The steps to reproduce this issue are a bit complicated.
In my app, previewing View A in Package P works fine, but another view in the same package fails to preview.
The error message is shown below. It seems that the memory used for the preview is interfering with the shared memory area.
This is reported as FB18519266
Exception Subtype: KERN_PROTECTION_FAILURE at 0x00000003402d8900
Exception Codes: 0x0000000000000002, 0x00000003402d8900
VM Region Info: 0x3402d8900 is in 0x3402c8000-0x340a18000; bytes after start: 67840 bytes before end: 7599871
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
mapped file 3401dc000-3402c8000 [ 944K] r-x/rwx SM=COW Object_id=57e4ac
---> shared memory 3402c8000-340a18000 [ 7488K] rw-/rw- SM=SHM
mapped file 340a18000-340f38000 [ 5248K] r-x/rwx SM=COW Object_id=1dc9a049
Termination Reason: ****** 10 Bus error: 10
Terminating Process: exc handler [94787]
Xcode Previews
RSS for tagCreate an app UI and configure almost everything your users see using Xcode Previews.
Posts under Xcode Previews tag
113 Posts
Sort by:
Post
Replies
Boosts
Views
Activity
Hallo ich bin neu auf dem gebiet IOS Apps zu coden und habe mit Xcode heruntergeladen aber bin direkt am verzweifeln die Live Vorschau lädt bei mir nicht direkt von Anfang an nachdem ich das Projekt erstellt habe. Ich hab schon etliche Sachen versucht ich habe Xcode komplett neu installiert genauso wie den Ordner neu bauen lassen usw. Jetzt seit ihr meine letzte Hoffnung hatte jemand auch schonmal das Problem und kann mir dabei helfen!
I'm using GoogleMaps in my project.
Legacy preview works well but new preview (Xcode 16.3.1 beta) produces error. It doesn't seem to find Googlemaps.a.
== PREVIEW UPDATE ERROR:
FailedToLaunchAppError: Failed to launch ***
==================================
| [Remote] JITError
|
| ==================================
|
| | [Remote] CouldNotLoadInputStaticArchiveFile: Could not load static archive during preview: /Users/***/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a
| |
| | path: /Users/***/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a
| |
| | ==================================
| |
| | | [Remote] XOJITError
| | |
| | | XOJITError: arm64 slice of /Users/***/Library/Developer/Xcode/DerivedData/BOA-eiluspltxasszsfkpqrnnsxsjhth/Build/Products/Debug_BOA_Inhouse-iphonesimulator/GoogleMaps.a does not contain an archive
Suppose you have a view:
struct Library: View {
@State var books = []
var body: some View {
VStack {
...
Button("add Book") {
....
}
}
}
Such that Library view holds a Book array that gets populated internally via a button that opens a modal – or something alike.
How can I use #Peviews to preview Library with a pre-populated collection? Suppose I have a static books – dummy – array in my code just for that; still, what's the best way to use that to preview the Library view?
Canvas Previews (targeting macOS) in both Xcode 16.4 & Xcode 26 fail to load, when the project imports a Swift package that imports and uses WebKit.
I'm on macOS 15.5.
Tried also to bring minimum targets of both the project and the package to 15.0.
I see that there are some work-arounds for iOS simulator but nothing for the Mac.
Anyone facing the same problem?
Hello,
I'm currently developing for visionOS using Xcode's latest beta version.
I have a question regarding Widget Previews for visionOS 26:
When I create a new Widget Extension target directly from a visionOS project, the generated code does not include the #Preview macro.
Following the documentation, I manually added the #Preview macro to a Widget created within a visionOS project, but Xcode then displays an error stating that "This platform does not support previewing widgets."
My interpretation is that Widget Previews are currently not supported for Widgets created specifically for visionOS in this beta version. Is this understanding correct? Or am I missing a specific way to implement previews for visionOS Widgets, or is there a particular project setting I might have overlooked?
Any clarification or guidance on this matter would be greatly appreciated.
Thank you.
