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libquic.dylib crash during QUIC path migration on iOS 26 (quic_migration_probe_path / nw_protocol_data_access_buffer)
We are seeing a consistent crash on iOS 26 that does not reproduce on iOS 17 or iOS 18. The crash occurs on a background thread ("com.apple.network.connections") with no application code in the crashed thread's stack. The crash trace begins in quic_migration_probe_path and terminates in nw_protocol_data_access_buffer + 180, suggesting a use-after-free or buffer lifetime violation during QUIC connection path migration (e.g., Wi-Fi ↔ Cellular handoff). This crash does not appear to be reproducible on demand — it correlates with network path transitions while QUIC connections are active. Our app uses standard URLSession with default/ephemeral session configurations and does not explicitly enable HTTP/3; iOS 26 is automatically upgrading eligible connections. Crash thread (abbreviated): 0 libquic.dylib quic_conn_send_packet + 144 1 libquic.dylib quic_conn_continue_sending + 424 2 libquic.dylib __quic_conn_send_frames_for_key_state_block_invoke_2 + 1244 3 Network nw_protocol_data_access_buffer + 180 ← crash 4 Network nw_protocol_data_copy_buffer 5 Network nw_endpoint_flow_output_frames 6 libquic.dylib quic_conn_send_frames_for_key_state 7 libquic.dylib quic_conn_send_frames 8 libquic.dylib quic_migration_probe_path + 1464 9 libquic.dylib quic_migration_path_established + 2608 10 libquic.dylib __quic_migration_path_event_block_invoke.21 11 libquic.dylib quic_migration_path_event 12 Network nw_protocol_implementation_connected There is no app code in the crashed thread. This is a regression introduced in iOS 26, where libquic.dylib was separated into its own dynamic library and new path migration probe logic was introduced. iOS → iOS 26 Networking → URLSession / Network.framework
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iOS 27 improvements
With iOS 27's improvements to seamless Wi-Fi/cellular transitions, is there guidance for apps and frameworks doing background network requests on how to handle a transition mid-request? Do in-flight URLSession tasks survive a network path change automatically, or should apps build their own retry logic?
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16h
Crash in URLConnectionLoader::loadWithWhatToDo
There are multiple report of crashes on URLConnectionLoader::loadWithWhatToDo. The crashed thread in the stack traces pointing to calls inside CFNetwork which seems to be internal library in iOS. The crash has happened quite a while already (but we cannot detect when the crash started to occur) and impacted multiple iOS versions recorded from iOS 15.4 to 18.4.1 that was recorded in Xcode crash report organizer so far. Unfortunately, we have no idea on how to reproduce it yet but the crash keeps on increasing and affect more on iOS 18 users (which makes sense because many people updated their iOS to the newer version) and we haven’t found any clue on what actually happened and how to fix it on the crash reports. What we understand is it seems to come from a network request that happened to trigger the crash but we need more information on what (condition) actually cause it and how to solve it. Hereby, I attach sample crash report for both iOS 15 and 18. I also have submitted a report (that include more crash reports) with number: FB17775979. Will appreciate any insight regarding this issue and any resolution that we can do to avoid it. iOS 15.crash iOS 18.crash
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887
Jan ’26
Wi-Fi connectivity Issue - Captive.apple.com returns “application/octet-stream” instead of “text/html”,
In our system, when a user enables a mobile hotspot and the system connects to it, the system attempts to verify WIFI availability by sending an HTTP GET request to http://captive.apple.com. Normally, the server returns: HTTP Status: 200 (OK) Content-Type: text/html This has always been used as a sign of normal connectivity. Issue: Since last Friday, the server sometimes responds with: Content-Type: application/octet-stream When this occurs, our system determines that the network is unavailable and displays a connection warning (a “!” icon). Question: Has Apple recently made any backend or CDN configuration changes to captive.apple.com that could affect the response type? Any advice how can we solve this problem? Thanks!
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Jan ’26
Once started, NWPathMonitor appears to be kept alive until cancelled, but is this documented?
NWPathMonitor appears to retain itself (or is retained by some internal infrastructure) once it has been started until cancelled. This seems like it can lead to memory leaks if the references to to the monitor are dropped. Is this behavior documented anywhere? func nwpm_self_retain() { weak var weakRef: NWPathMonitor? autoreleasepool { let monitor: NWPathMonitor = NWPathMonitor() weakRef = monitor monitor.start(queue: .main) // monitor.cancel() // assertion fails unless this is called } assert(weakRef == nil) } nwpm_self_retain()
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156
Jan ’26
NWParameters.preferNoProxies ignored for NWConnection when system Automatic Proxy Configuration (PAC) is enabled
We are implementing a Network Extension that uses NETransparentProxyProvider. For browser TCP flows we terminate in the extension and re‑originate traffic with NWConnection. Per documentation, we set NWParameters.preferNoProxies = true on that NWConnection so it should not use the system HTTP/HTTPS proxy configuration, including PAC‑selected explicit proxies. Observation: With System Settings → Network → Proxies → Automatic proxy configuration pointing at a PAC file that returns something like PROXY 127.0.0.1:8888 for relevant traffic, we still see our NWConnection traffic show up at the local explicit proxy as a normal CONNECT host:443 tunnel. That suggests PAC / explicit proxy selection is still being applied to sockets we believed were opted out via preferNoProxies. This is affecting interoperability: the browser may evaluate PAC with a hostname (e.g. a site configured as DIRECT), while a separate NWConnection may be evaluated in a context where the logical host is an IPv4 literal, so the same PAC script can return PROXY for what the user thinks is the “same” destination. We had expected preferNoProxies to remove the second leg from PAC/proxy entirely. Expected: NWConnection with preferNoProxies == true should connect without opening an explicit CONNECT session to the PAC‑configured proxy (unless there is documented behavior that NE‑originated traffic is intentionally exempt from this flag). Actual: Traffic from the NWConnection path still reaches the explicit proxy (we can log CONNECT … on a minimal local proxy). Environment: macOS Tahoe 26.5 (25F71), Network Extension / App Proxy provider, PAC served over local http, Safari as client. Questions: Is preferNoProxies guaranteed to bypass PAC‑selected explicit proxies for NWConnection from Network Extension processes, or are there known exceptions (e.g. certain interfaces, MDM, networkserviceproxy, etc.)? If this is by design, what is the supported way for an NE to open an outbound TCP connection that must not inherit system PAC/proxy?
