ShazamKit

RSS for tag

Get exact audio matching for any audio source using the Shazam catalog or a custom catalog in an app.

Posts under ShazamKit tag

75 Posts

Post

Replies

Boosts

Views

Activity

Issue with ShazamKit Identifier / Error in Xcode
Hello all, After being palmed off by Apple support on two separate occasions, I've been directed here. I'm hoping that someone might be able to help me. I'm trying to use ShazamKit in an Xcode project and, despite having created an Identified that clearly shows ShazamKit is enabled, when I try and use this in Xcode, I get the following error: /Users/name/Projects/Project/mac-bridge/fp-shazam/Project/Project.xcodeproj Entitlement com.apple.developer.shazamkit not found and could not be included in profile. This likely is not a valid entitlement and should be removed from your entitlements file. No matter what I do or try, it always displays that error and the Bundle ID, etc, absolutely match what is in the Developer portal under "Identifiers". Does anyone know what may be causing this and how to resolve? Many thanks, in advance.
0
0
45
2w
Provisioning profile missing `com.apple.developer.shazamkit` despite App Services checkbox enabled (Team MCN4U9B2K4)
Hi all, and particularly @Eskimo if you spot this — I believe I'm reproducing the backend issuance bug reported in thread 816377 (https://developer.apple.com/forums/thread/816377) on a different Team ID and would like a second pair of eyes before I burn a TSI. Feedback Assistant filed as FB22582333. Team ID: MCN4U9B2K4 · Bundle ID: com.michaeltocco.Sanbox · Xcode 17 · iOS 18.5 · Automatic signing Setup App ID com.michaeltocco.Sanbox has ShazamKit ticked in App Services; persists through portal reloads. Local entitlements file declares com.apple.developer.shazamkit = YES only (no MusicKit client entitlement, per DTS guidance in thread 799000: https://developer.apple.com/forums/thread/799000). CODE_SIGN_ENTITLEMENTS set in both Debug and Release XCBuildConfiguration buildSettings. NSMicrophoneUsageDescription and NSAppleMusicUsageDescription are both present in the generated Info.plist. What Xcode reports After wiping DerivedData and any Sanbox-matching profiles and running xcodebuild … -allowProvisioningUpdates -destination 'generic/platform=iOS': error: Entitlement com.apple.developer.shazamkit not found and could not be included in profile. This likely is not a valid entitlement and should be removed from your entitlements file. (in target 'Sanbox' from project 'Sanbox') What I verified on the profile Apple just issued $ security cms -D -i 0596f302-….mobileprovision | plutil -extract Entitlements xml1 -o - - shows only the baseline four entitlements — application-identifier, keychain-access-groups, get-task-allow, com.apple.developer.team-identifier. com.apple.developer.shazamkit is absent, which is exactly what thread 816377 describes. What I've already tried Deleted and recreated the App ID from scratch — same symptom. Performed the capability-toggle trick (uncheck ShazamKit → Save → wait 60s → re-check → Save → delete local profiles → rebuild) documented in the "Capability & entitlement updates" help page (https://developer.apple.com/help/account/reference/capability-entitlement-updates/) for the Game Center precedent — same symptom. Confirmed I am building for device, not Simulator. Confirmed the entitlement key name matches DTS guidance in thread 799000 and the live profile dumps in thread 816377. Runtime confirmation When I force a build with only the team wildcard profile, SHManagedSession().result() returns com.apple.ShazamKit Code=202 "Missing entitlements", wrapping an AMS 306 wrapping HTTP 401 from api.shazam.apple.com/v1/catalog/US/match. AMS server correlation key: E5VYL5YSUT4L55KQDDP4MJQAZE. So the server side is consistent: the token the client presents lacks ShazamKit scope because the binary doesn't carry the entitlement, and the binary doesn't carry it because Apple isn't issuing it into the profile. Question Is there a configuration step beyond "tick ShazamKit in App Services" that I've missed for Individual-program accounts, or is this the same backend issuance pathology as thread 816377? Happy to share the security cms output, the decoded plist, the build log, or anything else useful. Thanks.
2
0
831
Apr ’26
ShazamKit enabled on App ID but provisioning profiles do not include com.apple.developer.shazamkit entitlement
Hi, I’m a paid Apple Developer Program member and I’m seeing an entitlement issuance issue with ShazamKit. ShazamKit is enabled for my App ID (com.tomharris.dnbidfinder) in Certificates, Identifiers & Profiles. However, every iOS Development provisioning profile I generate does not include the entitlement: com.apple.developer.shazamkit verified this by decoding the downloaded .mobileprovision file: security cms -D -i .mobileprovision | /usr/libexec/PlistBuddy -c "Print :Entitlements" /dev/stdin The entitlement dictionary does not contain the ShazamKit key. Because of this: • The signed .app does not contain the Shazam entitlement • SHSession.match(signature) fails on device • I receive ShazamKit runtime error 201 / 212 I’ve already: • Toggled ShazamKit off and back on for the App ID • Created new provisioning profiles • Created a brand new App ID to test • Refreshed profiles in Xcode The portal UI shows ShazamKit as enabled, but the entitlement is not being issued into provisioning profiles. Has anyone experienced this before? Is there an additional approval step required for ShazamKit, or could this be a backend entitlement propagation issue? Thanks.
2
2
233
Apr ’26
ShazamKit Background Operation Broken on iOS 18 - SHManagedSession Stops Working After ~20 Seconds
Your draft looks great! Here's a refined version with the iOS 17 comparison emphasized and slightly better flow: Hi Apple Engineers and fellow developers, I'm experiencing a critical regression with ShazamKit's background operation on iOS 18. ShazamKit's SHManagedSession stops identifying songs in the background after approximately 20 seconds on iOS 18, while the exact same code works perfectly on iOS 17. The behavior is consistent: the app works perfectly in the foreground, but when backgrounded or device is locked, it initially works for about 20 seconds then stops identifying new songs. The microphone indicator remains active suggesting audio access is maintained, but ShazamKit doesn't send identified songs in the background until you open the app again. Detection immediately resumes when bringing the app to foreground. My technical setup uses SHManagedSession for continuous matching with background modes properly configured in Info.plist including audio mode, and Background App Refresh enabled. I've tested this on physical devices running iOS 18.0 through 18.5 with the same results across all versions. The exact same code running on iOS 17 devices works flawlessly in the background. To reproduce: initialize SHManagedSession and start matching, begin song identification in foreground, background the app or lock device, play different songs which are initially detected for about 20 seconds, then after the timeout period new songs are no longer identified until you bring the app to foreground. This regression has impacted my production app as users who rely on continuous background music identification are experiencing a broken feature. I submitted this as Feedback ID FB15255903 last September with no solution so far. I've created a minimal demo project that reproduces this issue: https://github.com/tfmart/ShazamKitBackground Has anyone else experienced this ShazamKit background regression on iOS 18? Are there any known workarounds or alternative approaches? Given the time this issue has persisted, could we please get acknowledgment of this regression, expected timeline for a fix, or any recommended workarounds? Testing environment is Xcode 16.0+ on iOS 18.0-18.5 across multiple physical device models. Any guidance would be greatly appreciated.
