MacOS Version: 14.7.2
macOS SDKs:
macOS 14.5 -sdk macosx14.5
I am working on a sample program for validation Against:
Team Identifier
Developer ID
I started with validating Team Identifier, but my validation is not working and it is allowing to launch programs which are not matching the team identifier in the signature.
Below is my code:
func verifyExecutableWithLCR(executablePath: String, arguments: [String]) -> Bool {
let task = Process()
task.launchPath = executablePath
task.arguments = arguments
if #available(macOS 14.4, *) {
print("launchRequirementData is available on this system.")
do {
let req = try OnDiskCodeRequirement.allOf {
TeamIdentifier("ABCDEFGHI")
//SigningIdentifier("com.***.client.***-Client.****")
}
let encoder = PropertyListEncoder()
encoder.outputFormat = .xml
let requirementData = try encoder.encode(req)
task.launchRequirementData = requirementData
print("launchRequirementData is set.")
try task.run()
print("[SUCCESS] Executable passed the code signature verification.")
return true
} catch {
print("[ERROR] Code signature verification failed: \(error.localizedDescription)")
return false
}
} else {
print("[WARNING] launchRequirement is not available on this macOS version.")
return false
}
}
Could you please help me in identifying whay am I doing wrong here?
Processes & Concurrency
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We've seen a recent increase in background terminations:
blue - System Pressure
orange - Task Timeout
I'm trying to understand the increase in system-pressure terminations, since there's no corresponding increase in memory at suspension. Are there other system resources for which iOS will terminate an app?
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
Organizer Window
Background Tasks
Hi Team,
We intend to create a custom serial dispatch queue targetting a global queue.
let serialQueue = DispatchQueue(label: "corecomm.tallyworld.serial", target: DispatchQueue.global(qos: .default))
The documentation for DispatchQueue init does not show any minimum OS versions. BUT DispatchSerialQueue init does show iOS 17.0+ iPadOS 17.0+ Mac Catalyst macOS 14.0+ tvOS 17.0+ visionOS watchOS 10.0+.
Does that mean - I will not be able to create a custom serial dispatch queue below iOS 17?
Purpose
I want to use launchd to run a shell script asynchronously every minute, but I'm encountering an issue where the job does not run, and I receive the error "Bootstrap failed: 5: Input/output error". I need help identifying the cause of this issue and how to configure launchd correctly.
What I've done
Created the shell script (test_ls_save.sh)
The script is designed to list the contents of the desktop and save the output to a specified directory.
#!/bin/bash
DATE=$(date +%Y-%m-%d_%H-%M-%S)
SAVE_DIR=/Users/test/Desktop/personal/log_gather
FILE_NAME="ls_output_$DATE.log"
ls ~/Desktop > "$SAVE_DIR/$FILE_NAME"
echo "ls output saved to $SAVE_DIR/$FILE_NAME"
File permissions (ls -l output): -rwxr-xr-x 1 test staff 1234 Feb 17 10:00 /Users/test/Desktop/personal/log_gather/exec/test_ls_save.sh
Created the launchd plist file (com.test.logTest.plist)
The plist file is configured to execute the shell script every minute.
<key>Label</key>
<string>com.test.logTest</string>
<key>ProgramArguments</key>
<array>
<string>/bin/bash</string>
<string>-c</string>
/Users/test/Desktop/personal/log_gather/exec/test_ls_save.sh
</array>
<key>StartInterval</key>
<integer>60</integer> <!-- Run every minute -->
File permissions (ls -l output): -rwxr-xr-x 1 test staff 512 Feb 17 10:00 /Users/test/Library/LaunchAgents/com.test.logTest.plist
Ran the job with launchctl
I used the following command to load the plist file into launchd:
sudo launchctl bootstrap gui/$(id -u) /Users/test/Library/LaunchAgents/com.test.logTest.plist
pc spec
MacBook Pro
Apple M1
16 GB RAM
macOS 15.3 (Build 24D60)
what I know
The configuration has been set, but the launchd job is not running every minute as expected.
I don't believe there is a mistake with the path.
When I check the job using launchctl list, the job does not appear in the list.
I don't know where the error log files are supposed to be. I checked /var/log/system.log, but there are no error logs.
The .sh file runs fine by itself, but it cannot be executed via launchctl.
Want to ask
What could be the cause of the launchd job not running as expected?
Also, is there a way to check where the logs are being output?
If there is an error in the plist file configuration, which part should be modified?
Specifically, what improvements should be made regarding environment variables and path settings?
If my information is not enough, please tell me what is not enough!
