Construct and manage graphical, event-driven user interfaces for iOS or tvOS apps using UIKit.

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USSD calls with * and # dont work iOS
I have an application that needs to make a USSD call, but on some devices the * and # don't work on the dialer, on others it does. if let phoneNumber = ussdNumberTextfield.text { let encoded = "telprompt:\(phoneNumber)".addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed)! if let url = URL(string: encoded) { if application.canOpenURL(url){ DispatchQueue.main.async { self.application.open(url, options: [:]) { success in } } } } }
5
0
1.4k
Jan ’26
UICollectionViewCell context menu is clipped when long-pressing a view using UIGlassEffect (iOS 26)
Description I am seeing inconsistent clipping behavior in UICollectionViewCell when presenting a context menu by long press on a subview that uses UIGlassEffect. Summary of behavior: Long-pressing a normal view inside a UICollectionViewCell presents the menu correctly (no clipping). Long-pressing a view wrapped in UIVisualEffectView using UIGlassEffect causes the sub-view with glass effect to be clipped at the cell’s bounds. clipsToBounds = false is set on: the cell the cell’s contentView This behavior is reproducible and appears to be specifically related to UIGlassEffect.
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230
Jan ’26
How to set custom height for keyboard extension without resize flicker?
Description I'm developing a custom keyboard extension using UIInputViewController and need to set a specific height of 268 points. The keyboard functions correctly, but there's a visible flicker and resize animation during launch that I cannot eliminate. The Problem When the keyboard launches, iOS provides incorrect heights before settling on the correct one. At launch, the view starts at 0×0. Around 295ms later, iOS sets the frame to 440×956 which is full screen height and wrong. Around 373ms, iOS changes it to 440×452 which is still wrong. Finally around 390ms, iOS settles at 440×268 which matches our constraint. This causes visible flicker as the view resizes three times rapidly. The keyboard appears to shrink from full screen down to the correct height, and users can clearly see this animation happening. What I've Tried I've tried adding a height constraint on self.view which gives me the correct height but causes the visible flicker. I created a custom UIInputView subclass and overrode intrinsicContentSize to return my desired height. iOS completely ignores this and gives random heights like 471pt, 680pt, or 956pt instead. I set allowsSelfSizing to true on my UIInputView subclass. iOS ignores this property. I set preferredContentSize on the view controller. iOS ignores this as well. I tried adding the constraint in viewDidAppear instead of viewDidLoad, thinking iOS might have settled by then. It still causes flicker. I overrode the frame and bounds setters on my UIInputView to clamp the height to my desired value. iOS bypasses these overrides somehow. I overrode layoutSubviews to force the correct height after the super call. iOS still applies its own height. Specific Question What is the correct API or technique to specify a keyboard extension's height that iOS will respect immediately upon launch, without triggering the resize animation sequence? Other third-party keyboards like Grammarly and SwiftKey appear to have solved this problem. Their keyboards appear at the correct height without any visible flicker. How do they achieve this? Expected Outcome The keyboard should appear at 268pt height on the first frame with no visible resize animation. Steps to Reproduce Create a new iOS App project in Xcode and add a Keyboard Extension target. In KeyboardViewController.swift, add a height constraint in viewDidLoad: override func viewDidLoad() { super.viewDidLoad() let heightConstraint = view.heightAnchor.constraint(equalToConstant: 268) heightConstraint.priority = .defaultHigh heightConstraint.isActive = true let label = UILabel() label.text = "Demo Keyboard" label.textAlignment = .center label.translatesAutoresizingMaskIntoConstraints = false view.addSubview(label) NSLayoutConstraint.activate([ label.centerXAnchor.constraint(equalTo: view.centerXAnchor), label.centerYAnchor.constraint(equalTo: view.centerYAnchor) ]) } Build and run on a physical device. Enable the keyboard in Settings, then General, then Keyboard, then Keyboards. Open any app with a text field and switch to the custom keyboard using the globe button. Observe the height changing from around 956pt to 452pt to 268pt with visible animation. Environment iOS 17 and iOS 18 and 26.2, Xcode 16 and Xcode 26, affects all iPhone models tested, reproducible on both simulator and physical device.
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2
165
Jan ’26
CoreAutoLayout -[NSISEngine _flushPendingRemovals] crash
crash stack: Crashed: com.apple.main-thread 0 libsystem_pthread.dylib 0x90c thread_chkstk_darwin + 60 1 libsystem_pthread.dylib 0x90c ___chkstk_darwin + 60 2 CoreAutoLayout 0x14c4 -[NSISEngine _flushPendingRemovals] + 56 3 CoreAutoLayout 0x2de08 -[NSISEngine _coreReplaceMarker:withMarkerPlusDelta:].cold.1 + 64 4 CoreAutoLayout 0x15d78 -[NSISEngine _coreReplaceMarker:withMarkerPlusDelta:] + 204 5 CoreAutoLayout 0x2ce38 -[NSISEngine constraintDidChangeSuchThatMarker:shouldBeReplacedByMarkerPlusDelta:] + 108 6 CoreAutoLayout 0x15f1c -[NSISEngine tryToChangeConstraintSuchThatMarker:isReplacedByMarkerPlusDelta:undoHandler:] + 100 7 CoreAutoLayout 0x2fdbc -[NSLayoutConstraint _tryToChangeContainerGeometryWithUndoHandler:] + 252 8 CoreAutoLayout 0x3020c -[NSLayoutConstraint _setSymbolicConstant:constant:symbolicConstantMultiplier:] + 452 9 CoreAutoLayout 0x30378 -[NSLayoutConstraint setConstant:] + 84 10 UIKitCore 0x51c3c __74-[UIView(UIConstraintBasedLayout) _autoresizingConstraints_frameDidChange]_block_invoke + 140 11 UIKitCore 0x1841174 -[UIView(AdditionalLayoutSupport) _withUnsatisfiableConstraintsLoggingSuspendedIfEngineDelegateExists:] + 112 12 UIKitCore 0x51b28 -[UIView(UIConstraintBasedLayout) _autoresizingConstraints_frameDidChange] + 452 13 UIKitCore 0x2c894 -[UIView _constraints_frameDidChange] + 100 14 UIKitCore 0x18fac08 -[UIView(Geometry) setFrame:] + 576 15 UIKitCore 0x96712c -[UITabBar setFrame:] + 128 16 UIKitCore 0x1666f4 -[_UITabBarControllerVisualStyle updateTabBarLayout] + 360 17 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 18 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 19 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 20 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 21 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 22 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 23 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 24 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 25 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 26 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 27 UIKitCore 0x16642c -[UITabBarController _prepareTabBar] + 128 28 UIKitCore 0x166a10 -[UITabBarController _layoutContainerView] + 376 29 UIKitCore 0x1677a8 -[UITabBarController __viewWillLayoutSubviews] + 28 30 UIKitCore 0x147078 -[UILayoutContainerView layoutSubviews] + 176 31 UIKit 0xb14a0 -[UILayoutContainerViewAccessibility layoutSubviews] + 60 for a more detail crash stack, can see attach file: crash.txt crash probabilistic happed after app enter background, and our app support landscape, when crash appear, the system method: /* This method is called when the view controller's view's size is changed by its parent (i.e. for the root view controller when its window rotates or is resized). If you override this method, you should either call super to propagate the change to children or manually forward the change to children. */ - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id <UIViewControllerTransitionCoordinator>)coordinator API_AVAILABLE(ios(8.0)); is called; but for a normal not crash case, when enter background and rotate device, the viewWillTransitionToSize method is not called until app enter foreground; Are there any suggestions that can help solve this problem, thank you.
2
0
326
Jan ’26
UISegmentedControl tap position misalignment in Xcode 26 with UIDesignRequiresCompatibility enabled
Environment macOS 15.7.3 Xcode 26.1.1 / 26.2 iOS 18.5 / 26.2 iPhone 16 Pro Simulator and physical device Problem Description When tapping an unselected UISegmentedControl, the selected segment does not match the tapped position. Specifically, tapping the rightmost segment (index: 3) results in the leftmost segment (index: 0) being selected instead. Conditions for Reproduction This issue occurs when all of the following conditions are met: Built with Xcode 26.x UIDesignRequiresCompatibility is set to YES in Info.plist UISegmentedControl is positioned using Auto Layout with leading alignment Segments are added dynamically using insertSegment(withTitle:at:animated:) Note: The issue does not occur when segments are defined statically in Storyboard. Steps to Reproduce Create a subclass of UISegmentedControl that dynamically sets segments: class CustomSegmentedControl: UISegmentedControl { func setSegments(titles: [String]) { removeAllSegments() titles.forEach { title in insertSegment(withTitle: title, at: numberOfSegments, animated: false) } } } In the ViewController, configure the control: override func viewDidLoad() { super.viewDidLoad() segmentedControl.setSegments(titles: ["Item A", "Item B", "Item C", "Item D"]) segmentedControl.selectedSegmentIndex = UISegmentedControl.noSegment } Set UIDesignRequiresCompatibility to YES in Info.plist: <key>UIDesignRequiresCompatibility</key> <true/> Run the app and tap the rightmost segment ("Item D") Expected vs Actual Behavior Expected Actual Tap rightmost segment "Item D" (index: 3) is selected "Item A" (index: 0) is selected What I Tried (Did Not Work) Calling layoutIfNeeded() after adding segments: segmentedControl.setSegments(titles: ["Item A", "Item B", "Item C", "Item D"]) segmentedControl.layoutIfNeeded() // No effect Workarounds Set UIDesignRequiresCompatibility to NO (enables Liquid Glass design) Define segments statically in Storyboard instead of dynamically Sample Project Minimal reproduction project is available here: https://github.com/CH3COOH/Samples/tree/master/SampleSelectSegmentedControl Feedback Assistant This issue has been reported via Feedback Assistant: FB21712773 Has anyone else encountered this issue or found alternative workarounds?
