Construct and manage graphical, event-driven user interfaces for iOS or tvOS apps using UIKit.

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Large title is not visible in iOS 26
I am using below code to change navigationBar bg colour, but the text is hidden in large title. It works fine in previous versions. Kindly refer below code and attached images. Code: override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) navigationController?.navigationBar.prefersLargeTitles = true navigationItem.largeTitleDisplayMode = .always let appearance = UINavigationBarAppearance() appearance.backgroundColor = UIColor( red: 0.101961, green: 0.439216, blue: 0.388235, alpha: 1.0 ) navigationController?.navigationBar.standardAppearance = appearance navigationController?.navigationBar.scrollEdgeAppearance = appearance navigationController?.navigationBar.compactAppearance = appearance } Referenced images:
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Aug ’25
Positioning an image
This may seem really basic, but I'm not using the screen designer, I'm doing this old school (programmatically). I think I'm using Swift 5 (not actually sure). This image may help. So I created my own UIImageView class called GenericImage class GenericImage: UIImageView, @unchecked Sendable { ... } I create the GenericImage class and add it to the View Controller. Then I load the image and set some positioning within my GenericImage class let imageView = GenericImage(frame: CGRect.zero) self.view.addSubview(imageView) imageView.processResponse(componentDictionary ) In the GenericImage class I load the image and set some constraints. self.imageFromURL(urlString: imageUrl) self.translatesAutoresizingMaskIntoConstraints = false self.contentMode = .scaleAspectFit self.widthAnchor.constraint(equalToConstant: 100.0).isActive = true self.heightAnchor.constraint(equalToConstant: 100.0).isActive = true self.centerXAnchor.constraint(equalTo: self.centerXAnchor).isActive = true self.topAnchor.constraint(equalTo: self.centerYAnchor).isActive = true The image is displayed at the top left of the screen. I'm guessing that the code I have written should center the image on the screen. However, while I would like to know how to center the image, I also want to be able to position it at a specific place on the screen, using points (or pixels). Any suggestions?
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Jul ’25
UIKit crash on app built with Xcode 26 but run on iOS 18.X
An app built on Xcode 26 (beta4) presents various UIViewCOntrollers. Presentation of any UIViewController that contains a UIToolbar leads to a UIKit crash when run on an iOS 18.5 device, it does not crash when run on iOS 26. The exception logged: *** Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: 'Could not instantiate class named TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView because no class named TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView was found; the class needs to be defined in source code or linked in from a library (ensure the class is part of the correct target)' Anyone else seen this? I've submitted a bug report via Feedback Assistant, including a minimal Xcode workspace that reproduces the crash, hoping this will get some attention.
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Getting two searchBar in iOS 26.0
Hi team, while i am using below code, i am getting two searchBar at top & bottom. Kindly refer below code & attached image Code: override func viewDidLoad() { super.viewDidLoad() title = "Test Data" setupSearchData() DispatchQueue.main.asyncAfter(deadline: .now() + 2) { self.setupSearchData() } } func setupSearchData() { navigationController?.navigationBar.prefersLargeTitles = false let searchController = UISearchController(searchResultsController: nil) navigationItem.searchController = searchController } It is working fine for other iOS versions. In my real useCase, i will refresh screen after API completed, then this issue occurred in my app.
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Jul ’25
iOS 26 UISplitViewController in dark mode appearance.
We have encountered a problem on iOS 26. When switching to dark mode, the color of all subviews (font color, background color, etc.) of the Sidebar (Primary View) of UISplitViewController will not change. For example, if it is set to the color of UIColor.label, it will always be black and will not be white in dark mode. On Xcode, just create a UISplitViewController in Storyboard without changing any settings, and run it directly to see the following: The title of the Navigation Bar defaults to the label color, and it is still black after switching to dark mode. There is no such problem in the Secondary View or other places. This problem has occurred since iOS 26 beta 3, and iOS 26 beta 4 is now the same. But beta 1 and beta 2 have no problem. I'm not sure if this is a bug, or if there is something that needs to be changed to adapt to iOS 26?