I’m trying to enable Background Modes (specifically for audio, background fetch, remote notifications) in my iOS SwiftUI app, but I’m getting this error:
Provisioning profile “iOS Team Provisioning Profile: [my app]” doesn’t include the UIBackgroundModes entitlement.
On the developer website when I make the provision profile It doesnt give me the option to allow background modes.
I added it to the sign in capabilities seccion in X code and matched the bundle ID to the provision profile and certificate etc but it still runs this error because the provision profile doesnt have the entitlements..
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
Entitlements
Provisioning Profiles
I have an app that uses background audio recording. From what others say, I have enabled the audio background mode to keep the audio session active, and this worked. But when submitting the app to the app store, the app was rejected because the audio background mode is only supposed to be used for audio playback.
How do I create this background mode while following Apple's guidelines?
An XPC service’s process has a system-managed lifecycle: the process is launched on-demand when another process tries to connect to it, and the system can decide to kill it when system resources are low. XPC services can tell the system when they shouldn’t be killed using xpc_transaction_begin/end.
Do extensions created with ExtensionFoundation and/or ExtensionKit have the same behavior?
I have been playing with application bundled LaunchAgents:
I downloaded Apple sample code,
Run the sample code as is,
Tweaked the sample code a lot and changed the LaunchAgents IDs and Mach ports IDs,
Created new projects with the learnings, etc.
After deleting all the Xcode projects and related project products and rebooting my machine several times, I noticed the LaunchAgent are still hanging around in launchctl. If I write launchctl print-disabled gui/$UID (or user/$UID) I can see all my testing service-ids:
disabled services = {
"com.xpc.example.agent" => disabled
"io.dehesa.apple.app.agent" => disabled
"io.dehesa.sample.app.agent" => disabled
"io.dehesa.example.agent" => disabled
"io.dehesa.swift.xpc.updater" => disabled
"io.dehesa.swift.agent" => disabled
}
(there are more service-ids in that list, but I removed them for brevity purposes).
I can enable or disable them with launchctl enable/disable service-target, but I cannot really do anything else because their app bundle and therefore PLIST definition are not there anymore. How can I completely remove them from my system?
More worryingly, I noticed that if I try to create new projects with bundled LaunchAgents and try to reuse one of those service-ids, then the LaunchAgent will refuse to run (when it was running ok previously). The calls to SMAppService APIs such .agent(plistName:) and register() would work, though.
How can I return the results of a Spotlight query synchronously from a Swift function?
I want to return a [String] that contains the items that match the query, one item per array element.
I specifically want to find all data for Spotlight items in the /Applications folder that have a kMDItemAppStoreAdamID (if there is a better predicate than kMDItemAppStoreAdamID > 0, please let me know).
The following should be the correct query:
let query = NSMetadataQuery()
query.predicate = NSPredicate(format: "kMDItemAppStoreAdamID > 0")
query.searchScopes = ["/Applications"]
I would like to do this for code that can run on macOS 10.13+, which precludes using Swift Concurrency. My project already uses the latest PromiseKit, so I assume that the solution should use that. A bonus solution using Swift Concurrency wouldn't hurt as I will probably switch over sometime in the future, but won't be able to switch soon.
I have written code that can retrieve the Spotlight data as the [String], but I don't know how to return it synchronously from a function; whatever I tried, the query hangs, presumably because I've called various run loop functions at the wrong places.
In case it matters, the app is a macOS command-line app using Swift 5.7 & Swift Argument Parser 1.5.0. The Spotlight data will be output only as text to stdout & stderr, not to any Apple UI elements.
I understand that GCD and it's underlying implementations have evolved over time. And many things have not been shared explicitly in Apple documentation.
The most concepts of DispatchQueue (serial and concurrent queues), DispatchQoS, target queue and system provided queues: main and globals etc.
I have some doubts & questions to clarify:
[Main Dispatch Queue] [Link] Because the main queue doesn't behave entirely like a regular serial queue, it may have unwanted side-effects when used in processes that are not UI apps (daemons). For such processes, the main queue should be avoided. What does it mean? Can you elaborate?
[Global Concurrent Dispatch Queues] Are they global to a process or across processes on a device. I believe it is the first case but just wanted to be sure.
[Global Concurrent Dispatch Queues] Does system create 4 (for each QoS) * 2 (over-commiting and non-overcommiting queues) = 8 queues in all. When does which type of queue comes into play?
[Custom Queue][Target Queue concept] [swift-corelibs-libdispatch/man/dispatch_queue_create.3] QUOTE The default target queue of all dispatch objects created by the application is the default priority global concurrent queue. UNQUOTE Is this stil true?
We could not find a mention of this in any latest official apple documentation (though some old forum threads (one more) and github code documentation indicate the same).
