Xcode Sanitizers and Runtime Issues

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Xcode Runtime Issues are reports of programming errors found at run time. Issues can be found by variety of tools, including Address Sanitizer (ASan), Main Thread Checker (MTC), Thread Sanitizer (TSan), and Undefined Behavior Sanitizer (UBSan).

Posts under Xcode Sanitizers and Runtime Issues tag

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Thread 1: EXC_BAD_ACCESS
Working through our app to get it setup to a newer iOS. Can't seem to figure out what to do with this error message: Thread 1: EXC_BAD_ACCESS (code=2, address=0x7fff8647d5c8) Appearing with this part of the code highlighted: perform_rebinding_with_section(rebindings, sect, slide, symtab, strtab, indirect_symtab); FULL CURRENT CODE: static void rebind_symbols_for_image(struct rebindings_entry *rebindings,                                      const struct mach_header *header,                                      intptr_t slide) {     Dl_info info;     if (dladdr(header, &info) == 0) {         return;     }          segment_command_t *cur_seg_cmd;     segment_command_t *linkedit_segment = NULL;     struct symtab_command* symtab_cmd = NULL;     struct dysymtab_command* dysymtab_cmd = NULL;          uintptr_t cur = (uintptr_t)header + sizeof(mach_header_t);     for (uint i = 0; i < header->ncmds; i++, cur += cur_seg_cmd->cmdsize) {         cur_seg_cmd = (segment_command_t *)cur;         if (cur_seg_cmd->cmd == LC_SEGMENT_ARCH_DEPENDENT) {             if (strcmp(cur_seg_cmd->segname, SEG_LINKEDIT) == 0) {                 linkedit_segment = cur_seg_cmd;             }         } else if (cur_seg_cmd->cmd == LC_SYMTAB) {             symtab_cmd = (struct symtab_command*)cur_seg_cmd;         } else if (cur_seg_cmd->cmd == LC_DYSYMTAB) {             dysymtab_cmd = (struct dysymtab_command*)cur_seg_cmd;         }     }          if (!symtab_cmd || !dysymtab_cmd || !linkedit_segment ||         !dysymtab_cmd->nindirectsyms) {         return;     }          // Find base symbol/string table addresses     uintptr_t linkedit_base = (uintptr_t)slide + linkedit_segment->vmaddr - linkedit_segment->fileoff;     nlist_t *symtab = (nlist_t *)(linkedit_base + symtab_cmd->symoff);     char *strtab = (char *)(linkedit_base + symtab_cmd->stroff);          // Get indirect symbol table (array of uint32_t indices into symbol table)     uint32_t *indirect_symtab = (uint32_t *)(linkedit_base + dysymtab_cmd->indirectsymoff);          cur = (uintptr_t)header + sizeof(mach_header_t);     for (uint i = 0; i < header->ncmds; i++, cur += cur_seg_cmd->cmdsize) {         cur_seg_cmd = (segment_command_t *)cur;         if (cur_seg_cmd->cmd == LC_SEGMENT_ARCH_DEPENDENT) {             if (strcmp(cur_seg_cmd->segname, SEG_DATA) != 0 &&                 strcmp(cur_seg_cmd->segname, SEG_DATA_CONST) != 0) {                 continue;             }             for (uint j = 0; j < cur_seg_cmd->nsects; j++) {                 section_t *sect =                 (section_t *)(cur + sizeof(segment_command_t)) + j;                 if ((sect->flags & SECTION_TYPE) == S_LAZY_SYMBOL_POINTERS) {                     perform_rebinding_with_section(rebindings, sect, slide, symtab, strtab, indirect_symtab);                 }                 if ((sect->flags & SECTION_TYPE) == S_NON_LAZY_SYMBOL_POINTERS) {                     perform_rebinding_with_section(rebindings, sect, slide, symtab, strtab, indirect_symtab);                 }             }         }     } }
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0
697
Dec ’21
NSDataDetector issues in Xcode 13.1
I noticed a difference in NSDataDetector's behaviour between Xcode 12.5.1 and Xcode 13.1 when running my application's unit tests. I extracted the relevant parts in this playground, and posted the different results in the repository's README. You can simply run this playground using different Xcode versions and see it for yourself: https://github.com/vruzeda/NSDataDetector I'm not 100% to the cause (if it's Xcode 13, iOS 15 SDK, or anything else). I'm running the exact same code in the same Mac (running Big Sur 11.6.1), the "only" variable I changed were Xcode versions. Is this an expected change? Or is this a system bug? Thanks!
7
0
1.1k
Dec ’21
Found nil on one device but works on others
Hello, A made my project suitable for iPad en iPhone. They both have there own storyboard but do uses the same View Controller. I check on load which device is used and load to proper storyboard. I check the type of device also inside the View Controle to get the wanted result. This works perfectly on every simulator on my Mac and on my iPad Air 2, iPhone 7 and on my wife's iPhone SE gen2. But on my own iPhone Se gen2, I get an error: All the IBoutlet's that are used in the iPhone storyboard are nil. I did several reboot's, deletions of the app, etc. I also made sure that every device, Xcode and Mac OS is up-to-dat. But the error keeps coming every time. I just can wrap my head around it. Why does it work on ever device or simulator and not on my iPhone?
