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İOS 26 beta battery %1

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Family Controls + Device Activity Entitlement Missing from Provisioning Profiles (Xcode, iOS App Extensions)
Hello everyone, I’ve been stuck for weeks on an issue with Family Controls + Device Activity entitlements in my iOS app, and Apple Developer Support has not provided a solution so far. I’m hoping someone here who has successfully implemented Family Controls + Device Activity can point me in the right direction. About the App • The app is a Digital Wellbeing app called Breakloop. • It lets users select apps they want to block, requires them to complete a positive affirmation before opening those apps, and can re-block apps after a set time (e.g., 10 minutes). • This functionality exactly matches the purpose of Family Controls and Device Activity APIs. What Works So Far • Family Controls capability is enabled in the main app target in Xcode. • We have valid Apple Developer certificates (Apple Development) and a team account. • The main app builds and runs fine when using Family Controls alone. • We have App IDs for: • bl.Breakloop (main app) • bl.Breakloop.BreakloopMonitorExtension • bl.Breakloop.Break
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Reply to App Rejected Due To Subjective Design
Thank you for your post. If you disagree with the outcome of the review, we recommend submitting an appeal to the App Review Board. When filing your appeal, make sure to: Provide specific reasons why you believe your app complies with the App Review Guidelines. Submit only one appeal per rejection. Respond to any requests for additional information before submitting an appeal. Once you have submitted the appeal we can escalate it to the App Review Board for review. The App Review Board will contact you directly as soon as they've completed their investigation.
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Crash iOS 26.0: [__NSSingleObjectArrayI selectedMediaOptionInMediaSelectionGroup:]: unrecognized selector sent to instance
I'm having a crash on an app that plays videos when the users activates close captions. I was able to replicate the issue on an empty project. The crash happens when the AVPlayerLayer is used to instantiate an AVPictureInPictureController These are the example project where I tested the crash: struct ContentView: View { var body: some View { VStack { VideoPlaylistView() } .frame(maxWidth: .infinity, maxHeight: .infinity) .background(Color.black.ignoresSafeArea()) } } class VideoPlaylistViewModel: ObservableObject { // Test with other videos var player: AVPlayer? = AVPlayer(url: URL(string:https://d2ufudlfb4rsg4.cloudfront.net/newsnation/WIpkLz23h/adaptive/WIpkLz23h_master.m3u8)!) } struct VideoPlaylistView: View { @StateObject var viewModel = VideoPlaylistViewModel() var body: some View { ScrollView { VideoCellView(player: viewModel.player) .onAppear { viewModel.player?.play() } } .scrollTargetBehavior(.paging) .ignoresSafeArea() } } struct VideoCellView: View { let player: AVPlayer? @State var isCCEnabled: B
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MultiDatePicker bug in iOS26
Hi! I've encountered strange bug in iOS 26. The MultiDatePicker component exhibits unreliable behavior when attempting to deselect previously chosen dates. Users often need to tap a selected date multiple times (e.g., tap to deselect, tap to re-select, then tap again to deselect) for the UI to correctly register the deselection and update the displayed state. This issue does not occur on iOS 18 or Xcode 26 previews, where MultiDatePicker functions as expected, allowing single-tap deselection. The bug only occurs on physical device or simulator. I can't lie, I have multidatepicker as crucial component in my larger app and can't really find a solution to this. Has anyone encountered this problem before? Here is the code to replicate the issue: import SwiftUI struct ContentView: View { @ State private var selectedDates: Set = [] var body: some View { NavigationStack { Form { Section { MultiDatePicker(Select Dates, selection: $selectedDates) } header: { Text(MultiDatePicker Bug
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Transparency Mode and Images in Widgets under iOS 26
Hi everyone, so I have a widget that is loading and showing images. When changing my icons and widget to transparent or tinted on iOS 26 they just turn white or the tint color. How can I mark images to preserve their appearance aka color? The Fotos widget has (long press and its configuration) and option to tint them or preserve the color. I just can't figure out how it's done and what API to use. Second, is there an API to learn which mode is currently being used to tweak other elements of the UI? Thanks for any advice.
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UIGlassEffect is black
UIGlassEffect is giving a black rectangle, I tried setting the effect directly and in the animation block, but It does not make a difference. Replacing the effect with Blur sets the effect as expected. If there is another view inside the visualeffect.contentView it's not displayed as well. I tried setting the layout constraints as well as manually setting the frame of the VisualEffectView with no luck. iOS 26.0 (23A341)
Topic: UI Frameworks SubTopic: UIKit
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iOS Review
As a very exclusive Apple only I want to share my thoughts on the new iOS 26 update, which I recently installed on my iPhone 16. While I genuinely appreciate Apple’s drive for innovation and personalization, this update introduces visual and stylistic changes that, in my opinion, compromise what has made iOS feel uniquely Apple for so long. Liquid Glass & Home Screen Aesthetics: When I first saw previews of the “Liquid Glass” design, I was excited. I assumed it would add more flexibility to things like the home screen customization — something like an optional effect that builds on the popular app tinting feature introduced in the previous iOS version. But instead, it appears that the Liquid Glass look is now the default and, more concerningly, unavoidable. The result is a visual experience that feels dramatically more bubbly and less refined. App icons appear more rounded and inflated in a way that — and I say this as constructively as I can — reminds me more of Androi
Topic: Design SubTopic: General
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Reply to Menu presentation in UIHostingController issues
Found this thread when researching an issue with the same log message in a pure SwiftUI app. There's a nasty layout/animation associated with what I'm seeing (but I'm not sure it's related to the log). A sample project to repro is attached to FB20272800 (apologies for hijacking OP's thread, but I thought it might perhaps be interesting to them that issue reproduces in iOS 26 without using a UIHostingController in our own code. A simple Menu suffices)
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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FamilyActivityPicker not showing in iOS 26
Hi, after updating to iOS 26 I'm encountering an issue where the FamilyActivityPicker no longer opens. No errors are shown in the console, it just never shows up. It works fine pre iOS 26. I've never had any issues with the picker showing up until iOS 26. My latest update was rejected because of this issue, but I've changed nothing in the code. Is anyone else experiencing this?
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Change default handler for tel URL scheme on macOS
My app is a VoIP softphone for Mac that allows people to make phone calls to a regular phone numbers. The app exists since before Mac App Store. The app declares itself to the system as capable of handling tel: URLs. Until now, people could change the default handler for tel URLs in FaceTime settings (Default for calls). In macOS Tahoe 26, this doesn't seem to be possible any more. That option is gone from the FaceTime settings. Is it completely gone or has it been moved somewhere else? If there is no UI control for this any more, is it possible to change it programmatically?
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Critical notifications crashing in Xcode 26 simulator
I am scheduling critical user notifications with a custom sound. This worked for years both on devices and in the simulator. Since Xcode 26 it crashes in simulator. Example let content = UNMutableNotificationContent() content.title = Critical content.body = Example content.sound = UNNotificationSound.criticalSoundNamed(UNNotificationSoundName(notification.aiff), withAudioVolume: 0.5) content.interruptionLevel = .critical let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 10, repeats: false) let request = UNNotificationRequest(identifier: exampleCriticalNotification, content: content, trigger: trigger) UNUserNotificationCenter.current().add(request) It seems that simpler variants such as just content.interuptionLevel = .critical or just content.sound = UNNotificationSound.defaultCritical also crash. I assume that critical notifications is a small niche use case but i still hope this gets fixed. This is filed as FB20272392 with a full crash log.
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