Game Porting Toolkit

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Provides an emulation environment to run your existing, unmodified Windows game on the Mac.

Posts under Game Porting Toolkit tag

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Macbook Air M2 Gaming - Cannot Run Diablo IV
Hi all, I installed the game porting toolkit, installed Battle.net.exe, and finished downloading Diablo IV. Clicking the Play button returns "No GPUs found! A GPU is required to play Diablo IV. This might occur if you are currently installing GPU drivers." Could anyone tell me how to fix this issue? How can I install the driver and run the game? I am not good at typing command lines so I really appreciate it if you guys can show me some codes to fix it. Thanks!
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3.4k
Jul ’23
Game porting tool kit installation
I cannot get the game porting kit installed. After I install the kit (with: brew -v install apple/apple/game-porting-toolkit) it shows an error message. I think it has todo with the step before. When I want to "apple tap" (brew tap apple/apple http://github.com/apple/homebrew-apple) there is no answer, it just moves to the next line. Is it only me, or is there a solution ? Thank you
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6.0k
Jul ’23
Game Porting Toolkit Install Issues
I'm running into an issue when trying to install the toolkit. Below is what I'm seeing when trying to install. Error: Cannot install under Rosetta 2 in ARM default prefix (/opt/homebrew)! To rerun under ARM use: arch -arm64 brew install ... To install under x86_64, install Homebrew into /usr/local. I used the path in the instructions "/usr/local/bin/brew" and I keep getting errors when I get to the Wine install portion. Any help would be appreciated.
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1.3k
Jun ’23
Game porting toolkit build error
I followed the instruction from this page https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit#Game_compatibility_list to install the toolkit. Everything worked fine until I ran the command brew -v install apple/apple/game-porting-toolkit. It threw the following error: Error: apple/apple/game-porting-toolkit 1.0 did not build Logs: /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/wine64-build /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/02.make.cc /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/02.make Do not report this issue to Homebrew/brew or Homebrew/homebrew-core! Error: You are using macOS 14. We do not provide support for this pre-release version. It is expected behaviour that some formulae will fail to build in this pre-release version. It is expected behaviour that Homebrew will be buggy and slow. Do not create any issues about this on Homebrew's GitHub repositories. Do not create any issues even if you think this message is unrelated. Any opened issues will be immediately closed without response. Do not ask for help from Homebrew or its maintainers on social media. You may ask for help in Homebrew's discussions but are unlikely to receive a response. Try to figure out the problem yourself and submit a fix as a pull request. We will review it but may or may not accept it. Did anyone have the same issue and found a fix for it?
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24k
Sep ’23
Diablo IV - Entering new areas, opening Character menu causes RAM Memory Overflow and screen freezes/crashes
I have a Macbook Pro 16 M1Pro 16Gb Ram MacOS 14 Sonoma Beta 4 and GPT 1.0.2 and currently testing Diablo 4 V 1.04 (latest Update on 08.08.2023). The game is awesome and it runs in 2560x1440 in 50-60fps on my 4K-LG Display over HDMI very smoothly, until .... see Problem 1 and Problem 2 Graphics details are in full detail. smooth shadows and even FSR2 works perfectly. Diablo4 needs around 9-11 GB Ram on my system. There are no background activities running! Problem 1: exploring new areas causes Ram Buffer overflow, freezes the screen, and crashes, and a new system reboot is needed. Problem 2: when trying to buy/sell an item, or just the characters menu will be opened, the game freezes. A game reboot is necessary! While running the HUD in games I can see what's going on and could analyze, that while it's the case Problem 1 and Problem 2 happening, The RAM jumps from 9-11 GB to 16-18 GB. This is much more than the System can deliver and cause the screen freezes and crash. Either the whole system reboot or mostly just the game reboot is needed. Would be very nice if Apple could fix/adjusts GPT in the next versions of Diablo 4. Many thanks in advanced
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3.0k
Aug ’23
Game Porting Toolkit already installed and it isn't linked
`shauryajetty@Shauryas-MBP ~ % brew -v install apple/apple/game-porting-toolkit Warning: apple/apple/game-porting-toolkit 1.0.2 is already installed, it's just not linked. To link this version, run: brew link game-porting-toolkit Error: /usr/local/opt/game-porting-toolkit is not a valid keg` how the heck do I fix this?? I am on macOS 14 dev beta 3, and my computer ran out of battery during the install (face palm) but then it stopped and I tried install Game Porting Toolkit and got this. I tried the command but nothing happened.
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1.2k
