Notifications

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Learn about the technical aspects of notification delivery on device, including notification types, priorities, and notification center management.

Notifications Documentation

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What are the exact conditions for '429 TooManyProviderTokenUpdates' in APNs when managing multiple TEAM_ID and KEY_ID?
Hi, We are building a system that integrates with APNs using the Token-Based Authentication method. While testing, we encountered the 429 TooManyProviderTokenUpdates error and would like clarification on the exact conditions that trigger this response. Our Testing Scenario: Private Key: We keep the same Private Key constant across requests. TEAM_ID and KEY_ID: For testing purposes, we change the TEAM_ID and KEY_ID for every JWT we generate. Requests: Each generated JWT is used to call the /3/device/{token} API endpoint. Observed Behavior: When we test with different TEAM_ID and KEY_ID combinations, we initially receive 403 InvalidProviderToken, which is expected because the TEAM_ID and KEY_ID combinations are invalid. However, if we change the TEAM_ID and KEY_ID and make multiple calls (e.g., more than two within 20 minutes), we start receiving 429 TooManyProviderTokenUpdates. If we switch to a different IP address (via VPN) after receiving the 429 error, we revert to receiving 403 InvalidProviderToken. Our Use Case: We are building a system where multiple server clusters handle multiple apps (some under the same Apple Developer account, others under different accounts). Each server generates JWTs for requests to the APNs /3/device/{token} API. Our Questions: What specific conditions cause the 429 TooManyProviderTokenUpdates error? Does APNs monitor token updates at the level of TEAM_ID and KEY_ID, or does it consider additional factors such as the originating IP address or shared infrastructure? How does APNs handle frequent changes in TEAM_ID and KEY_ID within a single server or cluster? Is there any documentation or guidance on managing JWTs effectively in a distributed system with multiple apps and servers? Does APNs limit JWT updates based on IP address or API endpoint usage across multiple apps sharing the same Apple Developer account? We would greatly appreciate any clarification on these points and guidance on best practices for managing JWTs in a multi-cluster environment. Thank you!
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290
Dec ’24
iOS App not able to get VoIP push notification when device is powered on, After opening App VoIP push receiving
When User restarted iOS device, after powering on iOS App is not able to get VoIP push notification. If user opens App, immediate VoIP push receiving. In Normal (App Kill or Background state) everything works as expected. Issue is when device is powered on and immediately( In 1-2 mins) try to call on device. We are using delegate to show Call to User public func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType, completion: @escaping () -> Void)
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Jul ’25
NotificationCenter observer method not being executed in some cases
I'm working with a deeplink I have to implement to my app. The deeplink is working because in some cases i will explain later the method is being executed. So when I tap the deeplink with a deeplink-tester-web I detect if the url is which I want and, if it's the case, i post a notification to NotificationCenter with a string parameter I need. Case 1. I tap the deeplink when the view controller with the addObserver method is at the background with the app itself. It works (the only case) Case 2. The app is closed so the deeplink opens the app directly in that view controller (the method is no being called event if the notification is there) Why? Case 3. The app is at the background but in another screen. When I tap the deeplink and, after returning to the app, travel to my viewController the method is not called when the ViewController becomes visible. Why? I've not seen anything in the documentation that can help me and i cannot access to the array of observers because the API does not allow that Thanks. Any help will be appreciate. Code: When the deeplink is tapped the app delegate method that manages universal links call to this code when the url is a specific one @objc func handleRecommendedOffer(offerId: String) { NotificationCenter.default.post(name: .deeplinkRecommendedOfferNotification, object: nil, userInfo: ["offerId": offerId]) } In my viewcontroller viewDidLoad (i've tried also viewWillAppear too): NotificationCenter.default.addObserver(self, selector: #selector(goToDetail(notification:)), name: .deeplinkRecommendedOfferNotification, object: nil) @objc private func goToDetail(notification: Notification) { if let userInfo = notification.userInfo, let offerId = userInfo["offerId"] as? String { showLoading() getOfferViewModel.getOfferDetail(id: offerId) } }
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278
Jan ’25
Smart Adaptive Volume & Brightness - Say Goodbye to Noise & Visual Pollution!