0
0
193
Jan ’26
UIMainMenuSystem: remove "Paste and Match Style" item from Edit menu
The default app menu on iPadOS 26 includes an Edit menu with items (among others) Cut, Copy, Paste, Paste and Match Style. I want to remove the last one. I tried the following but nothing worked: let configuration = UIMainMenuSystem.Configuration() configuration.textFormattingPreference = .removed UIMainMenuSystem.shared.setBuildConfiguration(configuration) { builder in builder.remove(action: .pasteAndMatchStyle) if let command = builder.menu(for: .edit)?.children.first(where: { ($0 as? UICommand)?.action == #selector(UIResponderStandardEditActions.pasteAndMatchStyle(_:)) }) as? UICommand { command.attributes.insert(.hidden) } }
Topic: UI Frameworks SubTopic: UIKit Tags:
2
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172
Jan ’26
UITabGroup child tabs ignoring viewControllerProvider in Sidebar
Hi, I am implementing a sidebar navigation using UITabBarController with the new UITabGroup API on and above iPadOS 18. I’ve encountered an issue where selecting a child UITab within a group does not seem to trigger the child's own viewControllerProvider. Instead, the UITabBarController displays the ViewController associated with the parent UITabGroup. The Issue: In the snippet below, when I tap "Item 2A" or "Item 2B" in the iPad sidebar, the app displays the emptyVC (clear background) defined in the section2Group provider, rather than the teal or cyan ViewControllers defined in the individual child tabs. let item2A = UITab( title: "Item 2A", image: UIImage(systemName: "a.circle"), identifier: "tab.section2.item2a" ) { _ in self.createViewController( title: "Section 2 - Item 2A", color: .systemTeal, description: "Part of Section 2A group" ) } let item2B = UITab( title: "Item 2B", image: UIImage(systemName: "b.circle"), identifier: "tab.section2.item2b" ) { _ in self.createViewController( title: "Section 2 - Item 2B", color: .systemCyan, description: "Part of Section 2B group" ) } item2A.preferredPlacement = .sidebarOnly item2B.preferredPlacement = .sidebarOnly let section2Group = UITabGroup( title: "Section 2", image: UIImage(systemName: "folder.fill"), identifier: "tabgroup.section2", children: [item2A, item2B] ) { _ in // This provider seems to take precedence over children let emptyVC = UIViewController() emptyVC.view.backgroundColor = .clear return emptyVC } section2Group.preferredPlacement = .sidebarOnly tabs.append(section2Group) The Crash: If I attempt to resolve this by removing the viewControllerProvider from the UITabGroup (with the intent that only children should provide views), the application crashes at runtime. The exception indicates that all tabs within the sidebar must have an associated ViewController, suggesting that the UITabGroup requires a provider even if it is intended to act purely as a visual container. Kindly clarify the following: Is it the intended behavior for UITabGroup to override the viewControllerProvider of its children during sidebar selection? Why does the API require the UITabGroup to return a ViewController if the selection target is a child UITab? Is there a specific configuration or delegate method required to allow the UITabBarController to "pass through" the selection to the child tab's provider? I would appreciate any guidance on whether this is an API limitation or if there is a different structural approach recommended for grouped sidebar items.
1
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122
Jan ’26
ARView ignores multi-touch events
Hi, How to enable multitouch on ARView? Touch functions (touchesBegan, touchesMoved, ...) seem to only handle one touch at a time. In order to handle multiple touches at a time with ARView, I have to either: Use SwiftUI .simultaneousGesture on top of an ARView representable Position a UIView on top of ARView to capture touches and do hit testing by passing a reference to ARView Expected behavior: ARView should capture all touches via touchesBegan/Moved/Ended/Cancelled. Here is what I tried, on iOS 26.1 and macOS 26.1: ARView Multitouch The setup below is a minimal ARView presented by SwiftUI, with touch events handled inside ARView. Multitouch doesn't work with this setup. Note that multitouch wouldn't work either if the ARView is presented with a UIViewController instead of SwiftUI. import RealityKit import SwiftUI struct ARViewMultiTouchView: View { var body: some View { ZStack { ARViewMultiTouchRepresentable() .ignoresSafeArea() } } } #Preview { ARViewMultiTouchView() } // MARK: Representable ARView struct ARViewMultiTouchRepresentable: UIViewRepresentable { func makeUIView(context: Context) -> ARView { let arView = ARViewMultiTouch(frame: .zero) let anchor = AnchorEntity() arView.scene.addAnchor(anchor) let boxWidth: Float = 0.4 let boxMaterial = SimpleMaterial(color: .red, isMetallic: false) let box = ModelEntity(mesh: .generateBox(size: boxWidth), materials: [boxMaterial]) box.name = "Box" box.components.set(CollisionComponent(shapes: [.generateBox(width: boxWidth, height: boxWidth, depth: boxWidth)])) anchor.addChild(box) return arView } func updateUIView(_ uiView: ARView, context: Context) { } } // MARK: ARView class ARViewMultiTouch: ARView { required init(frame: CGRect) { super.init(frame: frame) /// Enable multi-touch isMultipleTouchEnabled = true cameraMode = .nonAR automaticallyConfigureSession = false environment.background = .color(.gray) /// Disable gesture recognizers to not conflict with touch events /// But it doesn't fix the issue gestureRecognizers?.forEach { $0.isEnabled = false } } required dynamic init?(coder decoder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { for touch in touches { /// # Problem /// This should print for every new touch, up to 5 simultaneously on an iPhone (multi-touch) /// But it only fires for one touch at a time (single-touch) print("Touch began at: \(touch.location(in: self))") } } } Multitouch with an Overlay This setup works, but it doesn't seem right. There must be a solution to make ARView handle multi touch directly, right? import SwiftUI import RealityKit struct MultiTouchOverlayView: View { var body: some View { ZStack { MultiTouchOverlayRepresentable() .ignoresSafeArea() Text("Multi touch with overlay view") .font(.system(size: 24, weight: .medium)) .foregroundStyle(.white) .offset(CGSize(width: 0, height: -150)) } } } #Preview { MultiTouchOverlayView() } // MARK: Representable Container struct MultiTouchOverlayRepresentable: UIViewRepresentable { func makeUIView(context: Context) -> UIView { /// The view that SwiftUI will present let container = UIView() /// ARView let arView = ARView(frame: container.bounds) arView.autoresizingMask = [.flexibleWidth, .flexibleHeight] arView.cameraMode = .nonAR arView.automaticallyConfigureSession = false arView.environment.background = .color(.gray) let anchor = AnchorEntity() arView.scene.addAnchor(anchor) let boxWidth: Float = 0.4 let boxMaterial = SimpleMaterial(color: .red, isMetallic: false) let box = ModelEntity(mesh: .generateBox(size: boxWidth), materials: [boxMaterial]) box.name = "Box" box.components.set(CollisionComponent(shapes: [.generateBox(width: boxWidth, height: boxWidth, depth: boxWidth)])) anchor.addChild(box) /// The view that will capture touches let touchOverlay = TouchOverlayView(frame: container.bounds) touchOverlay.autoresizingMask = [.flexibleWidth, .flexibleHeight] touchOverlay.backgroundColor = .clear /// Pass an arView reference to the overlay for hit testing touchOverlay.arView = arView /// Add views to the container. /// ARView goes in first, at the bottom. container.addSubview(arView) /// TouchOverlay goes in last, on top. container.addSubview(touchOverlay) return container } func updateUIView(_ uiView: UIView, context: Context) { } } // MARK: Touch Overlay View /// A UIView to handle multi-touch on top of ARView class TouchOverlayView: UIView { weak var arView: ARView? override init(frame: CGRect) { super.init(frame: frame) isMultipleTouchEnabled = true isUserInteractionEnabled = true } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { let totalTouches = event?.allTouches?.count ?? touches.count print("--- Touches Began --- (New: \(touches.count), Total: \(totalTouches))") for touch in touches { let location = touch.location(in: self) /// Hit testing. /// ARView and Touch View must be of the same size if let arView = arView { let entity = arView.entity(at: location) if let entity = entity { print("Touched entity: \(entity.name)") } else { print("Touched: none") } } } } override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) { let totalTouches = event?.allTouches?.count ?? touches.count print("--- Touches Cancelled --- (Cancelled: \(touches.count), Total: \(totalTouches))") } }
2
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555
Jan ’26
Regarding the deadline for adopting the UIScene life cycle
https://developer.apple.com/forums/thread/788293 In the above thread, I received the following response: "When building with the SDK from the next major release after iOS 26, iPadOS 26, macOS 26 and visionOS 26, UIKit will assert that all apps have adopted UIScene life cycle. Apps that fail this assert will crash on launch." does this mean that there will be no app crashes caused by UIKit in iOS 26, but there is a possibility of app crashes when building with the SDK provided from iOS 27 onwards?
Topic: UI Frameworks SubTopic: UIKit Tags:
3
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525
Jan ’26
UIKit: readableContentGuide is too wide on iPads iOS 26.x
We noticed in multiple apps that readableContentGuide is way too wide on iOS 26.x. Here are changes between iPad 13inch iOS 18.3 and the same device iOS 26.2 (but this affects also iOS 26.0 and iOS 26.1): 13 inch iOS 18 Landscape ContentSizeCategory: XS, Width: 1376.0 , Readable Width: 560.0 S, Width: 1376.0 , Readable Width: 600.0 M, Width: 1376.0 , Readable Width: 632.0 L, Width: 1376.0 , Readable Width: 664.0 XL, Width: 1376.0 , Readable Width: 744.0 XXL, Width: 1376.0 , Readable Width: 816.0 XXXL,Width: 1376.0 , Readable Width: 896.0 A_M, Width: 1376.0 , Readable Width: 1096.0 A_L, Width: 1376.0 , Readable Width: 1280.0 A_XL,Width: 1376.0 , Readable Width: 1336.0 13 inch iOS 26 Landscape ContentSizeCategory: XS, Width: 1376.0 , Readable Width: 752.0 S, Width: 1376.0 , Readable Width: 800.0 M, Width: 1376.0 , Readable Width: 848.0 L, Width: 1376.0 , Readable Width: 896.0 XL, Width: 1376.0 , Readable Width: 1000.0 XXL, Width: 1376.0 , Readable Width: 1096.0 XXXL,Width: 1376.0 , Readable Width: 1200.0 A_M, Width: 1376.0 , Readable Width: 1336.0 The code I used: class ViewController: UIViewController { lazy var readableView: UIView = { let view = UIView() view.backgroundColor = .systemBlue view.translatesAutoresizingMaskIntoConstraints = false return view }() override func viewDidLoad() { super.viewDidLoad() view.addSubview(readableView) NSLayoutConstraint.activate([ readableView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor), readableView.leadingAnchor.constraint(equalTo: view.readableContentGuide.leadingAnchor), readableView.trailingAnchor.constraint(equalTo: view.readableContentGuide.trailingAnchor), readableView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor) ]) } override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() if readableView.frame.width > 0 { let orientation = UIDevice.current.orientation print(""" ContentSizeCategory: \(preferredContentSizeCategoryAsString()) Width: \(view.frame.width) , Readable Width: \(readableView.frame.width), Ratio: \(String(format: "%.1f", (readableView.frame.width / view.frame.width) * 100))% """) } } func preferredContentSizeCategoryAsString() -> String { switch UIApplication.shared.preferredContentSizeCategory { case UIContentSizeCategory.accessibilityExtraExtraExtraLarge: return "A_XXXL" case UIContentSizeCategory.accessibilityExtraExtraLarge: return "A_XXL" case UIContentSizeCategory.accessibilityExtraLarge: return "A_XL" case UIContentSizeCategory.accessibilityLarge: return "A_L" case UIContentSizeCategory.accessibilityMedium: return "A_M" case UIContentSizeCategory.extraExtraExtraLarge: return "XXXL" case UIContentSizeCategory.extraExtraLarge: return "XXL" case UIContentSizeCategory.extraLarge: return "XL" case UIContentSizeCategory.large: return "L" case UIContentSizeCategory.medium: return "M" case UIContentSizeCategory.small: return "S" case UIContentSizeCategory.extraSmall: return "XS" case UIContentSizeCategory.unspecified: return "U" default: return "D" } } } Please advise, it feels completely broken. Thank you.