1
0
451
Jan ’26
ShazamKit for Android and 16 KB native library alignment
Hello, I'm working on a Flutter app targeting both Android and iOS, where I implemented ShazamKit. In order to achieve that, I first tried with the flutter_shazam_kit package, but since it's not maintained anymore, I forked it here, and tried to update it to meet the Google Play Store requirements, as you can see here: https://github.com/mregnauld/flutter_shazam_kit/tree/fix-16k Unfortunately, after trying everything, my app still doesn't meet the (not so) new 16 KB native library alignment. Also, I'm 100% sure it comes from that because the error message disappears if I remove that package from my app. So after investigating, it seems that the problem comes from the ShazamKit for Android (that you can find here: https://developer.apple.com/download/all/?q=Android%20ShazamKit), and especially the .so files in the .aar file. Is there anything I can do to fix that, or should I wait before the ShazamKit team fix that? I'm totally stuck with that so any help is highly appreciated. Thanks.
3
0
722
Oct ’25
ShazamKit supported for iOS apps that can run on Mac silicon?
I am having issues deploying my iOS app, that uses ShazamKit, to get working on a Mac with Apple silicon. When uploading the archive to App Store Connect I do get ITMS-90863: Macs with Apple silicon support issue - The app links with libraries that aren’t present in macOS: /usr/lib/swift/libswiftShazamKit.dylib Is ShazamKit not supported for iOS apps that can run on Macs with Apple silicon? Or is there something I should fix in my setup / deployment?
26
0
1.3k
Jun ’25
ShazamKit supported for iOS app running on Mac Silicon?
I am having issues deploying my iOS app, that uses ShazamKit, to get working on a Mac with Apple silicon. When uploading the archive to App Store Connect I do get ITMS-90863: Macs with Apple silicon support issue - The app links with libraries that aren’t present in macOS: /usr/lib/swift/libswiftShazamKit.dylib Is ShazamKit not supported for iOS apps that can run on Macs with Apple silicon? Or is there something I should fix in my setup / deployment?
3
0
407
Jun ’25
ShazamKit android sdk – 16 KB Page Size Support?
Hey, just wonderng if anyone knows whether the sdk for Android will be updated soon to support the new 16 KB memory page size requirement coming with Android 15? Google’s going to require all apps targeting Android 15+ to support it starting November 2025 Has anyone heard anything from Apple or the SDK team about this? Thanks!
1
0
231
May ’25
Unable to match music with shazamkit for Android
Hello, i can successfully match music using shazamkit on Apple using SwiftUI, a simple app that let user to load an audio file and exctracts the relative match, while i am unable to match music using shamzamkit on Android. I am trying to make the same simple app but i cannot match music as i get MATCH_ATTEMPT_FAILED every time i try to. I don't know what i am doing wrong but the shazam part in the kotlin Android code is in this method : suspend fun processAudioFileInBackground( filePath: String, developerTokenProvider: DeveloperTokenProvider ) = withContext(Dispatchers.IO) { val bufferSize = 1024 * 1024 val audioFile = FileInputStream(filePath) val byteBuffer = ByteBuffer.allocate(bufferSize) byteBuffer.order(ByteOrder.LITTLE_ENDIAN) var bytesRead: Int while (audioFile.read(byteBuffer.array()).also { bytesRead = it } != -1) { val signatureGenerator = (ShazamKit.createSignatureGenerator(AudioSampleRateInHz.SAMPLE_RATE_44100) as ShazamKitResult.Success).data signatureGenerator.append(byteBuffer.array(), bytesRead, System.currentTimeMillis()) val signature = signatureGenerator.generateSignature() println("Signature: ${signature.durationInMs}") val catalog = ShazamKit.createShazamCatalog(developerTokenProvider, Locale.ENGLISH) val session = (ShazamKit.createSession(catalog) as ShazamKitResult.Success).data val matchResult = session.match(signature) println("MatchResult : $matchResult") setMatchResult(matchResult) byteBuffer.clear() } audioFile.close() } I noticed that changing Locale in catalog creation results in different result as i get NoMatch without exception. Can you please help me with this? Do i need to create a custom catalog?
0
0
175
May ’25
Where is the License Agreement for Android version of ShazamKit?
I have integrated the ShazamKit SDK into my iOS app and would like to implement the same functionality in my Android app. My question is: Can I use the Android version of the ShazamKit SDK for commercial purposes? After extensive research, I could not find any official information regarding the license of the Android version of the ShazamKit SDK. Could you please provide a formal license statement?
1
0
165
Apr ’25
Shazamkit with AirPods
HI Guys, I'm using Shazamkit in my IOS app and successfully capturing the currently playing track details, when using the devices (iPhone) built-in mic. When I test with AirPods though, my app cannot both send the output to through the AirPods and capture that same output with the AirPods mic, for Shazamkit recognition. I believe this must be possible, because the Shazamkit widget on IOS can do this. Is it restricted in some way for third party apps? If not, I'd appreciate some guidance on how to achieve this in Swift code. Thanks in advance.
1
1
627
Feb ’25
MATCH_ATTEMPT_FAILED error on Android Studio Java+Kotlin
Getting MatchError "MATCH_ATTEMPT_FAILED" everytime when matchstream on Android Studio Java+Kotlin project. My project reads the samples from the mic input using audioRecord class and sents them to the Shazamkit to matchstream. I created a kotlin class to handle to Shazamkit. The audioRecord is build to be mono and 16 bit. My Kotlin Class class ShazamKitHelper { val shazamScope = CoroutineScope(Dispatchers.IO + SupervisorJob()) lateinit var streaming_session: StreamingSession lateinit var signature: Signature lateinit var catalog: ShazamCatalog fun createStreamingSessionAsync(developerTokenProvider: DeveloperTokenProvider, readBufferSize: Int, sampleRate: AudioSampleRateInHz ): CompletableFuture<Unit>{ return CompletableFuture.supplyAsync { runBlocking { runCatching { shazamScope.launch { createStreamingSession(developerTokenProvider,readBufferSize,sampleRate) }.join() }.onFailure { throwable -> }.getOrThrow() } } } private suspend fun createStreamingSession(developerTokenProvider:DeveloperTokenProvider,readBufferSize: Int,sampleRateInHz: AudioSampleRateInHz) { catalog = ShazamKit.createShazamCatalog(developerTokenProvider) streaming_session = (ShazamKit.createStreamingSession( catalog, sampleRateInHz, readBufferSize ) as ShazamKitResult.Success).data } fun startMatching() { val audioData = sharedAudioData ?: return // Return if sharedAudioData is null CoroutineScope(Dispatchers.IO).launch { runCatching { streaming_session.matchStream(audioData.data, audioData.meaningfulLengthInBytes, audioData.timestampInMs) }.onFailure { throwable -> Log.e("ShazamKitHelper", "Error during matchStream", throwable) } } } @JvmField var sharedAudioData: AudioData? = null; data class AudioData(val data: ByteArray, val meaningfulLengthInBytes: Int, val timestampInMs: Long) fun startListeningForMatches() { CoroutineScope(Dispatchers.IO).launch { streaming_session.recognitionResults().collect { matchResult -> when (matchResult) { is MatchResult.Match -> { val match = matchResult.matchedMediaItems println("Match found: ${match.get(0).title} by ${match.get(0).artist}") } is MatchResult.NoMatch -> { println("No match found") } is MatchResult.Error -> { val error = matchResult.exception println("Match error: ${error.message}") } } } } } } My code in java reads the samples from a thread: shazam_create_session(); while (audioRecord.getRecordingState() == AudioRecord.RECORDSTATE_RECORDING){ if (shazam_session_created){ byte[] buffer = new byte[288000];//max_shazam_seconds * sampleRate * 2]; audioRecord.read(buffer,0,buffer.length,AudioRecord.READ_BLOCKING); helper.sharedAudioData = new ShazamKitHelper.AudioData(buffer,buffer.length,System.currentTimeMillis()); helper.startMatching(); if (!listener_called){ listener_called = true; helper.startListeningForMatches(); } } else{ SystemClock.sleep(100); } } private void shazam_create_session() { MyDeveloperTokenProvider provider = new MyDeveloperTokenProvider(); AudioSampleRateInHz sample_rate = AudioSampleRateInHz.SAMPLE_RATE_48000; if (sampleRate == 44100) sample_rate = AudioSampleRateInHz.SAMPLE_RATE_44100; CompletableFuture<Unit> future = helper.createStreamingSessionAsync(provider, 288000, sample_rate); future.thenAccept(result -> { shazam_session_created = true; }); future.exceptionally(throwable -> { Toast.makeText(mine, "Failure", Toast.LENGTH_SHORT).show(); return null; }); } I Implemented the developer token in java as follows public static class MyDeveloperTokenProvider implements DeveloperTokenProvider { DeveloperToken the_token = null; @NonNull @Override public DeveloperToken provideDeveloperToken() { if (the_token == null){ try { the_token = generateDeveloperToken(); return the_token; } catch (NoSuchAlgorithmException | InvalidKeySpecException e) { throw new RuntimeException(e); } } else{ return the_token; } } @NonNull private DeveloperToken generateDeveloperToken() throws NoSuchAlgorithmException, InvalidKeySpecException { PKCS8EncodedKeySpec priPKCS8 = new PKCS8EncodedKeySpec(Decoders.BASE64.decode(p8)); PrivateKey appleKey = KeyFactory.getInstance("EC").generatePrivate(priPKCS8); Instant now = Instant.now(); Instant expiration = now.plus(Duration.ofDays(90)); String jwt = Jwts.builder() .header().add("alg", "ES256").add("kid", keyId).and() .issuer(teamId) .issuedAt(Date.from(now)) .expiration(Date.from(expiration)) .signWith(appleKey) // Specify algorithm explicitly .compact(); return new DeveloperToken(jwt); } }
0
0
578
Dec ’24
Trouble with AppleScript Permissions and ShazamKit Integration in macOS App
Hello fellow developers, I am developing a macOS app called "Playlist Plunderer 2," aimed at using AppleScript to control the Music app to play songs and employing ShazamKit to recognize these songs and update their metadata. Despite setting up the entitlements and plist files correctly, I'm encountering issues with gaining the necessary AppleScript permissions, and my app is not appearing under 'Automation' in System Preferences. Additionally, ShazamKit fails to match songs, consistently returning error 201. Here are the specifics of my setup and what I've tried so far: Xcode Version: 15.4, macOS 14.1.2 Entitlements Configured: Includes permissions for Apple events, audio input, and scripting targets for the Music app. Capabilities: ShazamKit and ScriptingBridge frameworks integrated, set to "Do Not Embed." Info.plist Adjustments: Added "Privacy - Microphone Usage Description." Scripting: Manual AppleScript commands outside of Xcode succeed, but the app's scripts do not trigger. Entitlements File: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.automation.apple-events</key> <true/> <key>com.apple.security.device.audio-input</key> <true/> <key>com.apple.security.files.user-selected.read-only</key> <true/> <key>com.apple.security.scripting-targets</key> <dict> <key>com.apple.Music</key> <array> <string>com.apple.Music.playback</string> <string>com.apple.Music.library.read-write</string> </array> </dict> </dict> </plist> I am having issues controlling the music app (itunes) from the apple script within my xcode project. the objective of the app is to rewrite the metadata of songs inside a folder in my Music app, this folder is titled Playlist Plunderer. The way I intend for the app to function is, the app will play the songs in the playlist, and then it will use shazamkit to recognize the song thats playing, it will then copy the metadata results of that song to rewrite the metadata of the song in the music playlist. I am still in the beginning stages. and I am very new to xcode. I created a apple developer account, paid the $99 and it is active, and I added the identifier bundle to the account from my app. I am VERY new to xcode,(this is my first project) my development team is set ( Shane Vincent), and the app is set to automatically manage signing, under app sandbox. i have audio input checked, under hardened runtime/ resource access audio input is checked. in build settings the path to the info.plist file is correct, the info.plist contains Privacy - Microphone Usage Description that I added i think it was called NSMmicriphone or something, with a description that reads "This app needs to access the microphone to identify songs using ShazamKit." the app appears under System Preferences > Security & Privacy > Privacy > Microphone but not under System Preferences > Security & Privacy > Privacy > Automation it is being made on macOS 14.1.2 (23B92) and xcode Version 15.4 (15F31d) Under framework library, and embedded content, I have added two frameworks, Shazamkit.framework, and ScriptingBridge.framework, both set to do not embed Current Issue: AppleScript fails to authorize with the Music app, and ShazamKit errors suggest an issue with song matching. Has anyone faced similar challenges or can offer guidance on how to ensure AppleScript and ShazamKit function correctly within a sandboxed macOS app? Any insights into troubleshooting or configuring entitlements more effectively would be greatly appreciated. Thanks for your help!
3
0
1.1k
Jul ’24
Shazamkit - Exception 'required condition is false: IsFormatSampleRateAndChannelCountValid(format)'
I'm trying to expose my native shazamkit code to the host react native app. The implementation works fine in a separate swift project but it fails when I try to integrate it into a React Native app. Exception 'required condition is false: IsFormatSampleRateAndChannelCountValid(format)' was thrown while invoking exposed on target ShazamIOS with params ( 1682, 1683 ) callstack: ( 0 CoreFoundation 0x00007ff80049b761 __exceptionPreprocess + 242 1 libobjc.A.dylib 0x00007ff800063904 objc_exception_throw + 48 2 CoreFoundation 0x00007ff80049b56b +[NSException raise:format:] + 0 3 AVFAudio 0x00007ff846197929 _Z19AVAE_RaiseExceptionP8NSStringz + 156 4 AVFAudio 0x00007ff8461f2e90 _ZN17AUGraphNodeBaseV318CreateRecordingTapEmjP13AVAudioFormatU13block_pointerFvP16AVAudioPCMBufferP11AVAudioTimeE + 766 5 AVFAudio 0x00007ff84625f703 -[AVAudioNode installTapOnBus:bufferSize:format:block:] + 1456 6 muse 0x000000010a313dd0 $s4muse9ShazamIOSC6record33_35CC2309E4CA22278DC49D01D96C376ALLyyF + 496 7 muse 0x000000010a313210 $s4muse9ShazamIOSC5startyyF + 288 8 muse 0x000000010a312d03 $s4muse9ShazamIOSC7exposed_6rejectyyypSgXE_ySSSg_AGs5Error_pSgtXEtF + 83 9 muse 0x000000010a312e47 $s4muse9ShazamIOSC7exposed_6rejectyyypSgXE_ySSSg_AGs5Error_pSgtXEtFTo + 103 10 CoreFoundation 0x00007ff8004a238c __invoking___ + 140 11 CoreFoundation 0x00007ff80049f6b3 -[NSInvocation invoke] + 302 12 CoreFoundation 0x00007ff80049f923 -[NSInvocation invokeWithTarget:] + 70 13 muse 0x000000010a9210ef -[RCTModuleMethod