Topic: UI Frameworks SubTopic: UIKit Tags:
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OS 26 with CNContactViewController issue
when using CNContactViewController to present a contact detail info, the system CNContactViewController appear some UI issues. On iOS 26, the Poster avatar overlaps with the title "Edit device contact" On iPadOS26 with device(not simulator), when click 'Add photo', the CNContactViewController will auto dismiss, and the console output some error log: below are the sample code: AppDelegate.swift: import UIKit @main class AppDelegate: UIResponder, UIApplicationDelegate { let window: UIWindow = UIWindow() func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { let vc = SplitViewController(primary: TabBarViewController(), secondary: ViewController()) window.rootViewController = vc window.makeKeyAndVisible() return true } } SplitViewController.swift: import UIKit class SplitViewController: UISplitViewController { init(primary: UIViewController, secondary: UIViewController) { super.init(nibName: nil, bundle: nil) preferredDisplayMode = .oneBesideSecondary presentsWithGesture = false delegate = self viewControllers = [primary, secondary] } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func viewDidLoad() { super.viewDidLoad() } } extension SplitViewController: UISplitViewControllerDelegate { } TabBarViewController.swift: import UIKit class BaseViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() } } class HomeViewController: BaseViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .red navigationItem.title = "Home" tabBarItem = UITabBarItem(title: "Home", image: UIImage(systemName: "house"), tag: 0) } } class TabBarViewController: UITabBarController { override func viewDidLoad() { super.viewDidLoad() let homeVC = HomeViewController() let homeNav = UINavigationController(rootViewController: homeVC) viewControllers = [homeNav] ContactManager.shared.getAllContactIdentifiers() } } ViewController.swift: import UIKit import Contacts import ContactsUI class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemPink let button = UIButton(frame: .zero) button.backgroundColor = .orange button.setTitle("show contact", for: .normal) button.addTarget(self, action: #selector(showContactInfo), for: .touchUpInside) button.translatesAutoresizingMaskIntoConstraints = false view.addSubview(button) button.widthAnchor.constraint(equalToConstant: 200).isActive = true button.heightAnchor.constraint(equalToConstant: 60).isActive = true button.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true button.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true } @objc private func showContactInfo() { print("showContactInfo") let identifier = ContactManager.shared.identifiers[0] let currentContact = try? CNContactStore().unifiedContact(withIdentifier: identifier, keysToFetch: [CNContactViewController.descriptorForRequiredKeys()]) guard let contact: CNMutableContact = currentContact?.mutableCopy() as? CNMutableContact else { return } let vc = CNContactViewController(forNewContact: contact) vc.delegate = self vc.title = "Edit Device Contact" vc.allowsActions = false vc.contactStore = CNContactStore() let navigationVC: UINavigationController = UINavigationController(rootViewController: vc) let appDelegate = UIApplication.shared.delegate as? AppDelegate appDelegate?.window.rootViewController?.present(navigationVC, animated: true, completion: nil) } } extension ViewController: CNContactViewControllerDelegate { public func contactViewController(_ viewController: CNContactViewController, didCompleteWith contact: CNContact?) { viewController.dismiss(animated: true, completion: nil) } }
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Jul ’25
Setting Tint Color for Prominent Style UIBarButtonItems at App Level in iOS26
In iOS 26, with the introduction of the new prominent style buttons like system done, how to apply the tint color for these buttons in globally at app level. We are only able to set for individual buttons using barButtonItem.tintColor and need a way to apply globally. We’ve tried: UIBarButtonItem.appearance().tintColor UIBarButtonItem.appearance(whenContainedInInstancesOf: [UINavigationController.self]).tintColor but nothing worked. sample code: let doneButton = UIBarButtonItem(barButtonSystemItem: .done, target: nil, action: nil) doneButton.tintColor = .systemPink Is there a new recommended way to globally style UIBarButtonItem with the prominent style in iOS 26?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Best Option for Programmatically Scrolling Long Dynamic Text