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use `NEHotspotConfigurationManager.shared.apply(hotspotConfig)` to join a wifi slow on iphone17+
we use the api as NEHotspotConfigurationManager.shared.apply(hotspotConfig) to join a wifi, but we find that in in iphone 17+, some user report the time to join wifi is very slow the full code as let hotspotConfig = NEHotspotConfiguration(ssid: sSSID, passphrase: sPassword, isWEP: false) hotspotConfig.joinOnce = bJoinOnce if #available(iOS 13.0, *) { hotspotConfig.hidden = true } NEHotspotConfigurationManager.shared.apply(hotspotConfig) { [weak self] (error) in guard let self else { return } if let error = error { log.i("connectSSID Error while configuring WiFi: \(error.localizedDescription)") if error.localizedDescription.contains("already associated") { log.i("connectSSID Already connected to this WiFi.") result(["status": 0]) } else { result(["status": 0]) } } else { log.i("connectSSID Successfully connected to WiFi network \(sSSID)") result(["status": 1]) } } Normally it might only take 5-10 seconds, but on the iPhone 17+ it might take 20-30 seconds.
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Dec ’25
NetworkConnection throws EINVAL when receiving ping/pong control frames
Summary NetworkConnection<WebSocket> in iOS 26 Network framework throws POSIXErrorCode(rawValue: 22): Invalid argument when receiving WebSocket ping (opcode 9) or pong (opcode 10) control frames. This prevents proper WebSocket keep-alive functionality. Environment iOS 26.0 (Simulator) macOS 26.1 Xcode 26.0 Note: This issue was initially discovered on iOS 26 Simulator. The same behavior was confirmed on macOS 26, suggesting a shared bug in the Network framework. The attached sample code is for macOS for easier reproduction. Description When using the new NetworkConnection<WebSocket> API introduced in iOS 26 or macOS 26, the receive() method throws EINVAL error whenever a ping or pong control frame is received from the server. This is a critical issue because: WebSocket servers commonly send ping frames to keep connections alive Clients send ping frames to verify connection health The receive callback never receives the ping/pong frame - the error occurs before the frame reaches user code Steps to Reproduce Create a WebSocket connection to any server that supports ping/pong (e.g., wss://echo.websocket.org): import Foundation import Network // MARK: - WebSocket Ping/Pong EINVAL Bug Reproduction // This sample demonstrates that NetworkConnection<WebSocket> throws EINVAL // when receiving ping or pong control frames. @main struct WebSocketPingPongBug { static func main() async { print("=== WebSocket Ping/Pong EINVAL Bug Reproduction ===\n") do { try await testPingPong() } catch { print("Test failed with error: \(error)") } } static func testPingPong() async throws { let host = "echo.websocket.org" let port: UInt16 = 443 print("Connecting to wss://\(host)...") let endpoint = NWEndpoint.hostPort( host: NWEndpoint.Host(host), port: NWEndpoint.Port(rawValue: port)! ) try await withNetworkConnection(to: endpoint, using: { WebSocket { TLS { TCP() } } }) { connection in print("Connected!\n") // Start receive loop in background let receiveTask = Task { var messageCount = 0 while !Task.isCancelled { do { let (data, metadata) = try await connection.receive() messageCount += 1 print("[\(messageCount)] Received frame - opcode: \(metadata.opcode)") if let text = String(data: data, encoding: .utf8) { print("[\(messageCount)] Content: \(text)") } else { print("[\(messageCount)] Binary data: \(data.count) bytes") } } catch let error as NWError { if case .posix(let code) = error, code == .EINVAL { print("❌ EINVAL error occurred! (POSIXErrorCode 22: Invalid argument)") print(" This is the bug - ping/pong frame caused EINVAL") // Continue to demonstrate workaround continue } print("Receive error: \(error)") break } catch { print("Receive error: \(error)") break } } } // Wait for initial message from server try await Task.sleep(for: .seconds(2)) // Test 1: Send text message (should work) print("\n--- Test 1: Sending text message ---") try await connection.send("Hello, WebSocket!") print("✅ Text message sent") try await Task.sleep(for: .seconds(1)) // Test 2: Send ping (pong response will cause EINVAL) print("\n--- Test 2: Sending ping frame ---") print("Expecting EINVAL when pong is received...") let pingMetadata = NWProtocolWebSocket.Metadata(opcode: .ping) try await connection.ping(Data()) { pingMetadata } print("✅ Ping sent, waiting for pong...") // Wait for pong response try await Task.sleep(for: .seconds(2)) // Cleanup receiveTask.cancel() print("\n=== Test Complete ===") print("If you saw 'EINVAL error occurred!' above, the bug is reproduced.") } } } The receive() call fails with error when pong arrives: ❌ EINVAL error occurred! (POSIXErrorCode 22: Invalid argument) Test Results Scenario Result Send/receive text (opcode 1) ✅ OK Client sends ping, receives pong ❌ EINVAL on pong receive Expected Behavior The receive() method should successfully return ping and pong frames, or at minimum, handle them internally without throwing an error. The autoReplyPing option should allow automatic pong responses without disrupting the receive loop. Actual Behavior When a ping or pong control frame is received: The receive() method throws NWError.posix(.EINVAL) The frame never reaches user code (no opcode check is possible) The connection remains valid, but the receive loop is interrupted Workaround Catch the EINVAL error and restart the receive loop: while !Task.isCancelled { do { let received = try await connection.receive() // Process message } catch let error as NWError { if case .posix(let code) = error, code == .EINVAL { // Control frame caused EINVAL, continue receiving continue } throw error } } This workaround allows continued operation but: Cannot distinguish between ping-related EINVAL and other EINVAL errors Cannot access the ping/pong frame content Cannot implement custom ping/pong handling Impact WebSocket connections to servers that send periodic pings will experience repeated EINVAL errors Applications must implement workarounds that may mask other legitimate errors Additional Information Packet capture confirms ping/pong frames are correctly transmitted at the network level The error occurs in the Network framework's internal processing, before reaching user code
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Dec ’25
Multicast Entitlement now not working
I've created an application, applied for the multicast permissioning, it was granted to my bundleID and therefore my application. I've since come out with new versions of the same app, but now multicast entitlement is no longer provisioned. What must I check to identify where the problem exists? I can provide any details needed to troubleshoot.