Topic:
App & System Services
SubTopic:
Widgets & Live Activities
Tags:
Xcode Previews
WidgetKit
visionOS
I'm watching the session video "What's new in Xcode 26" and when I try out the new #Playground macro (in the context of a local package in my project) I see only this activity indicator for about 10-15 minutes:
Eventually I do see this error:
Despite the error, my local package does not import SwiftUI and has no dependencies other than Foundation.
I checked the Xcode 26 release notes and I don't see this issue mentioned.
A clean build of my project takes 55 seconds. Is it expected behavior that #Playground would require 10+ minutes to spin up?
Is there anything I can to do make the new #Playground macro work correctly?
Thank you.
I upgraded IOS to 15.5 yesterday and then my xcode failed to preview today. The error message I got is:
Communication with Apple failed
Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/
Any one knows how to fix it?
I just want to rant why is Xcode such a bad ide and I wish Apple can do a better job on Xcode. Here's why:
The preview is so slow. Most of the times it's just faster for me to test on a real device.
It is so slow, and many times I need to force quite after it's being unresponsive for sometimes. When I'm working on larger projects, the loading time becomes extremely slow especially when there's other clients that might be reading the same files like a Git client or simply iCloud.
The breakpoint is so slow. I don't know why, is it an iOS thing? But when I'm on ASP.Net the breakpoints are super fast. For Xcode it takes a long time to pause and show data.
It's so big
I don't know why it is so hard for Apple to make their ide better. The community has been unsatisfied with Xcode for a long time. There's many tricks on the internet that you can find to help you resolve some issues with your project that's actually related to Xcode. Instead of using these tricks, Apple should just fix these issues. Learn from Intellij!
Hello,
In the recent update i installed of Mac and Xcode. After working out the initial problem of Simulator runtimes not found, I created a new project with new problem where When i switch to a different file, or Hide and Show Canvas again it just resets to its size (approx. 50%) of Editor. The current solution is to Pin it and it stays there with right size (No matter which file - with any extension - to switch from or to then).
I tried deleting Derived Data folder, Rebooting Mac, Reintsalled Xcode (When Simulator Runtime not found problem) but the problem is there.
I also tried trait property but fixedLayout do not work with iOS.
Hello,
Xcode seems to reset the canvas preview every time I open a file that does not have a preview. This is extremely annoying when working with two editor tabs.
The resize happened before only after restarting Xcode since a few weeks it happens always when opening another file.
The preview phone does not even take advantage of the resize.
Is there a way to fix this?
When I work with the file:
After opening a file without preview and going back:
Whenever I try to use SwiftUI previews, the preview fails with a CouldNotLoadInputObjectFile error like this:
== PREVIEW UPDATE ERROR:
FailedToLaunchAppError: Failed to launch com.my-company.Test
| ==================================
| | [Remote] CouldNotLoadInputObjectFile: Could not load object file during preview: /Users/me/Library/Developer/Xcode/DerivedData/Test-dzmdthicvcbuwkawncuacsomcdcd/Build/Intermediates.noindex/Test.build/Debug-iphonesimulator/Test.build/Objects-normal/arm64/TestApp.o
| |
| | path: /Users/me/Library/Developer/Xcode/DerivedData/Test-dzmdthicvcbuwkawncuacsomcdcd/Build/Intermediates.noindex/Test.build/Debug-iphonesimulator/Test.build/Objects-normal/arm64/TestApp.o
| |
| | ==================================
| | | [Remote] XOJITError
| | |
| | | XOJITError: '/Users/me/Library/Developer/Xcode/DerivedData/Test-dzmdthicvcbuwkawncuacsomcdcd/Build/Intermediates.noindex/Test.build/Debug-iphonesimulator/Test.build/Objects-normal/arm64/TestApp.o': No such file or directory
It appears that the preview process cannot find the compiled .o files. However, when I check in Finder, the files do exist and normally running the app works fine.
It is noteworthy that this is independent of the XCode project or view I try to preview. It is a global issue on my system. Previews not even work when I create a blank new SwiftUI project in XCode.