Hello! I am trying to create an iOS app that is based around a very large, vertically scrolling text view. The text is broken up into many sections, and the user should be able to press buttons in the navigation, which programmatically scroll to those sections. The user can also change the font size in a settings menu. It should generally keep the user's spot when resizing fonts or rotating the screen (from portrait to landscape). The problem I've been having is that no method of lazy text loading allows accurate enough navigation, and the text is too long to calculate the whole UI all at once. Here's my process in trying to find a solution: My app is built in SwiftUI, so I started with a ScrollView and a LazyVStack, and I used .scrollPosition() and bound it to an Int?. It worked pretty well for most scroll locations both on screen and far off the screen, but when I programmatically scroll to a location that is off the screen but not very far off, it completely misses. So, I investigated UIKit, and found that UITextView was a much better fit for the way I wanted to present the long text. I could also programmatically navigate by storing the NSRange of each section. I tried to use scrollRangeToVisible(), but for long distance it would scroll so that the desired section was just below the viewport and thus off screen. Then I tried to use UITextView's textLayoutManager.textViewportLayoutController.relocateViewport() to send it to the correct NSTextRange, it would not jump all the way, but instead would do nothing until I tried to scroll again and it would jump slightly forward. I tried to use textViewportLayoutController.layoutViewport() after the jump, and that fixed the glitch when scrolling, but it still did not jump to the correct place, only slightly forward. Then, I looked into TextKit 2 and the way it worked to try to find a solution. From what I can tell, it seems that to affect the NSTextViewportLayoutController without having to rewrite it, I need an NSTextViewportLayoutControllerDelegate, but the delegate required me to manually lay out the views, and in all the examples I've seen that use a custom NSTextViewportLayoutControllerDelegate, they wrote their own custom text view instead of using the default UITextView. I started looking into writing a custom text view so I can get the programmatic scroll to work consistently. However, it felt like, from a maintainability standpoint, it would probably be best to stick with what Apple has already implemented. For now, I found a workaround that scrolls consistently. Here is the code: if let start = self.textView.position(from: self.textView.beginningOfDocument, offset: desiredLineRange.location) { let location = textView.caretRect(for: start) self.textView.setContentOffset(CGPoint(x: 0, y: location.origin.y), animated: false) } if let start = self.textView.position(from: self.textView.beginningOfDocument, offset: desiredLineRange.location) { let location = textView.caretRect(for: start) self.textView.setContentOffset(CGPoint(x: 0, y: location.origin.y), animated: false) } It does the job, because the first time it gets close enough, and the second time it gets to the precise location, but it just feels like a bit of a hack to run the same code twice. I was wondering if anyone knows what I could be doing wrong and if Apple provides any solutions for this? (Also, all my UIKit navigation attempts ran inside an @objc func, which I passed using button.addTarget(self, action: #selector(buttonTapped), for: .touchUpInside). Just so you know in case it may be a problem with the way Swift and UIKit handle concurrency/parallel tasks). Thank you!
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Jul ’25
iPadOS 26 TabBar text color can't be changed
Hello, I have been trying for some time to change the color of native UITabBar in UITabBarController through UITabBarAppearance, but nothing works and the text is still black in the Xcode Beta 3 on iPadOS 26 while it works correctly in the previous OS versions. Here is the code: let color = UIColor.white let stackedAppearance = UITabBarItemAppearance() stackedAppearance.normal.iconColor = color stackedAppearance.normal.titleTextAttributes = [ .foregroundColor: color ] stackedAppearance.selected.iconColor = color stackedAppearance.selected.titleTextAttributes = [ .foregroundColor: color ] let inlineAppearance = UITabBarItemAppearance() inlineAppearance.normal.iconColor = color inlineAppearance.normal.titleTextAttributes = [ .foregroundColor: color ] inlineAppearance.selected.iconColor = color inlineAppearance.selected.titleTextAttributes = [ .foregroundColor: color ] let tabAppearance = UITabBarAppearance() tabAppearance.compactInlineLayoutAppearance = inlineAppearance tabAppearance.inlineLayoutAppearance = inlineAppearance tabAppearance.stackedLayoutAppearance = stackedAppearance UITabBar.appearance().standardAppearance = tabAppearance UITabBar.appearance().scrollEdgeAppearance = tabAppearance
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224
Jul ’25
Why does converting HEIC/HEIF to JPEG using UIImage.jpegData(compressionQuality: 1.0) significantly increase file size?
I'm working with images selected from the iOS Photos app using PHPickerViewController. Some images appear as HEIF in the Photos info panel — which I understand are stored in the HEIC format, i.e., HEIF containers with HEVC-compressed images, commonly used on iOS when "High Efficiency" is enabled. To convert these images to JPEG, I'm using the standard UIKit approach: if let image = UIImage(data: heicData) { let jpegData = image.jpegData(compressionQuality: 1.0) } However, I’ve noticed that this conversion often increases the image size significantly: Original HEIC/HEIF: ~3 MB Converted JPEG (quality: 1.0): ~8–12 MB There’s no resolution change or image editing — it’s just a direct conversion. I understand that HEIC is more efficient than JPEG, but the increase in file size feels disproportionate. Is this kind of jump expected, or are there any recommended workarounds to avoid it?