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Feb ’26
Why nslookup dns queries not routed to NETransparentProxyProvider
I’m using an NETransparentProxyProvider where I add UDP-53 rules to intercept DNS queries from a private application. These queries are resolved locally on the endpoint by returning a custom DNS response. Example Rules look like this: NENetworkRule(destinationHost: NWHostEndpoint(hostname: "mypaapp.com", port: 53),protocol:.UDP) This works as expected through browser and ping. handleNewUDPFlow/handleNewFlow with NEAppProxyUDPFlow gets called where custom dns response get written. Using nslookup mypaapp.com doesn't works. Why does this behaves differently for nslookup?
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Dec ’25
MultiPeer Connectivity: Device discovery succeeds but handshake fails when off-network
Hi, I am building an app that depends on multiple iOS devices connecting to a designated "coordinator" iOS device. I am using MPC, and it works great when the devices are connected to the same WiFi AP, with virtually 100% connection success. My definition of success is a near instant detection of available devices, >95% connection success rate, and a stable ongoing connection with no unexpected disconnects. The issue arises when the devices are not connected to the same WiFi network (or connected to no network with WiFi and bluetooth still on). Devices detect each other immediately, but when initiating a connection, both devices initiate a handshake, but the connection is not successful. In the few times where the connection succeeds, the connection quality is high, stable, and doesn't drop. Is this a known limitation of the framework? Could I be doing something wrong in my implementation?
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Dec ’25
5G Network Slicing and NetworkExtension
Hello, I am writing a NetworkExtension VPN using custom protocol and our client would like to able to use 5G network slice on the VPN, is this possible at all? From Apple's documentation, I found the following statement: If both network slicing and VPN are configured for an app or device, the VPN connection takes precedence over the network slice, rendering the network slice unused. Is it possible to assign a network slice on a NetworkExtension-based VPN and let the VPN traffic uses the assign network slice? Many thanks
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Dec ’25
Local Hotspot
Hello, we are developing hardware that needs to connect to an iPhone via Wi-Fi to send requests to a server. On Android, we have managed to create a programmatic local hotspot within the app to facilitate connection and improve the user experience. On iOS, however, Personal Hotspot must be manually enabled from the system settings, and the user must manually enter the SSID and password, which significantly degrades the UX. My questions are: Is there a workaround, unofficial method, or private API to generate a local hotspot from an app on iOS, similar to what can be done on Android? Is there an alternative within the MFi program or through specific frameworks to facilitate a quick and automatic connection between the hardware and the iPhone without relying on the manual Personal Hotspot? Are there any best practices for improving the local Wi-Fi connection experience between an accessory and an iPhone in the absence of hotspot controls? I would appreciate any guidance, experience, or resources that would help me better understand the feasible options in iOS for scenarios where fast and direct communication between hardware and mobile devices via Wi-Fi is required.
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Sep ’25
how to store secret key in/for system extension
Hi. I have a private cryptographic key that I want to generate and store for use by the system extension only (a network extension NETransparentProxyProvider). The ideal properties I want is: only accessible by extension never leave extension not be accessible by root user or other apps Here is what I have tried so far (by/within the system extension): app data container / local storage: this works, but is accessible by root user app data shared container (storage): this works, but also acccessible by root user system keyring: works, but also accesible by root user System extension by itself does not seem to be able to store/load secrets in app protected keyring. The host application however can store in app protected keyring.... So I though, let's use an app group (as access group) and have it like this shared between host and (system) extension... but nop... (system) extension cannot access the secret... Ok... so than I thought: manual low-level XPC calls.... Also that doesn't work, got something almost to work but seemed to require an entire 3rd (launchd/daemon) service.... way to complex for what I want... also seems that as a root user I can use debug tools to also access it There is however the SendMessage/HandleMessage thing available for TransparentProxy.... that does work... but (1) also doesn't seem the most secure (2) the docs clearly state cannot rely on that for this state as the system extension can be started while the host app is not active.... (e.g. at startup) So that is not a solution either.... I went in so many different directions and rabbit holes in the last days.... this feels like a lot harder than it should be? How do other VPN/Proxy like solutions store secrets that are unique to an extension???? I am hoping there is something available here that I am simply missing despite all my effort... any guidance greatly appreciated...