1
1
166
Jan ’26
Degraded RoomPlan performance
We have been using RoomPlan in our app for 2+ years. Through a combination of in-app and manual coaching on scanning best practices, most users are able to achieve high-quality scans on a consistent basis. In recent weeks, however, we have observed an increase in reports of degraded scanning performance, even from veteran users who had not previously encountered issues. The RoomCaptureView overlay is jittery and crooked, and the resulting scan file has significant issues, even for simple, well-lit rectangular rooms. It is difficult to troubleshoot these issues given the number of variables at play, and the overall volume of reports is still relatively low, but we'd appreciate any guidance on known issues or workarounds that could help unblock our users who are being affected by this. I noticed that this post includes an acknowledgement of FB14454922 and FB15035788. Our issues seem slightly different as the scans are simply inaccurate and jittery without failing outright. I haven't found any other threads on similar issues.
3
2
2.4k
Jan ’26
Crash in UIKeyboardStateManager when repeatedly switching text input focus in WKWebView (hybrid app)
We’re building a hybrid iOS app using Angular (web) rendered inside a WKWebView, hosted by a native Swift app. Recently, we encountered a crash related to UIKeyboardStateManager in UIKit when switching between text inputs continuously within an Angular screen. Scenario The screen contains several text input fields. A “Next” button focuses the next input field programmatically. After about 61 continuous input field changes, the app crashes. It seems like this may be related to UIKit’s internal keyboard management while switching focus rapidly inside a WebView. crash stack: Crashed: com.apple.main-thread 0 WebKit 0xfbdad0 <redacted> + 236 1 UIKitCore 0x10b0548 -[UITextInteractionSelectableInputDelegate _moveToStartOfLine:withHistory:] + 96 2 UIKitCore 0xd0fb38 -[UIKBInputDelegateManager _moveToStartOfLine:withHistory:] + 188 3 UIKitCore 0xa16174 __158-[_UIKeyboardStateManager handleMoveCursorToStartOfLine:beforePublicKeyCommands:testOnly:savedHistory:force:canHandleSelectableInputDelegateCommand:keyEvent:]_block_invoke + 52 4 UIKitCore 0xa36ae4 -[_UIKeyboardStateManager performBlockWithTextInputChangesIgnoredForNonMacOS:] + 48 5 UIKitCore 0xa160f0 -[_UIKeyboardStateManager handleMoveCursorToStartOfLine:beforePublicKeyCommands:testOnly:savedHistory:force:canHandleSelectableInputDelegateCommand:keyEvent:] + 440 6 UIKitCore 0xa07010 -[_UIKeyboardStateManager handleKeyCommand:repeatOkay:options:] + 5760 7 UIKitCore 0xa2fb64 -[_UIKeyboardStateManager _handleKeyCommandCommon:options:] + 76 8 UIKitCore 0xa2fb08 -[_UIKeyboardStateManager _handleKeyCommand:] + 20 9 UIKitCore 0xa30684 -[_UIKeyboardStateManager handleKeyEvent:executionContext:] + 2464 10 UIKitCore 0xa2f95c __42-[_UIKeyboardStateManager handleKeyEvent:]_block_invoke + 40 11 UIKitCore 0x4b9460 -[UIKeyboardTaskEntry execute:] + 208 12 UIKitCore 0x4b92f4 -[UIKeyboardTaskQueue continueExecutionOnMainThread] + 356 13 UIKitCore 0x4b8be0 -[UIKeyboardTaskQueue addTask:breadcrumb:] + 120 14 UIKitCore 0x4a9ed0 -[_UIKeyboardStateManager _setupDelegate:delegateSame:hardwareKeyboardStateChanged:endingInputSessionIdentifier:force:delayEndInputSession:] + 3388 15 UIKitCore 0xfa290 -[_UIKeyboardStateManager setDelegate:force:delayEndInputSession:] + 628 16 UIKitCore 0xf617c -[UIKeyboardSceneDelegate _reloadInputViewsForKeyWindowSceneResponder:force:fromBecomeFirstResponder:] + 1140 17 UIKitCore 0xf5c88 -[UIKeyboardSceneDelegate _reloadInputViewsForResponder:force:fromBecomeFirstResponder:] + 88 18 UIKitCore 0x4fe4ac -[UIResponder(UIResponderInputViewAdditions) reloadInputViews] + 84 19 WebKit 0xfbe708 <redacted> + 100 20 WebKit 0xfbf594 <redacted> + 340 21 WebKit 0x8a33d8 <redacted> + 32 22 WebKit 0x8cee04 <redacted> + 144 23 WebKit 0x1c83f0 <redacted> + 22692 24 WebKit 0x73f40 <redacted> + 264 25 WebKit 0x162c7c <redacted> + 40 26 WebKit 0x1623b4 <redacted> + 1608 27 WebKit 0x73298 <redacted> + 268 28 WebKit 0x72e48 <redacted> + 660 29 JavaScriptCore 0xdb00 WTF::RunLoop::performWork() + 524 30 JavaScriptCore 0xd744 WTF::RunLoop::performWork(void*) + 36 31 CoreFoundation 0xf92c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 32 CoreFoundation 0xf744 __CFRunLoopDoSource0 + 172 33 CoreFoundation 0xf5a0 __CFRunLoopDoSources0 + 232 34 CoreFoundation 0xff20 __CFRunLoopRun + 840 35 CoreFoundation 0x11adc CFRunLoopRunSpecific + 572 36 GraphicsServices 0x1454 GSEventRunModal + 168 37 UIKitCore 0x135274 -[UIApplication _run] + 816 38 UIKitCore 0x100a28 UIApplicationMain + 336 39 APP1 0xa2ed0 main + 21 (AppDelegate.swift:21) 40 ??? 0x1aa889f08 (シンボルが不足しています) From reviewing the crash log, it appears that the crash occurs inside UIKeyboardStateManager while handling keyboard or cursor updates. Questions Has anyone seen this specific crash pattern involving UIKeyboardStateManager? Are there known UIKit or WebKit bugs related to UIKeyboardStateManager when continuously changing focus between text fields (especially in WKWebView)? Any insights or workarounds would be greatly appreciated. Thanks!
1
0
253
Jan ’26
Detecting marked range in UI/NSTextViews at the time of shouldChangeTextIn
We have submitted a feedback for this issue: FB21230723 We're building a note-taking app for iOS and macOS that uses both UITextView and NSTextView. When performing text input that involves a marked range (such as Japanese input) in a UITextView or NSTextView with a UITextViewDelegate or NSTextViewDelegate set, the text view's marked range (markedTextRange / markedRange()) has not yet been updated at the moment when shouldChangeTextIn is invoked. UITextViewDelegate.textView(_:shouldChangeTextIn:replacementText:) NSTextViewDelegate.textView(_:shouldChangeTextIn:replacementString:) The current behavior is this when entering text in Japanese: (same for NSTextView) func textView(_ textView: UITextView, shouldChangeTextIn range: NSRange, replacementText text: String) -> Bool { print(textView.markedTextRange != nil) // prints out false DispatchQueue.main.async { print(textView.markedTextRange != nil) // prints out true } } However, we need the value of markedTextRange right away in order to determine whether to return true or false from this method. Is there any workaround for this issue?
6
0
565
Jan ’26
"canOpenURL:" on a thread that isn`t main thread?
When I call this method on a thread that isn`t thread. And chose main thread check on target, The Console show the world : Main Thread Checker: UI API called on a background thread: -[UIApplication canOpenURL:] PID: 8818, TID: 10191278, Thread name: (none), Queue name: com.myqueue.canopen, QoS: 0 Backtrace: 4 TestDemo 0x0000000102f6c068 __39-[AppTools isExists:]_block_invoke_3 + 892 5 CoreFoundation 0x000000019e22995c 7519E999-1053-3367-B9D5-8844F6D3BDC6 + 1042780 6 CoreFoundation 0x000000019e12ec98 7519E999-1053-3367-B9D5-8844F6D3BDC6 + 15512 7 TestDemo 0x0000000102f6bba0 __39-[AppTools isExists:]_block_invoke_2 + 424 8 libdispatch.dylib 0x0000000103a4d7fc _dispatch_call_block_and_release + 24 9 libdispatch.dylib 0x0000000103a4ebd8 _dispatch_client_callout + 16 10 libdispatch.dylib 0x0000000103a55b48 _dispatch_lane_serial_drain + 744 11 libdispatch.dylib 0x0000000103a566e4 _dispatch_lane_invoke + 448 12 libdispatch.dylib 0x0000000103a61adc _dispatch_workloop_worker_thread + 1324 13 libsystem_pthread.dylib 0x000000019df72b88 _pthread_wqthread + 276 14 libsystem_pthread.dylib 0x000000019df75760 start_wqthread + 8
1
0
153
Jan ’26
Text with Liquid Glass effect
I'm looking for a way to implement Liquid Glass effect in a Text, and I have issues. If I want to do gradient effect in a Text, no problem, like below. Text("Liquid Glass") .font(Font.system(size: 30, weight: .bold)) .multilineTextAlignment(.center) .foregroundStyle( LinearGradient( colors: [.blue, .mint, .green], startPoint: .leading, endPoint: .trailing ) ) But I cannot make sure that I can apply the .glassEffect with .mask or .foregroundStyle. The Glass type and Shape type argument looks like not compatible with the Text shape itself. Any solution to do this effect on Text ? Thanks in advance for your answers.