0
0
406
Dec ’21
Command PhaseScriptExecution failed with a nonzero exit code
Since a few days I can't compile my flutter project anymore. I tried several solutions found on the internet but none of them worked for me. I am using a MacBook Pro M1 with XCODE version 12.5.1 (12E507). You can find the output of the error I'm experiencing in the attached copy. Thank you for any useful help that can save me from this situation. Error message: 👇🏾  /bin/sh -c /Users/donarias/Library/Developer/Xcode/DerivedData/Runner-fdbfjdxtqbyzbqgfhspjraxpjmdc/Build/Intermediates.noindex/Runner.build/Debug-iphonesimulator/Runner.build/Script-9740EEB61CF901F6004384FC.sh ../../../../../.pub-cache/hosted/pub.dartlang.org/flutter_datetime_picker-1.5.1/lib/flutter_datetime_picker.dart:311:32: Warning: Operand of null-aware operation '??' has type 'Color' which excludes null.  - 'Color' is from 'dart:ui'.                   color: theme.backgroundColor ?? Colors.white,                                ^ ../../../../../.pub-cache/hosted/pub.dartlang.org/get-4.3.4/lib/get_navigation/src/root/get_material_app.dart:297:15: Error: No named parameter with the name 'scrollBehavior'.               scrollBehavior: scrollBehavior,               ^^^^^^^^^^^^^^ ../../../../flutter/packages/flutter/lib/src/material/app.dart:217:9: Context: Found this candidate, but the arguments don't match.   const MaterialApp.router({         ^^^^^^^^^^^^^^^^^^ ../../../../../.pub-cache/hosted/pub.dartlang.org/get-4.3.4/lib/get_navigation/src/root/get_material_app.dart:340:15: Error: No named parameter with the name 'scrollBehavior'.               scrollBehavior: scrollBehavior,               ^^^^^^^^^^^^^^ ../../../../flutter/packages/flutter/lib/src/material/app.dart:167:9: Context: Found this candidate, but the arguments don't match.   const MaterialApp({         ^^^^^^^^^^^ Command PhaseScriptExecution failed with a nonzero exit code
2
0
1.8k
Dec ’21
Issue Xcode 13 and 13.1 crash with tvOS project in Objective-C
Hi, I have an error just when Xcode starts. When I open a project in iOs everything is fine but when I open one in tvOS (in objective-C) it crashes. The error is reproducible 100% of the time. In version 12.5.1 everything was fine but when I upgrade to version 13 and 13.1 I get this error. So I don't know if I can do something to fix it or if it will be fixed in next versions. My work environment is a mac book air 2020 i7, and the project is in Objective-C with cocoapods. Problem report for Xcode 1 Problem report for Xcode 2 Regards.
1
0
1.9k
Dec ’21
MallocCheckHeap is stack address or symbol address ?
Target Platform: iphone xr XCode: 12.4 After setting "Enable Malloc Scribble" "Malloc Guard Edges" "Goard Malloc" in Diagnostics and "MallocCheckHeapEach=1" "MallocCheckHeapSleep=100" "MallocCheckHeapStart=100000" in Environment Variables Start up the app on iphone and I get the following information: xxxx(1394,0x16f933000) malloc: *** MallocCheckHeap: FAILED check at operation #7444968 Stack for last operation where the malloc check succeeded: 0x1aefaed70 0x1aefa2f94 0x112f20540 0x1e904e76c 0x1e905a5e8 0x1e9054bf4 0x1e9035fc0 0x1b5ec57c4 0x112f216c0 0x112f25000 0x112f24e7c 0x1b5ec5268 0x1b5ed1348 0x1b5ed0e40 0x1a0b103f8 0x1a0b0e9a4 0x1a07a751c 0x1a0aef310 0x1a07afb74 0x1a07b6d38 0x1a0b1511c 0x1a0b12b28 0x1a02c2cc8 0x1a02bbac4 0x1a02bc7b0 0x1a0336028 0x1a02bb3c0 0x1a0336b60 0x1a0335344 0x1a03354c0 0x112f1fbcc 0x112f216c0 0x112f29354 0x112f2a0f4 0x112f2b5e4 0x112f36644 0x1e901c804 0x1e902375c  (Use 'atos' for a symbolic stack) xxxx(1394,0x16f933000) malloc: *** Will sleep for 100 seconds to leave time to attach xxxx(1394,0x16f933000) malloc: *** check: incorrect tiny region 44, counter=28255155 *** invariant broken for tiny block 0x13628fea0 this msize=0 - size is too small xxxx(1394,0x16f933000) malloc: *** set a breakpoint in malloc_error_break to debug xxxx(1394,0x16f933000) malloc: *** sleeping to help debug Q.1 "Stack for last operation where the malloc check succeeded" means what ? Q.2 the address is 'stack address' ? e.g 0x1aefaed70. Following the hints "(Use 'atos' for a symbolic stack) ", I get nothing for 0x1aefaed70 $atos -o ./DerivedData/Build/Products/Debug-iphoneos/xxxx.app.dSYM/Contents/Resources/DWARF/xxxx -arch arm64 -l 0x10225c000 0x10225c000 0x0000000100000000 (in xxxx) $atos -o ./DerivedData/Build/Products/Debug-iphoneos/xxxx.app.dSYM/Contents/Resources/DWARF/xxxx -arch arm64 -l 0x10225c000 0x1aefaed70 0x1aefaed70 (nothing) 0x10225c000 is load adress getting from AppDelegate after app start up.   uint32_t numImages = _dyld_image_count();   for (uint32_t i = 0; i < numImages; i++) {     const struct mach_header *header = _dyld_get_image_header(i);     const char *name = _dyld_get_image_name(i);     const char *p = strrchr(name, '/');     if (p && (strcmp(p + 1, "xxxx") == 0 || strcmp(p + 1, "libXxx.dylib") == 0)) {       NSLog(@"module=%s, address=%p", p + 1, header);     }   }    ```
2
0
1.4k
Dec ’21
EXC_BAD_INSTRUCTION SIGILL
I have an interesting crash case that basically just points the finger into one method. NodeFactory.appendChildren() This method is parsing results from getattrlistbulk() and uses some code excerpts from the following developer discussion Getting inode number from URL The entire app has been using swift for the least couple of years and slowly evolving to use less and less C/Objective-C Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Illegal instruction: 4 Termination Reason: Namespace SIGNAL, Code 0x4 Terminating Process: exc handler [3386] ... Thread 8 Crashed:: Dispatch queue: NSOperationQueue 0x7f83aa104920 (QOS: USER_INTERACTIVE) 0 com.bla.myapp 0x000000010f5bd8f0 NodeFactory.appendChildren(_:_:_:_:_:) + 4544 1 com.bla.myapp 0x000000010f5bf15b NodeFactory.fetchChildren(_:) + 1163 2 com.bla.myapp 0x000000010f5bf9ca NodeFactory.fetch(nodeEntry:) + 90 3 com.bla.myapp 0x000000010f5c041f partial apply for closure #3 in NodeFactory.fetch(nodeEntry:) + 127 4 com.bla.myapp 0x000000010f5505fe thunk for @escaping @callee_guaranteed () -&amp;gt; () + 14 5 com.apple.Foundation 0x00007fff33b72ac5 __NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK__ + 7 6 com.apple.Foundation 0x00007fff33b729e6 -[NSBlockOperation main] + 80 7 com.apple.Foundation 0x00007fff33b72981 __NSOPERATION_IS_INVOKING_MAIN__ + 17 8 com.apple.Foundation 0x00007fff33b71bb3 -[NSOperation start] + 722 A more seasoned programmer might see a bug in the body of the appendChildren(). However I'm interested in tips/flags to Xcode Settings so that apple's crash reporter is able to collect and provide more clues in the crash report. The current Xcode has: Debug Information Format = DWARF Strip Debug Symbols = NO Optimization Level = Fastest Thank you.