invokeWithBridge:module:arguments:] + 2495 14 muse 0x000000010a925cb4 _ZN8facebook5reactL11invokeInnerEP9RCTBridgeP13RCTModuleDatajRKN5folly7dynamicEiN12_GLOBAL__N_117SchedulingContextE + 2036 15 muse 0x000000010a925305 _ZZN8facebook5react15RCTNativeModule6invokeEjON5folly7dynamicEiENK3$_0clEv + 133 16 muse 0x000000010a925279 ___ZN8facebook5react15RCTNativeModule6invokeEjON5folly7dynamicEi_block_invoke + 25 17 libdispatch.dylib 0x000000010e577747 _dispatch_call_block_and_release + 12 18 libdispatch.dylib 0x000000010e5789f7 _dispatch_client_callout + 8 19 libdispatch.dylib 0x000000010e5808c9 _dispatch_lane_serial_drain + 1127 20 libdispatch.dylib 0x000000010e581665 _dispatch_lane_invoke + 441 21 libdispatch.dylib 0x000000010e58e76e _dispatch_root_queue_drain_deferred_wlh + 318 22 libdispatch.dylib 0x000000010e58db69 _dispatch_workloop_worker_thread + 590 23 libsystem_pthread.dylib 0x000000010da67b84 _pthread_wqthread + 327 24 libsystem_pthread.dylib 0x000000010da66acf start_wqthread + 15 ) RCTFatal facebook::react::invokeInner(RCTBridge*, RCTModuleData*, unsigned int, folly::dynamic const&, int, (anonymous namespace)::SchedulingContext) facebook::react::RCTNativeModule::invoke(unsigned int, folly::dynamic&&, int)::$_0::operator()() const invocation function for block in facebook::react::RCTNativeModule::invoke(unsigned int, folly::dynamic&&, int) This is my swift file, error happens in the record function. import Foundation import ShazamKit @objc(ShazamIOS) class ShazamIOS : NSObject { @Published var matching: Bool = false @Published var mediaItem: SHMatchedMediaItem? @Published var error: Error? { didSet { hasError = error != nil } } @Published var hasError: Bool = false private lazy var audioSession: AVAudioSession = .sharedInstance() private lazy var session: SHSession = .init() private lazy var audioEngine: AVAudioEngine = .init() private lazy var inputNode = self.audioEngine.inputNode private lazy var bus: AVAudioNodeBus = 0 override init() { super.init() session.delegate = self } @objc func exposed(_ resolve:RCTPromiseResolveBlock, reject:RCTPromiseRejectBlock){ start() resolve("ios code executed") } func start() { switch audioSession.recordPermission { case .granted: self.record() case .denied: DispatchQueue.main.async { self.error = ShazamError.recordDenied } case .undetermined: audioSession.requestRecordPermission { granted in DispatchQueue.main.async { if granted { self.record() } else { self.error = ShazamError.recordDenied } } } @unknown default: DispatchQueue.main.async { self.error = ShazamError.unknown } } } private func record() { do { self.matching = true let format = self.inputNode.outputFormat(forBus: bus) self.inputNode.installTap(onBus: bus, bufferSize: 8192, format: format) { [weak self] (buffer, time) in self?.session.matchStreamingBuffer(buffer, at: time) } self.audioEngine.prepare() try self.audioEngine.start() } catch { self.error = error } } func stop() { self.audioEngine.stop() self.inputNode.removeTap(onBus: bus) self.matching = false } @objc static func requiresMainQueueSetup() -> Bool { return true; } } extension ShazamIOS: SHSessionDelegate { func session(_ session: SHSession, didFind match: SHMatch) { DispatchQueue.main.async { [self] in if let mediaItem = match.mediaItems.first { self.mediaItem = mediaItem self.stop() } } } func session(_ session: SHSession, didNotFindMatchFor signature: SHSignature, error: Error?) { DispatchQueue.main.async {[self] in self.error = error self.stop() } } } objC file #import <Foundation/Foundation.h> #import "React/RCTBridgeModule.h" @interface RCT_EXTERN_MODULE(ShazamIOS, NSObject); RCT_EXTERN_METHOD(exposed:(RCTPromiseResolveBlock)resolve reject:(RCTPromiseRejectBlock)reject) @end how I consume the exposed function in RN. const {ShazamModule, ShazamIOS} = NativeModules; const onPressIOSButton = () => { ShazamIOS.exposed().then(result => console.log(result)).catch(e => console.log(e.message, e.code)); };
3
0
1.4k
May ’24
Displaying Song Lyrics using the Shazam API
Hi Apple developers, Is it possible to display lyrics synchronized with a song in my app after the song has been identified? Just like the feature available in the general Shazam app when clicking on the middle-top icon (with music note in it) after Shazam'ing a song. The app I'm developing is intended for the Deaf and hard-of-hearing and therefore I would love to be able to show the song lyrics to make the app accessible. I would greatly appreciate your help because I can't find this in the documentation. Many thanks in advance!
0
0
807
Mar ’24
Shazam Video
Hello, I have a music on apple music. When I search this music on Shazam, I want it to appear with a clip like the link I provided below. Is there any way you can help with this? Example: https://www.youtube.com/watch?v=St8smx2q1Ho My Music: https://music.apple.com/us/album/tam-ba%C4%9F%C4%B1ms%C4%B1z-t%C3%BCrkiye/1689395789?i=1689395790 Thanks.
0
0
727
Feb ’24
Trying to extract Song Array from Shazamkit
I am try to extract the audio file url from Shazamkit, it is deep inside the hierarchy of SHMediaItem > songs > previewAssets > url when I access the url with like this: let url = firstItem.songs[0].previewAssets?[0].url I am getting a warning like this: here is the Variable Viewer this is what I have done so far: struct MediaItems: Codable { let title: String? let subtitle: String? let shazamId: String? let appleMusicId: String? let appleMusicUrL: URL? let artworkUrl: URL? let artist: String? let matchOffset: TimeInterval? let videoUrl: URL? let webUrl: URL? let genres: [String] let isrc: String? let songs: [Song]? } extension SwiftFlutterShazamKitPlugin: SHSessionDelegate{ public func session(_ session: SHSession, didFind match: SHMatch) { let mediaItems = match.mediaItems if let firstItem = mediaItems.first { // extracting the url let url = firstItem.songs[0].previewAssets?[0].url let _shazamMedia = MediaItems( title:firstItem.title!, subtitle:firstItem.subtitle!, shazamId:firstItem.shazamID!, appleMusicId:firstItem.appleMusicID!, appleMusicUrL:firstItem.appleMusicURL!, artworkUrl:firstItem.artworkURL!, artist:firstItem.artist!, matchOffset:firstItem.matchOffset, videoUrl:firstItem.videoURL!, webUrl:firstItem.webURL!, genres:firstItem.genres, isrc:firstItem.isrc!, songs:firstItem.songs ) do { let jsonData = try JSONEncoder().encode([_shazamMedia]) let jsonString = String(data: jsonData, encoding: .utf8)! self.callbackChannel?.invokeMethod("matchFound", arguments: jsonString) } catch { callbackChannel?.invokeMethod("didHasError", arguments: "Error when trying to format data, please try again") } } }
3
0
1.1k
Jan ’24
Issue with ShazamKit Identifier / Error in Xcode
Hello all, After being palmed off by Apple support on two separate occasions, I've been directed here. I'm hoping that someone might be able to help me. I'm trying to use ShazamKit in an Xcode project and, despite having created an Identified that clearly shows ShazamKit is enabled, when I try and use this in Xcode, I get the following error: /Users/name/Projects/Project/mac-bridge/fp-shazam/Project/Project.xcodeproj Entitlement com.apple.developer.shazamkit not found and could not be included in profile. This likely is not a valid entitlement and should be removed from your entitlements file. No matter what I do or try, it always displays that error and the Bundle ID, etc, absolutely match what is in the Developer portal under "Identifiers". Does anyone know what may be causing this and how to resolve? Many thanks, in advance.
