Widgets & Live Activities

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Live Activities Push-to-Start flows
Good morning, We are implementing Live Activities in a push-to-start flow. We wrap the listener for push to start tokens in a high priority task: if ptsListenerTask == nil || ptsListenerTask?.isCancelled == true { ptsListenerTask = Task(priority: .high) { [weak self] in for await pushToken in Activity<LiveAuctionAttributes>.pushToStartTokenUpdates { //Send token to back-end } } I've tried a few variations of this and they work well on most devices. I have seen a couple of devices that refuse to issue a push to start token. The user will have logging for the init flow and starting the PTS listener then the logs just go silent, nothing happens. One thing that seemed to work was getting the user to start a Live Activity manually (from our debugging tool) then the PTS token gets issued. This is not very reliable and working a mock live activity into the flow for obtaining a PTS token is a poor solution. Is anyone else seeing this and is there a known issue with obtaining PTS tokens? Thanks! Brad
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iOS Dynamically loaded custom fonts in WidgetKit not working on real device (simulator is fine). Sandbox chronod deny file-read-data for font file.
Project structure is: App target + widget extension + widget intent extension All share a common appgroup group.com.x.y and all file handling is done using FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: "group.com.x.y") so that only the shared container is used. Using the Main app target, a font "Chewy-Regular.ttf" is downloaded and saved to the shared AppGroup container. Font can now be loaded via CTFontManagerRegisterFontsForURL and displayed in a Main App Text view Text("Testing...").font(Font.custom("Chewy-Regular", size: 20)) Now add a Widgetkit widget instance that uses this font. In 'getTimeLine() and getSnapShot() of IntentTimelineProvider we load the font again via CTFontManagerRegisterFontsForURL (this needs to happen again probably because widget runs in a separate process from the main app?). On simulator, the widget will show the correct font. BUT On iPhone7 real device, the widget will show the 'redacted placeholder view'. It seems that something is crashing. I see in the device console : error 14:39:07.567120-0800 chronod No configuration found for configured widget identifier: D9BF75EE-4A04-441A-8C85-1507F7ECE379 fault 14:39:07.625600-0800 widgetxExtension -[EXSwiftUI_Subsystem beginUsing:withBundle:] unexpectedly called multiple times. error 14:39:07.672733-0800 chronod Encountered an error reading the view archive for &amp;lt;private&amp;gt;; error: &amp;lt;private&amp;gt; error 14:39:07.672799-0800 chronod [co.appevolve.onewidget.widgetx:widgetx:small:1536744920620481560@148.0/148.0/20.2] reload: could not decode view error 14:39:07.674984-0800 kernel Sandbox: chronod(2128) deny(1) file-read-metadata /private/var/mobile/Containers/Shared/AppGroup/9B524570-1765-4C24-9E0C-15BC3982F0DC/downloadedFonts/Chewy/Chewy-Regular.ttf error 14:39:07.675762-0800 kernel Sandbox: chronod(2128) deny(1) file-read-data /private/var/mobile/Containers/Shared/AppGroup/9B524570-1765-4C24-9E0C-15BC3982F0DC/downloadedFonts/Chewy/Chewy-Regular.ttf error 14:39:07.708914-0800 chronod [u 8D2C83B3-A6CB-432E-A9D4-9BC8F7056B10:m (null)] [&amp;lt;private&amp;gt;(&amp;lt;private&amp;gt;)] Connection to plugin invalidated while in use. fault 14:39:07.710284-0800 widgetxExtension -[EXSwiftUI_Subsystem beginUsing:withBundle:] unexpectedly called multiple times. error 14:39:07.803468-0800 chronod Encountered an error reading the view archive for &amp;lt;private&amp;gt;; error: &amp;lt;private&amp;gt; It seems that it's a permission issue, and the textview can't access the font file it needs when the widget is rendering. Notes: 1) Font is definitely registered because I can see them in for fontFamily in UIFont.familyNames {             for fontName in UIFont.fontNames(forFamilyName: fontFamily) {                 print(fontName) &amp;amp;#9;&amp;amp;#9;&amp;amp;#9;&amp;amp;#9;&amp;amp;#9;&amp;amp;#9;&amp;amp;#9;&amp;amp;#9;... in both the Main App target and the Widget Extension target 2) If I make make the font part of the app bundle and add to 'Fonts provided by application' , the are loaded absolutely fine in the Main App and the Widget on simulator and iPhone 7 real device. 3) I do see this error sometimes in the Widget extension target log, don't know if it's related. widgetxExtension[1385:254599] [User Defaults] Couldn't read values in CFPrefsPlistSource&amp;lt;0x28375b880&amp;gt; (Domain: group.co.appevolve.onewidget, User: kCFPreferencesAnyUser, ByHost: Yes, Container: (null), Contents Need Refresh: Yes): Using kCFPreferencesAnyUser with a container is only allowed for System Containers, detaching from cfprefsd 4) I suspected something to do with app groups, so I tried to copy the font into the Widget Extension container and load from there, but had the same result. Please help! Thank you.