Hello everyone in the iOS Devolution community! I'd like to share a suggestion that I believe would bring an unprecedented level of intelligence and comfort to the daily iPhone experience: Smart Adaptive Volume & Brightness. The Problem We Aim to Solve How many times has your iPhone rung too loudly in a quiet environment, embarrassing you in a meeting or waking someone up? Or, the opposite, you missed an important call on a busy street because the volume was too low? And what about screen brightness? It's a constant adjustment: too bright in the dark, hard to see in the sun. Currently, we have to manually adjust volume and brightness, or rely on Auto-Brightness (which only works for the screen) and Focus modes, which can be a bit "all or nothing." This leads to interruptions, frustration, and that feeling that your phone isn't really adapting to you. The Solution: Smart Adaptive Volume & Brightness My proposal is for iOS to use the iPhone's own sensors to dynamically adapt notification and ringtone volume, and screen brightness, to the environment we're in. How it would work in practice: Environmental Scan Before Ringing/Displaying: When a notification (call, message, app alert) is about to be delivered, and even before it makes a sound, the iPhone would briefly activate its sensors. The microphone would read the ambient noise level (in decibels), but without recording audio or analyzing any content. Just the "noise" of the surroundings. The ambient light sensor would assess the light intensity around the device. Intelligent and Coordinated Adjustment: Based on these combined readings of noise and brightness, iOS would make the adjustments: In noisy and bright environments (e.g., on the street during the day): The ringtone volume would be automatically increased to ensure you hear it, and the screen brightness would also be raised to facilitate viewing in strong light. In quiet and dark environments (e.g., cinema, bedroom at night): The volume would be discreetly reduced to avoid disturbances, and the screen brightness would be dimmed for your visual comfort and to avoid bothering others. Adjustments would be gradual, adapting to any type of environment (office, cafe, etc.). User Control: Of course, we'd have the option to enable or disable "Smart Adaptive Volume & Brightness" in the settings. We could also define minimum and maximum limits for these automatic adjustments, ensuring the iPhone adapts to our personal comfort levels. This feature would complement existing Focus modes, operating within the permissions of any active Focus. The Benefits for the User Goodbye to Inconvenient Interruptions: No more startling loud rings in quiet places. Never Miss a Call Again: In noisy environments, your iPhone will adapt to be heard. Constant Visual Comfort: The screen will always be at the ideal brightness, without blinding you in the dark or disappearing in the sun. Smoother Experience: Fewer manual adjustments, more time to focus on what matters. Guaranteed Privacy: The use of microphones and sensors would be strictly for environmental measurement, without recording or analyzing personal data. I believe this feature would bring a new level of intelligence and usability to iOS, making the iPhone even more intuitive and adapted to our daily lives. What do you all think of this idea?
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Jun ’25
Is there a way for a device to detect when VoIP Push has been blocked?
Hello, I am developing an application using VoIP Push and CallKit. I have a question: Starting with iOS 13, I understand that under the VoIP Push policy, if reportNewIncomingCall is not called continuously, the VoIP Push may be blocked. Is there a way to determine if the device has been blocked? I am curious whether PKPushRegistry itself is unable to receive pushes or if reportNewIncomingCall returns an error when it is blocked. If push notifications are not being received, what should I do to resume receiving them? Thank you.
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762
Nov ’24
Silent push throttling breaking accessibility app for neurodivergent users
Hello all 👋 We're developing an app for families with neurodivergent members (primarily autistic children) and have run into a critical reliability issue with silent push notifications that breaks core functionality. Our current implementation: When a caretaker updates the person's daily routine/schedule in our system, we send a silent push notification to the user's device. The app wakes, connects to our server, downloads the updated schedule, and creates/updates local notifications for upcoming activities. The problem: Because the app is rarely/never directly interacted with by the end user (the child doesn't open the app - caregivers configure it on their behalf), silent push notifications get progressively throttled and eventually stop being delivered entirely. This means schedule changes made by caregivers never reach the device, breaking the app's core value proposition. Uninstalling and reinstalling doesn't reset the throttling state Questions: Is there any way to reset or mitigate throttling for devices that legitimately need background updates but have low or no user interaction? This is an accessibility use case where the end user (child) doesn't interact with the app, but the app must reliably receive updates. Would switching to regular (visible) push notifications avoid this throttling even if the app is not interacted with? We already have Critical Alerts entitlement, but for regular updates we're worried that the "CRITICAL ALERT" banner will be too upsetting for the child. Is there any exception process for accessibility apps to change the way Critical Alerts are presented? For neurodivergent individuals, predictable routines are essential. When schedule updates don't reach their device, it can cause significant distress. This is a genuine accessibility need, not a "nice-to-have" feature. Any guidance from Apple engineers or developers who've solved similar challenges would be greatly appreciated. Thank you!