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Apr ’26
Can an e-commerce iOS app running in the Xcode Simulator disrupt NETransparentProxyProvider and NEFilterDataProvider, causing DNS failures on macOS
Description: We are investigating an issue where running a specific e-commerce iOS app inside the Xcode Simulator intermittently disrupts the Mac’s network connectivity. When the app is launched in the Simulator, our NETransparentProxyProvider and NEFilterDataProvider extensions occasionally stop receiving traffic correctly, and shortly afterward the entire macOS DNS resolution fails. Once this happens, all apps on the Mac lose internet access until mac is restarted. Disabling extensions also fixing the issue. This issue only appears when the app runs in the Xcode Simulator. I would like to confirm: Is it possible for traffic patterns or network behavior inside the Simulator to interfere with system-level Network Extension providers on macOS? Are there known limitations or conflicts between the Simulator’s virtual networking interfaces and Network Extensions? Any recommended debugging steps or best practices to isolate this behavior? Any guidance, known issues, or suggestions would be appreciated.
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504
Dec ’25
NEVPNConnectionErrorDomainPlugin code 7 on URLFilter sample code
Hello, I have been playing around the the SimpleURLFilter sample code. I keep getting this error upon installed the filter profile on the device: mapError unexpected error domain NEVPNConnectionErrorDomainPlugin code 7 which then causes this error: Received filter status change: <FilterStatus: 'stopped' errorMessage: 'The operation couldn’t be completed. (NetworkExtension.NEURLFilterManager.Error error 14.)'> I can't find much info about code 7. Here is the configuration I am trying to run: <Configuration: pirServerURL: 'http://MyComputer.local:8080' pirAuthenticationToken: 'AAAA' pirPrivacyPassIssuerURL: 'http://MyComputer.local:8080' enabled: 'true' shouldFailClosed: 'true' controlProviderBundleIdentifier: 'krpaul.SimpleURLFilter.SimpleURLFilterExtension' prefilterFetchInterval: '2700.0'>
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Nov ’25
Local network access is blocked when two almost identical apps are installed
We are developing an enterprise app that connects to a local server. It uses simple URLSessions. There is a view in the app where you enter the server url (IP address) and a connection check is made. iOS asks for permission to access the local network. Everything works. If the server is reachable, the connection info is saved. Recently we encountered a very strange issue: We also have a beta version of this app. If we first install the normal version on a device, enter the server IP, save, and then install the beta version and do the same there: It does not get a connection (it waits for the timeout). The strange part is: If I try to configure the connection in the normal version again, it also does not work, it just waits for the timeout. The really strange part: When I delete the beta version, while the normal version is waiting for its connection, the connection succeeds immediately. Both versions have a different display name, bundle id. I also tried using a device that is not in our MDM: same problem. Even the iOS version seems to have no impact: I tried on iOS 15, 18 and 26. Is there an explanation and hopefully also a solution to this problem?
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Dec ’25
NEURLFilterManager Error 9 with SimpleURLFilter Sample - Filter Status Changes from 'starting' to 'stopped'
I'm working with Apple's SimpleURLFilter sample project and consistently encountering an error when trying to implement the URL filter. Here are the details: Setup: Downloaded the official SimpleURLFilter sample project from Apple Set the developer team for both targets (main app and extension) Built and ran the PIR server on my laptop using Docker as per the sample instructions Built the iOS project on my iPhone running iOS 26.0.1 Server is accessible at my Mac's IP address on port 8080 Configuration: PIR Server URL: http://[my-mac-ip]:8080 Authentication Token: AAAA (as specified in service-config.json) Privacy Pass Issuer URL: (left empty) Fail Closed: enabled Code Changes: The only modifications I made were: Updated bundle identifiers to include my team identifier Updated PIR server's service-config.json to match: com.example.apple-samplecode.SimpleURLFilter[TEAM_ID].url.filtering Modified URLFilterControlProvider.swift: Added existingPrefilterTag: String? parameter to fetchPrefilter() method Added tag: "bloom_filter" parameter to NEURLFilterPrefilter initializer Issue: After configuring the filter and entering my passcode in Settings, I consistently see: Received filter status change: <FilterStatus: 'starting'> Received filter status change: <FilterStatus: 'stopped' errorMessage: 'The operation couldn't be completed. (NetworkExtension.NEURLFilterManager.Error error 9.)'> Questions: What does NEURLFilterManager.Error error 9 specifically indicate? Could the URLFilterControlProvider modifications be causing this issue? Are there debugging steps to get more detailed error information? Any guidance would be appreciated!
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224
Nov ’25
Unable to understand Flow of Network extension for iOS
For a past few days, I have been exploring control Filter and data filter. I am unable to understand how control moves from various functions of data filter to control Filter. One thing that I am unable to figure out is that when I pass verdict as .allow in dataFilter's handleNewFlow and mark .shouldReport as true, I get inBytes and outbytes in the flow report of handle() in controlFilter. But when I pass verdict as needRules and wait till the handle is called in controlFilter when the report.event == .flowClosed, I don't get inBytes and outBytes. I am unable to understand this complete flow of network extension from the apple documentation. Can someone provide me with some flow chart or some pictorial representation or detailed explanation of network extension for iOS? Also is there some way to imitate the ..statisticsReportFrequency for iOS as it is not available for iOS?