2
0
406
Jan ’26
[UIKit Glass Effect] - Opacity change from 0 to 1 does not work
When a UIVisualEffect with glass effect view is added with opacity 0, it remains hidden as expected. But when changing it back to 1 should make it visible, but currently it stays hidden forever. The bug is only reproducible on iOS 26.1 and iOS 26.2. It does not happen on iOS 26.0. The issue is also not reproducible with UIBlurEffect. Only happens for Glass effect Here is the repro link
3
0
378
Jan ’26
Keyframe animation crashes with +[_SwiftUILayerDelegate _screen]: unrecognized selector sent to class on iOS 26
We have an UIViewController called InfoPlayerViewController. Its main subview is from a child view controller backed by SwiftUI via UIHostingController. The InfoPlayerViewController conforms to UIViewControllerTransitioningDelegate. The animation controller for dismissing is DismissPlayerAnimationController. It runs UIKit keyframe animations via UIViewPropertyAnimator. When the keyframe animation is executed there’s an occasional crash for end users in production. It only happens on iOS 26. FB Radar: FB20871547 An example crash is below. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Reason: +[_SwiftUILayerDelegate _screen]: unrecognized selector sent to class 0x20c95da08 Termination Reason: SIGNAL 6 Abort trap: 6 Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x1a23828c8 __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x19f2f97c4 objc_exception_throw + 88 (objc-exception.mm:356) 2 CoreFoundation 0x1a241e6cc +[NSObject(NSObject) doesNotRecognizeSelector:] + 364 (NSObject.m:158) 3 CoreFoundation 0x1a22ff4f8 ___forwarding___ + 1472 (NSForwarding.m:3616) 4 CoreFoundation 0x1a23073a0 _CF_forwarding_prep_0 + 96 (:-1) 5 UIKitCore 0x1a948e880 __35-[UIViewKeyframeAnimationState pop]_block_invoke + 300 (UIView.m:2973) 6 CoreFoundation 0x1a22cb170 __NSDICTIONARY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 (NSDictionaryHelpers.m:10) 7 CoreFoundation 0x1a245d7cc -[__NSDictionaryM enumerateKeysAndObjectsWithOptions:usingBlock:] + 288 (NSDictionaryM.m:271) 8 UIKitCore 0x1a948e6bc -[UIViewKeyframeAnimationState pop] + 376 (UIView.m:2955) 9 UIKitCore 0x1a7bc40e8 +[UIViewAnimationState popAnimationState] + 60 (UIView.m:1250) 10 UIKitCore 0x1a94acc44 +[UIView(UIViewAnimationWithBlocks) _setupAnimationWithDuration:delay:view:options:factory:animations:start:animationStateGenerator:completion:] + 684 (UIView.m:17669) 11 UIKitCore 0x1a94ae334 +[UIView(UIViewKeyframeAnimations) animateKeyframesWithDuration:delay:options:animations:completion:] + 224 (UIView.m:17945) 12 MyApp 0x102c78dec static UIView.animateNestedKeyframe(withRelativeStartTime:relativeDuration:animations:) + 208 (UIView+AnimateNestedKeyframe.swift:10) 13 MyApp 0x102aef3c0 closure #1 in DismissPlayerAnimationController.slideDownBelowTabBarTransitionAnimator(using:) + 156 (DismissPlayerAnimationController.swift:229) 14 MyApp 0x102a2d3d4 <deduplicated_symbol> + 28 15 UIKitCore 0x1a7d5ae5c -[UIViewPropertyAnimator _runAnimations] + 172 (UIViewPropertyAnimator.m:2123) 16 UIKitCore 0x1a83e1594 __49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke_3 + 92 (UIViewPropertyAnimator.m:3557) 17 UIKitCore 0x1a83e1464 __49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke + 96 (UIViewPropertyAnimator.m:3547) 18 UIKitCore 0x1a83e1518 __49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke_2 + 144 (UIViewPropertyAnimator.m:3553) 19 UIKitCore 0x1a83e0e64 -[UIViewPropertyAnimator _setupAnimationTracking:] + 100 (UIViewPropertyAnimator.m:3510) 20 UIKitCore 0x1a83e1264 -[UIViewPropertyAnimator startAnimationAsPaused:] + 728 (UIViewPropertyAnimator.m:3610) 21 UIKitCore 0x1a83de42c -[UIViewPropertyAnimator pauseAnimation] + 68 (UIViewPropertyAnimator.m:2753) 22 UIKitCore 0x1a87d5328 -[UIPercentDrivenInteractiveTransition _startInterruptibleTransition:] + 244 (UIViewControllerTransitioning.m:982) 23 UIKitCore 0x1a87d5514 -[UIPercentDrivenInteractiveTransition startInteractiveTransition:] + 184 (UIViewControllerTransitioning.m:1012) 24 UIKitCore 0x1a7c7931c ___UIViewControllerTransitioningRunCustomTransitionWithRequest_block_invoke_3 + 152 (UIViewControllerTransitioning.m:1579) 25 UIKitCore 0x1a892aefc +[UIKeyboardSceneDelegate _pinInputViewsForKeyboardSceneDelegate:onBehalfOfResponder:duringBlock:] + 96 (UIKeyboardSceneDelegate.m:3518) 26 UIKitCore 0x1a7c79238 ___UIViewControllerTransitioningRunCustomTransitionWithRequest_block_invoke_2 + 236 (UIViewControllerTransitioning.m:1571) 27 UIKitCore 0x1a94ab4b8 +[UIView(Animation) _setAlongsideAnimations:toRunByEndOfBlock:animated:] + 188 (UIView.m:17089) 28 UIKitCore 0x1a7c79070 _UIViewControllerTransitioningRunCustomTransitionWithRequest + 556 (UIViewControllerTransitioning.m:1560) 29 UIKitCore 0x1a86cb7cc __77-[UIPresentationController runTransitionForCurrentStateAnimated:handoffData:]_block_invoke_3 + 1784 (UIPresentationController.m:1504) 30 UIKitCore 0x1a7c43888 -[_UIAfterCACommitBlock run] + 72 (_UIAfterCACommitQueue.m:137) 31 UIKitCore 0x1a7c437c0 -[_UIAfterCACommitQueue flush] + 168 (_UIAfterCACommitQueue.m:228) 32 UIKitCore 0x1a7c436d0 _runAfterCACommitDeferredBlocks + 260 (UIApplication.m:3297) 33 UIKitCore 0x1a7c43c34 _cleanUpAfterCAFlushAndRunDeferredBlocks + 80 (UIApplication.m:3275) 34 UIKitCore 0x1a7c1f104 _UIApplicationFlushCATransaction + 72 (UIApplication.m:3338) 35 UIKitCore 0x1a7c1f024 __setupUpdateSequence_block_invoke_2 + 352 (_UIUpdateScheduler.m:1634) 36 UIKitCore 0x1a7c2cee8 _UIUpdateSequenceRunNext + 128 (_UIUpdateSequence.mm:189) 37 UIKitCore 0x1a7c2c378 schedulerStepScheduledMainSectionContinue + 60 (_UIUpdateScheduler.m:1185) 38 UpdateCycle 0x28c58f5f8 UC::DriverCore::continueProcessing() + 84 (UCDriver.cc:288) 39 CoreFoundation 0x1a2323230 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:2021) 40 CoreFoundation 0x1a23231a4 __CFRunLoopDoSource0 + 172 (CFRunLoop.c:2065) 41 CoreFoundation 0x1a2300c6c __CFRunLoopDoSources0 + 232 (CFRunLoop.c:2102) 42 CoreFoundation 0x1a22d68b0 __CFRunLoopRun + 820 (CFRunLoop.c:2983) 43 CoreFoundation 0x1a22d5c44 _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462) 44 GraphicsServices 0x2416a2498 GSEventRunModal + 120 (GSEvent.c:2049) 45 UIKitCore 0x1a7c50ddc -[UIApplication _run] + 792 (UIApplication.m:3899) 46 UIKitCore 0x1a7bf5b0c UIApplicationMain + 336 (UIApplication.m:5574) // ...
4
1
654
Jan ’26
iOS 26 + UINavigationBar crash in layoutSubViews - new observation tracking
My #1 crash report since iOS 26 is the following: 1 libobjc.A.dylib objc_exception_throw 2 Foundation -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] 3 UIKitCore -[UINavigationBar layoutSubviews] 4 UIKitCore UIView._layoutSubviewsWithObservationTracking() 5 UIKitCore @objc UIView._layoutSubviewsWithObservationTracking() Thread 0 9 libobjc.A.dylib objc_exception_throw 10 Foundation -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] 11 UIKitCore -[UINavigationBar layoutSubviews] 12 UIKitCore UIView._layoutSubviewsWithObservationTracking() 13 UIKitCore @objc UIView._layoutSubviewsWithObservationTracking() I tried many things, without success so far. It seemed related to the new view update with observation tracking: link to documentation Any lead on how I should investigate this? Many thanks in advance!!