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160
Oct ’25
Screens added / removed continually when display turned off
I have a function in my app to detect if screens are added or removed, watching for notifications from NSApplication.didChangeScreenParametersNotification. I am seeing some strange behavior when the screen attached to a Mac mini is turned off, macOS will spit out hundreds of the didChangeScreenParametersNotification, all relating to a 'ghost' screen being added and then subsequently replaced with the original screen a second later. This cycle will go on for hours until the screen is turned back on again. I can confirm this also happens with the CoreGraphics equivalent, with flags .added and .removed being the only changes. I would imagine this creates immense churn for all apps watching for screen changes. I've tried debouncing the notifications but even with a delay of 10 seconds this is still being called hundreds of times while the computer is idle and the screen is off. One constant I can see is that the CGDisplayUnitNumber() for the 'ghost' display is always 0, while the logical unit number for the real screen is '1'. Is it safe to ignore screens with 0? I'm trying to find a reliable way to prevent heavy processing for 'false' screens. I'm afraid because this ghost screen has parameters so different to the actual screen, it's otherwise not possible to ignore it as it looks like a new screen. See example below: // Observe notification NotificationCenter.default.addObserver(self, selector: #selector(displaysDidChange), name: NSApplication.didChangeScreenParametersNotification, object: nil) // Function to update screens called from displaysDidChange func updateScreens() { let screens = NSScreen.screens for screen in screens { guard let screenDisplayID = screen.displayID() else { NSLog("Screen does not have a display ID: \(screen.localizedName)") continue } let screenIdentifier = "v\(CGDisplayVendorNumber(screenDisplayID)), m\(CGDisplayModelNumber(screenDisplayID)), sn\(CGDisplaySerialNumber(screenDisplayID)), u\(CGDisplayUnitNumber(screenDisplayID)), sz\(CGDisplayScreenSize(screenDisplayID))" } // -- Logic to determine if screen is new or already exists for window management -- NSLog("Found new screen display ID \(screenDisplayID) (\(screenIdentifier)): \(screen.localizedName)") } And the logging I'll get: Found new screen display ID 2 (v16652, m1219, sn16843009, u1, sz(1434.3529196346508, 806.823517294491)): Philips FTV Found new screen display ID 10586 (v1970170734, m1986622068, sn0, u0, sz(677.3333231608074, 380.9999942779541)):
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Jun ’25
Persistent iOS Signing & UIBackgroundModes Entitlement Issue
Problem Statement We are experiencing a critical and persistent issue preventing the successful signing and building of our iOS application. The core problem is that provisioning profiles, whether automatically generated by Xcode or manually created in the Apple Developer Portal, consistently fail to include the UIBackgroundModes entitlement, leading to a build failure. Specific Question Why are provisioning profiles generated via the Apple Developer Portal and/or Xcode's automatic signing process consistently omitting the UIBackgroundModes entitlement for our App ID, even when this capability is explicitly configured in Xcode? We seek guidance or backend intervention to ensure our provisioning profiles include the necessary entitlement. Expected Outcome We expect to be able to successfully build and sign our iOS application, with provisioning profiles that correctly include the UIBackgroundModes entitlement, allowing for proper implementation of remote notifications. Observed Symptoms Primary Build Error: Consistent build failure with the exact error message: "Automatic signing failed: Provisioning profile 'iOS Team Provisioning Profile: com.scott.ultimatefix' doesn't include the UIBackgroundModes entitlement." Missing Entitlement in Profile (Confirmed by Inspection): Direct inspection of downloaded .mobileprovision files (including those manually generated in the Developer Portal for com.scott.ultimatefix) consistently shows the absence of the UIBackgroundModes entry within the section of the Entitlements dictionary. The aps-environment key for Push Notifications is present, indicating Push Notifications are enabled, but Background Modes are not. Certificates Correctly Recognized in Xcode: Our "Apple Development: Stephen Criscell Scott" and "Apple Distribution: Stephen Criscell Scott" certificates are correctly displayed and recognized in both Keychain Access and Xcode's Preferences > Accounts > Manage Certificates window (without "Not in Keychain" status). Furthermore, the Signing & Capabilities tab for the target in Xcode now correctly shows Signing Certificate: Apple Development: Stephen Criscell Scott. Persistent Issue Across Resets: The problem persists despite extensive local cache invalidation, Xcode reinstallation, and even testing in a fresh macOS user account (which confirmed the issue was not user-specific).