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Aug ’25
libquic.dylib crash during QUIC path migration on iOS 26 (quic_migration_probe_path / nw_protocol_data_access_buffer)
We are seeing a consistent crash on iOS 26 that does not reproduce on iOS 17 or iOS 18. The crash occurs on a background thread ("com.apple.network.connections") with no application code in the crashed thread's stack. The crash trace begins in quic_migration_probe_path and terminates in nw_protocol_data_access_buffer + 180, suggesting a use-after-free or buffer lifetime violation during QUIC connection path migration (e.g., Wi-Fi ↔ Cellular handoff). This crash does not appear to be reproducible on demand — it correlates with network path transitions while QUIC connections are active. Our app uses standard URLSession with default/ephemeral session configurations and does not explicitly enable HTTP/3; iOS 26 is automatically upgrading eligible connections. Crash thread (abbreviated): 0 libquic.dylib quic_conn_send_packet + 144 1 libquic.dylib quic_conn_continue_sending + 424 2 libquic.dylib __quic_conn_send_frames_for_key_state_block_invoke_2 + 1244 3 Network nw_protocol_data_access_buffer + 180 ← crash 4 Network nw_protocol_data_copy_buffer 5 Network nw_endpoint_flow_output_frames 6 libquic.dylib quic_conn_send_frames_for_key_state 7 libquic.dylib quic_conn_send_frames 8 libquic.dylib quic_migration_probe_path + 1464 9 libquic.dylib quic_migration_path_established + 2608 10 libquic.dylib __quic_migration_path_event_block_invoke.21 11 libquic.dylib quic_migration_path_event 12 Network nw_protocol_implementation_connected There is no app code in the crashed thread. This is a regression introduced in iOS 26, where libquic.dylib was separated into its own dynamic library and new path migration probe logic was introduced. iOS → iOS 26 Networking → URLSession / Network.framework
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iOS 27 improvements
With iOS 27's improvements to seamless Wi-Fi/cellular transitions, is there guidance for apps and frameworks doing background network requests on how to handle a transition mid-request? Do in-flight URLSession tasks survive a network path change automatically, or should apps build their own retry logic?
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102
Activity
16h
Happy Eyeballs version 3
Moin! Can you comment if anything of the happy eyeballs version 3 IETF draft ( https://datatracker.ietf.org/doc/draft-ietf-happy-happyeyeballs-v3/ ) is in the 27 version of OSes? So long -Ralf
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16h
Crash in URLConnectionLoader::loadWithWhatToDo
There are multiple report of crashes on URLConnectionLoader::loadWithWhatToDo. The crashed thread in the stack traces pointing to calls inside CFNetwork which seems to be internal library in iOS. The crash has happened quite a while already (but we cannot detect when the crash started to occur) and impacted multiple iOS versions recorded from iOS 15.4 to 18.4.1 that was recorded in Xcode crash report organizer so far. Unfortunately, we have no idea on how to reproduce it yet but the crash keeps on increasing and affect more on iOS 18 users (which makes sense because many people updated their iOS to the newer version) and we haven’t found any clue on what actually happened and how to fix it on the crash reports. What we understand is it seems to come from a network request that happened to trigger the crash but we need more information on what (condition) actually cause it and how to solve it. Hereby, I attach sample crash report for both iOS 15 and 18. I also have submitted a report (that include more crash reports) with number: FB17775979. Will appreciate any insight regarding this issue and any resolution that we can do to avoid it. iOS 15.crash iOS 18.crash
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887
Activity
Jan ’26
Wi-Fi connectivity Issue - Captive.apple.com returns “application/octet-stream” instead of “text/html”,
In our system, when a user enables a mobile hotspot and the system connects to it, the system attempts to verify WIFI availability by sending an HTTP GET request to http://captive.apple.com. Normally, the server returns: HTTP Status: 200 (OK) Content-Type: text/html This has always been used as a sign of normal connectivity. Issue: Since last Friday, the server sometimes responds with: Content-Type: application/octet-stream When this occurs, our system determines that the network is unavailable and displays a connection warning (a “!” icon). Question: Has Apple recently made any backend or CDN configuration changes to captive.apple.com that could affect the response type? Any advice how can we solve this problem? Thanks!
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1.1k
Activity
Jan ’26
Once started, NWPathMonitor appears to be kept alive until cancelled, but is this documented?
NWPathMonitor appears to retain itself (or is retained by some internal infrastructure) once it has been started until cancelled. This seems like it can lead to memory leaks if the references to to the monitor are dropped. Is this behavior documented anywhere? func nwpm_self_retain() { weak var weakRef: NWPathMonitor? autoreleasepool { let monitor: NWPathMonitor = NWPathMonitor() weakRef = monitor monitor.start(queue: .main) // monitor.cancel() // assertion fails unless this is called } assert(weakRef == nil) } nwpm_self_retain()
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156
Activity
Jan ’26
NWParameters.preferNoProxies ignored for NWConnection when system Automatic Proxy Configuration (PAC) is enabled
We are implementing a Network Extension that uses NETransparentProxyProvider. For browser TCP flows we terminate in the extension and re‑originate traffic with NWConnection. Per documentation, we set NWParameters.preferNoProxies = true on that NWConnection so it should not use the system HTTP/HTTPS proxy configuration, including PAC‑selected explicit proxies. Observation: With System Settings → Network → Proxies → Automatic proxy configuration pointing at a PAC file that returns something like PROXY 127.0.0.1:8888 for relevant traffic, we still see our NWConnection traffic show up at the local explicit proxy as a normal CONNECT host:443 tunnel. That suggests PAC / explicit proxy selection is still being applied to sockets we believed were opted out via preferNoProxies. This is affecting interoperability: the browser may evaluate PAC with a hostname (e.g. a site configured as DIRECT), while a separate NWConnection may be evaluated in a context where the logical host is an IPv4 literal, so the same PAC script can return PROXY for what the user thinks is the “same” destination. We had expected preferNoProxies to remove the second leg from PAC/proxy entirely. Expected: NWConnection with preferNoProxies == true should connect without opening an explicit CONNECT session to the PAC‑configured proxy (unless there is documented behavior that NE‑originated traffic is intentionally exempt from this flag). Actual: Traffic from the NWConnection path still reaches the explicit proxy (we can log CONNECT … on a minimal local proxy). Environment: macOS Tahoe 26.5 (25F71), Network Extension / App Proxy provider, PAC served over local http, Safari as client. Questions: Is preferNoProxies guaranteed to bypass PAC‑selected explicit proxies for NWConnection from Network Extension processes, or are there known exceptions (e.g. certain interfaces, MDM, networkserviceproxy, etc.)? If this is by design, what is the supported way for an NE to open an outbound TCP connection that must not inherit system PAC/proxy?