Jul ’23
Setup Porting
InstallAware Software has ported InstallAware for Windows Installer to macOS and Linux. Powered by its Native Engine (no MSI files outside of Windows), InstallAware Multi Platform strives to make the transition as easy for you as possible: o If you're an existing InstallAware user, just load and recompile your existing projects. All your scripts, localizations, and custom dialogs work seamlessly on your new platforms. We've written a lot of code to ensure your existing installations run as intended on your new macOS and Linux targets - compiled virtually, if not literally, verbatim! o If you're new to InstallAware, we try to anticipate and bridge the conceptual chasms which you would need to be crossing as a part of the porting. For instance, our Create File Type command implements and registers a shim application on macOS which launches your actual handler, passing the opened file as your application's first command line parameter. That's not quite how it normally works on macOS, but that's the point. You may download our latest Release Candidate 0 build below, which doesn't time out or have any other restrictions. Please contact us for complimentary game porting licenses: https://www.installaware.com/installaware-multi-platform.htm
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653
Jul ’23
Game Porting Toolkit issue 1.02 installment
How do I fix this, I type brew upgrade in terminal and this popped up. Error: Cannot install in Homebrew on ARM processor in Intel default prefix (/usr/local)! Please create a new installation in /opt/homebrew using one of the "Alternative Installs" from: https://docs.brew.sh/Installation You can migrate your previously installed formula list with: brew bundle dump
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1.9k
Aug ’23
Error while installing Game Porting Toolkit on the gptk command
Error: Failure while executing; /usr/bin/env /usr/local/Homebrew/Library/Homebrew/shims/shared/curl --disable --cookie /dev/null --globoff --show-error --user-agent Homebrew/4.1.3\ \(Macintosh\;\ Intel\ Mac\ OS\ X\ 14.0\)\ curl/8.1.2 --header Accept-Language:\ en --retry 3 --fail --location --silent --head https://mirrors.ustc.edu.cn/homebrew-bottles/bison-3.8.2.ventura.bottle.tar.gz exited with 35.
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Aug ’23
Unknown AMD Radeon driver version
When I try to launch Star Wars Battlefront II 2017 I get an error that my AMD Radeon driver version is unknown. I found a solution for dxvk. Add: dxgi.customDeviceId = 10de dxgi.customVendorId = 1c06 into dxvk.conf. How can I fix that using Game Porting Toolkit? Screenshot - https://drive.google.com/file/d/1ueSDesizkJDcc6XufyB295k4JqhEL-bb/view?usp=share_link
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Aug ’23
Wrong platform and OS detection from D3DMetal beta3
Using GPTK beta3, when launching steam from Sonoma b5 VM (launched from latest UTM 4.3.5) is says : D3DM: D3DMetal requires Apple silicon and macOS 14.0 Sonoma or higher command used to launch steam: gameportingtoolkit ~/my-game-prefix 'C:\Program Files (x86)\Steam\steam.exe' GPTK was compiled/installed fine using x86 homebrew and Xcode 15b6 command line tools. gameportingtoolkit have been copied to /usr/local/bin as to unmount GPTK image. On a M2 Pro 12 CPU/19GPU Mac mini, 32GB. (8 performance core and 20 GB ram allocated to the VM)
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1.5k
Aug ’23
Automated, GUI-Based Installer for Apple Game Porting Toolkit
InstallAware Software has published an open source GUI to automate all of the command line chores involved in getting Apple's Game Porting Toolkit up and running: https://github.com/installaware/AGPT Features: Uninstalls Homebrew for Apple Silicon if it is already present (as mandated by the Apple Game Porting Toolkit) Installs Homebrew x86_64 Installs Wine Configures Wine settings for Windows (optional) Copies over Apple Game Porting Toolkit binaries to accelerate DirectX 12 games running on Apple Silicon when the DMG download from Apple Developer is locally available (optional) Installs the manually supplied version of Xcode Command Line Tools when the DMG download from Apple Developer is locally available (Xcode Command Line Tools are automatically set up by Homebrew unless you're running macOS Sonoma) Installs arbitrary Windows software, including games Runs previously installed Windows Software, including Wine supplied default tools (File Manager, Registry Editor, "reboot" tool, App Uninstaller, Task Manager, Notepad, Wordpad, Internet Browser); supports passing custom command line parameters to launched apps Does not require macOS Sonoma or Apple Silicon Supports Apple Intel hardware and earlier macOS versions through standard Wine functionality (running 3D games at high performance using your non-Apple Silicon embedded/dedicated GPUs) In addition to locally downloading and building the sources yourself using the repository above (and creating your own forks), you may also download a pre-built DMG, notarized by Apple and thus safe and free of security limitations - providing you with a single-click experience to run any Windows software on your Mac today: https://www.installaware.com/iamp/agpt.dmg
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2.7k
Sep ’23