7
0
5.1k
Dec ’21
Xcode 13.1 not responding every time after first build macbook Air(2020) M1 Chip
Hello Developers, I am using Xcode(Rosetta Enabled) in macBook Air (2020) with M1 Chip. I am facing an issue with Xcode 13.1 in macOS 12.0.1 whenever I run my project in my device first time it's running successfully but when i do some changes in code and re run the project then it's not responding at all. I need to force quit and re open the xcode do all stuff. I am facing this is issue with my project only..for all other projects Xcode working fine and seamless So I am not understanding what is the issue with my project So If anybody face similar issue please help me Thank you
0
0
833
Nov ’21
Xcode 13.1 not responding every time after first build macbook Air(2020) M1 Chip
Hello Developers, I am using Xcode(Rosetta Enabled) in macBook Air (2020) with M1 Chip. I am facing an issue with Xcode 13.1 in macOS 12.0.1 whenever I run my project in my device first time it's running successfully but when i do some changes in code and re run the project then it's not responding at all. I need to force quit and re open the xcode do all stuff. I am facing this is issue with my project only..for all other projects Xcode working fine and seamless So I am not understanding what is the issue with my project So If anybody face similar issue please help me Thank you Report
1
0
1.1k
Nov ’21
Main thread deadlocked.
There are two scenarios when the main thread gets deadlocked in the app. One of them happens on incoming call, facilitated by CallKit. Can anyone make any sense from this thread backtrace? * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP  * frame #0: 0x00000001bba510e8 libsystem_kernel.dylib`__semwait_signal + 8   frame #1: 0x000000018c9a28ac libsystem_c.dylib`nanosleep + 212   frame #2: 0x000000019968ef4c libc++.1.dylib`std::__1::this_thread::sleep_for(std::__1::chrono::duration&lt;long long, std::__1::ratio&lt;1l, 1000000000l&gt; &gt; const&amp;) + 80   frame #3: 0x0000000199ee0bcc libAudioToolboxUtility.dylib`caulk::concurrent::guarded_lookup_hash_table&lt;unsigned int, BaseOpaqueObject*, (caulk::concurrent::guarded_lookup_hash_table_options)0&gt;::remove(unsigned int) + 180   frame #4: 0x0000000199ee3bdc libAudioToolboxUtility.dylib`BaseOpaqueObject::~BaseOpaqueObject() + 48   frame #5: 0x00000001c001a440 libEmbeddedSystemAUs.dylib`AURemoteIO::~AURemoteIO() + 264   frame #6: 0x00000001c00238d0 libEmbeddedSystemAUs.dylib`ausdk::ComponentBase::AP_Close(void*) + 64   frame #7: 0x000000019406e354 AudioToolboxCore`AudioComponentInstanceDispose + 60   frame #8: 0x00000001159abba0 UnityFramework`FMOD::OutputCoreAudio::reset(bool, bool) + 472   frame #9: 0x0000000183c685f8 Foundation`-[__NSObserver _doit:] + 316   frame #10: 0x0000000182518c5c CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 20   frame #11: 0x00000001825ad564 CoreFoundation`___CFXRegistrationPost_block_invoke + 48   frame #12: 0x0000000182582b44 CoreFoundation`_CFXRegistrationPost + 416   frame #13: 0x000000018252d764 CoreFoundation`_CFXNotificationPost + 696   frame #14: 0x0000000183c4ec98 Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 92   frame #15: 0x000000018b06d66c AudioSession`-[AVAudioSession privateInterruptionWithInfo:] + 1892   frame #16: 0x000000018b06e2e4 AudioSession`invocation function for block in avfaudio::AVAudioSessionPropertyListener(void*, unsigned int, unsigned int, void const*) + 52   frame #17: 0x000000018224d2ec libdispatch.dylib`_dispatch_call_block_and_release + 24   frame #18: 0x000000018224e2f0 libdispatch.dylib`_dispatch_client_callout + 16   frame #19: 0x000000018222f6a4 libdispatch.dylib`_dispatch_main_queue_callback_4CF$VARIANT$armv81 + 904   frame #20: 0x000000018253d7f8 CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12   frame #21: 0x00000001824fb0f8 CoreFoundation`__CFRunLoopRun + 2528   frame #22: 0x000000018250dd8c CoreFoundation`CFRunLoopRunSpecific + 572   frame #23: 0x000000019c61a9a0 GraphicsServices`GSEventRunModal + 160   frame #24: 0x0000000184d42fa8 UIKitCore`-[UIApplication _run] + 1080   frame #25: 0x0000000184ad722c UIKitCore`UIApplicationMain + 2060   frame #26: 0x0000000114043928 UnityFramework`-[UnityFramework runUIApplicationMainWithArgc:argv:] + 108   frame #27: 0x0000000100ee0024 Kinoo`main(argc=&lt;unavailable&gt;, argv=&lt;unavailable&gt;) at main.mm:26:9 [opt]   frame #28: 0x0000000101518190 dyld`start + 444
7
0
4.3k
Nov ’21
Xcode quite unexpectedly .