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122
Jun ’25
Local-only iOS Notifications
Hello! I'm currently trying to add local push notifications to my iOS app (React Native + Expo). Most of the guides and documentation I found online revolve around remote notification capabilities and APNS - I don't need this. The app will register a background task to periodically check if it should trigger a notification, fully local. I'm running into issues when adding the push notification capabilities, saying I need a new provisioning profile and to modify the App ID, which prompts me to set up certificates to communicate with APNS - which I don't need. So I was wondering: Is it possible to build an app without the remote notification setup that can still trigger local notifications? Or is it kind of all-or-nothing, and I need to set up remote notifications as well even if I only need to trigger them locally? Couldn't really find much online about this, and before I invalidate my current certificates and go through a bunch of redundant setup, I thought I'd ask here. Help would be greatly appreciated! Thank you!
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Jun ’25
APNS: Unexpired, priority=10, type=alert sometimes do not appear in Notification Center when coming back online
System Information: iPhone 13, iOS 17.6.1 Steps to reproduce: Open my app, causing it to register for an APNS token Kill my app to make sure it is not in the foreground Send a push notification with a payload similar to this: {"aps":{"alert":{"title":"My App Name","body":"10:24am 🚀🚀🚀"}},"price":19,"clock":175846989,"time":1731001868.379526} And the following attributes: Expiry: (Date that is 7 days from now) Type: Alert Priority: High (10) Payload Size: 141 bytes The notification appears in the Notification Center, as expected Turn on Airplane Mode (WiFi=off) Wait between 60 seconds - 8 hours (varies) Send the same notification payload/attributes again Wait between 60 seconds - 8 hours (varies) Turn on WiFi Wait 1-30 minutes (varies) Expected behavior: The notification appears in the Notification Center Actual behavior: Push notifications from other apps immediately appear in the Notification Center Roughly 30% of the time: The push notification(s) from my app never arrive, even after waiting 30 minutes Roughly 70% of the time: The notification appears in the notification center, and everything works fine Thoughts: Expiry must be set correctly because I've seen my notifications get queued and then delivered (correctly) in the CloudKit Push Notification tool. Identical notifications (payload, APNS headers, etc.) are also sent to other devices at the same time. They receive the notifications just fine. It must not be my iPhone's notification Settings, because notifications appear correctly when online I've tried restarting the iPhone, it did not fix this issue So it seems it must be an unexpected behavior in APNS or something broken with my specific phone? Not sure what else I could possibly do to make sure the notifications arrive. This breaks the entire experience of my app. I need to be able to notify users of incoming messages so they do not miss them.
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592
Nov ’24
Apple Wallet Pass Logo Not Showing on notification on iOS 18
I'm having trouble displaying the Apple Wallet pass logo on iOS 18 when a notification occurs. It works on iOS 17 but not on iOS 18 (tested on versions 18.1 and 18.3). I ensured the Wallet pass icon sizes are correct: icon.png → 29×29 icon@ 2x.png → 58×58 icon@ 3x.png → 87×87 Questions: Has Apple changed any requirements for displaying Wallet pass logos in iOS 18? Are there new size, format, or metadata constraints?
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515
Feb ’25
APNS notifications of apns-push-type pushtotalk sometimes stop arriving after switching networks
PLATFORM AND VERSION: iOS Development environment: Other: .net MAUI with vscode Run-time configuration: iOS 18.1.1 DESCRIPTION OF PROBLEM APNS notifications of apns-push-type pushtotalk sometimes stop arriving after switching networks. STEPS TO REPRODUCE We have created a simple app which can be used to deminstrate this issue. When you launch the app it displays the APNS token which you can then use fromn the Apple Push Console to manually send it PTT push notifications. https://github.com/trampster/PttPushNotificationIssue On an iPhone SE (we havn't been able to reproduce on our iPhone 11) Start the APP to register for the APNS push notifications Turn off the WiFi wait for 5 seconds Attempt a push to the app manually using the Push Notifications Console (this should fail, which is fine) Turn on Cellular and wait for it to connect Attempt to push to the app manually using the Push Notifications Console -> This fails, and all attempts to send an pushtotalk push notifications fail until the we switch network again. Send a push while offline before connecting to the new network seems to make it happen more often but hard to tell for sure. The results of the failed push in the console look like this: Delivery LogLast updated: 30/01/25, 16:45:06 GMT+13 Refresh 30 Jan 2025, 16:45:03.661 GMT+13 received by APNS Server 30 Jan 2025, 16:45:03.662 GMT+13 discarded as device was offline The device is actually very much online. Switching networks again oftern makes things come right. But it doesn't seem to come right by itself. We can't respond to network changes and do anything as the whole point of using push-to-talk push notifications is to wake up the app when in the background to answer a call, this means we are not running and therefore cannot respond to network changes to try to work arround this issue.