Topic: UI Frameworks SubTopic: UIKit Tags:
1
0
551
Jan ’26
USSD calls with * and # dont work iOS
I have an application that needs to make a USSD call, but on some devices the * and # don't work on the dialer, on others it does. if let phoneNumber = ussdNumberTextfield.text { let encoded = "telprompt:\(phoneNumber)".addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed)! if let url = URL(string: encoded) { if application.canOpenURL(url){ DispatchQueue.main.async { self.application.open(url, options: [:]) { success in } } } } }
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5
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1.4k
Activity
Jan ’26
UICollectionViewCell context menu is clipped when long-pressing a view using UIGlassEffect (iOS 26)
Description I am seeing inconsistent clipping behavior in UICollectionViewCell when presenting a context menu by long press on a subview that uses UIGlassEffect. Summary of behavior: Long-pressing a normal view inside a UICollectionViewCell presents the menu correctly (no clipping). Long-pressing a view wrapped in UIVisualEffectView using UIGlassEffect causes the sub-view with glass effect to be clipped at the cell’s bounds. clipsToBounds = false is set on: the cell the cell’s contentView This behavior is reproducible and appears to be specifically related to UIGlassEffect.
Replies
1
Boosts
0
Views
230
Activity
Jan ’26
How to set custom height for keyboard extension without resize flicker?
Description I'm developing a custom keyboard extension using UIInputViewController and need to set a specific height of 268 points. The keyboard functions correctly, but there's a visible flicker and resize animation during launch that I cannot eliminate. The Problem When the keyboard launches, iOS provides incorrect heights before settling on the correct one. At launch, the view starts at 0×0. Around 295ms later, iOS sets the frame to 440×956 which is full screen height and wrong. Around 373ms, iOS changes it to 440×452 which is still wrong. Finally around 390ms, iOS settles at 440×268 which matches our constraint. This causes visible flicker as the view resizes three times rapidly. The keyboard appears to shrink from full screen down to the correct height, and users can clearly see this animation happening. What I've Tried I've tried adding a height constraint on self.view which gives me the correct height but causes the visible flicker. I created a custom UIInputView subclass and overrode intrinsicContentSize to return my desired height. iOS completely ignores this and gives random heights like 471pt, 680pt, or 956pt instead. I set allowsSelfSizing to true on my UIInputView subclass. iOS ignores this property. I set preferredContentSize on the view controller. iOS ignores this as well. I tried adding the constraint in viewDidAppear instead of viewDidLoad, thinking iOS might have settled by then. It still causes flicker. I overrode the frame and bounds setters on my UIInputView to clamp the height to my desired value. iOS bypasses these overrides somehow. I overrode layoutSubviews to force the correct height after the super call. iOS still applies its own height. Specific Question What is the correct API or technique to specify a keyboard extension's height that iOS will respect immediately upon launch, without triggering the resize animation sequence? Other third-party keyboards like Grammarly and SwiftKey appear to have solved this problem. Their keyboards appear at the correct height without any visible flicker. How do they achieve this? Expected Outcome The keyboard should appear at 268pt height on the first frame with no visible resize animation. Steps to Reproduce Create a new iOS App project in Xcode and add a Keyboard Extension target. In KeyboardViewController.swift, add a height constraint in viewDidLoad: override func viewDidLoad() { super.viewDidLoad() let heightConstraint = view.heightAnchor.constraint(equalToConstant: 268) heightConstraint.priority = .defaultHigh heightConstraint.isActive = true let label = UILabel() label.text = "Demo Keyboard" label.textAlignment = .center label.translatesAutoresizingMaskIntoConstraints = false view.addSubview(label) NSLayoutConstraint.activate([ label.centerXAnchor.constraint(equalTo: view.centerXAnchor), label.centerYAnchor.constraint(equalTo: view.centerYAnchor) ]) } Build and run on a physical device. Enable the keyboard in Settings, then General, then Keyboard, then Keyboards. Open any app with a text field and switch to the custom keyboard using the globe button. Observe the height changing from around 956pt to 452pt to 268pt with visible animation. Environment iOS 17 and iOS 18 and 26.2, Xcode 16 and Xcode 26, affects all iPhone models tested, reproducible on both simulator and physical device.
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0
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2
Views
165
Activity
Jan ’26
CoreAutoLayout -[NSISEngine _flushPendingRemovals] crash
crash stack: Crashed: com.apple.main-thread 0 libsystem_pthread.dylib 0x90c thread_chkstk_darwin + 60 1 libsystem_pthread.dylib 0x90c ___chkstk_darwin + 60 2 CoreAutoLayout 0x14c4 -[NSISEngine _flushPendingRemovals] + 56 3 CoreAutoLayout 0x2de08 -[NSISEngine _coreReplaceMarker:withMarkerPlusDelta:].cold.1 + 64 4 CoreAutoLayout 0x15d78 -[NSISEngine _coreReplaceMarker:withMarkerPlusDelta:] + 204 5 CoreAutoLayout 0x2ce38 -[NSISEngine constraintDidChangeSuchThatMarker:shouldBeReplacedByMarkerPlusDelta:] + 108 6 CoreAutoLayout 0x15f1c -[NSISEngine tryToChangeConstraintSuchThatMarker:isReplacedByMarkerPlusDelta:undoHandler:] + 100 7 CoreAutoLayout 0x2fdbc -[NSLayoutConstraint _tryToChangeContainerGeometryWithUndoHandler:] + 252 8 CoreAutoLayout 0x3020c -[NSLayoutConstraint _setSymbolicConstant:constant:symbolicConstantMultiplier:] + 452 9 CoreAutoLayout 0x30378 -[NSLayoutConstraint setConstant:] + 84 10 UIKitCore 0x51c3c __74-[UIView(UIConstraintBasedLayout) _autoresizingConstraints_frameDidChange]_block_invoke + 140 11 UIKitCore 0x1841174 -[UIView(AdditionalLayoutSupport) _withUnsatisfiableConstraintsLoggingSuspendedIfEngineDelegateExists:] + 112 12 UIKitCore 0x51b28 -[UIView(UIConstraintBasedLayout) _autoresizingConstraints_frameDidChange] + 452 13 UIKitCore 0x2c894 -[UIView _constraints_frameDidChange] + 100 14 UIKitCore 0x18fac08 -[UIView(Geometry) setFrame:] + 576 15 UIKitCore 0x96712c -[UITabBar setFrame:] + 128 16 UIKitCore 0x1666f4 -[_UITabBarControllerVisualStyle updateTabBarLayout] + 360 17 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 18 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 19 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 20 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 21 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 22 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 23 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 24 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 25 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 26 UIKitCore 0x16671c -[_UITabBarControllerVisualStyle updateTabBarLayout] + 400 27 UIKitCore 0x16642c -[UITabBarController _prepareTabBar] + 128 28 UIKitCore 0x166a10 -[UITabBarController _layoutContainerView] + 376 29 UIKitCore 0x1677a8 -[UITabBarController __viewWillLayoutSubviews] + 28 30 UIKitCore 0x147078 -[UILayoutContainerView layoutSubviews] + 176 31 UIKit 0xb14a0 -[UILayoutContainerViewAccessibility layoutSubviews] + 60 for a more detail crash stack, can see attach file: crash.txt crash probabilistic happed after app enter background, and our app support landscape, when crash appear, the system method: /* This method is called when the view controller's view's size is changed by its parent (i.e. for the root view controller when its window rotates or is resized). If you override this method, you should either call super to propagate the change to children or manually forward the change to children. */ - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id <UIViewControllerTransitionCoordinator>)coordinator API_AVAILABLE(ios(8.0)); is called; but for a normal not crash case, when enter background and rotate device, the viewWillTransitionToSize method is not called until app enter foreground; Are there any suggestions that can help solve this problem, thank you.
Replies
2
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Views
326
Activity
Jan ’26
UISegmentedControl tap position misalignment in Xcode 26 with UIDesignRequiresCompatibility enabled
Environment macOS 15.7.3 Xcode 26.1.1 / 26.2 iOS 18.5 / 26.2 iPhone 16 Pro Simulator and physical device Problem Description When tapping an unselected UISegmentedControl, the selected segment does not match the tapped position. Specifically, tapping the rightmost segment (index: 3) results in the leftmost segment (index: 0) being selected instead. Conditions for Reproduction This issue occurs when all of the following conditions are met: Built with Xcode 26.x UIDesignRequiresCompatibility is set to YES in Info.plist UISegmentedControl is positioned using Auto Layout with leading alignment Segments are added dynamically using insertSegment(withTitle:at:animated:) Note: The issue does not occur when segments are defined statically in Storyboard. Steps to Reproduce Create a subclass of UISegmentedControl that dynamically sets segments: class CustomSegmentedControl: UISegmentedControl { func setSegments(titles: [String]) { removeAllSegments() titles.forEach { title in insertSegment(withTitle: title, at: numberOfSegments, animated: false) } } } In the ViewController, configure the control: override func viewDidLoad() { super.viewDidLoad() segmentedControl.setSegments(titles: ["Item A", "Item B", "Item C", "Item D"]) segmentedControl.selectedSegmentIndex = UISegmentedControl.noSegment } Set UIDesignRequiresCompatibility to YES in Info.plist: <key>UIDesignRequiresCompatibility</key> <true/> Run the app and tap the rightmost segment ("Item D") Expected vs Actual Behavior Expected Actual Tap rightmost segment "Item D" (index: 3) is selected "Item A" (index: 0) is selected What I Tried (Did Not Work) Calling layoutIfNeeded() after adding segments: segmentedControl.setSegments(titles: ["Item A", "Item B", "Item C", "Item D"]) segmentedControl.layoutIfNeeded() // No effect Workarounds Set UIDesignRequiresCompatibility to NO (enables Liquid Glass design) Define segments statically in Storyboard instead of dynamically Sample Project Minimal reproduction project is available here: https://github.com/CH3COOH/Samples/tree/master/SampleSelectSegmentedControl Feedback Assistant This issue has been reported via Feedback Assistant: FB21712773 Has anyone else encountered this issue or found alternative workarounds?