Replies
0
Boosts
0
Views
45
Activity
2w
Provisioning profile missing `com.apple.developer.shazamkit` despite App Services checkbox enabled (Team MCN4U9B2K4)
Hi all, and particularly @Eskimo if you spot this — I believe I'm reproducing the backend issuance bug reported in thread 816377 (https://developer.apple.com/forums/thread/816377) on a different Team ID and would like a second pair of eyes before I burn a TSI. Feedback Assistant filed as FB22582333. Team ID: MCN4U9B2K4 · Bundle ID: com.michaeltocco.Sanbox · Xcode 17 · iOS 18.5 · Automatic signing Setup App ID com.michaeltocco.Sanbox has ShazamKit ticked in App Services; persists through portal reloads. Local entitlements file declares com.apple.developer.shazamkit = YES only (no MusicKit client entitlement, per DTS guidance in thread 799000: https://developer.apple.com/forums/thread/799000). CODE_SIGN_ENTITLEMENTS set in both Debug and Release XCBuildConfiguration buildSettings. NSMicrophoneUsageDescription and NSAppleMusicUsageDescription are both present in the generated Info.plist. What Xcode reports After wiping DerivedData and any Sanbox-matching profiles and running xcodebuild … -allowProvisioningUpdates -destination 'generic/platform=iOS': error: Entitlement com.apple.developer.shazamkit not found and could not be included in profile. This likely is not a valid entitlement and should be removed from your entitlements file. (in target 'Sanbox' from project 'Sanbox') What I verified on the profile Apple just issued $ security cms -D -i 0596f302-….mobileprovision | plutil -extract Entitlements xml1 -o - - shows only the baseline four entitlements — application-identifier, keychain-access-groups, get-task-allow, com.apple.developer.team-identifier. com.apple.developer.shazamkit is absent, which is exactly what thread 816377 describes. What I've already tried Deleted and recreated the App ID from scratch — same symptom. Performed the capability-toggle trick (uncheck ShazamKit → Save → wait 60s → re-check → Save → delete local profiles → rebuild) documented in the "Capability & entitlement updates" help page (https://developer.apple.com/help/account/reference/capability-entitlement-updates/) for the Game Center precedent — same symptom. Confirmed I am building for device, not Simulator. Confirmed the entitlement key name matches DTS guidance in thread 799000 and the live profile dumps in thread 816377. Runtime confirmation When I force a build with only the team wildcard profile, SHManagedSession().result() returns com.apple.ShazamKit Code=202 "Missing entitlements", wrapping an AMS 306 wrapping HTTP 401 from api.shazam.apple.com/v1/catalog/US/match. AMS server correlation key: E5VYL5YSUT4L55KQDDP4MJQAZE. So the server side is consistent: the token the client presents lacks ShazamKit scope because the binary doesn't carry the entitlement, and the binary doesn't carry it because Apple isn't issuing it into the profile. Question Is there a configuration step beyond "tick ShazamKit in App Services" that I've missed for Individual-program accounts, or is this the same backend issuance pathology as thread 816377? Happy to share the security cms output, the decoded plist, the build log, or anything else useful. Thanks.
Replies
2
Boosts
0
Views
831
Activity
Apr ’26
ShazamKit enabled on App ID but provisioning profiles do not include com.apple.developer.shazamkit entitlement
Hi, I’m a paid Apple Developer Program member and I’m seeing an entitlement issuance issue with ShazamKit. ShazamKit is enabled for my App ID (com.tomharris.dnbidfinder) in Certificates, Identifiers & Profiles. However, every iOS Development provisioning profile I generate does not include the entitlement: com.apple.developer.shazamkit verified this by decoding the downloaded .mobileprovision file: security cms -D -i .mobileprovision | /usr/libexec/PlistBuddy -c "Print :Entitlements" /dev/stdin The entitlement dictionary does not contain the ShazamKit key. Because of this: • The signed .app does not contain the Shazam entitlement • SHSession.match(signature) fails on device • I receive ShazamKit runtime error 201 / 212 I’ve already: • Toggled ShazamKit off and back on for the App ID • Created new provisioning profiles • Created a brand new App ID to test • Refreshed profiles in Xcode The portal UI shows ShazamKit as enabled, but the entitlement is not being issued into provisioning profiles. Has anyone experienced this before? Is there an additional approval step required for ShazamKit, or could this be a backend entitlement propagation issue? Thanks.
Replies
2
Boosts
2
Views
233
Activity
Apr ’26
ShazamKit Background Operation Broken on iOS 18 - SHManagedSession Stops Working After ~20 Seconds
Your draft looks great! Here's a refined version with the iOS 17 comparison emphasized and slightly better flow: Hi Apple Engineers and fellow developers, I'm experiencing a critical regression with ShazamKit's background operation on iOS 18. ShazamKit's SHManagedSession stops identifying songs in the background after approximately 20 seconds on iOS 18, while the exact same code works perfectly on iOS 17. The behavior is consistent: the app works perfectly in the foreground, but when backgrounded or device is locked, it initially works for about 20 seconds then stops identifying new songs. The microphone indicator remains active suggesting audio access is maintained, but ShazamKit doesn't send identified songs in the background until you open the app again. Detection immediately resumes when bringing the app to foreground. My technical setup uses SHManagedSession for continuous matching with background modes properly configured in Info.plist including audio mode, and Background App Refresh enabled. I've tested this on physical devices running iOS 18.0 through 18.5 with the same results across all versions. The exact same code running on iOS 17 devices works flawlessly in the background. To reproduce: initialize SHManagedSession and start matching, begin song identification in foreground, background the app or lock device, play different songs which are initially detected for about 20 seconds, then after the timeout period new songs are no longer identified until you bring the app to foreground. This regression has impacted my production app as users who rely on continuous background music identification are experiencing a broken feature. I submitted this as Feedback ID FB15255903 last September with no solution so far. I've created a minimal demo project that reproduces this issue: https://github.com/tfmart/ShazamKitBackground Has anyone else experienced this ShazamKit background regression on iOS 18? Are there any known workarounds or alternative approaches? Given the time this issue has persisted, could we please get acknowledgment of this regression, expected timeline for a fix, or any recommended workarounds? Testing environment is Xcode 16.0+ on iOS 18.0-18.5 across multiple physical device models. Any guidance would be greatly appreciated.
Replies
1
Boosts
0
Views
451
Activity
Jan ’26
ShazamKit for Android and 16 KB native library alignment
Hello, I'm working on a Flutter app targeting both Android and iOS, where I implemented ShazamKit. In order to achieve that, I first tried with the flutter_shazam_kit package, but since it's not maintained anymore, I forked it here, and tried to update it to meet the Google Play Store requirements, as you can see here: https://github.com/mregnauld/flutter_shazam_kit/tree/fix-16k Unfortunately, after trying everything, my app still doesn't meet the (not so) new 16 KB native library alignment. Also, I'm 100% sure it comes from that because the error message disappears if I remove that package from my app. So after investigating, it seems that the problem comes from the ShazamKit for Android (that you can find here: https://developer.apple.com/download/all/?q=Android%20ShazamKit), and especially the .so files in the .aar file. Is there anything I can do to fix that, or should I wait before the ShazamKit team fix that? I'm totally stuck with that so any help is highly appreciated. Thanks.
Replies
3
Boosts
0
Views
722
Activity
Oct ’25
Using non-local custom catalogues with Shazamkit
Hi, I'm trying to plan out development of an app and am wondering if it is possible to have user generated content automatically populate into a custom shazamkit catalogue and be able to query this catalogue non-locally? Storing all the submissions locally would obviously not scale.
