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Adding App Icon to Xcode for Tahoe
I have designed a new icon for my app/Tahoe in Icon Composer (launched from within Xcode)but I simply cannot get it to show up. The documentation for Icon Composer spends a lot of time describing how to design the icons but goes distressingly vague/silent on how one might use it. It suggests that I should drag the file to Xcode and it will guide me as to where to put it. The app continues to use the old (pre-Tahoe) icon. I don't get any change of behaviour and I don't know what to name the file. I assume that there are no other settings that I have to change. I can't find anything on the web or in Apple's documentation: maybe I'm missing something obvious! My app is a working NSDocument-based Cocoa project. Any suggestions please. Tahoe 26.0.1, Xcode 26.0.1, Apple M1 Max MBP.
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Flutter 3.35 iOS build fails on Apple Silicon (M3/M4): 'Flutter/Flutter.h' file not found
I'm on a MacBook Air 2025 M4 (Apple Silicon) using Flutter 3.35.5 on channel stable, Xcode 26.0.1, and CocoaPods 1.16.2. Actual Setup: Component Version macOS 15.0 Sequoia CPU Apple M4 (ARM64) Flutter 3.35.5 on channel stable Dart 3.9.2 DevTools 2.48.0 CocoaPods 1.16.2 Xcode 26.0.1 Build 17A400 Since updating Flutter from 3.24 → 3.35, iOS builds consistently fail with the following errors (not matter if simulation or real device, also ios version no matter): fatal error: 'Flutter/Flutter.h' file not found Error logs: /Users/myuser/.pub-cache/hosted/pub.dev/app_links-6.4.1/ios/app_links/Sources/app_links/AppLinksIosPlugin.swift /Users/myuser/.pub-cache/hosted/pub.dev/app_links-6.4.1/ios/app_links/Sources/app_links/AppLinksIosPlugin.swift:1:8 Unable to find module dependency: 'Flutter' import Flutter ^ flutter_native_splash /Users/myuser/.pub-cache/hosted/pub.dev/flutter_native_splash-2.4.6/ios/flutter_native_splash/Sources/flutter_native_splash/include/flutter_native_splash/FlutterNativeSplashPlugin.h
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Reply to in OS26, X Large circle uses small circle size for the maximum image sizes
Thank you for sharing your post and providing the bug reference number. Upon reviewing your bug filing, I noticed that you have not uploaded a focused sample project demonstrating the issue. Do you get the same results with just the relevant code in a small test project? If so, please share a link to your test project. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. You can upload the focused sample and then you can see the status of your feedback in Feedback Assistant. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. Hope this helps, thanks, Albert Pascual
  Worldwide Developer Relations.
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Creating Swift Package with binaryTarget that has dependencies
How can you distribute an XCFramework via Swift Package Manager when it has dependencies on other Swift packages? We accomplished this with CocoaPods in order to distribute our closed source SDK that has dependencies, but need to migrate to SPM. Note none of the types from the dependencies are used as part of our module’s public interface - usage is purely internal. I’ve made a lot of progress following these steps for a simple example: Create Framework Project Create a new iOS Framework project in Xcode and name it WallpaperKit In the project settings select the target and verify in Build Settings that Build Libraries for Distribution is Yes then set Skip Install to No Create a new UIViewController subclass, name it WallpaperPreviewViewController, make it public, and add some functionality to it to show a UIImageView Add a new Package Dependency in the project settings, for this example we’ll use https://github.com/onevcat/Kingfisher, and specify exact version 8.5.0 Add internal import Kingfisher and use it
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iOS 26 Voice Over is reporting an extra tab
Feedback number: FB20451665 When building with Xcode 26, Voice Over is reporting an extra tab when swiping through tabs. Please see the sample project below: /* This is a Sample project to show that I believe there is a Voice Over bug in iOS 26. When swiping through tabs with Voice Over active, there always appears to be an extra tab. Here I have 5 tabs, when on tab one VO reads out tab 1 of 6, then tab 2 of 6, all the way to the last tab, when voice over reads out tab 5 of 6. Never tab 6 of 6. Is there a possibility that voice over is picking up the underlying `more` tab and reading that out? This has also been reportedly found in the Files app here: https://www.applevis.com/comment/195441#comment-195441 */ struct ContentView: View { var body: some View { TabView { /// Activating this has Voice over telling us there are 6 Tabs. Tab(RootTab.home.title, systemImage: circle.fill) { Text(This is the (RootTab.home.title.capitalized) screen) } .accessibilityLabel((RootTab.home.title.capitalized) tab) .acc
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Reply to Xcode Signing Fails: Provisioning Profile "doesn't match" com.apple.developer.driverkit.userclient-access entitlement
Hi Smith, Following your suggestion, we inspected the .provisionprofile file. We used QuickLook on the latest Xcode-managed profile for our app (com.accusys.Acxxx.app). The Entitlements dictionary inside this profile contains the following: com.apple.developer.driverkit.userclient-access: com.accusys.Acxxx.app It shows that the profile generated by Apple's backend incorrectly contains the App's own bundle ID for the userclient-access value, not our DEXT's bundle ID (com.accusys.Acxxx.driver). This should be a human error on our part during the initial entitlement request. We incorrectly entered our App's bundle ID (.app) into the UserClient Bundle IDs field on the request form, when it should have been our DEXT's bundle ID (.driver). We are now preparing to have our Account Holder submit a new, corrected request to Apple, ensuring that the UserClient Bundle IDs field contains the correct DEXT bundle ID this time. We are hopeful that once this new, correct request is approved, the provisioning issue w
Topic: App & System Services SubTopic: Drivers Tags:
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Share Extension Lifetime and SwiftData
I have an app that uses a Share Extension that allows the user to share videos, from Files and Photos etc., the video URL and some related data is then persisted with SwiftData and synchronized with CloudKit. This code has worked consistently for a long time although recently, with iOS 26 and recent builds of iOS 18, I have observed that the video is either not saved to SwiftData (iOS 26.0), or available locally when the app is opened on the same device where the share occurred, but not synchronized to other devices (iOS 18.7 and iOS 26.1 beta). Assuming the video is opened locally after being shared into the app, it is typically synchronized with CloudKit to other devices although it's not as reliable as it should be. Is there a reliable approach in the Share Extension to ensure that the data is saved to the local SwiftData database and then synchronized with CloudKit. I suspect it could be that the lifetime of the Share Extension has become even more constrained in recent OS updates that the proces
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Reply to Best Practices for Using CKAssets in Public CloudKit Database for Social Features
Yes, using CloudKit public database + your own user system for access control is totally fine. CloudKit has storage and request rate limites on a public database, and the numbers grow with the user base of your app. However, we don't have a documentation formally documenting the limits, and so I can only suggest that you file a feedback report to request more information. CloudKit shared database and public database are for different purposes. The former is used to share records between different iCloud accounts; a shared database can only be accessed by the participant who owns the database. The latter is used for the data that is by default accessible to all app users. Regarding CKAsset, I don't have anything special off the top of my head. If you have a specific use case to share, I'd see if I have more comments. Best, —— Ziqiao Chen  Worldwide Developer Relations.
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