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158
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6d
use `NEHotspotConfigurationManager.shared.apply(hotspotConfig)` to join a wifi slow on iphone17+
we use the api as NEHotspotConfigurationManager.shared.apply(hotspotConfig) to join a wifi, but we find that in in iphone 17+, some user report the time to join wifi is very slow the full code as let hotspotConfig = NEHotspotConfiguration(ssid: sSSID, passphrase: sPassword, isWEP: false) hotspotConfig.joinOnce = bJoinOnce if #available(iOS 13.0, *) { hotspotConfig.hidden = true } NEHotspotConfigurationManager.shared.apply(hotspotConfig) { [weak self] (error) in guard let self else { return } if let error = error { log.i("connectSSID Error while configuring WiFi: \(error.localizedDescription)") if error.localizedDescription.contains("already associated") { log.i("connectSSID Already connected to this WiFi.") result(["status": 0]) } else { result(["status": 0]) } } else { log.i("connectSSID Successfully connected to WiFi network \(sSSID)") result(["status": 1]) } } Normally it might only take 5-10 seconds, but on the iPhone 17+ it might take 20-30 seconds.
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7
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345
Activity
Dec ’25
NetworkConnection throws EINVAL when receiving ping/pong control frames
Summary NetworkConnection<WebSocket> in iOS 26 Network framework throws POSIXErrorCode(rawValue: 22): Invalid argument when receiving WebSocket ping (opcode 9) or pong (opcode 10) control frames. This prevents proper WebSocket keep-alive functionality. Environment iOS 26.0 (Simulator) macOS 26.1 Xcode 26.0 Note: This issue was initially discovered on iOS 26 Simulator. The same behavior was confirmed on macOS 26, suggesting a shared bug in the Network framework. The attached sample code is for macOS for easier reproduction. Description When using the new NetworkConnection<WebSocket> API introduced in iOS 26 or macOS 26, the receive() method throws EINVAL error whenever a ping or pong control frame is received from the server. This is a critical issue because: WebSocket servers commonly send ping frames to keep connections alive Clients send ping frames to verify connection health The receive callback never receives the ping/pong frame - the error occurs before the frame reaches user code Steps to Reproduce Create a WebSocket connection to any server that supports ping/pong (e.g., wss://echo.websocket.org): import Foundation import Network // MARK: - WebSocket Ping/Pong EINVAL Bug Reproduction // This sample demonstrates that NetworkConnection<WebSocket> throws EINVAL // when receiving ping or pong control frames. @main struct WebSocketPingPongBug { static func main() async { print("=== WebSocket Ping/Pong EINVAL Bug Reproduction ===\n") do { try await testPingPong() } catch { print("Test failed with error: \(error)") } } static func testPingPong() async throws { let host = "echo.websocket.org" let port: UInt16 = 443 print("Connecting to wss://\(host)...") let endpoint = NWEndpoint.hostPort( host: NWEndpoint.Host(host), port: NWEndpoint.Port(rawValue: port)! ) try await withNetworkConnection(to: endpoint, using: { WebSocket { TLS { TCP() } } }) { connection in print("Connected!\n") // Start receive loop in background let receiveTask = Task { var messageCount = 0 while !Task.isCancelled { do { let (data, metadata) = try await connection.receive() messageCount += 1 print("[\(messageCount)] Received frame - opcode: \(metadata.opcode)") if let text = String(data: data, encoding: .utf8) { print("[\(messageCount)] Content: \(text)") } else { print("[\(messageCount)] Binary data: \(data.count) bytes") } } catch let error as NWError { if case .posix(let code) = error, code == .EINVAL { print("❌ EINVAL error occurred! (POSIXErrorCode 22: Invalid argument)") print(" This is the bug - ping/pong frame caused EINVAL") // Continue to demonstrate workaround continue } print("Receive error: \(error)") break } catch { print("Receive error: \(error)") break } } } // Wait for initial message from server try await Task.sleep(for: .seconds(2)) // Test 1: Send text message (should work) print("\n--- Test 1: Sending text message ---") try await connection.send("Hello, WebSocket!") print("✅ Text message sent") try await Task.sleep(for: .seconds(1)) // Test 2: Send ping (pong response will cause EINVAL) print("\n--- Test 2: Sending ping frame ---") print("Expecting EINVAL when pong is received...") let pingMetadata = NWProtocolWebSocket.Metadata(opcode: .ping) try await connection.ping(Data()) { pingMetadata } print("✅ Ping sent, waiting for pong...") // Wait for pong response try await Task.sleep(for: .seconds(2)) // Cleanup receiveTask.cancel() print("\n=== Test Complete ===") print("If you saw 'EINVAL error occurred!' above, the bug is reproduced.") } } } The receive() call fails with error when pong arrives: ❌ EINVAL error occurred! (POSIXErrorCode 22: Invalid argument) Test Results Scenario Result Send/receive text (opcode 1) ✅ OK Client sends ping, receives pong ❌ EINVAL on pong receive Expected Behavior The receive() method should successfully return ping and pong frames, or at minimum, handle them internally without throwing an error. The autoReplyPing option should allow automatic pong responses without disrupting the receive loop. Actual Behavior When a ping or pong control frame is received: The receive() method throws NWError.posix(.EINVAL) The frame never reaches user code (no opcode check is possible) The connection remains valid, but the receive loop is interrupted Workaround Catch the EINVAL error and restart the receive loop: while !Task.isCancelled { do { let received = try await connection.receive() // Process message } catch let error as NWError { if case .posix(let code) = error, code == .EINVAL { // Control frame caused EINVAL, continue receiving continue } throw error } } This workaround allows continued operation but: Cannot distinguish between ping-related EINVAL and other EINVAL errors Cannot access the ping/pong frame content Cannot implement custom ping/pong handling Impact WebSocket connections to servers that send periodic pings will experience repeated EINVAL errors Applications must implement workarounds that may mask other legitimate errors Additional Information Packet capture confirms ping/pong frames are correctly transmitted at the network level The error occurs in the Network framework's internal processing, before reaching user code
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5
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313
Activity
Dec ’25
Multicast Entitlement now not working
I've created an application, applied for the multicast permissioning, it was granted to my bundleID and therefore my application. I've since come out with new versions of the same app, but now multicast entitlement is no longer provisioned. What must I check to identify where the problem exists? I can provide any details needed to troubleshoot.