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0
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193
Activity
Jan ’26
UIMainMenuSystem: remove "Paste and Match Style" item from Edit menu
The default app menu on iPadOS 26 includes an Edit menu with items (among others) Cut, Copy, Paste, Paste and Match Style. I want to remove the last one. I tried the following but nothing worked: let configuration = UIMainMenuSystem.Configuration() configuration.textFormattingPreference = .removed UIMainMenuSystem.shared.setBuildConfiguration(configuration) { builder in builder.remove(action: .pasteAndMatchStyle) if let command = builder.menu(for: .edit)?.children.first(where: { ($0 as? UICommand)?.action == #selector(UIResponderStandardEditActions.pasteAndMatchStyle(_:)) }) as? UICommand { command.attributes.insert(.hidden) } }
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
2
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0
Views
172
Activity
Jan ’26
UITabGroup child tabs ignoring viewControllerProvider in Sidebar
Hi, I am implementing a sidebar navigation using UITabBarController with the new UITabGroup API on and above iPadOS 18. I’ve encountered an issue where selecting a child UITab within a group does not seem to trigger the child's own viewControllerProvider. Instead, the UITabBarController displays the ViewController associated with the parent UITabGroup. The Issue: In the snippet below, when I tap "Item 2A" or "Item 2B" in the iPad sidebar, the app displays the emptyVC (clear background) defined in the section2Group provider, rather than the teal or cyan ViewControllers defined in the individual child tabs. let item2A = UITab( title: "Item 2A", image: UIImage(systemName: "a.circle"), identifier: "tab.section2.item2a" ) { _ in self.createViewController( title: "Section 2 - Item 2A", color: .systemTeal, description: "Part of Section 2A group" ) } let item2B = UITab( title: "Item 2B", image: UIImage(systemName: "b.circle"), identifier: "tab.section2.item2b" ) { _ in self.createViewController( title: "Section 2 - Item 2B", color: .systemCyan, description: "Part of Section 2B group" ) } item2A.preferredPlacement = .sidebarOnly item2B.preferredPlacement = .sidebarOnly let section2Group = UITabGroup( title: "Section 2", image: UIImage(systemName: "folder.fill"), identifier: "tabgroup.section2", children: [item2A, item2B] ) { _ in // This provider seems to take precedence over children let emptyVC = UIViewController() emptyVC.view.backgroundColor = .clear return emptyVC } section2Group.preferredPlacement = .sidebarOnly tabs.append(section2Group) The Crash: If I attempt to resolve this by removing the viewControllerProvider from the UITabGroup (with the intent that only children should provide views), the application crashes at runtime. The exception indicates that all tabs within the sidebar must have an associated ViewController, suggesting that the UITabGroup requires a provider even if it is intended to act purely as a visual container. Kindly clarify the following: Is it the intended behavior for UITabGroup to override the viewControllerProvider of its children during sidebar selection? Why does the API require the UITabGroup to return a ViewController if the selection target is a child UITab? Is there a specific configuration or delegate method required to allow the UITabBarController to "pass through" the selection to the child tab's provider? I would appreciate any guidance on whether this is an API limitation or if there is a different structural approach recommended for grouped sidebar items.
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1
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0
Views
122
Activity
Jan ’26
ARView ignores multi-touch events
Hi, How to enable multitouch on ARView? Touch functions (touchesBegan, touchesMoved, ...) seem to only handle one touch at a time. In order to handle multiple touches at a time with ARView, I have to either: Use SwiftUI .simultaneousGesture on top of an ARView representable Position a UIView on top of ARView to capture touches and do hit testing by passing a reference to ARView Expected behavior: ARView should capture all touches via touchesBegan/Moved/Ended/Cancelled. Here is what I tried, on iOS 26.1 and macOS 26.1: ARView Multitouch The setup below is a minimal ARView presented by SwiftUI, with touch events handled inside ARView. Multitouch doesn't work with this setup. Note that multitouch wouldn't work either if the ARView is presented with a UIViewController instead of SwiftUI. import RealityKit import SwiftUI struct ARViewMultiTouchView: View { var body: some View { ZStack { ARViewMultiTouchRepresentable() .ignoresSafeArea() } } } #Preview { ARViewMultiTouchView() } // MARK: Representable ARView struct ARViewMultiTouchRepresentable: UIViewRepresentable { func makeUIView(context: Context) -> ARView { let arView = ARViewMultiTouch(frame: .zero) let anchor = AnchorEntity() arView.scene.addAnchor(anchor) let boxWidth: Float = 0.4 let boxMaterial = SimpleMaterial(color: .red, isMetallic: false) let box = ModelEntity(mesh: .generateBox(size: boxWidth), materials: [boxMaterial]) box.name = "Box" box.components.set(CollisionComponent(shapes: [.generateBox(width: boxWidth, height: boxWidth, depth: boxWidth)])) anchor.addChild(box) return arView } func updateUIView(_ uiView: ARView, context: Context) { } } // MARK: ARView class ARViewMultiTouch: ARView { required init(frame: CGRect) { super.init(frame: frame) /// Enable multi-touch isMultipleTouchEnabled = true cameraMode = .nonAR automaticallyConfigureSession = false environment.background = .color(.gray) /// Disable gesture recognizers to not conflict with touch events /// But it doesn't fix the issue gestureRecognizers?.forEach { $0.isEnabled = false } } required dynamic init?(coder decoder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { for touch in touches { /// # Problem /// This should print for every new touch, up to 5 simultaneously on an iPhone (multi-touch) /// But it only fires for one touch at a time (single-touch) print("Touch began at: \(touch.location(in: self))") } } } Multitouch with an Overlay This setup works, but it doesn't seem right. There must be a solution to make ARView handle multi touch directly, right? import SwiftUI import RealityKit struct MultiTouchOverlayView: View { var body: some View { ZStack { MultiTouchOverlayRepresentable() .ignoresSafeArea() Text("Multi touch with overlay view") .font(.system(size: 24, weight: .medium)) .foregroundStyle(.white) .offset(CGSize(width: 0, height: -150)) } } } #Preview { MultiTouchOverlayView() } // MARK: Representable Container struct MultiTouchOverlayRepresentable: UIViewRepresentable { func makeUIView(context: Context) -> UIView { /// The view that SwiftUI will present let container = UIView() /// ARView let arView = ARView(frame: container.bounds) arView.autoresizingMask = [.flexibleWidth, .flexibleHeight] arView.cameraMode = .nonAR arView.automaticallyConfigureSession = false arView.environment.background = .color(.gray) let anchor = AnchorEntity() arView.scene.addAnchor(anchor) let boxWidth: Float = 0.4 let boxMaterial = SimpleMaterial(color: .red, isMetallic: false) let box = ModelEntity(mesh: .generateBox(size: boxWidth), materials: [boxMaterial]) box.name = "Box" box.components.set(CollisionComponent(shapes: [.generateBox(width: boxWidth, height: boxWidth, depth: boxWidth)])) anchor.addChild(box) /// The view that will capture touches let touchOverlay = TouchOverlayView(frame: container.bounds) touchOverlay.autoresizingMask = [.flexibleWidth, .flexibleHeight] touchOverlay.backgroundColor = .clear /// Pass an arView reference to the overlay for hit testing touchOverlay.arView = arView /// Add views to the container. /// ARView goes in first, at the bottom. container.addSubview(arView) /// TouchOverlay goes in last, on top. container.addSubview(touchOverlay) return container } func updateUIView(_ uiView: UIView, context: Context) { } } // MARK: Touch Overlay View /// A UIView to handle multi-touch on top of ARView class TouchOverlayView: UIView { weak var arView: ARView? override init(frame: CGRect) { super.init(frame: frame) isMultipleTouchEnabled = true isUserInteractionEnabled = true } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { let totalTouches = event?.allTouches?.count ?? touches.count print("--- Touches Began --- (New: \(touches.count), Total: \(totalTouches))") for touch in touches { let location = touch.location(in: self) /// Hit testing. /// ARView and Touch View must be of the same size if let arView = arView { let entity = arView.entity(at: location) if let entity = entity { print("Touched entity: \(entity.name)") } else { print("Touched: none") } } } } override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) { let totalTouches = event?.allTouches?.count ?? touches.count print("--- Touches Cancelled --- (Cancelled: \(touches.count), Total: \(totalTouches))") } }
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Jan ’26
Regarding the deadline for adopting the UIScene life cycle
https://developer.apple.com/forums/thread/788293 In the above thread, I received the following response: "When building with the SDK from the next major release after iOS 26, iPadOS 26, macOS 26 and visionOS 26, UIKit will assert that all apps have adopted UIScene life cycle. Apps that fail this assert will crash on launch." does this mean that there will be no app crashes caused by UIKit in iOS 26, but there is a possibility of app crashes when building with the SDK provided from iOS 27 onwards?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jan ’26
为什么在 Xcode 26 中,不将 UIAlertView/UIActionSheet 更改为不可用?
既然 iOS 26 必须启用 UIScene 生命周期,那么 UIAlertView/UIActionSheet 就实际已经无法使用了,所以为什么不直接将它们标记为不可用,或者直接移除?
Topic: UI Frameworks SubTopic: UIKit Tags:
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248
Activity
Jan ’26
UIKit: readableContentGuide is too wide on iPads iOS 26.x
We noticed in multiple apps that readableContentGuide is way too wide on iOS 26.x. Here are changes between iPad 13inch iOS 18.3 and the same device iOS 26.2 (but this affects also iOS 26.0 and iOS 26.1): 13 inch iOS 18 Landscape ContentSizeCategory: XS, Width: 1376.0 , Readable Width: 560.0 S, Width: 1376.0 , Readable Width: 600.0 M, Width: 1376.0 , Readable Width: 632.0 L, Width: 1376.0 , Readable Width: 664.0 XL, Width: 1376.0 , Readable Width: 744.0 XXL, Width: 1376.0 , Readable Width: 816.0 XXXL,Width: 1376.0 , Readable Width: 896.0 A_M, Width: 1376.0 , Readable Width: 1096.0 A_L, Width: 1376.0 , Readable Width: 1280.0 A_XL,Width: 1376.0 , Readable Width: 1336.0 13 inch iOS 26 Landscape ContentSizeCategory: XS, Width: 1376.0 , Readable Width: 752.0 S, Width: 1376.0 , Readable Width: 800.0 M, Width: 1376.0 , Readable Width: 848.0 L, Width: 1376.0 , Readable Width: 896.0 XL, Width: 1376.0 , Readable Width: 1000.0 XXL, Width: 1376.0 , Readable Width: 1096.0 XXXL,Width: 1376.0 , Readable Width: 1200.0 A_M, Width: 1376.0 , Readable Width: 1336.0 The code I used: class ViewController: UIViewController { lazy var readableView: UIView = { let view = UIView() view.backgroundColor = .systemBlue view.translatesAutoresizingMaskIntoConstraints = false return view }() override func viewDidLoad() { super.viewDidLoad() view.addSubview(readableView) NSLayoutConstraint.activate([ readableView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor), readableView.leadingAnchor.constraint(equalTo: view.readableContentGuide.leadingAnchor), readableView.trailingAnchor.constraint(equalTo: view.readableContentGuide.trailingAnchor), readableView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor) ]) } override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() if readableView.frame.width > 0 { let orientation = UIDevice.current.orientation print(""" ContentSizeCategory: \(preferredContentSizeCategoryAsString()) Width: \(view.frame.width) , Readable Width: \(readableView.frame.width), Ratio: \(String(format: "%.1f", (readableView.frame.width / view.frame.width) * 100))% """) } } func preferredContentSizeCategoryAsString() -> String { switch UIApplication.shared.preferredContentSizeCategory { case UIContentSizeCategory.accessibilityExtraExtraExtraLarge: return "A_XXXL" case UIContentSizeCategory.accessibilityExtraExtraLarge: return "A_XXL" case UIContentSizeCategory.accessibilityExtraLarge: return "A_XL" case UIContentSizeCategory.accessibilityLarge: return "A_L" case UIContentSizeCategory.accessibilityMedium: return "A_M" case UIContentSizeCategory.extraExtraExtraLarge: return "XXXL" case UIContentSizeCategory.extraExtraLarge: return "XXL" case UIContentSizeCategory.extraLarge: return "XL" case UIContentSizeCategory.large: return "L" case UIContentSizeCategory.medium: return "M" case UIContentSizeCategory.small: return "S" case UIContentSizeCategory.extraSmall: return "XS" case UIContentSizeCategory.unspecified: return "U" default: return "D" } } } Please advise, it feels completely broken. Thank you.
