paste the 4.3 article and failed to give a viable suggestion. The last message from them was to contact them regarding this issue, but I've tried a couple of times (in their working hours) unsuccessfully.As the other developers, we can't implement a centralized App for multiple customers. Each one want an individual App, an individual splash screen, an individual icon.andrefjesus, when they called you, did they just stated and insisted on the 4.3 article or were they open to discussion?Does creating multiple developer accounts solve this problem?
>Does creating multiple developer accounts solve this problem?Two different things. One is apps that are made via a template or app generator(4.3 design), the other is a Developer Program account that belongs to the content owner.Simply moving to an owned account won't help if the app is still made using a template/generator (4.3 design), etc. When both are an issue w/review, both have to be dealt with separately, I think. > Each one want an individual AppThat's where owned accounts come in. You can still do your thing as a dev, regarless of who owns the account.
Hello,We have problems regarding:Guideline 4.3 - DesignWe noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language, which is considered a form of spam.Additionally, apps that use the same - or very similar - icons make it difficult for users to find apps and are considered a form of spam.The case is that we work with radio apps and all will be similar but each radio want your own app and not stay inside some shared app with others stations. Even if we change app layout, use diferent contents and graphs, the app is rejected.I believe that exist diferences between some cases, and forbiden a developer to make others apps of the same type is abusive. Apple force developer to make an app that the developer client do not need or request. That's a very strange action from apple and really I would like that someone from apple explain why reject apps of the same type from one developer could be good to someone. In
We also have the same issue. We strongly believe that Apple enforces this rule in good intention but in the wrong direction. Appstore is full of clones of low value and this seem to cause extreme burden to App Review Team and the whole ecosystem. The templated/white label industry though has a lot of great examples where it would not work otherwise:Example:Smart City Apps: Applications that are contracted to several municipalities throughout the world to offer e-services to citizens like complaints, parking payment, notifications for deadlines etc. These apps rely on robust backends with a lot of functionality and communication with the app. They cannot get consolidated (every city needs it's own identity, would be funny to combine cities in USA and Thailand and Ukraine for example in one app), and they will eventually share mostly the same code. Some functions may be available to some apps some to others, but essentiatlly they will have a lot of common ground. But each app will target extremely different peo
I completely agree with you. We at Mobifitness make apps for fitness clubs and gyms. There are some companies that do the same and suffer from 4.2.6 and 4.3 as we do. Mindbody, Migymapp, Perfect Gym, Technogym (My Wellness Cloud), Yclients, etc. You can't make a consolidated app while your business model is b2b solutions but not lead generation. We have 200 apps now. Please Apple, take from us $20.000 annually and allow to stay within one account and publish the apps that help customers of gyms to communicate with their managers. Best regards.
I just received a similar note for my updated and new apps is rejected from Apple for many of our apps, although they were not in review.Guideline 4.3 - Design We noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store;i Recieved the same note on my all apps that is rejected, what are the main reason to rejection my all app verion from itunes developer account, please give me brief detail about rejected reason, and tell me how to take an action for all app in review and live on account, i am very confused about this matter. so please request to you kindly focus on my apps rejected reason issue and give me proper guidelines to solve and update the next verion of these apps. thanks.developer account links, while my all rejected with the different obejects, toipc and concept.https://itunes.apple.com/us/developer/saurabh-gupta/id976015972rejected apps ids:12581071251266592533124883962312672935761198916667127552218512650539431278920151
Do those hundreds of apps all come from the same template(s), or app generator? >each client would like to see their own official app for their event.If they want their own app, they should have their own dev program account, in that case, but I suspect you'd still get pushback from Apple to use a 'container' app instead.Be sure to review the ASRGs - example 4.3 Spam
The 4.3 guidelines is designed to fight spams. But from what we have seen, it seems to go too far.What does Apple really want to achieve by pushing it that far and ban many businesses from their store?There are different ways to fight spam. You can improve your search ranking algorithm to get the spammy apps appear in lower ranks instead.
In the iOS 11 new guideline 4.3, Apple recomend that If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase.“ Unfortunately, we noticed that, the number of in app purchase you can promote up on the product page is limited to 20 .(https://developer.apple.com/in-app-purchase/) => Promote Your In-App Purchases on the App StoreWith iOS 11, you can choose to promote up to 20 in-app purchases at a time on your product page, increasing discoverability for content previously only found inside your app. Users can browse in-app purchases directly on the App Store and start a purchase even before downloading your app.My question is, is it possible to browse all in app purchases available for one app directly on the Appstore ? I mean, even if we have more than 20 in app purchase ?As you know, our company develop official applications for sport team (we have about 100 teams.) According to th
We too have been caught by this. The robotic response and complete lack of any deeper insight is most frustrating. We even received a 4.3 rejection for an app which is brand-new and has NEVER been published before. Despite asking for clarification, we simply received the cut and paste answer. We are a small company, my customers don't want to aggregate their content, neither will they sign up for a devloper account on their own (which I read from others actually makes little difference in any case) as they can't agree to be bound by conditions over which they have no control. We are the developers, it is natural for us to work in this world, our clients don't want the hassle or lack the expertise and that is why they pay us to do the work. It's like the world has gone mad!