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May ’25
Unable to Write to UserDefaults from Widget Extension Despite Correct App Group Configuration
Hi Apple team, I'm experiencing a persistent issue with writing to UserDefaults from a widget extension on iOS. Here's the situation: I've set up an App Group: group.test.blah The main app has the correct entitlement and can read/write from UserDefaults(suiteName:) using this group successfully. I can read the value written by the app from the widget (e.g., "testFromApp": "hiFromApp"). The widget extension has the same App Group enabled under Signing &amp; Capabilities. The provisioning profile reflects the App Group and the build installs successfully on a real device. The suite name is correct and matches across both targets. I’ve confirmed via FileManager.default.containerURL(...) that the app group container resolves properly. When I try to write from the widget extension like this let sharedDefaults = UserDefaults(suiteName: "group.test.blah") sharedDefaults?.set("hiFromWidget", forKey: "testFromWidget") ...I get this error in the console: Couldn't write values for keys ( testFromWidget ) in CFPrefsPlistSource&lt;0x1140d2880&gt; (Domain: group.test.blah, User: kCFPreferencesCurrentUser, ByHost: No, Container: (null), Contents Need Refresh: No): setting preferences outside an application's container requires user-preference-write or file-write-data sandbox access Questions: What could still cause the widget extension to lack write access to the app group container, even though it reads just fine? Are there any internal sandboxing nuances or timing-related issues specific to Live Activity widgets that could explain this? Is this a known limitation or platform issue?
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Aug ’25
Contrast for texts in widgets with image backgrounds transparent mode
Hello, in my widget the user displays images filling the whole widget with overlayed texts (via ZStack). Via shadows or text background color the text gets better readable. However, when a user chooses transparent or tinted colors for the home screen, the text is barely or not readable anymore since e.g. white text on white image background. How to resolve this issue?
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iOS did not update all widgets of an app when the user press a button on a widget
Hello, I have an app in AppStore "Counter Widget". https://apps.apple.com/app/id1522170621 It allows you to add a widget to your homescreen/lockscreen to count anything. Everything works fine except for one scenario. iOS 18+ I create 2 or more widgets for one counter. For example, medium and small widgets. I click on the widget button to increase or decrease the value. The button in the widget uses Button(intent: AppIntent) to update the value and calls WidgetCenter.shared.reloadAllTimelines() to update the second widget for the same counter. For iOS 18 in this particular scenario, you don't even have to call the WidgetCenter.shared.reloadAllTimelines(). iOS already knows that there is a widget with the same INIntent settings and will update it itself. Both widgets are updated and show the new value. Everything is correct. Now on the homescreen I open the widget configuration for one of the widgets to change the INIntent for the widget. For example, i change the background to wallpaper. This is just a skin for the widget, and the widget is associated with the same counter value as before. As in (2), I click the widget button to increase or decrease the value. But now only one widget is updated. iOS ignores my call to WidgetCenter.shared.reloadAllTimelines() and does not update the second widget connected to the same counter. As I found, iOS, when I call WidgetCenter.shared.reloadAllTimelines() from the widget itself, updates other widgets only if INIntent is absolutely equal for them. Overriding isEqual for them did not help. That is, I cannot specify which fields from my INIntent can be ignored during such an update and consider that widgets are equal and need to be updated. Obviously iOS make this compare outside my code. The main problem is that when the user adds a widget to the lock screen and increases and decreases the value there. After that, he opens the home screen and the widget there is not synchronized with the value from the widget on the lock screen. How to solve this problem?