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166
Activity
Jan ’26
Degraded RoomPlan performance
We have been using RoomPlan in our app for 2+ years. Through a combination of in-app and manual coaching on scanning best practices, most users are able to achieve high-quality scans on a consistent basis. In recent weeks, however, we have observed an increase in reports of degraded scanning performance, even from veteran users who had not previously encountered issues. The RoomCaptureView overlay is jittery and crooked, and the resulting scan file has significant issues, even for simple, well-lit rectangular rooms. It is difficult to troubleshoot these issues given the number of variables at play, and the overall volume of reports is still relatively low, but we'd appreciate any guidance on known issues or workarounds that could help unblock our users who are being affected by this. I noticed that this post includes an acknowledgement of FB14454922 and FB15035788. Our issues seem slightly different as the scans are simply inaccurate and jittery without failing outright. I haven't found any other threads on similar issues.
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Jan ’26
Crash in UIKeyboardStateManager when repeatedly switching text input focus in WKWebView (hybrid app)
We’re building a hybrid iOS app using Angular (web) rendered inside a WKWebView, hosted by a native Swift app. Recently, we encountered a crash related to UIKeyboardStateManager in UIKit when switching between text inputs continuously within an Angular screen. Scenario The screen contains several text input fields. A “Next” button focuses the next input field programmatically. After about 61 continuous input field changes, the app crashes. It seems like this may be related to UIKit’s internal keyboard management while switching focus rapidly inside a WebView. crash stack: Crashed: com.apple.main-thread 0 WebKit 0xfbdad0 <redacted> + 236 1 UIKitCore 0x10b0548 -[UITextInteractionSelectableInputDelegate _moveToStartOfLine:withHistory:] + 96 2 UIKitCore 0xd0fb38 -[UIKBInputDelegateManager _moveToStartOfLine:withHistory:] + 188 3 UIKitCore 0xa16174 __158-[_UIKeyboardStateManager handleMoveCursorToStartOfLine:beforePublicKeyCommands:testOnly:savedHistory:force:canHandleSelectableInputDelegateCommand:keyEvent:]_block_invoke + 52 4 UIKitCore 0xa36ae4 -[_UIKeyboardStateManager performBlockWithTextInputChangesIgnoredForNonMacOS:] + 48 5 UIKitCore 0xa160f0 -[_UIKeyboardStateManager handleMoveCursorToStartOfLine:beforePublicKeyCommands:testOnly:savedHistory:force:canHandleSelectableInputDelegateCommand:keyEvent:] + 440 6 UIKitCore 0xa07010 -[_UIKeyboardStateManager handleKeyCommand:repeatOkay:options:] + 5760 7 UIKitCore 0xa2fb64 -[_UIKeyboardStateManager _handleKeyCommandCommon:options:] + 76 8 UIKitCore 0xa2fb08 -[_UIKeyboardStateManager _handleKeyCommand:] + 20 9 UIKitCore 0xa30684 -[_UIKeyboardStateManager handleKeyEvent:executionContext:] + 2464 10 UIKitCore 0xa2f95c __42-[_UIKeyboardStateManager handleKeyEvent:]_block_invoke + 40 11 UIKitCore 0x4b9460 -[UIKeyboardTaskEntry execute:] + 208 12 UIKitCore 0x4b92f4 -[UIKeyboardTaskQueue continueExecutionOnMainThread] + 356 13 UIKitCore 0x4b8be0 -[UIKeyboardTaskQueue addTask:breadcrumb:] + 120 14 UIKitCore 0x4a9ed0 -[_UIKeyboardStateManager _setupDelegate:delegateSame:hardwareKeyboardStateChanged:endingInputSessionIdentifier:force:delayEndInputSession:] + 3388 15 UIKitCore 0xfa290 -[_UIKeyboardStateManager setDelegate:force:delayEndInputSession:] + 628 16 UIKitCore 0xf617c -[UIKeyboardSceneDelegate _reloadInputViewsForKeyWindowSceneResponder:force:fromBecomeFirstResponder:] + 1140 17 UIKitCore 0xf5c88 -[UIKeyboardSceneDelegate _reloadInputViewsForResponder:force:fromBecomeFirstResponder:] + 88 18 UIKitCore 0x4fe4ac -[UIResponder(UIResponderInputViewAdditions) reloadInputViews] + 84 19 WebKit 0xfbe708 <redacted> + 100 20 WebKit 0xfbf594 <redacted> + 340 21 WebKit 0x8a33d8 <redacted> + 32 22 WebKit 0x8cee04 <redacted> + 144 23 WebKit 0x1c83f0 <redacted> + 22692 24 WebKit 0x73f40 <redacted> + 264 25 WebKit 0x162c7c <redacted> + 40 26 WebKit 0x1623b4 <redacted> + 1608 27 WebKit 0x73298 <redacted> + 268 28 WebKit 0x72e48 <redacted> + 660 29 JavaScriptCore 0xdb00 WTF::RunLoop::performWork() + 524 30 JavaScriptCore 0xd744 WTF::RunLoop::performWork(void*) + 36 31 CoreFoundation 0xf92c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 32 CoreFoundation 0xf744 __CFRunLoopDoSource0 + 172 33 CoreFoundation 0xf5a0 __CFRunLoopDoSources0 + 232 34 CoreFoundation 0xff20 __CFRunLoopRun + 840 35 CoreFoundation 0x11adc CFRunLoopRunSpecific + 572 36 GraphicsServices 0x1454 GSEventRunModal + 168 37 UIKitCore 0x135274 -[UIApplication _run] + 816 38 UIKitCore 0x100a28 UIApplicationMain + 336 39 APP1 0xa2ed0 main + 21 (AppDelegate.swift:21) 40 ??? 0x1aa889f08 (シンボルが不足しています) From reviewing the crash log, it appears that the crash occurs inside UIKeyboardStateManager while handling keyboard or cursor updates. Questions Has anyone seen this specific crash pattern involving UIKeyboardStateManager? Are there known UIKit or WebKit bugs related to UIKeyboardStateManager when continuously changing focus between text fields (especially in WKWebView)? Any insights or workarounds would be greatly appreciated. Thanks!
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Jan ’26
Detecting marked range in UI/NSTextViews at the time of shouldChangeTextIn
We have submitted a feedback for this issue: FB21230723 We're building a note-taking app for iOS and macOS that uses both UITextView and NSTextView. When performing text input that involves a marked range (such as Japanese input) in a UITextView or NSTextView with a UITextViewDelegate or NSTextViewDelegate set, the text view's marked range (markedTextRange / markedRange()) has not yet been updated at the moment when shouldChangeTextIn is invoked. UITextViewDelegate.textView(_:shouldChangeTextIn:replacementText:) NSTextViewDelegate.textView(_:shouldChangeTextIn:replacementString:) The current behavior is this when entering text in Japanese: (same for NSTextView) func textView(_ textView: UITextView, shouldChangeTextIn range: NSRange, replacementText text: String) -> Bool { print(textView.markedTextRange != nil) // prints out false DispatchQueue.main.async { print(textView.markedTextRange != nil) // prints out true } } However, we need the value of markedTextRange right away in order to determine whether to return true or false from this method. Is there any workaround for this issue?
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Activity
Jan ’26
"canOpenURL:" on a thread that isn`t main thread?
When I call this method on a thread that isn`t thread. And chose main thread check on target, The Console show the world : Main Thread Checker: UI API called on a background thread: -[UIApplication canOpenURL:] PID: 8818, TID: 10191278, Thread name: (none), Queue name: com.myqueue.canopen, QoS: 0 Backtrace: 4 TestDemo 0x0000000102f6c068 __39-[AppTools isExists:]_block_invoke_3 + 892 5 CoreFoundation 0x000000019e22995c 7519E999-1053-3367-B9D5-8844F6D3BDC6 + 1042780 6 CoreFoundation 0x000000019e12ec98 7519E999-1053-3367-B9D5-8844F6D3BDC6 + 15512 7 TestDemo 0x0000000102f6bba0 __39-[AppTools isExists:]_block_invoke_2 + 424 8 libdispatch.dylib 0x0000000103a4d7fc _dispatch_call_block_and_release + 24 9 libdispatch.dylib 0x0000000103a4ebd8 _dispatch_client_callout + 16 10 libdispatch.dylib 0x0000000103a55b48 _dispatch_lane_serial_drain + 744 11 libdispatch.dylib 0x0000000103a566e4 _dispatch_lane_invoke + 448 12 libdispatch.dylib 0x0000000103a61adc _dispatch_workloop_worker_thread + 1324 13 libsystem_pthread.dylib 0x000000019df72b88 _pthread_wqthread + 276 14 libsystem_pthread.dylib 0x000000019df75760 start_wqthread + 8
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Jan ’26
Text with Liquid Glass effect
I'm looking for a way to implement Liquid Glass effect in a Text, and I have issues. If I want to do gradient effect in a Text, no problem, like below. Text("Liquid Glass") .font(Font.system(size: 30, weight: .bold)) .multilineTextAlignment(.center) .foregroundStyle( LinearGradient( colors: [.blue, .mint, .green], startPoint: .leading, endPoint: .trailing ) ) But I cannot make sure that I can apply the .glassEffect with .mask or .foregroundStyle. The Glass type and Shape type argument looks like not compatible with the Text shape itself. Any solution to do this effect on Text ? Thanks in advance for your answers.