Replies
0
Boosts
0
Views
161
Activity
Jun ’25
ShazamKit supported for iOS apps that can run on Mac silicon?
I am having issues deploying my iOS app, that uses ShazamKit, to get working on a Mac with Apple silicon. When uploading the archive to App Store Connect I do get ITMS-90863: Macs with Apple silicon support issue - The app links with libraries that aren’t present in macOS: /usr/lib/swift/libswiftShazamKit.dylib Is ShazamKit not supported for iOS apps that can run on Macs with Apple silicon? Or is there something I should fix in my setup / deployment?
Replies
26
Boosts
0
Views
1.3k
Activity
Jun ’25
ShazamKit supported for iOS app running on Mac Silicon?
I am having issues deploying my iOS app, that uses ShazamKit, to get working on a Mac with Apple silicon. When uploading the archive to App Store Connect I do get ITMS-90863: Macs with Apple silicon support issue - The app links with libraries that aren’t present in macOS: /usr/lib/swift/libswiftShazamKit.dylib Is ShazamKit not supported for iOS apps that can run on Macs with Apple silicon? Or is there something I should fix in my setup / deployment?
Replies
3
Boosts
0
Views
407
Activity
Jun ’25
ShazamKit android sdk – 16 KB Page Size Support?
Hey, just wonderng if anyone knows whether the sdk for Android will be updated soon to support the new 16 KB memory page size requirement coming with Android 15? Google’s going to require all apps targeting Android 15+ to support it starting November 2025 Has anyone heard anything from Apple or the SDK team about this? Thanks!
Replies
1
Boosts
0
Views
231
Activity
May ’25
Unable to match music with shazamkit for Android
Hello, i can successfully match music using shazamkit on Apple using SwiftUI, a simple app that let user to load an audio file and exctracts the relative match, while i am unable to match music using shamzamkit on Android. I am trying to make the same simple app but i cannot match music as i get MATCH_ATTEMPT_FAILED every time i try to. I don't know what i am doing wrong but the shazam part in the kotlin Android code is in this method : suspend fun processAudioFileInBackground( filePath: String, developerTokenProvider: DeveloperTokenProvider ) = withContext(Dispatchers.IO) { val bufferSize = 1024 * 1024 val audioFile = FileInputStream(filePath) val byteBuffer = ByteBuffer.allocate(bufferSize) byteBuffer.order(ByteOrder.LITTLE_ENDIAN) var bytesRead: Int while (audioFile.read(byteBuffer.array()).also { bytesRead = it } != -1) { val signatureGenerator = (ShazamKit.createSignatureGenerator(AudioSampleRateInHz.SAMPLE_RATE_44100) as ShazamKitResult.Success).data signatureGenerator.append(byteBuffer.array(), bytesRead, System.currentTimeMillis()) val signature = signatureGenerator.generateSignature() println("Signature: ${signature.durationInMs}") val catalog = ShazamKit.createShazamCatalog(developerTokenProvider, Locale.ENGLISH) val session = (ShazamKit.createSession(catalog) as ShazamKitResult.Success).data val matchResult = session.match(signature) println("MatchResult : $matchResult") setMatchResult(matchResult) byteBuffer.clear() } audioFile.close() } I noticed that changing Locale in catalog creation results in different result as i get NoMatch without exception. Can you please help me with this? Do i need to create a custom catalog?
Replies
0
Boosts
0
Views
175
Activity
May ’25
Where is the License Agreement for Android version of ShazamKit?
I have integrated the ShazamKit SDK into my iOS app and would like to implement the same functionality in my Android app. My question is: Can I use the Android version of the ShazamKit SDK for commercial purposes? After extensive research, I could not find any official information regarding the license of the Android version of the ShazamKit SDK. Could you please provide a formal license statement?
Replies
1
Boosts
0
Views
165
Activity
Apr ’25
Shazamkit with AirPods
HI Guys, I'm using Shazamkit in my IOS app and successfully capturing the currently playing track details, when using the devices (iPhone) built-in mic. When I test with AirPods though, my app cannot both send the output to through the AirPods and capture that same output with the AirPods mic, for Shazamkit recognition. I believe this must be possible, because the Shazamkit widget on IOS can do this. Is it restricted in some way for third party apps? If not, I'd appreciate some guidance on how to achieve this in Swift code. Thanks in advance.
Replies
1
Boosts
1
Views
627
Activity
Feb ’25
MATCH_ATTEMPT_FAILED error on Android Studio Java+Kotlin
Getting MatchError "MATCH_ATTEMPT_FAILED" everytime when matchstream on Android Studio Java+Kotlin project. My project reads the samples from the mic input using audioRecord class and sents them to the Shazamkit to matchstream. I created a kotlin class to handle to Shazamkit. The audioRecord is build to be mono and 16 bit. My Kotlin Class class ShazamKitHelper { val shazamScope = CoroutineScope(Dispatchers.IO + SupervisorJob()) lateinit var streaming_session: StreamingSession lateinit var signature: Signature lateinit var catalog: ShazamCatalog fun createStreamingSessionAsync(developerTokenProvider: DeveloperTokenProvider, readBufferSize: Int, sampleRate: AudioSampleRateInHz ): CompletableFuture<Unit>{ return CompletableFuture.supplyAsync { runBlocking { runCatching { shazamScope.launch { createStreamingSession(developerTokenProvider,readBufferSize,sampleRate) }.join() }.onFailure { throwable -> }.getOrThrow() } } } private suspend fun createStreamingSession(developerTokenProvider:DeveloperTokenProvider,readBufferSize: Int,sampleRateInHz: AudioSampleRateInHz) { catalog = ShazamKit.createShazamCatalog(developerTokenProvider) streaming_session = (ShazamKit.createStreamingSession( catalog, sampleRateInHz, readBufferSize ) as ShazamKitResult.Success).data } fun startMatching() { val audioData = sharedAudioData ?: return // Return if sharedAudioData is null CoroutineScope(Dispatchers.IO).launch { runCatching { streaming_session.matchStream(audioData.data, audioData.meaningfulLengthInBytes, audioData.timestampInMs) }.onFailure { throwable -> Log.e("ShazamKitHelper", "Error during matchStream", throwable) } } } @JvmField var sharedAudioData: AudioData? = null; data class AudioData(val data: ByteArray, val meaningfulLengthInBytes: Int, val timestampInMs: Long) fun startListeningForMatches() { CoroutineScope(Dispatchers.IO).launch { streaming_session.recognitionResults().collect { matchResult -> when (matchResult) { is MatchResult.Match -> { val match = matchResult.matchedMediaItems println("Match found: ${match.get(0).title} by ${match.get(0).artist}") } is MatchResult.NoMatch -> { println("No match found") } is MatchResult.Error -> { val error = matchResult.exception println("Match error: ${error.message}") } } } } } } My code in java reads the samples from a thread: shazam_create_session(); while (audioRecord.getRecordingState() == AudioRecord.RECORDSTATE_RECORDING){ if (shazam_session_created){ byte[] buffer = new byte[288000];//max_shazam_seconds * sampleRate * 2]; audioRecord.read(buffer,0,buffer.length,AudioRecord.READ_BLOCKING); helper.sharedAudioData = new ShazamKitHelper.AudioData(buffer,buffer.length,System.currentTimeMillis()); helper.startMatching(); if (!listener_called){ listener_called = true; helper.startListeningForMatches(); } } else{ SystemClock.sleep(100); } } private void shazam_create_session() { MyDeveloperTokenProvider provider = new MyDeveloperTokenProvider(); AudioSampleRateInHz sample_rate = AudioSampleRateInHz.SAMPLE_RATE_48000; if (sampleRate == 44100) sample_rate = AudioSampleRateInHz.SAMPLE_RATE_44100; CompletableFuture<Unit> future = helper.createStreamingSessionAsync(provider, 288000, sample_rate); future.thenAccept(result -> { shazam_session_created = true; }); future.exceptionally(throwable -> { Toast.makeText(mine, "Failure", Toast.LENGTH_SHORT).show(); return null; }); } I Implemented the developer token in java as follows public static class MyDeveloperTokenProvider implements DeveloperTokenProvider { DeveloperToken the_token = null; @NonNull @Override public DeveloperToken provideDeveloperToken() { if (the_token == null){ try { the_token = generateDeveloperToken(); return the_token; } catch (NoSuchAlgorithmException | InvalidKeySpecException e) { throw new RuntimeException(e); } } else{ return the_token; } } @NonNull private DeveloperToken generateDeveloperToken() throws NoSuchAlgorithmException, InvalidKeySpecException { PKCS8EncodedKeySpec priPKCS8 = new PKCS8EncodedKeySpec(Decoders.BASE64.decode(p8)); PrivateKey appleKey = KeyFactory.getInstance("EC").generatePrivate(priPKCS8); Instant now = Instant.now(); Instant expiration = now.plus(Duration.ofDays(90)); String jwt = Jwts.builder() .header().add("alg", "ES256").add("kid", keyId).and() .issuer(teamId) .issuedAt(Date.from(now)) .expiration(Date.from(expiration)) .signWith(appleKey) // Specify algorithm explicitly .compact(); return new DeveloperToken(jwt); } }
Replies
0
Boosts
0
Views
578
Activity
Dec ’24
ShazamKit - FPS/ speed detection
Hello, Using ShazamKit, based on a shazam catalog result, would it be possible to detect the audio-recorded FPS (speed)? I'm thinking that the shazam catalog which was created from an audio file can be used to compare the speed of a live recorded audio. Thank you!