I tried deleting all caches, derived data, preview caches etc. But without any effect.
I have this in XCode 16.3 as well as in 16.4 RC. On macOS Sequoia 15.4.1 on a MacBook Air M4.
Does anybody have an idea what might be causing this?
I'm trying to create a preview for my live activities when it's stale, so I created a preview provider. I followed some examples, but XCode says I'm missing preview context. Am I doing something wrong?
I tried adding .previewContext(WidgetPreviewContext(family: .systemSmall)) but that doesn't seem to work.
Hi! I develop an iOS library and I met an issue with SwiftUI previews in iOS app project with my library integrated. After I open preview, build for preview finishes successfully, but preview itself never appears. I failed to find any error messages or any other indicators of what went wrong or how to fix it. Switching to legacy preview execution seems to fix problem, but I think that is not ideal. Could you help fixing this?
Xcode 16.2, Simulator iPhone 16, iOS 18.2
Project to reproduce -
https://drive.google.com/file/d/1cU6JKwshK_wQfe9YIqcMg3UGWq45OYlx/view?usp=sharing
Preview diagnostics - https://drive.google.com/file/d/1kPcgVSSqreiepGuqhdIoCW2rLSicgsWr/view?usp=sharing
I am facing a recurring issue with Xcode iOS simulator. I want to preview a SwiftUI for iOS in Xcode, but the Simulator app fails to boot up.
I receive the follow error in Xcode:
Cannot Preview in this file. Simulator was shutdown during an update.
I have tried the following:
Deleting Xcode cache
Reinstalling iOS Simulator runtimes
Completely uninstalling Xcode and deleting all developer data, then reinstalling
None of the above steps fix the problem. The only fix I have found is to completely reinstall MacOS 15.4.1. THIS IS TERRIBLE!
I have already reinstalled MacOS 15.4.1 once to fix the issue, and I don't want to do it again. If there is another solution, please help me find it!
Thank you!!
It seems like, by default, the preview pane tries to align to 50% of the editor pane's width.
I prefer to shrink the preview pane to around ~30% of the screen so I have more space for code. This used to work fine—at least until I restarted Xcode. I never understood why the setting wouldn’t persist across sessions, but fine, that was a tradeoff I was willing to live with.
However, with Xcode 16.3, it seems like Xcode forgets the manually adjusted preview pane width as soon as I switch to a different file. This has definitely impacted my productivity, as I now find myself readjusting the pane size dozens of times in a single session.
Am I holding it wrong? Is anyone else experiencing this?
And while we’re at it—why not make this a persistent setting so everyone can tweak the width to their liking?
Hi! I´m new developing in this app, I have a problem.
The preview screen is showing me the image bellow, There is no other response, I dont know what could happened.
Thanks!
Hello,
I've got a View that loads data from UserDefaults.
I want to set the value of the UserDefault in the preview so i can see how it looks while developing. However when i am trying to set it in preview, i get the following error when i try set it in preview.
'buildExpression' is unavailable: this expression does not conform to 'View'
What is the correct way to set the user defaults in preview?
import Foundation
class PreferencesViewModel: ObservableObject {
@Published var maximumDistance: Double = UserDefaults.standard.value(for: .maximumDistance) as? Double ?? PreferencesViewModel.maximumDistanceOptions[0] {
didSet {
UserDefaults.standard.set(maximumDistance, for: .maximumDistance)
}
}
#Preview {
let preferencesViewModel = PreferencesViewModel()
preferencesViewModel.maximumDistance = 5.0
PreferencesView()
.environmentObject(PreferencesViewModel())
}
Xcode Preview is not working.
Successed to build Preview but error message displays like below:
I think it's maybe related with loader path followed by error details below.
I created xcproj file using tuist 4.19.0.
How can I fix this issue?
Error Details
I’ve noticed a strange bug in Xcode 16 and Swift. When a preview is rendering and hasn’t finished yet and you run an app to debug, Xcode is launching two instances of the app. Has anyone else noticed this issue? If you let the preview finish rendering before running the app, this doesn’t happen. Very odd.