Translated Report (Full Report Below) Process: Xcode [1095] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 13.1 (19466) Build Info: IDEFrameworks-19466000000000000~20 (13A1030d) App Item ID: 497799835 App External ID: 844664792 Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2021-11-15 13:41:31.2832 +0530 OS Version: macOS 12.0.1 (21A559) Report Version: 12 Bridge OS Version: 6.0 (19P548) Anonymous UUID: 2260F7E0-4F63-D410-DEEF-87EDB6E09FB5 Time Awake Since Boot: 1000 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4 Terminating Process: exc handler [1095] Application Specific Information: Crashing on exception: -[__NSArrayM dvt_literalValueOfCommonString]: unrecognized selector sent to instance 0x7f7f436a69d0 ProductBuildVersion: 13A1030d Possibly stale failure hints from 2021-11-15 08:11:31 +0000: 0: Replacement view is installing: <Xcode3TargetEditor: 0x7f7f37c83230 representing: (null)> 1: DVTSplitView 2: Xcode3ProjectEditorContentView 3: DVTControllerContentView_ControlledBy_Xcode3ProjectEditor 4: NSView 5: IDEEditorContainerViewControllerView 6: _NSSplitViewItemViewWrapper 7: _IDEEditorContextSplitView 8: NSView 9: IDEEditorContextClipView 10: DVTControllerContentView_ControlledBy_IDEEditorContext 11: DVTControllerContentView_ControlledBy_IDEEditorBasicMode 12: NSView 13: IDEEditorAreaSplitView 14: DVTControllerContentView_ControlledBy_IDEEditorAreaSplit 15: DVTReplacementView 16: IDEEditorSplitView 17: DVTControllerContentView_ControlledBy_IDEEditorMultipleSplit 18: NSView 19: IDEEditorAreaContainer 20: DVTSplitView 21: NSView 22: DVTControllerContentView_ControlledBy_IDEEditorArea 23: _NSSplitViewItemViewWrapper 24: IDEWorkspaceDesignAreaSplitView 25: NSView 26: DVTControllerContentView_ControlledBy_IDEWorkspaceTabController 27: NSThemeFrame 28: Consider running with: defaults write com.apple.dt.Xcode DVTEnableStructureLayoutCycleDetection YES To workaround infinite layout crashes under this backtrace.
0
0
586
Nov ’21
How can I migrate Swift 3 applications to Swift 5 in 2021?
I recently returned to some Swift 3 projects on a 2011 Mac Mini. I updated it to High Sierra 10.13 but it was still too old to download the latest Xcode's to update my swift projects. I waited for the Mini to get a refresh, and finally came the M1 and I bought one! I installed the latest Xcode (12.5.1) on my lovely M1 Mini and when I open my Swift projects I am told "Unsupported Swift Version", "This version of Xcode does not support building or migrating Swift 3.x targets" and "Use Xcode 10.1 to migrate the code to Swift 4" Fair enough. So I downloaded Xcode 10.1 from the "more" link in the download page (https://developer.apple.com/download/all/). I expanded the xip. But when I run this Xcode, it won't start. I am told "In order to use Xcode, you need to update to the latest version. The version of Xcode installed on this Mac is not compatible with macOS Big Sur. Download the latest version for free from the App Store." So now what can I do? Please help! Thank you!
3
0
4k
Nov ’21
Crash in Tableview cellforrow in iOS 15 beta
Hello, I am facing crash issue when table view cellforrow have   [cell layoutIfNeeded]; this method . Also I have removed this but still facing issue in ios 15 beta. before this everything is working fine. Below is the crash log.Please help me out Fatal Exception: NSInternalInconsistencyException Subview insertion index 1 exceeds subviews count Fatal Exception: NSInternalInconsistencyException 0 CoreFoundation 0x18286fd28 __exceptionPreprocess 1 libobjc.A.dylib 0x19b0bb76c objc_exception_throw 2 Foundation 0x18410cf4c _userInfoForFileAndLine 3 UIKitCore 0x184e05458 -[_UISystemBackgroundView _internalSubviewsOfType:] 4 UIKitCore 0x184e1e380 -[_UISystemBackgroundView _layoutColorView] 5 UIKitCore 0x184e2f914 -[_UISystemBackgroundView layoutSubviews] 6 UIKitCore 0x184de0354 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] 7 QuartzCore 0x18652ad38 CA::Layer::layout_if_needed(CA::Transaction*) 8 UIKitCore 0x184e442c4 -[UIView(Hierarchy) layoutBelowIfNeeded] 9 CallHippo 0x1000a71bc -[DialerVC tableView:cellForRowAtIndexPath:] + 481 (DialerVC.m:481) 10 UIKitCore 0x184eda1b8 -[UITableView _createPreparedCellForGlobalRow:withIndexPath:willDisplay:] 11 UIKitCore 0x1850db824 -[UITableView _updateVisibleCellsForRanges:createIfNecessary:] 12 UIKitCore 0x184f006b4 -[UITableView _updateVisibleCellsNow:] 13 UIKitCore 0x184dd00dc -[UITableView layoutSubviews] 14 UIKitCore 0x184de0354 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] 15 QuartzCore 0x18652ad38 CA::Layer::layout_if_needed(CA::Transaction*) 16 QuartzCore 0x18651d738 CA::Layer::layout_and_display_if_needed(CA::Transaction*) 17 QuartzCore 0x186531b18 CA::Context::commit_transaction(CA::Transaction*, double, double*) 18 QuartzCore 0x18653ab9c CA::Transaction::commit() 19 UIKitCore 0x184fa8f90 __34-[UIApplication _firstCommitBlock]_block_invoke_2 20 CoreFoundation 0x182848f28 CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK 21 CoreFoundation 0x182849ddc __CFRunLoopDoBlocks 22 CoreFoundation 0x1827e2970 __CFRunLoopRun 23 CoreFoundation 0x1827f624c CFRunLoopRunSpecific 24 GraphicsServices 0x19e3a0484 GSEventRunModal 25 UIKitCore 0x18516d110 -[UIApplication _run] 26 UIKitCore 0x184eea088 UIApplicationMain 27 CallHippo 0x100085e74 main + 33 (main.m:33) 28 ??? 0x101071e64 (Missing)
4
0
4k
Nov ’21
Thread 1: EXC_BAD_ACCESS
Working through our app to get it setup to a newer iOS. Can't seem to figure out what to do with this error message: Thread 1: EXC_BAD_ACCESS (code=2, address=0x7fff8647d5c8) Appearing with this part of the code highlighted: perform_rebinding_with_section(rebindings, sect, slide, symtab, strtab, indirect_symtab); FULL CURRENT CODE: static void rebind_symbols_for_image(struct rebindings_entry *rebindings,                                      const struct mach_header *header,                                      intptr_t slide) {     Dl_info info;     if (dladdr(header, &info) == 0) {         return;     }          segment_command_t *cur_seg_cmd;     segment_command_t *linkedit_segment = NULL;     struct symtab_command* symtab_cmd = NULL;     struct dysymtab_command* dysymtab_cmd = NULL;          uintptr_t cur = (uintptr_t)header + sizeof(mach_header_t);     for (uint i = 0; i < header->ncmds; i++, cur += cur_seg_cmd->cmdsize) {         cur_seg_cmd = (segment_command_t *)cur;         if (cur_seg_cmd->cmd == LC_SEGMENT_ARCH_DEPENDENT) {             if (strcmp(cur_seg_cmd->segname, SEG_LINKEDIT) == 0) {                 