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Apr ’25
Live Activity Update Not Working Consistently in the Background
Hi everyone, I’m working on implementing Live Activities in my app, and I’ve encountered an issue where the Live Activity updates work intermittently when the app is in the background. Sometimes they update correctly, but at other times, they don’t update at all, even though they should be running in the background. However, when the app is brought to the foreground, the updates happen correctly. A few things I’ve checked: The app is using ActivityKit to update the Live Activity with Activity.update(). I’ve enabled the necessary background modes in the Capabilities section. Is there a possibility that I’m hitting the system budget limit while experiencing this issue? If this is a limitation, how can I avoid it or manage this situation? Has anyone else faced this issue? Any advice or potential solutions would be greatly appreciated! Thank you!
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Aug ’25
Can't load widget with a particular bundle id on Catalyst
Please note that the widgets sub forum is a 404: https://developer.apple.com/forums/post/question?community=1394020 I have a widget that works on iOS but doesn't work on Catalyst. The widget does not appear in the list of available widgets to install. It's related to the Bundle ID for the widget. If I use a fresh bundle ID the widget loads, but if I use the one I'm currently using for iOS it doesn't appear as available to install. To confirm it's related to the bundle ID I created a fresh project in xcode and recreated the behaviour. Any help greatly appreciated.
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May ’25
Migrate Widgets from StaticConfiguration to IntentConfiguration
New features in WatchOS 26 with configurable widgets make it more important than ever that apps adopt IntentConfiguration options where applicable. I develop an app with an Apple Watch complication/widget on many many user's Watch faces around the world. I've completed updating my code to support WidgetKit and remove ClockKit. However, I face huge issues adding support for users to configure their widget/complications. If I update a widget to go from StaticConfiguration to IntentConfiguration, even when keeping the "kind" string the same, the widget disappears from the Watch face. This is an unacceptable user experience meaning I can't proceed with the migration. The problem is users will expect me to offer configuration in the Watch face soon for their widget/complication. Currently this process is done in a sub-optimal way in the app itself. A similar issue exists on iOS where the widget will just "freeze" indefinitely is migrated. This issue still occurs on the iOS 26 and WatchOS 26 betas. So how to move this forward. This has been discussed previously here: https://developer.apple.com/forums/thread/661247 I've mentioned it at WidgetKit labs I've filed feedback last year: FB13880020 I've filed feedback this year: FB18180368 It seems really important this gets fixed for developers to adopt these new features, is there any other migration route I'm missing or a workaround that would mitigate this seemingly big problem.
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Sep ’25
Live Activity doesn't update as frequently as it should
I'm developing an app which will show the driver ETA and rendering the progress bar of the current ETA. Intuitively the backend server sends the push notification every 3 seconds through firebase cloud message service to APNS so that the device can refresh the dynamic island smoothly. But the live activity doesn't refresh as frequently as the backend service does. It should refresh every 3 seconds but it turns out like refresh 30 ~ 60 seconds, sometimes it didn't refresh at all. any body facing the same?
