Search results for

Popping Sound

19,345 results found

Post

Replies

Boosts

Views

Activity

Frequently Asked Questions
Frequently asked questions about WatchKit:Access to hardware sensorsScroll notificationsCreating a custom watch faceSharing data between a WatchKit extension and its containing iOS appPlaying sound on the Apple WatchCreating a shared NSUserDefaultsIAP and Watch appsWhat happens when the Apple Watch can't communicate with its iPhoneAlternatives to StoryboardsWake up the iOS app from its WatchKit extensionRunning an iOS app and a Watch app at the same time in the SimulatorSend push notifications to only the Apple WatchIs there a UIActivityIndicator equivalentImages show up in my storyboard, but not when I run the Watch appPairing multiple Watches to a single iPhone
0
0
4.3k
Jun ’15
self.presentTextInputControllerWithSuggestions, 3 questions... can we control non
I see Apple uses this, and can talk for say a minute with not getting sleep to interrupt! When we do it, the watch sleeps and we LOSE the textinput string it was doing!!!!1. is there a way we can stop that sleep while in this method? (I surely hope so)1.1 Does new Mic ability we have tie into Siri? for doing speech to text?2. Also I see Apple app, has the audio streem saved. Can we have that ability to save that audio file also please? and if so how can I do it now? as the ability clearly is there!3. Will Apple soon maybe WWDC allow this ability on phone to direct access the microphone for text input???? really needed for my app.3.1 We need ability to get the mic directly for speech to text on phone/ipad PLEASE??? can we do this now in iOS 2? Swift2 ?thank you so much. Mike
2
0
568
Jun ’15
Streaming audio with spotty network access
I am working on an iOS app that, among other things, plays streaming audio from an internet source and I am wondering if there are ways to deal with a spotty network that reflects the actual state of the network.Right now, I am using AVPlayer (initialized with the URL of the source). Mostly, it works OK, but it has problems dealing with areas with no network connectivity and transitioning back to areas with connectivity. After entering the area of no network connectivity and then re-entering areas with connectivity, the player does not resume playing. The status of the player remains ReadyToPlay. I have tried toggling pause/play and the player does not resume playing. When I detect that the player gets into this state, I will destroy the AVPlayer object and create a new one.BTW, the Reachability bit in the SCNetworkReachability flag remains set, despite being in a spot with no connectivity.Is there a better way to handle this?alan
2
0
1k
Jun ’15
New project errors
With iOS 9, I'm taking the opertunity to rewrite a small game of ours, and found that there are a few errors that keep popping up no matter what we do. Just thought I would share and see if anyone else has them or if anyone has solutions?Edit: Forgot to remove my unhandled iAd errors (I was going to include a picture which didn't have them in it, but they are not supported on the new forums). Also, I'm using GameKit (GameCenter is turned on), StoreKit (In-App Purchases is turned on), and iAd Frameworks in my app. No custom intergration, I've not even typed a single item of code besides linking UI items. Spaced the errors for readability.Edit 2: There is a comment below with an update (second comment down). Although this started in iOS 9 Beta (before Xcode Beta Form was avaible) it was for Xcode7 Beta 1, it is still relevant for Beta 2. It has also came to my attention that most of these errors have been showing since Xcode 5 or 4 (around 2012 - 2013). They have been known bugs, but never fully fixed.
3
0
3.2k
Jun ’15
Getting compile errors in Interface Builder in Xcode7
Any idea what to do with this compile error in Xcode7? It doesn't like something about the storyboard it seems, but not clear whatCompileStoryboard Classes/Storyboards/AddEditLogs~iphone.storyboard cd /Users/user/Documents/ContactsJournal-316/SimpleList export PATH=/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode-beta.app/Contents/Developer/usr/bin:/Applications/Xcode-beta.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin export XCODE_DEVELOPER_USR_PATH=/Applications/Xcode-beta.app/Contents/Developer/usr/bin/.. /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/ibtool --errors --warnings --notices --module CJournal --output-partial-info-plist /Users/user/Library/Developer/Xcode/DerivedData/SimpleList-amnbkfmzfnizoraydqdeqdmphixr/Build/Intermediates/SimpleList.build/Debug-iphonesimulator/SimpleList.build/AddEditLogs~iphone-SBPartialInfo.plist --auto-activate-custom-fonts --target
5
0
2.7k
Jun ’15
Reply to wwdc 2015
Sounds like you folks are taking the announced time travel feature too literally. It's the first day of the conference. Only the keynote, State of the Union and design awards presentations have happened yet. The others will be live streamed over Apple TV / WWDC app and made available for replay some time after they have actually happened. Last year it was within a day. I think they've said they're trying to make it quicker this year but I wouldn't bet on it, personally.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Writing video and audio via AVAssetWriter
Hi All,I'm not sure if this is in the correct place since the new forums organisation, mods feel free to move if not.So i am Using AVFoundation to capture video and audio from an external device and to write to a ProRes encoded *.mov file.I started with an application that only writes video buffers to a file, and this works fine, producing a ProRes encoded .mov as expected.However when i add the Audio AssetWriterInput to the AssetWriter, the file that gets created appears to be invalid.I have checked all the return values for each step of the operation, and everything appears to be ok, it's not until i call finishWriting on the assetWriter at the very end of things that i get an error. Sadly checking this error reveals the -11800 AVErrorUnkown error, which isn't much help.Now, a few things to note- I am trying to create a file with multiple tracks of uncompressed audio. Eg 48Khz, 16-bit, however for the sake of simplicity currently my sample only uses 1 track, which means only 1 AVA
10
0
14k
Jun ’15
Reply to Is there any way to keep a watch app active in watchOS 2?
By the sounds of it yes!The HKWorkoutSession class describes the properties of a workout session. Workout sessions let apps continue to run in the foreground. The app appears whenever the user wakes the device, unless the user dismissed the app by pressing the crown. This lets the user check on the status of the workout by simply raising their wrist.https://developer.apple.com/library/prerelease/watchos/documentation/HealthKit/Reference/HKWorkoutSession_ClassReference/
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Low sound
On my iPad Mini 3 the sound that is coming out of the speakers is very low. The volume level is set to max and limit volume is off. Can hardly hear the lock sound when locking. Music is quiet and so are videos in Safari. All was fine in iOS 8.3. Only started when installed the beta. I also have the beta in my iPhone 6 and that is fine. Only effecting iPad Mini 3.
3
0
891
Jun ’15
Problems with group insets on watchOS 1.0.1
I have rebuilt my app using XCode 7 and am testing that it works on my watch running watchOS 1.0.1 before I upgrade the device to version 2.0. Everything seems fine so far except that my groups do not have their custom insets (all zero) but instead have insets of 2. If I change the insets to larger values then it seems to work as expected, but not for zeroes.This works fine in the simulator (which runs 2.0) but not on the watch when running 1.0.1. I notice that the new API offers the ability to set the insets at runtime (which is very useful - thanks for that) so I'm wondering if this is related to that?Sounds like I need to file a bug report but I thought I'd mention it here in case anyone else notices that things are positioned strangely when running an app built with XCode 7 on a watch running 1.0.1.
0
0
246
Jun ’15