linkedit_segment = cur_seg_cmd;             }         } else if (cur_seg_cmd->cmd == LC_SYMTAB) {             symtab_cmd = (struct symtab_command*)cur_seg_cmd;         } else if (cur_seg_cmd->cmd == LC_DYSYMTAB) {             dysymtab_cmd = (struct dysymtab_command*)cur_seg_cmd;         }     }          if (!symtab_cmd || !dysymtab_cmd || !linkedit_segment ||         !dysymtab_cmd->nindirectsyms) {         return;     }          // Find base symbol/string table addresses     uintptr_t linkedit_base = (uintptr_t)slide + linkedit_segment->vmaddr - linkedit_segment->fileoff;     nlist_t *symtab = (nlist_t *)(linkedit_base + symtab_cmd->symoff);     char *strtab = (char *)(linkedit_base + symtab_cmd->stroff);          // Get indirect symbol table (array of uint32_t indices into symbol table)     uint32_t *indirect_symtab = (uint32_t *)(linkedit_base + dysymtab_cmd->indirectsymoff);          cur = (uintptr_t)header + sizeof(mach_header_t);     for (uint i = 0; i < header->ncmds; i++, cur += cur_seg_cmd->cmdsize) {         cur_seg_cmd = (segment_command_t *)cur;         if (cur_seg_cmd->cmd == LC_SEGMENT_ARCH_DEPENDENT) {             if (strcmp(cur_seg_cmd->segname, SEG_DATA) != 0 &&                 strcmp(cur_seg_cmd->segname, SEG_DATA_CONST) != 0) {                 continue;             }             for (uint j = 0; j < cur_seg_cmd->nsects; j++) {                 section_t *sect =                 (section_t *)(cur + sizeof(segment_command_t)) + j;                 if ((sect->flags & SECTION_TYPE) == S_LAZY_SYMBOL_POINTERS) {                     perform_rebinding_with_section(rebindings, sect, slide, symtab, strtab, indirect_symtab);                 }                 if ((sect->flags & SECTION_TYPE) == S_NON_LAZY_SYMBOL_POINTERS) {                     perform_rebinding_with_section(rebindings, sect, slide, symtab, strtab, indirect_symtab);                 }             }         }     } }
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Activity
Dec ’21
Can't see maiin
I'm coding with C in xCode and I built a project for my programs, suddently all my file's names became red and now I can't access to mains to modify them, but they build correctly and run without any problems. How do I fix this problem? Thank you for your response
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Activity
Dec ’21
NSDataDetector issues in Xcode 13.1
I noticed a difference in NSDataDetector's behaviour between Xcode 12.5.1 and Xcode 13.1 when running my application's unit tests. I extracted the relevant parts in this playground, and posted the different results in the repository's README. You can simply run this playground using different Xcode versions and see it for yourself: https://github.com/vruzeda/NSDataDetector I'm not 100% to the cause (if it's Xcode 13, iOS 15 SDK, or anything else). I'm running the exact same code in the same Mac (running Big Sur 11.6.1), the "only" variable I changed were Xcode versions. Is this an expected change? Or is this a system bug? Thanks!
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Dec ’21
Found nil on one device but works on others
Hello, A made my project suitable for iPad en iPhone. They both have there own storyboard but do uses the same View Controller. I check on load which device is used and load to proper storyboard. I check the type of device also inside the View Controle to get the wanted result. This works perfectly on every simulator on my Mac and on my iPad Air 2, iPhone 7 and on my wife's iPhone SE gen2. But on my own iPhone Se gen2, I get an error: All the IBoutlet's that are used in the iPhone storyboard are nil. I did several reboot's, deletions of the app, etc. I also made sure that every device, Xcode and Mac OS is up-to-dat. But the error keeps coming every time. I just can wrap my head around it. Why does it work on ever device or simulator and not on my iPhone?
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Activity
Dec ’21
Command PhaseScriptExecution failed with a nonzero exit code
Since a few days I can't compile my flutter project anymore. I tried several solutions found on the internet but none of them worked for me. I am using a MacBook Pro M1 with XCODE version 12.5.1 (12E507). You can find the output of the error I'm experiencing in the attached copy. Thank you for any useful help that can save me from this situation. Error message: 👇🏾  /bin/sh -c /Users/donarias/Library/Developer/Xcode/DerivedData/Runner-fdbfjdxtqbyzbqgfhspjraxpjmdc/Build/Intermediates.noindex/Runner.build/Debug-iphonesimulator/Runner.build/Script-9740EEB61CF901F6004384FC.sh ../../../../../.pub-cache/hosted/pub.dartlang.org/flutter_datetime_picker-1.5.1/lib/flutter_datetime_picker.dart:311:32: Warning: Operand of null-aware operation '??' has type 'Color' which excludes null.  - 'Color' is from 'dart:ui'.                   color: theme.backgroundColor ?? Colors.white,                                ^ ../../../../../.pub-cache/hosted/pub.dartlang.org/get-4.3.4/lib/get_navigation/src/root/get_material_app.dart:297:15: Error: No named parameter with the name 'scrollBehavior'.               scrollBehavior: scrollBehavior,               ^^^^^^^^^^^^^^ ../../../../flutter/packages/flutter/lib/src/material/app.dart:217:9: Context: Found this candidate, but the arguments don't match.   const MaterialApp.router({         ^^^^^^^^^^^^^^^^^^ ../../../../../.pub-cache/hosted/pub.dartlang.org/get-4.3.4/lib/get_navigation/src/root/get_material_app.dart:340:15: Error: No named parameter with the name 'scrollBehavior'.               scrollBehavior: scrollBehavior,               ^^^^^^^^^^^^^^ ../../../../flutter/packages/flutter/lib/src/material/app.dart:167:9: Context: Found this candidate, but the arguments don't match.   const MaterialApp({         ^^^^^^^^^^^ Command PhaseScriptExecution failed with a nonzero exit code
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Dec ’21
Issue Xcode 13 and 13.1 crash with tvOS project in Objective-C
Hi, I have an error just when Xcode starts. When I open a project in iOs everything is fine but when I open one in tvOS (in objective-C) it crashes. The error is reproducible 100% of the time. In version 12.5.1 everything was fine but when I upgrade to version 13 and 13.1 I get this error. So I don't know if I can do something to fix it or if it will be fixed in next versions. My work environment is a mac book air 2020 i7, and the project is in Objective-C with cocoapods. Problem report for Xcode 1 Problem report for Xcode 2 Regards.