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Jul ’25
Who vends the item identifier and the index path arguments to the cell provider closure of a diffable data source?
I was reading over the documentation of the CellProvider struct for the diffable data source initialiser, and the CellProvider is defined as a closure which takes three arguments, a table view, an index path, and an item identifier. My question is, who vends the index path and the item identifier to this closure? My thinking is that it is the data source who vends these items because it adopts the UITableViewDataSource protocol which acts as the source of data for this view.
Topic: UI Frameworks SubTopic: UIKit Tags:
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240
Jul ’25
Layout Engine Crash on iOS 26: NSInternalInconsistencyException
Starting with iOS 26 beta, I'm encountering an intermittent crash in production builds related to Auto Layout and background threading. This crash did not occur on iOS 18 or earlier and has become reproducible only on devices running iOS 26 betas. We have already performed a thorough audit of our code: • Verified that all UIKit view hierarchy and layout mutations occur on the main thread. • Re-tested with strict logging—confirmed all remaining layout/constraint/view updates are performed on the main thread. • No third-party UI SDKs are used in the relevant flow. Despite that, the crash still occurs and always from a background thread, during internal UIKit layout commits. Fatal Exception: NSInternalInconsistencyException Modifications to the layout engine must not be performed from a background thread after it has been accessed from the main thread. 0 MyApp 0x7adbc8 FIRCLSProcessRecordAllThreads + 172 1 MyApp 0x7adfd4 FIRCLSProcessRecordAllThreads + 1208 2 MyApp 0x7bc4b4 FIRCLSHandler + 56 3 MyApp 0x7bc25c __FIRCLSExceptionRecord_block_invoke + 100 4 libdispatch.dylib 0x1b7cc _dispatch_client_callout + 16 5 libdispatch.dylib 0x118a0 _dispatch_lane_barrier_sync_invoke_and_complete + 56 6 MyApp 0x7bb1f0 FIRCLSExceptionRecord + 224 7 MyApp 0x7bbd1c FIRCLSExceptionRecordNSException + 456 8 MyApp 0x7badf4 FIRCLSTerminateHandler() + 396 9 Intercom 0x86684 IntercomSDK_sentrycrashcm_cppexception_getAPI + 308 10 libc++abi.dylib 0x11bdc std::__terminate(void (*)()) + 16 11 libc++abi.dylib 0x15314 __cxa_get_exception_ptr + 86 12 libc++abi.dylib 0x152bc __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 90 13 libobjc.A.dylib 0x3190c objc_exception_throw + 448 14 CoreAutoLayout 0x13a4 -[NSISEngine optimize] + 314 15 CoreAutoLayout 0x1734 -[NSISEngine _optimizeWithoutRebuilding] + 72 16 CoreAutoLayout 0x1404 -[NSISEngine optimize] + 96 17 CoreAutoLayout 0xee8 -[NSISEngine performPendingChangeNotifications] + 104 18 UIKitCore 0x27ac8 -[UIView(Hierarchy) layoutSubviews] + 136 19 UIKitCore 0xfe760 -[UIWindow layoutSubviews] + 68 20 UIKitCore 0x234228 -[UITextEffectsWindow layoutSubviews] + 44 21 UIKitCore 0x27674 -[UIImageView animationImages] + 912 22 UIKitCore 0x28134 -[UIView(Internal) _viewControllerToNotifyOnLayoutSubviews] + 40 23 UIKitCore 0x18c2898 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2532 24 QuartzCore 0xabd98 CA::Layer::perform_update_(CA::Layer*, CALayer*, unsigned int, CA::Transaction*) + 116 25 QuartzCore 0x8e810 CA::Layer::update_if_needed(CA::Transaction*, unsigned int, unsigned int) + 600 26 QuartzCore 0xad45c CA::Layer::layout_and_display_if_needed(CA::Transaction*) + 200 27 QuartzCore 0x6e30c CA::Context::commit_transaction(CA::Transaction*, double, double*) + 540 28 QuartzCore 0x9afc4 CA::Transaction::commit() + 644 29 QuartzCore 0x16974c CA::Transaction::release_thread(void*) + 180 30 libsystem_pthread.dylib 0x4c28 _pthread_tsd_cleanup + 620 31 libsystem_pthread.dylib 0x4998 _pthread_exit + 84 32 libsystem_pthread.dylib 0x5e3c pthread_atfork + 54 33 libsystem_pthread.dylib 0x1440 _pthread_wqthread + 428 34 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 Any ideas?