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Aug ’25
SendProcessControlEvent:toPid: encountered an error
iPhone 16.0 16.0.2 系统上运行小组件出现问题, 其他系统没有问题 SendProcessControlEvent:toPid: encountered an error: Error Domain=com.apple.dt.deviceprocesscontrolservice Code=8 "Failed to show Widget 'com.jiduauto.iphone.jdcomiphoneWidget' error: Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}." UserInfo={NSLocalizedDescription=Failed to show Widget 'com.jiduauto.iphone.jdcomiphoneWidget' error: Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}., NSUnderlyingError=0x600002bbd5f0 {Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}}} Domain: DTXMessage Code: 1 User Info: { DVTErrorCreationDateKey = "2024-02-19 08:02:14 +0000"; } System Information macOS Version 13.5.2 (Build 22G91) Xcode 15.0 (22265) (Build 15A240d) Timestamp: 2024-02-19T16:02:14+08:00
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WidgetKit memory issues only in iOS 18.3
I've been working on a new application and beta testing with TestFlight. When iOS 18.3 came out, my widgets stopped working due to using too much memory. I've been trying to debug for a while now, but not making much progress. Now that iOS 18.4 is out, I noticed the widgets are working again. I'm wondering if there was some change made in iOS 18.3 that was rolled back in iOS 18.4 that I'm not seeing in the iOS Release Notes etc? I haven't seen much in the Developer Forums, either. My concern is that perhaps Apple decided to make the 30MB Widget memory limit a "hard" limit, but then rolled it back, perhaps temporarily, so I'd like some clarity on the situation if possible. Otherwise, I did notice that it seemed as if all of my widgets were loaded at once, even if only one widget was installed, this boosting the memory usage significantly. If so, that might indicate that a bug was fixed in the Widget Provider system? In any case, I'd appreciate any information or advice on this. Thanks!
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Apr ’25
Can't change iPhone watch app complication picker app name
I have an objective-c watch app and have added a swift widget style compilation to it and am having problems. The complication works fine but the name in the iPhone watch app complication picker stubbornly remains as the watchkit app name despite me trying various ways of changing it. Here are the various CF bundle name and display name values I am using: phone app values CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1 CFBundleName - $(PRODUCT_NAME) CFBundleDisplayName - Tennis Scorekeeper watchkit app CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1.watchkitapp CFBundleName - Tennis Scorekeeper CFBundleDisplayName - Tennis Scorekeeper WatchKit extension CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1.watchkitapp.watchkitextension CFBundleName - Tennis Scorekeeper CFBundleDisplayName - Tennis Scorekeeper __Watchkit complication __ CFBundleIdentifier - com.Distribution-Systems-Associates.Tennis-Watch-v1.watchkitapp.watchkitextension.Tennis-Watch-V1-Complication Changing the values in the complication doesn't seem to matter. Every other name in both my iPhone and watch apps are as expected. ChatGPT suggested that I try adding a localized name in the watchkit app but that didn't seem to do much of anything useful. I have run this though Chat quite a bit to see if I could get any accidental insights that way and while it has been interesting, it has also been not terribly helpful. I didn't post any of the complication code because that seems to be fine. However, I can do that if needed. The complication works as intended (starts the app). The various names everywhere else show up as intended. It's just that this one name refuses to be overridden. Thoughts?
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May ’25
Maximise background update on WatchOS
I'm looking to maximise my Watch app's widget to be as up to date as possible. If we imagined the app was a simple step counter, and we wanted to display the users count as up to date as possible. We can conclude: We don't care about widget timelines beyond the current entry as we can't predict the future! We need to refresh the count as often as possible The refresh should be very quick with a straightforward HealthKit query, no networking or heavy work needed. We will assume the user has the complication/widget on their active Watch face. With the standard WidgetKit APIs we can expire the timeline after 15 minutes and in my experimentation a Watch app can usually update its widget timeline at that frequency if it's on the Watch face. I'm experimenting with two methods to try and improve refreshes further A user's step count might not have recently changed when the timeline update is called. I was therefore looking into the HealthKit enableBackgroundDelivery API (which requires the HealthKit Background Delivery entitlement to be enabled) to get updates limited to once an hour from a HKObserverQuery, I can then call the WidgetCenter.shared.reloadAllTimelines() from there. WatchOS also support the BGAppRefreshTaskRequest(identifier:"") and .backgroundTask(.appRefresh) APIs. I can request updates once every 15 minutes here too and then call the WidgetCenter.shared.reloadAllTimelines(). With option 1, this update opportunity is great as it will specifically update when there's new steps so even once an hour this would be helpful (A real shame to be limited to once an hour even if this used up WidgetKit standard reload budgets: FB13879817, FB11677132, FB10016177). But I can't determine if this update takes away one of the standard timeline expiration updates that already run 4 times an hour? Could I observe additional Health types to get additional updates? Do I need the Background Modes Capability as well as the HealthKit Background Delivery for this in Xcode or just the HealthKit one? With option 2, I can't find a suitable option in the (short) list of supported background modes in Xcode. Does not selecting any mean my app will get 0 refreshes from this route and so should not be implemented in my use case?