The official documentation only says:
[dispatch_set_target_queue] QUOTE If you want the system to provide a queue that is appropriate for the current object UNQUOTE
[dispatch_queue_create_with_target] QUOTE Specify DISPATCH_TARGET_QUEUE_DEFAULT to set the target queue to the default type for the current dispatch queue.UNQUOTE
[Dispatch>DispatchQueue>init] QUOTE Specify DISPATCH_TARGET_QUEUE_DEFAULT if you want the system to provide a queue that is appropriate for the current object. UNQUOTE
What is the difference between passing target queue as 'nil' vs 'DISPATCH_TARGET_QUEUE_DEFAULT' to DispatchQueue init?
[Custom Queue][Target Queue concept] [dispatch_set_target_queue] QUOTE The system doesn't allocate threads to the dispatch queue if it has a target queue, unless that target queue is a global concurrent queue. UNQUOTE
The system does allocate threads to the custom dispatch queues that have global concurrent queue as the default target.
What does that mean? Why does targetting to global concurrent queues mean in that case?
[System / GCD Thread Pool] that excutes work items from DispatchQueue: Is this thread pool per queue? or across queues per process? or across processes per device?
I am developing the application in Mac. My requirement is to start the application automatically when user login.
I have tried adding the plist file in launch agents, But it doesn't achieve my requirement.
Please find the code added in the launch agents
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Label</key>
<string>com.sftk.secure</string>
<key>ProgramArguments</key>
<array>
<string>/Applications/Testing.app/Contents/MacOS/Testing</string>
</array>
<key>RunAtLoad</key>
<true/>
<key>KeepAlive</key>
<false/>
</dict>
</plist>
I have tried by adding manually in the setting, but it was opened sometimes and closed suddenly. On open manually it works.
Please provide a solution to start the application automatically on system starts
I have BGProcessingTask & BGAppRefreshTask working fine. The main purpose of my use of BGProcessingTask is to upload a file to AWS S3 using multipart/form-data. I have found that any file above about 2.5MB times out after running almost four minutes. If I run the same RESTful api using curl or Postman, I can upload a 25MB file in 3 seconds or less.
I have tried to deliberately set .earliestBeginDate to 01:00 or 02:00 local time on the iPhone, but that does not seem to help.
I use the delegate (yes, I am writing in Objective C) - URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend: and find that the iOS system uploads about 140kB every 15 seconds or so.
I am looking for recommendations or insight into how I might enable uploads of 25MB files. I would be happy it I could do just one a day for my use case.
I provide code on how I set up the NSURLSession and NSURLSessionDownloadTask, as it is my guess that if there is something that needs to be modified it is there.
I have to believe there is a solution for this since I read in many posts here and in StackOverflow how developers are using this functionality for uploading many, many files.
NSURLSessionConfiguration *sConf = [NSURLSessionConfiguration backgroundSessionConfigurationWithIdentifier:bkto.taskIdentifier];
sConf.URLCache = [NSURLCache sharedURLCache];
sConf.waitsForConnectivity = YES;
sConf.allowsCellularAccess = NO;
sConf.networkServiceType = NSURLNetworkServiceTypeVideot;
sConf.multipathServiceType = NSURLSessionMultipathServiceTypeNone;
sConf.discretionary = YES;
sConf.timeoutIntervalForResource = kONEHOURINTERVAL;
sConf.timeoutIntervalForRequest = kONEMINUTEINTERVAL;
sConf.allowsExpensiveNetworkAccess = NO ;
sConf.allowsConstrainedNetworkAccess = NO;
sConf.sessionSendsLaunchEvents = YES;
myURLSession = [NSURLSession sessionWithConfiguration:sConf delegate:self delegateQueue:nil];
And then later in the code...