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Jul ’25
unselectedItemTintColor of tabBarItem in iOS 26
Hi, I am running iOS Simulator on iOS 26 and I am trying to change unselectedItemTintColor of UITabBarItem in my TabBarViewController but it did not work when I tried following ways: Setting an iconColor through UITabBarAppearance() class Setting unselected item tint color like tabBar.unselectedItemTintColor = .black As an example attached file, I would like to set Settings tab's item color (icon + title) with different one when it is unselected.
Topic: UI Frameworks SubTopic: UIKit Tags:
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100
Jul ’25
New 'badge' property of UIBarButtonItem does not work in iOS 26 beta 3 when used in a toolbar
I'm very happy with the new badge property of UIBarButtonItem, but unfortunately it doesn't work yet on a UIToolbar object. The following code does change the tint color of the button to pink, which proves the button object exists, but there is no visible badge after running the code: if let button = toolbarItems?.first { button.badge = .count(123) // Does nothing button.tintColor = .systemPink // Works } Do I overlook something, or is this just not implemented yet? Or is this limitation 'by design'? (That would be a MAJOR disappointment)
Topic: UI Frameworks SubTopic: UIKit Tags:
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UIDocumentPickerViewController in Audiounit Extension unable to receive touches
Hello, I have an existing AUv3 instrument plugin. In the plug in, users can access files (audio files, song projects) via a UIDocumentPickerViewController In Logic Pro, (and some other hosts, but not all), the document picker is unable to receive touches, while a keyboard case is attached to the iPad. Removing the case (this is an Apple brand iPad case) allows the interactions to resume and allows me to pick files in the usual way. One of my users reports this non-responsive behavior occurs even after disconnecting their keyboard. I have fiddled with entitlements all day, and have determined that is not the issue, since the keyboard disconnection appears to fix it every time for me. Here is my, very boilerplate, presentation code : guard let type = UTType("com.my.type") else { return } let fileBrowser = UIDocumentPickerViewController(forOpeningContentTypes: [type]) fileBrowser.overrideUserInterfaceStyle = .dark fileBrowser.delegate = self fileBrowser.directoryURL = myFileFolderURL() self.present(fileBrowser, animated: true) {
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Jul ’25
UIRequiresFullScreen Deprecation
I work on a universal app that targets both iPhone and iPad. Our iPad app currently requires full screen. When testing on the latest iPadOS 26 beta, we see the following warning printed to the console: Update the Info.plist: 1) `UIRequiresFullScreen` will soon be ignored. 2) Support for all orientations will soon be required. It will take a fair amount of effort to update our app to properly support presentation in a resizable window. We wanted to gauge how urgent this change is. Our testing has shown that iPadOS 26 supports our app in a non-resizable window. Can someone from Apple provide any guidance as to how soon “soon” is? Will UIRequiresFullScreen be ignored in iPadOS 26? Will support for all orientations be required in iPadOS 26?