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Dec ’21
nsposixerrordomain:28
this error keeps popping up and i’m wondering how to clear space on my device
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Dec ’21
MallocCheckHeap is stack address or symbol address ?
Target Platform: iphone xr XCode: 12.4 After setting "Enable Malloc Scribble" "Malloc Guard Edges" "Goard Malloc" in Diagnostics and "MallocCheckHeapEach=1" "MallocCheckHeapSleep=100" "MallocCheckHeapStart=100000" in Environment Variables Start up the app on iphone and I get the following information: xxxx(1394,0x16f933000) malloc: *** MallocCheckHeap: FAILED check at operation #7444968 Stack for last operation where the malloc check succeeded: 0x1aefaed70 0x1aefa2f94 0x112f20540 0x1e904e76c 0x1e905a5e8 0x1e9054bf4 0x1e9035fc0 0x1b5ec57c4 0x112f216c0 0x112f25000 0x112f24e7c 0x1b5ec5268 0x1b5ed1348 0x1b5ed0e40 0x1a0b103f8 0x1a0b0e9a4 0x1a07a751c 0x1a0aef310 0x1a07afb74 0x1a07b6d38 0x1a0b1511c 0x1a0b12b28 0x1a02c2cc8 0x1a02bbac4 0x1a02bc7b0 0x1a0336028 0x1a02bb3c0 0x1a0336b60 0x1a0335344 0x1a03354c0 0x112f1fbcc 0x112f216c0 0x112f29354 0x112f2a0f4 0x112f2b5e4 0x112f36644 0x1e901c804 0x1e902375c  (Use 'atos' for a symbolic stack) xxxx(1394,0x16f933000) malloc: *** Will sleep for 100 seconds to leave time to attach xxxx(1394,0x16f933000) malloc: *** check: incorrect tiny region 44, counter=28255155 *** invariant broken for tiny block 0x13628fea0 this msize=0 - size is too small xxxx(1394,0x16f933000) malloc: *** set a breakpoint in malloc_error_break to debug xxxx(1394,0x16f933000) malloc: *** sleeping to help debug Q.1 "Stack for last operation where the malloc check succeeded" means what ? Q.2 the address is 'stack address' ? e.g 0x1aefaed70. Following the hints "(Use 'atos' for a symbolic stack) ", I get nothing for 0x1aefaed70 $atos -o ./DerivedData/Build/Products/Debug-iphoneos/xxxx.app.dSYM/Contents/Resources/DWARF/xxxx -arch arm64 -l 0x10225c000 0x10225c000 0x0000000100000000 (in xxxx) $atos -o ./DerivedData/Build/Products/Debug-iphoneos/xxxx.app.dSYM/Contents/Resources/DWARF/xxxx -arch arm64 -l 0x10225c000 0x1aefaed70 0x1aefaed70 (nothing) 0x10225c000 is load adress getting from AppDelegate after app start up.   uint32_t numImages = _dyld_image_count();   for (uint32_t i = 0; i < numImages; i++) {     const struct mach_header *header = _dyld_get_image_header(i);     const char *name = _dyld_get_image_name(i);     const char *p = strrchr(name, '/');     if (p && (strcmp(p + 1, "xxxx") == 0 || strcmp(p + 1, "libXxx.dylib") == 0)) {       NSLog(@"module=%s, address=%p", p + 1, header);     }   }    ```
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Dec ’21
Not able to see 6.5" screenshot on 12 pro max
Updated the app with the new size screenshots but not able to see the screenshot for the app. Has anyone facing issues with app screenshots not showing on 12 series phones? Thanks for the reply
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Dec ’21
EXC_BAD_INSTRUCTION SIGILL
I have an interesting crash case that basically just points the finger into one method. NodeFactory.appendChildren() This method is parsing results from getattrlistbulk() and uses some code excerpts from the following developer discussion Getting inode number from URL The entire app has been using swift for the least couple of years and slowly evolving to use less and less C/Objective-C Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Illegal instruction: 4 Termination Reason: Namespace SIGNAL, Code 0x4 Terminating Process: exc handler [3386] ... Thread 8 Crashed:: Dispatch queue: NSOperationQueue 0x7f83aa104920 (QOS: USER_INTERACTIVE) 0 com.bla.myapp 0x000000010f5bd8f0 NodeFactory.appendChildren(_:_:_:_:_:) + 4544 1 com.bla.myapp 0x000000010f5bf15b NodeFactory.fetchChildren(_:) + 1163 2 com.bla.myapp 0x000000010f5bf9ca NodeFactory.fetch(nodeEntry:) + 90 3 com.bla.myapp 0x000000010f5c041f partial apply for closure #3 in NodeFactory.fetch(nodeEntry:) + 127 4 com.bla.myapp 0x000000010f5505fe thunk for @escaping @callee_guaranteed () -&amp;gt; () + 14 5 com.apple.Foundation 0x00007fff33b72ac5 __NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK__ + 7 6 com.apple.Foundation 0x00007fff33b729e6 -[NSBlockOperation main] + 80 7 com.apple.Foundation 0x00007fff33b72981 __NSOPERATION_IS_INVOKING_MAIN__ + 17 8 com.apple.Foundation 0x00007fff33b71bb3 -[NSOperation start] + 722 A more seasoned programmer might see a bug in the body of the appendChildren(). However I'm interested in tips/flags to Xcode Settings so that apple's crash reporter is able to collect and provide more clues in the crash report. The current Xcode has: Debug Information Format = DWARF Strip Debug Symbols = NO Optimization Level = Fastest Thank you.