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2
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83
Activity
Feb ’26
Why nslookup dns queries not routed to NETransparentProxyProvider
I’m using an NETransparentProxyProvider where I add UDP-53 rules to intercept DNS queries from a private application. These queries are resolved locally on the endpoint by returning a custom DNS response. Example Rules look like this: NENetworkRule(destinationHost: NWHostEndpoint(hostname: "mypaapp.com", port: 53),protocol:.UDP) This works as expected through browser and ping. handleNewUDPFlow/handleNewFlow with NEAppProxyUDPFlow gets called where custom dns response get written. Using nslookup mypaapp.com doesn't works. Why does this behaves differently for nslookup?
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1
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143
Activity
Dec ’25
MultiPeer Connectivity: Device discovery succeeds but handshake fails when off-network
Hi, I am building an app that depends on multiple iOS devices connecting to a designated "coordinator" iOS device. I am using MPC, and it works great when the devices are connected to the same WiFi AP, with virtually 100% connection success. My definition of success is a near instant detection of available devices, >95% connection success rate, and a stable ongoing connection with no unexpected disconnects. The issue arises when the devices are not connected to the same WiFi network (or connected to no network with WiFi and bluetooth still on). Devices detect each other immediately, but when initiating a connection, both devices initiate a handshake, but the connection is not successful. In the few times where the connection succeeds, the connection quality is high, stable, and doesn't drop. Is this a known limitation of the framework? Could I be doing something wrong in my implementation?
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1
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273
Activity
Dec ’25
5G Network Slicing and NetworkExtension
Hello, I am writing a NetworkExtension VPN using custom protocol and our client would like to able to use 5G network slice on the VPN, is this possible at all? From Apple's documentation, I found the following statement: If both network slicing and VPN are configured for an app or device, the VPN connection takes precedence over the network slice, rendering the network slice unused. Is it possible to assign a network slice on a NetworkExtension-based VPN and let the VPN traffic uses the assign network slice? Many thanks
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1
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702
Activity
Dec ’25
Local Hotspot
Hello, we are developing hardware that needs to connect to an iPhone via Wi-Fi to send requests to a server. On Android, we have managed to create a programmatic local hotspot within the app to facilitate connection and improve the user experience. On iOS, however, Personal Hotspot must be manually enabled from the system settings, and the user must manually enter the SSID and password, which significantly degrades the UX. My questions are: Is there a workaround, unofficial method, or private API to generate a local hotspot from an app on iOS, similar to what can be done on Android? Is there an alternative within the MFi program or through specific frameworks to facilitate a quick and automatic connection between the hardware and the iPhone without relying on the manual Personal Hotspot? Are there any best practices for improving the local Wi-Fi connection experience between an accessory and an iPhone in the absence of hotspot controls? I would appreciate any guidance, experience, or resources that would help me better understand the feasible options in iOS for scenarios where fast and direct communication between hardware and mobile devices via Wi-Fi is required.
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1
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119
Activity
Sep ’25
how to store secret key in/for system extension
Hi. I have a private cryptographic key that I want to generate and store for use by the system extension only (a network extension NETransparentProxyProvider). The ideal properties I want is: only accessible by extension never leave extension not be accessible by root user or other apps Here is what I have tried so far (by/within the system extension): app data container / local storage: this works, but is accessible by root user app data shared container (storage): this works, but also acccessible by root user system keyring: works, but also accesible by root user System extension by itself does not seem to be able to store/load secrets in app protected keyring. The host application however can store in app protected keyring.... So I though, let's use an app group (as access group) and have it like this shared between host and (system) extension... but nop... (system) extension cannot access the secret... Ok... so than I thought: manual low-level XPC calls.... Also that doesn't work, got something almost to work but seemed to require an entire 3rd (launchd/daemon) service.... way to complex for what I want... also seems that as a root user I can use debug tools to also access it There is however the SendMessage/HandleMessage thing available for TransparentProxy.... that does work... but (1) also doesn't seem the most secure (2) the docs clearly state cannot rely on that for this state as the system extension can be started while the host app is not active.... (e.g. at startup) So that is not a solution either.... I went in so many different directions and rabbit holes in the last days.... this feels like a lot harder than it should be? How do other VPN/Proxy like solutions store secrets that are unique to an extension???? I am hoping there is something available here that I am simply missing despite all my effort... any guidance greatly appreciated...