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Apr ’25
Critical alert delay
I am sending push notifications to the app with critical alerts, but there is a significant delay. If the number of target devices is 1000 or less, notifications will be received normally within a few seconds to a minute. Once the number of target devices exceeds 1000, some devices will arrive quickly (normally within a few seconds to 1 minute) and others will arrive late (3 minutes to 15 minutes, divided into hundreds of items). In severe cases, notifications to more than 80% of devices will be delayed. Example: If you send 3000 notifications at once,  1 minute: Notify 400 items  5 minutes: Notify 1000 items  10 minutes: Notify 1000 items  13 minutes: Notify 600 items *The timing of 5 minutes, 10 minutes, and 13 minutes changes every time and is not at regular intervals. We understand that according to the push notification specifications, sending several thousand messages at once is not a problem. Please let me know if there is a rule, such as sending 1000 items at a time, in order to deliver quickly and with minimal delay.
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506
Nov ’24
Can Critical Alerts Play Sound Continuously Until User Interaction?
We are developing an app that receives push notifications (via Firebase) from configured IoT devices. It is essential that when a specific type of notification is received, a sound is played continuously until the user interacts with the notification. This behavior is crucial for alerting users to certain critical states of the IoT device. We understand that Critical Alerts on iOS can bypass Do Not Disturb and silent mode. However, from our testing and available documentation, the sound from a Critical Alert seems to be limited to around 30 seconds. Our question: Is it possible on iOS to have a Critical Alert (or any other type of notification) continue playing sound until the user interacts with the notification or app? If so, could someone please point us to the appropriate documentation or APIs? Thanks in advance for any guidance.
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84
May ’25
How to Retrieve Current Badge Count After applicationIconBadgeNumber Deprecation?
Hi Everyone, I noticed that applicationIconBadgeNumber has been deprecated in iOS17. While there's a new method to set the badge number using setBadgeCount(_:withCompletionHandler:), I couldn't find a way to retrieve the current value. Previously we used to call UIApplication.shared.applicationIconBadgeNumber, to get the current value, which is deprecated now. Does anyone know how to get the current badge count? Thanks!
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827
Jan ’25
Wake up the app when you receive a notification in the background
Hello, I am encountering an issue with maintaining socket connections in iOS applications that need to remain active while in background mode. I am developing an application that requires maintaining an active socket connection in the background to receive real-time data. However, I've noticed that the socket connection is terminated as soon as the app enters background mode, which affects the intended functionality of my app. I understand that there are restrictions on background activities in iOS to preserve battery life and system resources. However, I would like to know what approach Apple recommends for handling this type of requirement. Are there specific APIs or configurations I should consider to ensure the socket remains active in the background? I would greatly appreciate any guidance or resources you could provide. I am eager to ensure that my app complies with Apple's guidelines and delivers the best possible experience for users.
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179
Feb ’25
APNs Notifications Always Failing – 0-Byte Response
Hello, We are currently facing a persistent issue where Apple Push Notifications (APNs) are no longer being delivered to devices. This is not an intermittent problem — push notifications have completely stopped working. We are using PushSharp.Apple (Version 4.0.10.0) to send the notifications. Current Behavior (Failing): Every notification request appears to be processed successfully from the server side. However, the APNs client receives a 0-byte response, and the server closes the connection. Devices do not receive the notifications at all. Logs from Current (Failing) State: APNS-Client[1]: Connected (Batch ID=1) APNS-Client[1]: Sent Batch, waiting for possible response... APNS-Client[1]: Received 0 bytes response... APNS-Client[1]: Server Closed Connection... APNS-Client[1]: Disconnected (Batch ID=1) For Reference – Successful Log From Earlier (When Notifications Worked): APNS-Client[1]: Connected (Batch ID=1) APNS-Client[1]: Sent Batch, waiting for possible response... APNS-Client[1]: Received -1 bytes response... Push Notification Successfully Sent to Device Any help, suggestions, or experience with similar issues would be greatly appreciated. Thanks!!!
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144
May ’25