Search results for

xcode github

91,887 results found

Post

Replies

Boosts

Views

Activity

Reply to UDP Broadcast fails on the first try after the iOS 18.5 update but works after restart
@DTS Engineer Because I just have some iPhones around with OS version 18.5 and test them with Xcode newly compiled app and just happed to see these test results. And I ran some additional tests on iOS 18.6 and results are as follows. Xcode compiled or uploaded app has been tested on iOS 18.6.2 and it's ok. But I did not test on older iOS versions or install on older version then upgrade iOS version and test if it would function well.
54m
perspectiveTransform causing large memory spike / app being killed
I have a PDF which contains geocoordinates. I'm extracting out that image with the following code (this is for an iOS application): guard let cgDocument = CGPDFDocument(overlay.pdfUrl as CFURL) else { return } guard let cgPage = cgDocument.page(at: 1) else { return } var boundingRect = self.rect(for: overlay.boundingMapRect) let pdfPageRect = cgPage.getBoxRect(.mediaBox) let renderer = UIGraphicsImageRenderer(size: pdfPageRect.size) var img = renderer.image { ctx in UIColor.white.set() ctx.fill(pdfPageRect) ctx.cgContext.translateBy(x: 0.0, y: pdfPageRect.size.height) ctx.cgContext.scaleBy(x: 1.0, y: -1.0) ctx.cgContext.drawPDFPage(cgPage) } Once I have that image, I then need to adjust it to fit the specific coordinate corners. For that, I'm doing the following using a perspectiveTransform: let ciImg = CIImage(image: img)! let perspectiveTransformFilter = CIFilter.perspectiveTransform() perspectiveTransformFilter.inputImage = ciImg perspectiveTransformFilter.topRight = cartesianFor
0
0
28
4h
Reply to Safari Technology Preview closes unexpectedly on external monitor
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: Safari & Web SubTopic: General Tags:
5h
Very technical question about the 'project.pbxproj' file. Targeted devices?
Hello In my app code (in flutter) but you can remain if you code in other langages, maybe you can help in other ways, I have a file called: project.pbxproj I am wondering about this line: ARGETED_DEVICE_FAMILY = 1,2; Is it true that the 1 is for Iphone and 2 for Ipad? Would that mean that if I wrote 1 and removed 2, then in my app page in developer store side I would not see a tab for Ipad where the store requires from me to post screenshots for ipad? For instance (see image below) I know you guys use XCODE and it handels it itself, but can you open your .ipa files and check project.pbxproj to confirm differences between these files when the app is targeting Iphone Vs targeting Ipad? Thanks
0
0
36
5h
Reply to Alarmkit custom sound plays once
On the latest Xcode beta 7, and iOS Beta 9 I cannot get the custom alarm sound to work no matter what I try. I have tried in the simulator and on a physical device. The my-sound variable points to a local file in the project, and I’ve confirmed that Bundle.main can locate it. What am I doing wrong? import Foundation import AlarmKit import SwiftUI struct DefaultAlarmMetadata: AlarmMetadata { let label: String } struct DoesNotWork: View { public func buildAlarmConfiguration() async throws -> AlarmManager.AlarmConfiguration { let stopButton = AlarmButton(text: Stop, textColor: .red, systemImageName: stop.circle) let alertContent = AlarmPresentation.Alert( title: Mocked Alarm, stopButton: stopButton ) let presentation = AlarmPresentation(alert: alertContent) let metadata = DefaultAlarmMetadata( label: My Mocked Label ) if let soundPath = Bundle.main.path(forResource: my-sound, ofType: caf) { print(Sound file found at: (soundPath)) } else { print(Sound file not found in bundle) } return AlarmManager.Al
5h
How do we use the new Unified Coordinate Conversion features in visionOS 26?
The landing page for visionOS 26 mentions The Unified Coordinate Conversion API makes moving views and entities between scenes straightforward — even between views and ARKit accessory anchors. This WWDC session very briefly shows a single example of using this, but with no context. For example, they discuss a way to tell the distance between a Model3D and an entity in a RealityView. But they don't provide any details for how they are referencing the entity (bolts in the slide). The session used the BOT-anist example project that we saw in visionOS 2, but the version on in the Sample Code library has not been updated with these examples. I was able to put together a simple example where we can get the position of a window relative to the world origin. It even updates when the user recenters. struct Lab080: View { @State private var posX: Float = 0 @State private var posY: Float = 0 @State private var posZ: Float = 0 var body: some View { GeometryReader3D { geometry in VStack { Text(Unified Coordinate
0
0
52
6h
Reply to [Xcode 17A5305k] API Invalid status code: 401: This operation could not be completed
What I've tried: removed completely the app from AppStore Connect changing the BundleID to another one logging in/out from Xcode creating new repository refreshing the Github API key in Xcode checked out all the permissions on Github removing/readding access to the Github app reset profiles and certificates on my machine Also: provisioning profiles are managed by Xcode I can archive the app and send it to
6h
Reply to WebView makes website content unaccessible on the top/bottom edges
While waiting for that, please file a feedback report so our engineering teams can investigate this issue. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
8h
[Xcode 17A5305k] API Invalid status code: 401: This operation could not be completed
I cannot setup a workflow - every time it says This operation could not be completed after granting access to the source code. I removed the app from AppStore Connect, I logged out from Xcode, removed and reset the app from Github, initialized a new repository, reset Xcode Derived Data, reset the Profiles and Certificates. I tried everything and nothing worked. Any help?
1
0
72
9h
Unlocking hidden "Developer mode" option on Ipad (without Mac or Xcode)
Hello, I have an iphone but not an ipad Actually a relative has an iPad. The problem I encoutered was when i was testing an app that I had built prior (so I had the ipa file) but no acces to Xcode. The thing is when I wanted to test it on my iphone, everything WENT SMOOTH and ok. When I tried on iPAD, I encounteed the problem I could not unlock the hidden developer mode option in any way, I tried so many things, checked and rechecked, the option was and stayed hidden, I could not activate it. Therefore I could not test the app. In the apple store I was required to give a screenshot for iPAD but that failed. because I could not produce ANY, since I could not run my app on iPAD. I actually have no idea how I activated the ability to turn on the developer mode on my iphone, it was just there and I activated it perhaps because I had added the email of my iphone to the developer account somehow? somehwere? But for iPAD I just could not find a way to do it, don't know if adding it somewhere could trigger s
2
0
51
11h
Reply to Upload Symbols Failed on Xcode 16
I get the same error. I'm not using any third party frameworks or static libraries. I have my project set to include DWARF with dSYM in the build and debugger. This is a MacOS C/Objective C XCode project. With some Swift. Most of the discussion about this for iOS projects. When I verify or upload my App I just ignore this. Is this OK? Is this an Apple bug?
11h
[REQUEST] for a tool/method/guidance how to create privacy manifest (PrivacyInfo.xcprivacy) when you don't have Xcode/mac
Hello, PrivacyInfo.xcprivacy Is primordial and without it the app is rejected from the Store I believe. All 5 ressources I had found related to it, mention XCODE, or explain how to add the code to langages that I don't use (Switf i think?) etc. I am building the app thought CI/CD, so prior to building it the app does not have privacy manifest and there is not way to generate it automatically without xcode it seems. My app is written in Flutter prior to becoming an iOS app. I am seeking for a method to do that. Thanks.
1
0
27
11h