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5
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310
Activity
Apr ’26
Can an e-commerce iOS app running in the Xcode Simulator disrupt NETransparentProxyProvider and NEFilterDataProvider, causing DNS failures on macOS
Description: We are investigating an issue where running a specific e-commerce iOS app inside the Xcode Simulator intermittently disrupts the Mac’s network connectivity. When the app is launched in the Simulator, our NETransparentProxyProvider and NEFilterDataProvider extensions occasionally stop receiving traffic correctly, and shortly afterward the entire macOS DNS resolution fails. Once this happens, all apps on the Mac lose internet access until mac is restarted. Disabling extensions also fixing the issue. This issue only appears when the app runs in the Xcode Simulator. I would like to confirm: Is it possible for traffic patterns or network behavior inside the Simulator to interfere with system-level Network Extension providers on macOS? Are there known limitations or conflicts between the Simulator’s virtual networking interfaces and Network Extensions? Any recommended debugging steps or best practices to isolate this behavior? Any guidance, known issues, or suggestions would be appreciated.
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3
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504
Activity
Dec ’25
NEVPNConnectionErrorDomainPlugin code 7 on URLFilter sample code
Hello, I have been playing around the the SimpleURLFilter sample code. I keep getting this error upon installed the filter profile on the device: mapError unexpected error domain NEVPNConnectionErrorDomainPlugin code 7 which then causes this error: Received filter status change: <FilterStatus: 'stopped' errorMessage: 'The operation couldn’t be completed. (NetworkExtension.NEURLFilterManager.Error error 14.)'> I can't find much info about code 7. Here is the configuration I am trying to run: <Configuration: pirServerURL: 'http://MyComputer.local:8080' pirAuthenticationToken: 'AAAA' pirPrivacyPassIssuerURL: 'http://MyComputer.local:8080' enabled: 'true' shouldFailClosed: 'true' controlProviderBundleIdentifier: 'krpaul.SimpleURLFilter.SimpleURLFilterExtension' prefilterFetchInterval: '2700.0'>
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6
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1
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399
Activity
Nov ’25
Local network access is blocked when two almost identical apps are installed
We are developing an enterprise app that connects to a local server. It uses simple URLSessions. There is a view in the app where you enter the server url (IP address) and a connection check is made. iOS asks for permission to access the local network. Everything works. If the server is reachable, the connection info is saved. Recently we encountered a very strange issue: We also have a beta version of this app. If we first install the normal version on a device, enter the server IP, save, and then install the beta version and do the same there: It does not get a connection (it waits for the timeout). The strange part is: If I try to configure the connection in the normal version again, it also does not work, it just waits for the timeout. The really strange part: When I delete the beta version, while the normal version is waiting for its connection, the connection succeeds immediately. Both versions have a different display name, bundle id. I also tried using a device that is not in our MDM: same problem. Even the iOS version seems to have no impact: I tried on iOS 15, 18 and 26. Is there an explanation and hopefully also a solution to this problem?
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2
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88
Activity
Dec ’25
NEURLFilterManager Error 9 with SimpleURLFilter Sample - Filter Status Changes from 'starting' to 'stopped'
I'm working with Apple's SimpleURLFilter sample project and consistently encountering an error when trying to implement the URL filter. Here are the details: Setup: Downloaded the official SimpleURLFilter sample project from Apple Set the developer team for both targets (main app and extension) Built and ran the PIR server on my laptop using Docker as per the sample instructions Built the iOS project on my iPhone running iOS 26.0.1 Server is accessible at my Mac's IP address on port 8080 Configuration: PIR Server URL: http://[my-mac-ip]:8080 Authentication Token: AAAA (as specified in service-config.json) Privacy Pass Issuer URL: (left empty) Fail Closed: enabled Code Changes: The only modifications I made were: Updated bundle identifiers to include my team identifier Updated PIR server's service-config.json to match: com.example.apple-samplecode.SimpleURLFilter[TEAM_ID].url.filtering Modified URLFilterControlProvider.swift: Added existingPrefilterTag: String? parameter to fetchPrefilter() method Added tag: "bloom_filter" parameter to NEURLFilterPrefilter initializer Issue: After configuring the filter and entering my passcode in Settings, I consistently see: Received filter status change: <FilterStatus: 'starting'> Received filter status change: <FilterStatus: 'stopped' errorMessage: 'The operation couldn't be completed. (NetworkExtension.NEURLFilterManager.Error error 9.)'> Questions: What does NEURLFilterManager.Error error 9 specifically indicate? Could the URLFilterControlProvider modifications be causing this issue? Are there debugging steps to get more detailed error information? Any guidance would be appreciated!
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224
Activity
Nov ’25
Unable to understand Flow of Network extension for iOS
For a past few days, I have been exploring control Filter and data filter. I am unable to understand how control moves from various functions of data filter to control Filter. One thing that I am unable to figure out is that when I pass verdict as .allow in dataFilter's handleNewFlow and mark .shouldReport as true, I get inBytes and outbytes in the flow report of handle() in controlFilter. But when I pass verdict as needRules and wait till the handle is called in controlFilter when the report.event == .flowClosed, I don't get inBytes and outBytes. I am unable to understand this complete flow of network extension from the apple documentation. Can someone provide me with some flow chart or some pictorial representation or detailed explanation of network extension for iOS? Also is there some way to imitate the ..statisticsReportFrequency for iOS as it is not available for iOS?
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3
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176
Activity
Aug ’25