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Dec ’21
Enable Malloc Scribble 0x55 0xAA change it ?
Following the page MallocDebug After Enable Malloc Scribble, free buffer will be set to 0x55, malloc buffer will be set to 0xAA. would I change 0x55 and 0xAA to another value ? e.g 0xFF ?
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Nov ’21
Xcode 13.1 not responding every time after first build macbook Air(2020) M1 Chip
Hello Developers, I am using Xcode(Rosetta Enabled) in macBook Air (2020) with M1 Chip. I am facing an issue with Xcode 13.1 in macOS 12.0.1 whenever I run my project in my device first time it's running successfully but when i do some changes in code and re run the project then it's not responding at all. I need to force quit and re open the xcode do all stuff. I am facing this is issue with my project only..for all other projects Xcode working fine and seamless So I am not understanding what is the issue with my project So If anybody face similar issue please help me Thank you
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Nov ’21
Xcode 13.1 not responding every time after first build macbook Air(2020) M1 Chip
Hello Developers, I am using Xcode(Rosetta Enabled) in macBook Air (2020) with M1 Chip. I am facing an issue with Xcode 13.1 in macOS 12.0.1 whenever I run my project in my device first time it's running successfully but when i do some changes in code and re run the project then it's not responding at all. I need to force quit and re open the xcode do all stuff. I am facing this is issue with my project only..for all other projects Xcode working fine and seamless So I am not understanding what is the issue with my project So If anybody face similar issue please help me Thank you Report
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Nov ’21
Crash only on ios15
Since ios15 was released, we got massive crashes on the Home page. it's not sure related to GCD or something else. and we difficult to reproduce this issue. the Home is the first page that will appear after spashscreen. Here is a sample stack crash at the top one. crash top one
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Nov ’21
Main thread deadlocked.
There are two scenarios when the main thread gets deadlocked in the app. One of them happens on incoming call, facilitated by CallKit. Can anyone make any sense from this thread backtrace? * thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP  * frame #0: 0x00000001bba510e8 libsystem_kernel.dylib`__semwait_signal + 8   frame #1: 0x000000018c9a28ac libsystem_c.dylib`nanosleep + 212   frame #2: 0x000000019968ef4c libc++.1.dylib`std::__1::this_thread::sleep_for(std::__1::chrono::duration&lt;long long, std::__1::ratio&lt;1l, 1000000000l&gt; &gt; const&amp;) + 80   frame #3: 0x0000000199ee0bcc libAudioToolboxUtility.dylib`caulk::concurrent::guarded_lookup_hash_table&lt;unsigned int, BaseOpaqueObject*, (caulk::concurrent::guarded_lookup_hash_table_options)0&gt;::remove(unsigned int) + 180   frame #4: 0x0000000199ee3bdc libAudioToolboxUtility.dylib`BaseOpaqueObject::~BaseOpaqueObject() + 48   frame #5: 0x00000001c001a440 libEmbeddedSystemAUs.dylib`AURemoteIO::~AURemoteIO() + 264   frame #6: 0x00000001c00238d0 libEmbeddedSystemAUs.dylib`ausdk::ComponentBase::AP_Close(void*) + 64   frame #7: 0x000000019406e354 AudioToolboxCore`AudioComponentInstanceDispose + 60   frame #8: 0x00000001159abba0 UnityFramework`FMOD::OutputCoreAudio::reset(bool, bool) + 472   frame #9: 0x0000000183c685f8 Foundation`-[__NSObserver _doit:] + 316   frame #10: 0x0000000182518c5c CoreFoundation`__CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 20   frame #11: 0x00000001825ad564 CoreFoundation`___CFXRegistrationPost_block_invoke + 48   frame #12: 0x0000000182582b44 CoreFoundation`_CFXRegistrationPost + 416   frame #13: 0x000000018252d764 CoreFoundation`_CFXNotificationPost + 696   frame #14: 0x0000000183c4ec98 Foundation`-[NSNotificationCenter postNotificationName:object:userInfo:] + 92   frame #15: 0x000000018b06d66c AudioSession`-[AVAudioSession privateInterruptionWithInfo:] + 1892   frame #16: 0x000000018b06e2e4 AudioSession`invocation function for block in avfaudio::AVAudioSessionPropertyListener(void*, unsigned int, unsigned int, void const*) + 52   frame #17: 0x000000018224d2ec libdispatch.dylib`_dispatch_call_block_and_release + 24   frame #18: 0x000000018224e2f0 libdispatch.dylib`_dispatch_client_callout + 16   frame #19: 0x000000018222f6a4 libdispatch.dylib`_dispatch_main_queue_callback_4CF$VARIANT$armv81 + 904   frame #20: 0x000000018253d7f8 CoreFoundation`__CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12   frame #21: 0x00000001824fb0f8 CoreFoundation`__CFRunLoopRun + 2528   frame #22: 0x000000018250dd8c CoreFoundation`CFRunLoopRunSpecific + 572   frame #23: 0x000000019c61a9a0 GraphicsServices`GSEventRunModal + 160   frame #24: 0x0000000184d42fa8 UIKitCore`-[UIApplication _run] + 1080   frame #25: 0x0000000184ad722c UIKitCore`UIApplicationMain + 2060   frame #26: 0x0000000114043928 UnityFramework`-[UnityFramework runUIApplicationMainWithArgc:argv:] + 108   frame #27: 0x0000000100ee0024 Kinoo`main(argc=&lt;unavailable&gt;, argv=&lt;unavailable&gt;) at main.mm:26:9 [opt]   frame #28: 0x0000000101518190 dyld`start + 444
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Nov ’21
Xcode quite unexpectedly .