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Jan ’26
Ghost Padding on NavigationBarPlatterContainer
Hello, I have a SwiftUI View sitting in the UIHosting view controller. On rotation to landscape, the system would add padding to the toolbar. I presume it's the nav bar. Anyone experienced this? What would be this space? padding? content margin?
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Jan ’26
[UIKit Glass Effect] - Opacity change from 0 to 1 does not work
When a UIVisualEffect with glass effect view is added with opacity 0, it remains hidden as expected. But when changing it back to 1 should make it visible, but currently it stays hidden forever. The bug is only reproducible on iOS 26.1 and iOS 26.2. It does not happen on iOS 26.0. The issue is also not reproducible with UIBlurEffect. Only happens for Glass effect Here is the repro link
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Jan ’26
Keyframe animation crashes with +[_SwiftUILayerDelegate _screen]: unrecognized selector sent to class on iOS 26
We have an UIViewController called InfoPlayerViewController. Its main subview is from a child view controller backed by SwiftUI via UIHostingController. The InfoPlayerViewController conforms to UIViewControllerTransitioningDelegate. The animation controller for dismissing is DismissPlayerAnimationController. It runs UIKit keyframe animations via UIViewPropertyAnimator. When the keyframe animation is executed there’s an occasional crash for end users in production. It only happens on iOS 26. FB Radar: FB20871547 An example crash is below. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Reason: +[_SwiftUILayerDelegate _screen]: unrecognized selector sent to class 0x20c95da08 Termination Reason: SIGNAL 6 Abort trap: 6 Triggered by Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x1a23828c8 __exceptionPreprocess + 164 (NSException.m:249) 1 libobjc.A.dylib 0x19f2f97c4 objc_exception_throw + 88 (objc-exception.mm:356) 2 CoreFoundation 0x1a241e6cc +[NSObject(NSObject) doesNotRecognizeSelector:] + 364 (NSObject.m:158) 3 CoreFoundation 0x1a22ff4f8 ___forwarding___ + 1472 (NSForwarding.m:3616) 4 CoreFoundation 0x1a23073a0 _CF_forwarding_prep_0 + 96 (:-1) 5 UIKitCore 0x1a948e880 __35-[UIViewKeyframeAnimationState pop]_block_invoke + 300 (UIView.m:2973) 6 CoreFoundation 0x1a22cb170 __NSDICTIONARY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 (NSDictionaryHelpers.m:10) 7 CoreFoundation 0x1a245d7cc -[__NSDictionaryM enumerateKeysAndObjectsWithOptions:usingBlock:] + 288 (NSDictionaryM.m:271) 8 UIKitCore 0x1a948e6bc -[UIViewKeyframeAnimationState pop] + 376 (UIView.m:2955) 9 UIKitCore 0x1a7bc40e8 +[UIViewAnimationState popAnimationState] + 60 (UIView.m:1250) 10 UIKitCore 0x1a94acc44 +[UIView(UIViewAnimationWithBlocks) _setupAnimationWithDuration:delay:view:options:factory:animations:start:animationStateGenerator:completion:] + 684 (UIView.m:17669) 11 UIKitCore 0x1a94ae334 +[UIView(UIViewKeyframeAnimations) animateKeyframesWithDuration:delay:options:animations:completion:] + 224 (UIView.m:17945) 12 MyApp 0x102c78dec static UIView.animateNestedKeyframe(withRelativeStartTime:relativeDuration:animations:) + 208 (UIView+AnimateNestedKeyframe.swift:10) 13 MyApp 0x102aef3c0 closure #1 in DismissPlayerAnimationController.slideDownBelowTabBarTransitionAnimator(using:) + 156 (DismissPlayerAnimationController.swift:229) 14 MyApp 0x102a2d3d4 <deduplicated_symbol> + 28 15 UIKitCore 0x1a7d5ae5c -[UIViewPropertyAnimator _runAnimations] + 172 (UIViewPropertyAnimator.m:2123) 16 UIKitCore 0x1a83e1594 __49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke_3 + 92 (UIViewPropertyAnimator.m:3557) 17 UIKitCore 0x1a83e1464 __49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke + 96 (UIViewPropertyAnimator.m:3547) 18 UIKitCore 0x1a83e1518 __49-[UIViewPropertyAnimator startAnimationAsPaused:]_block_invoke_2 + 144 (UIViewPropertyAnimator.m:3553) 19 UIKitCore 0x1a83e0e64 -[UIViewPropertyAnimator _setupAnimationTracking:] + 100 (UIViewPropertyAnimator.m:3510) 20 UIKitCore 0x1a83e1264 -[UIViewPropertyAnimator startAnimationAsPaused:] + 728 (UIViewPropertyAnimator.m:3610) 21 UIKitCore 0x1a83de42c -[UIViewPropertyAnimator pauseAnimation] + 68 (UIViewPropertyAnimator.m:2753) 22 UIKitCore 0x1a87d5328 -[UIPercentDrivenInteractiveTransition _startInterruptibleTransition:] + 244 (UIViewControllerTransitioning.m:982) 23 UIKitCore 0x1a87d5514 -[UIPercentDrivenInteractiveTransition startInteractiveTransition:] + 184 (UIViewControllerTransitioning.m:1012) 24 UIKitCore 0x1a7c7931c ___UIViewControllerTransitioningRunCustomTransitionWithRequest_block_invoke_3 + 152 (UIViewControllerTransitioning.m:1579) 25 UIKitCore 0x1a892aefc +[UIKeyboardSceneDelegate _pinInputViewsForKeyboardSceneDelegate:onBehalfOfResponder:duringBlock:] + 96 (UIKeyboardSceneDelegate.m:3518) 26 UIKitCore 0x1a7c79238 ___UIViewControllerTransitioningRunCustomTransitionWithRequest_block_invoke_2 + 236 (UIViewControllerTransitioning.m:1571) 27 UIKitCore 0x1a94ab4b8 +[UIView(Animation) _setAlongsideAnimations:toRunByEndOfBlock:animated:] + 188 (UIView.m:17089) 28 UIKitCore 0x1a7c79070 _UIViewControllerTransitioningRunCustomTransitionWithRequest + 556 (UIViewControllerTransitioning.m:1560) 29 UIKitCore 0x1a86cb7cc __77-[UIPresentationController runTransitionForCurrentStateAnimated:handoffData:]_block_invoke_3 + 1784 (UIPresentationController.m:1504) 30 UIKitCore 0x1a7c43888 -[_UIAfterCACommitBlock run] + 72 (_UIAfterCACommitQueue.m:137) 31 UIKitCore 0x1a7c437c0 -[_UIAfterCACommitQueue flush] + 168 (_UIAfterCACommitQueue.m:228) 32 UIKitCore 0x1a7c436d0 _runAfterCACommitDeferredBlocks + 260 (UIApplication.m:3297) 33 UIKitCore 0x1a7c43c34 _cleanUpAfterCAFlushAndRunDeferredBlocks + 80 (UIApplication.m:3275) 34 UIKitCore 0x1a7c1f104 _UIApplicationFlushCATransaction + 72 (UIApplication.m:3338) 35 UIKitCore 0x1a7c1f024 __setupUpdateSequence_block_invoke_2 + 352 (_UIUpdateScheduler.m:1634) 36 UIKitCore 0x1a7c2cee8 _UIUpdateSequenceRunNext + 128 (_UIUpdateSequence.mm:189) 37 UIKitCore 0x1a7c2c378 schedulerStepScheduledMainSectionContinue + 60 (_UIUpdateScheduler.m:1185) 38 UpdateCycle 0x28c58f5f8 UC::DriverCore::continueProcessing() + 84 (UCDriver.cc:288) 39 CoreFoundation 0x1a2323230 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 (CFRunLoop.c:2021) 40 CoreFoundation 0x1a23231a4 __CFRunLoopDoSource0 + 172 (CFRunLoop.c:2065) 41 CoreFoundation 0x1a2300c6c __CFRunLoopDoSources0 + 232 (CFRunLoop.c:2102) 42 CoreFoundation 0x1a22d68b0 __CFRunLoopRun + 820 (CFRunLoop.c:2983) 43 CoreFoundation 0x1a22d5c44 _CFRunLoopRunSpecificWithOptions + 532 (CFRunLoop.c:3462) 44 GraphicsServices 0x2416a2498 GSEventRunModal + 120 (GSEvent.c:2049) 45 UIKitCore 0x1a7c50ddc -[UIApplication _run] + 792 (UIApplication.m:3899) 46 UIKitCore 0x1a7bf5b0c UIApplicationMain + 336 (UIApplication.m:5574) // ...
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Activity
Jan ’26
iOS 26 + UINavigationBar crash in layoutSubViews - new observation tracking
My #1 crash report since iOS 26 is the following: 1 libobjc.A.dylib objc_exception_throw 2 Foundation -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] 3 UIKitCore -[UINavigationBar layoutSubviews] 4 UIKitCore UIView._layoutSubviewsWithObservationTracking() 5 UIKitCore @objc UIView._layoutSubviewsWithObservationTracking() Thread 0 9 libobjc.A.dylib objc_exception_throw 10 Foundation -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] 11 UIKitCore -[UINavigationBar layoutSubviews] 12 UIKitCore UIView._layoutSubviewsWithObservationTracking() 13 UIKitCore @objc UIView._layoutSubviewsWithObservationTracking() I tried many things, without success so far. It seemed related to the new view update with observation tracking: link to documentation Any lead on how I should investigate this? Many thanks in advance!!
Topic: UI Frameworks SubTopic: UIKit Tags:
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551
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Jan ’26