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Passing string between Swift and C++
I want to understand what the recommended way is for string interoperability between swift and c++. Below are the 3 ways to achieve it. Approach 2 is not allowed at work due to restrictions with using std libraries. Approach 1: In C++: char arr[] = "C++ String"; void * cppstring = arr; std::cout<<"before:"<<(char*)cppstring<<std::endl;           // C++ String // calling swift function and passing the void buffer to it, so that swift can update the buffer content Module1::SwiftClass:: ReceiveString (cppstring, length);   std::cout<<"after:"<<(char*)cppstring<<std::endl;             // SwiftStr      In Swift: func ReceiveString (pBuffer : UnsafeMutableRawPointer , pSize : UInt ) -> Void { // to convert cpp-str to swift-str: let swiftStr = String (cString: pBuffer.assumingMemoryBound(to: Int8.self)); print("pBuffer content: \(bufferAsString)"); // to modify cpp-str without converting: let swiftstr:String = "SwiftStr"      _ =  swiftstr.withCString { (cString: UnsafePointer<Int8>) in pBuffer.initializeMemory(as: Int8.self, from: cString, count: swiftstr.count+1) } }  Approach 2:  The ‘String’ type returned from a swift function is received as ‘swift::String’ type in cpp. This is implicitly casted to std::string type. The std::string has the method available to convert it to char *. void TWCppClass::StringConversion () {     // GetSwiftString() is a swift call that returns swift::String which can be received in std::string type     std::string stdstr = Module1::SwiftClass::GetSwiftString ();     char * cstr = stdstr.data ();     const char * conststr= stdstr.c_str (); }    Approach 3: The swift::String type that is obtained from a swift function can be received in char * by directly casting the address of the swift::String. We cannot directly receive a swift::String into a char *. void TWCppClass::StringConversion () {    // GetSwiftString() is a swift call that returns swift::String    swift::String swiftstr = Module1::SwiftClass::GetSwiftString ();    // obtaining the address of swift string and casting it into char *    char * cstr = (char*)&swiftstr; }
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Jul ’25
Issue with layoutMarginsGuide under iOS 26
Before I file a bug report I wanted to verify that I'm not missing something. If I setup a view controller in a navigation controller and I add a view with a constraint that lines it up with the view controller's view's layoutMarginsGuide (leadingAnchor or trailingAnchor), in several cases the view will not line up with buttons added in the navigation bar. Under iOS 18 everything lines up as expected. To demonstrate, create a new iOS project based on Swift/Storyboard. Setup the storyboard to show a UINavigationController with one UIViewController. Then in ViewController.swift (the one embedded in the navigation controller), use the following code: import UIKit class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .yellow title = "Layout Margins" let leftCancel = UIBarButtonItem(systemItem: .cancel) navigationItem.leftBarButtonItem = leftCancel let rightCancel = UIBarButtonItem(systemItem: .cancel) navigationItem.rightBarButtonItem = rightCancel let leftView = UIView() leftView.backgroundColor = .blue leftView.translatesAutoresizingMaskIntoConstraints = false self.view.addSubview(leftView) let rightView = UIView() rightView.backgroundColor = .red rightView.translatesAutoresizingMaskIntoConstraints = false self.view.addSubview(rightView) NSLayoutConstraint.activate([ leftView.widthAnchor.constraint(equalToConstant: 80), leftView.heightAnchor.constraint(equalToConstant: 80), leftView.leadingAnchor.constraint(equalTo: self.view.layoutMarginsGuide.leadingAnchor), leftView.topAnchor.constraint(equalTo: self.view.layoutMarginsGuide.topAnchor), rightView.widthAnchor.constraint(equalToConstant: 80), rightView.heightAnchor.constraint(equalToConstant: 80), rightView.trailingAnchor.constraint(equalTo: self.view.layoutMarginsGuide.trailingAnchor), rightView.topAnchor.constraint(equalTo: self.view.layoutMarginsGuide.topAnchor), ]) } } This adds a "Cancel" button to both ends of the navigation bar and it adds two little square views lined up with the leading and trailing layout margins. Here's the results: iPad running iPadOS 26 beta 3 (note the misalignment). This is really jarring when trying to align another glass button below the cancel button: iPad running iPadOS 18.5 (aligned just fine): iPhone in portrait running iOS 26 beta (aligned just fine): iPhone in landscape running iOS 26 beta (no alignment at all): iPhone in portrait running iOS 18.5 (aligned just fine): iPhone in landscape running iOS 18.5 (aligned just fine): Under iOS 26 on an iPhone (simulator at least) in portrait, the cancel buttons line up with the colored squares. That's good. In landscape, the colored squares have much larger margins as expected (due to the larger safe areas caused by the notch), but the cancel buttons in the navigation bar are not using the same margins. This one is debatable. Under iOS 18 the cancel buttons use larger margins to match the larger safe area. But I can see why under iOS 26 they changed this since the navigation bar doesn't interfere with the notch. But it's inconsistent. Under iOS 26 on an iPad (simulator at least), it's wrong in any orientation. Despite the lack of any notch or need for a larger safe area, the colored squares are indented just a bit more than the buttons in the navigation bar. I see no reason for this. Under iOS 18 everything lines up as expected. My real question at this point: Is the mismatched margins on an iPad under iOS 26 between the buttons in the navigation bar and other views added to the view controller a likely bug or am I missing something?
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Jul ’25