Translated Report (Full Report Below) Process: Xcode [1095] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 13.1 (19466) Build Info: IDEFrameworks-19466000000000000~20 (13A1030d) App Item ID: 497799835 App External ID: 844664792 Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2021-11-15 13:41:31.2832 +0530 OS Version: macOS 12.0.1 (21A559) Report Version: 12 Bridge OS Version: 6.0 (19P548) Anonymous UUID: 2260F7E0-4F63-D410-DEEF-87EDB6E09FB5 Time Awake Since Boot: 1000 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4 Terminating Process: exc handler [1095] Application Specific Information: Crashing on exception: -[__NSArrayM dvt_literalValueOfCommonString]: unrecognized selector sent to instance 0x7f7f436a69d0 ProductBuildVersion: 13A1030d Possibly stale failure hints from 2021-11-15 08:11:31 +0000: 0: Replacement view is installing: <Xcode3TargetEditor: 0x7f7f37c83230 representing: (null)> 1: DVTSplitView 2: Xcode3ProjectEditorContentView 3: DVTControllerContentView_ControlledBy_Xcode3ProjectEditor 4: NSView 5: IDEEditorContainerViewControllerView 6: _NSSplitViewItemViewWrapper 7: _IDEEditorContextSplitView 8: NSView 9: IDEEditorContextClipView 10: DVTControllerContentView_ControlledBy_IDEEditorContext 11: DVTControllerContentView_ControlledBy_IDEEditorBasicMode 12: NSView 13: IDEEditorAreaSplitView 14: DVTControllerContentView_ControlledBy_IDEEditorAreaSplit 15: DVTReplacementView 16: IDEEditorSplitView 17: DVTControllerContentView_ControlledBy_IDEEditorMultipleSplit 18: NSView 19: IDEEditorAreaContainer 20: DVTSplitView 21: NSView 22: DVTControllerContentView_ControlledBy_IDEEditorArea 23: _NSSplitViewItemViewWrapper 24: IDEWorkspaceDesignAreaSplitView 25: NSView 26: DVTControllerContentView_ControlledBy_IDEWorkspaceTabController 27: NSThemeFrame 28: Consider running with: defaults write com.apple.dt.Xcode DVTEnableStructureLayoutCycleDetection YES To workaround infinite layout crashes under this backtrace.
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Nov ’21
How can I migrate Swift 3 applications to Swift 5 in 2021?
I recently returned to some Swift 3 projects on a 2011 Mac Mini. I updated it to High Sierra 10.13 but it was still too old to download the latest Xcode's to update my swift projects. I waited for the Mini to get a refresh, and finally came the M1 and I bought one! I installed the latest Xcode (12.5.1) on my lovely M1 Mini and when I open my Swift projects I am told "Unsupported Swift Version", "This version of Xcode does not support building or migrating Swift 3.x targets" and "Use Xcode 10.1 to migrate the code to Swift 4" Fair enough. So I downloaded Xcode 10.1 from the "more" link in the download page (https://developer.apple.com/download/all/). I expanded the xip. But when I run this Xcode, it won't start. I am told "In order to use Xcode, you need to update to the latest version. The version of Xcode installed on this Mac is not compatible with macOS Big Sur. Download the latest version for free from the App Store." So now what can I do? Please help! Thank you!
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Nov ’21
Someone knows what this means?
Process: Origin [17077] Path: /Users/USER/Desktop/Origin.app/Contents/MacOS/Origin Identifier: com.ea.Origin Version: ??? Code Type: X86-64 (Translated) Parent Process: ??? [1] Responsible: Origin [17077] User ID: 501
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283
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Nov ’21
Crash in Tableview cellforrow in iOS 15 beta
Hello, I am facing crash issue when table view cellforrow have   [cell layoutIfNeeded]; this method . Also I have removed this but still facing issue in ios 15 beta. before this everything is working fine. Below is the crash log.Please help me out Fatal Exception: NSInternalInconsistencyException Subview insertion index 1 exceeds subviews count Fatal Exception: NSInternalInconsistencyException 0 CoreFoundation 0x18286fd28 __exceptionPreprocess 1 libobjc.A.dylib 0x19b0bb76c objc_exception_throw 2 Foundation 0x18410cf4c _userInfoForFileAndLine 3 UIKitCore 0x184e05458 -[_UISystemBackgroundView _internalSubviewsOfType:] 4 UIKitCore 0x184e1e380 -[_UISystemBackgroundView _layoutColorView] 5 UIKitCore 0x184e2f914 -[_UISystemBackgroundView layoutSubviews] 6 UIKitCore 0x184de0354 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] 7 QuartzCore 0x18652ad38 CA::Layer::layout_if_needed(CA::Transaction*) 8 UIKitCore 0x184e442c4 -[UIView(Hierarchy) layoutBelowIfNeeded] 9 CallHippo 0x1000a71bc -[DialerVC tableView:cellForRowAtIndexPath:] + 481 (DialerVC.m:481) 10 UIKitCore 0x184eda1b8 -[UITableView _createPreparedCellForGlobalRow:withIndexPath:willDisplay:] 11 UIKitCore 0x1850db824 -[UITableView _updateVisibleCellsForRanges:createIfNecessary:] 12 UIKitCore 0x184f006b4 -[UITableView _updateVisibleCellsNow:] 13 UIKitCore 0x184dd00dc -[UITableView layoutSubviews] 14 UIKitCore 0x184de0354 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] 15 QuartzCore 0x18652ad38 CA::Layer::layout_if_needed(CA::Transaction*) 16 QuartzCore 0x18651d738 CA::Layer::layout_and_display_if_needed(CA::Transaction*) 17 QuartzCore 0x186531b18 CA::Context::commit_transaction(CA::Transaction*, double, double*) 18 QuartzCore 0x18653ab9c CA::Transaction::commit() 19 UIKitCore 0x184fa8f90 __34-[UIApplication _firstCommitBlock]_block_invoke_2 20 CoreFoundation 0x182848f28 CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK 21 CoreFoundation 0x182849ddc __CFRunLoopDoBlocks 22 CoreFoundation 0x1827e2970 __CFRunLoopRun 23 CoreFoundation 0x1827f624c CFRunLoopRunSpecific 24 GraphicsServices 0x19e3a0484 GSEventRunModal 25 UIKitCore 0x18516d110 -[UIApplication _run] 26 UIKitCore 0x184eea088 UIApplicationMain 27 CallHippo 0x100085e74 main + 33 (main.m:33) 28 ??? 0x101071e64 (Missing)
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Nov ’21
I get this error each time I try to Run the game
Showing All Messages On-Demand Resources is enabled (ENABLE_ON_DEMAND_RESOURCES = YES), but is not supported for framework targets This is the error is just have to say that this project is a game made in unity. Thanks
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494
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Nov ’21