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Jun ’25
Generating token using pushToStartTokenUpdates in terminated state
Pretty much the title. I am a noob in apple app development and currently starting it out. I got stuck in this. Can anyone let me know that how can i generate the token for starting live activity in terminated state? I have tried multiple times to find that this one is not working in terminated state. How can I overcome this? Is there any solution or workaround?
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Jul ’25
How to opt out of tinting widget content on visionOS
During the WWDC Session called "Design widgets for visionOS" the presenter says: You can choose whether the background of your widget participates in tinting. If you opted out, for example to preserve a photo or illustration, make sure it still looks good alongside the selected color palette. Unfortunately, this session has no example code. Can someone point me to the correct way to do this? Is there a modifier we can use on views? (reposting this in the correct topic/subtopic)
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Aug ’25
ManagedSettings doesn't block Live Activities in the Dynamic Island
When using the ManagedSettings API to block apps everything is blocked as expected (the app itself, Notifications, Live Activities on the Lock Screen etc) except for Compact Live Activities of those apps (that are shown in the Dynamic Island). I feel the expected behavior would be to block also the Compact Live Activities. Our use case: In Spoilerblock we want to prevent users from being exposed to spoilers before they've had time to watch for example a sports game. Current workaround: Right now the best we can do is to ask the user to disable Live Activities for apps that could expose results, to not risk being exposed to a spoiler.
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Aug ’25
iOS 26 - Widget not updated with respect to main app's system preferred language
Hi, My iOS app's home screen widget content was implemented to base on the preferred language of my main app (e.g. my app has the following preferred language options with this order English, Japanese, Traditional Chinese, Korean, Simplify Chinese). Say the main app is currently using English as their preferred language, I can change the preferred language in the iOS Settings -> Apps -> My App -> Preferred Language. My widget's content will respect to the preferred language option that I selected with only exception if I switch back to English language and my Widget's content won't get updated. The Main app content is always update with respect to the selected preferred language. My app and widget is working without any issue in iOS 18. Other things that I had discovered during my testing under iOS 26, the "first" language appeared in my preferred language always being the issue (e.g. if the first language is Japanese , once I change to other languages and than switch back to Japanese, my widget content won't respect to this but the main app content are ok). Any one has a similar issues regarding the preferred language?
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AppIntents not working in Release
We have some AppIntents we are POCing and when we make a Release build, they no longer appear in the system. These AppIntents live in a Framework compiled and linked with the core app. We believe that this is related to Mergable Libraries. We have confirmed that the meta data for the framework still contains a list of all of the actions and their mangled symbols. The mangled symbols however now live in the app binary (confirmed by building Release with DEBUG_INFORMATION_FORMAT = dwarf) If we move the AppIntent code into the app target, things once again work as expected. Is there a flag we need to set, or is moving the code into the app target the only workaround? Thank you!
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Aug ’25
App group not working between iOS and watchOS
Hi everyone, I'm using an app group to share data between iOS and it's watch companion app. I ensured that is has the same identifier in Signing &amp; Capabilities and in the .entitlements files. Here is the UserDefaults part: class UserDefaultsManager { private let suitName = "group.com.sanjeevbalakrishnan.Test" public func saveItems(_ items: [ItemDTO]) { print("Save \(items.count) items to shared defaults") let defaults = UserDefaults(suiteName: suitName) let data = try? JSONEncoder().encode(items) defaults?.set(data, forKey: "items") } public func loadItems() -&gt; [ItemDTO] { let defaults = UserDefaults(suiteName: suitName) print(defaults) guard let data = defaults?.data(forKey: "items") else { print("watchOS received data is empty") return [] } let items = [ItemDTO].from(data: data) print("Load \(items.count) items from user defaults") return items } } For testing I called loadItems after saveItems on iOS app and it returned items. However, on watchOS app it always returns empty array. What do I need to consider? Thanks. Best regards Sanjeev
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Sep ’25