Replies
0
Boosts
0
Views
529
Activity
Nov ’24
Trouble with AppleScript Permissions and ShazamKit Integration in macOS App
Hello fellow developers, I am developing a macOS app called "Playlist Plunderer 2," aimed at using AppleScript to control the Music app to play songs and employing ShazamKit to recognize these songs and update their metadata. Despite setting up the entitlements and plist files correctly, I'm encountering issues with gaining the necessary AppleScript permissions, and my app is not appearing under 'Automation' in System Preferences. Additionally, ShazamKit fails to match songs, consistently returning error 201. Here are the specifics of my setup and what I've tried so far: Xcode Version: 15.4, macOS 14.1.2 Entitlements Configured: Includes permissions for Apple events, audio input, and scripting targets for the Music app. Capabilities: ShazamKit and ScriptingBridge frameworks integrated, set to "Do Not Embed." Info.plist Adjustments: Added "Privacy - Microphone Usage Description." Scripting: Manual AppleScript commands outside of Xcode succeed, but the app's scripts do not trigger. Entitlements File: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.automation.apple-events</key> <true/> <key>com.apple.security.device.audio-input</key> <true/> <key>com.apple.security.files.user-selected.read-only</key> <true/> <key>com.apple.security.scripting-targets</key> <dict> <key>com.apple.Music</key> <array> <string>com.apple.Music.playback</string> <string>com.apple.Music.library.read-write</string> </array> </dict> </dict> </plist> I am having issues controlling the music app (itunes) from the apple script within my xcode project. the objective of the app is to rewrite the metadata of songs inside a folder in my Music app, this folder is titled Playlist Plunderer. The way I intend for the app to function is, the app will play the songs in the playlist, and then it will use shazamkit to recognize the song thats playing, it will then copy the metadata results of that song to rewrite the metadata of the song in the music playlist. I am still in the beginning stages. and I am very new to xcode. I created a apple developer account, paid the $99 and it is active, and I added the identifier bundle to the account from my app. I am VERY new to xcode,(this is my first project) my development team is set ( Shane Vincent), and the app is set to automatically manage signing, under app sandbox. i have audio input checked, under hardened runtime/ resource access audio input is checked. in build settings the path to the info.plist file is correct, the info.plist contains Privacy - Microphone Usage Description that I added i think it was called NSMmicriphone or something, with a description that reads "This app needs to access the microphone to identify songs using ShazamKit." the app appears under System Preferences > Security & Privacy > Privacy > Microphone but not under System Preferences > Security & Privacy > Privacy > Automation it is being made on macOS 14.1.2 (23B92) and xcode Version 15.4 (15F31d) Under framework library, and embedded content, I have added two frameworks, Shazamkit.framework, and ScriptingBridge.framework, both set to do not embed Current Issue: AppleScript fails to authorize with the Music app, and ShazamKit errors suggest an issue with song matching. Has anyone faced similar challenges or can offer guidance on how to ensure AppleScript and ShazamKit function correctly within a sandboxed macOS app? Any insights into troubleshooting or configuring entitlements more effectively would be greatly appreciated. Thanks for your help!
Replies
3
Boosts
0
Views
1.1k
Activity
Jul ’24
Shazam & IOS18 developer beta
Shazam with IOS18 developer beta is not working. I’ve tried to reinstall the app but when the music sample is sent to the cloud i don’t recieve any answer
Replies
0
Boosts
0
Views
722
Activity
Jul ’24
Shazamkit - Exception 'required condition is false: IsFormatSampleRateAndChannelCountValid(format)'
I'm trying to expose my native shazamkit code to the host react native app. The implementation works fine in a separate swift project but it fails when I try to integrate it into a React Native app. Exception 'required condition is false: IsFormatSampleRateAndChannelCountValid(format)' was thrown while invoking exposed on target ShazamIOS with params ( 1682, 1683 ) callstack: ( 0 CoreFoundation 0x00007ff80049b761 __exceptionPreprocess + 242 1 libobjc.A.dylib 0x00007ff800063904 objc_exception_throw + 48 2 CoreFoundation 0x00007ff80049b56b +[NSException raise:format:] + 0 3 AVFAudio 0x00007ff846197929 _Z19AVAE_RaiseExceptionP8NSStringz + 156 4 AVFAudio 0x00007ff8461f2e90 _ZN17AUGraphNodeBaseV318CreateRecordingTapEmjP13AVAudioFormatU13block_pointerFvP16AVAudioPCMBufferP11AVAudioTimeE + 766 5 AVFAudio 0x00007ff84625f703 -[AVAudioNode installTapOnBus:bufferSize:format:block:] + 1456 6 muse 0x000000010a313dd0 $s4muse9ShazamIOSC6record33_35CC2309E4CA22278DC49D01D96C376ALLyyF + 496 7 muse 0x000000010a313210 $s4muse9ShazamIOSC5startyyF + 288 8 muse 0x000000010a312d03 $s4muse9ShazamIOSC7exposed_6rejectyyypSgXE_ySSSg_AGs5Error_pSgtXEtF + 83 9 muse 0x000000010a312e47 $s4muse9ShazamIOSC7exposed_6rejectyyypSgXE_ySSSg_AGs5Error_pSgtXEtFTo + 103 10 CoreFoundation 0x00007ff8004a238c __invoking___ + 140 11 CoreFoundation 0x00007ff80049f6b3 -[NSInvocation invoke] + 302 12 CoreFoundation 0x00007ff80049f923 -[NSInvocation invokeWithTarget:] + 70 13 muse 0x000000010a9210ef -[RCTModuleMethod invokeWithBridge:module:arguments:] + 2495 14 muse 0x000000010a925cb4 _ZN8facebook5reactL11invokeInnerEP9RCTBridgeP13RCTModuleDatajRKN5folly7dynamicEiN12_GLOBAL__N_117SchedulingContextE + 2036 15 muse 0x000000010a925305 _ZZN8facebook5react15RCTNativeModule6invokeEjON5folly7dynamicEiENK3$_0clEv + 133 16 muse 0x000000010a925279 ___ZN8facebook5react15RCTNativeModule6invokeEjON5folly7dynamicEi_block_invoke + 25 17 libdispatch.dylib 0x000000010e577747 _dispatch_call_block_and_release + 12 18 libdispatch.dylib 0x000000010e5789f7 _dispatch_client_callout + 8 19 libdispatch.dylib 0x000000010e5808c9 _dispatch_lane_serial_drain + 1127 20 libdispatch.dylib 0x000000010e581665 _dispatch_lane_invoke + 441 21 libdispatch.dylib 0x000000010e58e76e _dispatch_root_queue_drain_deferred_wlh + 318 22 libdispatch.dylib 0x000000010e58db69 _dispatch_workloop_worker_thread + 590 23 libsystem_pthread.dylib 0x000000010da67b84 _pthread_wqthread + 327 24 libsystem_pthread.dylib 0x000000010da66acf start_wqthread + 15 ) RCTFatal facebook::react::invokeInner(RCTBridge*, RCTModuleData*, unsigned int, folly::dynamic const&, int, (anonymous namespace)::SchedulingContext) facebook::react::RCTNativeModule::invoke(unsigned int, folly::dynamic&&, int)::$_0::operator()() const invocation function for block in facebook::react::RCTNativeModule::invoke(unsigned int, folly::dynamic&&, int) This is my swift file, error happens in the record function. import Foundation import ShazamKit @objc(ShazamIOS) class ShazamIOS : NSObject { @Published var matching: Bool = false @Published var mediaItem: SHMatchedMediaItem? @Published var error: Error? { didSet { hasError = error != nil } } @Published var hasError: Bool = false private lazy var audioSession: AVAudioSession = .sharedInstance() private lazy var session: SHSession = .init() private lazy var audioEngine: AVAudioEngine = .init() private lazy var inputNode = self.audioEngine.inputNode private lazy var bus: AVAudioNodeBus = 0 override init() { super.init() session.delegate = self } @objc func exposed(_ resolve:RCTPromiseResolveBlock, reject:RCTPromiseRejectBlock){ start() resolve("ios code executed") } func start() { switch audioSession.recordPermission { case .granted: self.record() case .denied: DispatchQueue.main.async { self.error = ShazamError.recordDenied } case .undetermined: audioSession.requestRecordPermission { granted in DispatchQueue.main.async { if granted { self.record() } else { self.error = ShazamError.recordDenied } } } @unknown default: DispatchQueue.main.async { self.error = ShazamError.unknown } } } private func record() { do { self.matching = true let format = self.inputNode.outputFormat(forBus: bus) self.inputNode.installTap(onBus: bus, bufferSize: 8192, format: format) { [weak self] (buffer, time) in self?.session.matchStreamingBuffer(buffer, at: time) } self.audioEngine.prepare() try self.audioEngine.start() } catch { self.error = error } } func stop() { self.audioEngine.stop() self.inputNode.removeTap(onBus: bus) self.matching = false } @objc static func requiresMainQueueSetup() -> Bool { return true; } } extension ShazamIOS: SHSessionDelegate { func session(_ session: SHSession, didFind match: SHMatch) { DispatchQueue.main.async { [self] in if let mediaItem = match.mediaItems.first { self.mediaItem = mediaItem self.stop() } } } func session(_ session: SHSession, didNotFindMatchFor signature: SHSignature, error: Error?) { DispatchQueue.main.async {[self] in self.error = error self.stop() } } } objC file #import <Foundation/Foundation.h> #import "React/RCTBridgeModule.h" @interface RCT_EXTERN_MODULE(ShazamIOS, NSObject); RCT_EXTERN_METHOD(exposed:(RCTPromiseResolveBlock)resolve reject:(RCTPromiseRejectBlock)reject) @end how I consume the exposed function in RN. const {ShazamModule, ShazamIOS} = NativeModules; const onPressIOSButton = () => { ShazamIOS.exposed().then(result => console.log(result)).catch(e => console.log(e.message, e.code)); };
Replies
3
Boosts
0
Views
1.4k
Activity
May ’24
Displaying Song Lyrics using the Shazam API
Hi Apple developers, Is it possible to display lyrics synchronized with a song in my app after the song has been identified? Just like the feature available in the general Shazam app when clicking on the middle-top icon (with music note in it) after Shazam'ing a song. The app I'm developing is intended for the Deaf and hard-of-hearing and therefore I would love to be able to show the song lyrics to make the app accessible. I would greatly appreciate your help because I can't find this in the documentation. Many thanks in advance!
Replies
0
Boosts
0
Views
807
Activity
Mar ’24
Shazam Video
Hello, I have a music on apple music. When I search this music on Shazam, I want it to appear with a clip like the link I provided below. Is there any way you can help with this? Example: https://www.youtube.com/watch?v=St8smx2q1Ho My Music: https://music.apple.com/us/album/tam-ba%C4%9F%C4%B1ms%C4%B1z-t%C3%BCrkiye/1689395789?i=1689395790 Thanks.
Replies
0
Boosts
0
Views
727
Activity
Feb ’24
Trying to extract Song Array from Shazamkit
I am try to extract the audio file url from Shazamkit, it is deep inside the hierarchy of SHMediaItem > songs > previewAssets > url when I access the url with like this: let url = firstItem.songs[0].previewAssets?[0].url I am getting a warning like this: here is the Variable Viewer this is what I have done so far: struct MediaItems: Codable { let title: String? let subtitle: String? let shazamId: String? let appleMusicId: String? let appleMusicUrL: URL? let artworkUrl: URL? let artist: String? let matchOffset: TimeInterval? let videoUrl: URL? let webUrl: URL? let genres: [String] let isrc: String? let songs: [Song]? } extension SwiftFlutterShazamKitPlugin: SHSessionDelegate{ public func session(_ session: SHSession, didFind match: SHMatch) { let mediaItems = match.mediaItems if let firstItem = mediaItems.first { // extracting the url let url = firstItem.songs[0].previewAssets?[0].url let _shazamMedia = MediaItems( title:firstItem.title!, subtitle:firstItem.subtitle!, shazamId:firstItem.shazamID!, appleMusicId:firstItem.appleMusicID!, appleMusicUrL:firstItem.appleMusicURL!, artworkUrl:firstItem.artworkURL!, artist:firstItem.artist!, matchOffset:firstItem.matchOffset, videoUrl:firstItem.videoURL!, webUrl:firstItem.webURL!, genres:firstItem.genres, isrc:firstItem.isrc!, songs:firstItem.songs ) do { let jsonData = try JSONEncoder().encode([_shazamMedia]) let jsonString = String(data: jsonData, encoding: .utf8)! self.callbackChannel?.invokeMethod("matchFound", arguments: jsonString) } catch { callbackChannel?.invokeMethod("didHasError", arguments: "Error when trying to format data, please try again") } } }
Replies
3
Boosts
0
Views
1.1k
Activity
Jan ’24