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:pth]];
request.HTTPMethod = kHTTPPOST;
request.HTTPBody = [NSData my body data];
request.timeoutInterval = 60;
[request setValue:@"*/*" forHTTPHeaderField:@"Accept"];
[request setValue:@"en-us,en" forHTTPHeaderField:@"Accept-Language"];
[request setValue:@"gzip, deflate, br" forHTTPHeaderField:@"Accept-Encoding"];
[request setValue:@"ISO-8859-1,utf-8" forHTTPHeaderField:@"Accept-Charset"];
[request setValue:@"600" forHTTPHeaderField:@"Keep-Alive"];
[request setValue:@"keep-alive" forHTTPHeaderField:@"Connection"];
NSString *contType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",bnd];
[request setValue:contType forHTTPHeaderField:@"Content-Type"];
[request addValue:[NSString stringWithFormat:@"%lu",(unsigned long)myData.length] forHTTPHeaderField:@"Content-Length"];
and here are a few lines from my logs to show the infrequent multi-part uploads of only small chunks of data by the iOS system:
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: bytesSent = 393,216
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: totalBytesSent = 393,216
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: task = BackgroundDownloadTask <76A81A80-4703-4686-8742-A0048EB65108>.<2>, time Fri Mar 7 16:25:27 2025
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: bytesSent = 131,072
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: totalBytesSent = 524,288
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: task = BackgroundDownloadTask <76A81A80-4703-4686-8742-A0048EB65108>.<2>, time Fri Mar 7 16:25:42 2025
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: bytesSent = 131,072
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: totalBytesSent = 655,360
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: task = BackgroundDownloadTask <76A81A80-4703-4686-8742-A0048EB65108>.<2>, time Fri Mar 7 16:25:56 2025
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: bytesSent = 131,072
-[BKSessionManager URLSession:task:didSendBodyData:totalBytesSent:totalBytesExpectedToSend:]: totalBytesSent = 786,432
I am using C APIs for XPC communication.
When my XPC server gets a xpc_dictionary as a message, I use xpc_dictionary_get_string to get the string which is of type const char*. Afterwards, when I try to free up the memory for the string, I get an error.
I could not find any details on why this happens.
Does XPC handle the lifecycle of these C strings ?
I did some tests to see the behaviour.
The following code snippet prints a string temp before and after releasing the dictionary memory.
char* string = "dummy-string";
xpc_object_t dict = xpc_dictionary_create(NULL, NULL, 0); xpc_dictionary_set_string(dict, "str", string);
const char* temp = xpc_dictionary_get_string(reply, "str");
printf("temp before release: %s\n", temp);
xpc_release(reply);
printf("temp after release: %s\n", temp);
output:
# temp before release: dummy-string
# temp after release:
I tried to free the variable temp before and after releasing dict .
char* string = "dummy-string";
xpc_object_t dict = xpc_dictionary_create(NULL, NULL, 0); xpc_dictionary_set_string(dict, "str", string);
const char* temp = xpc_dictionary_get_string(dict, "str");
printf("temp before release: %s\n", temp);
free((void *)temp); // case 1
xpc_release(dict);
// free((void *)temp); // case 2
printf("temp after release: %s\n", temp);
in both the cases i got the output:
# temp before release: dummy-string
# app(18502,0x1f02fc840) malloc: Double free of object 0x145004a20
# app(18502,0x1f02fc840) malloc: *** set a breakpoint in malloc_error_break to debug
# SIGABRT: abort
# PC=0x186953720 m=0 sigcode=0
# signal arrived during cgo execution
# ...
# ...
I am considering to use the BGAppRefreshTask mechanism, and while I think I have read and understood all documentation and hints in this forum about it (especially the limitations), the one thing I do not understand is: how can I debug it? I cannot find a way to trigger the BGAppRefreshTask execution reliably and immediately. I would have expected the Xcode Debug->Simulate Background Fetch menu to do this for me, but it only sends the app into the background.
I am working with the unmodified (except for a few added print()) ColorFeed sample code project from Apple, which schedules a task 15min into the future when it goes to the background. Using a real device, I have not managed to trigger execution of the BGAppRefreshTask more often than once a day so far.
Surely, there must be a way to trigger it much more often solely for debugging and development purposes (I am totally happy with all restrictions for the final app).
So what detail am I missing here?
I am encountering an issue with my application, BloxOneEndpoint.pkg, which includes two services:
rc_service_infoblox – Runs as the root user.
Controller Application – Runs as a normal user.
Although a thread within rc_service_infoblox is running fine and performing its expected tasks, I notice that the service appears as "Not Responding" in Activity Monitor. Despite normal functionality, this status is concerning, as it may indicate some issue to customer.
I would appreciate any insights into why this might be happening and how to resolve it. Is there a specific API or mechanism I should use to ensure the service remains in a "Running" state in Activity Monitor?
Thank you for your guidance.
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
Endpoint Security
Service Management
Hi everyone,
We’re developing a macOS SwiftUI app that uses a local Swift Package (CasSherpaCore) to invoke an external compiled binary (sherpa-onnx-offline-tts) for text-to-speech synthesis using system calls. The package works flawlessly when tested from terminal or via a lightweight test C program.
However, when we invoke it from a SwiftUI app (even with Full Disk Access granted to Xcode and Terminal), we consistently get the error:
sh: /Users/xxxxxxxxxxx/SherpaONNX/sherpa-onnx/build/bin/sherpa-onnx-offline-tts: Operation not permitted
We’ve tried:
Granting Full Disk Access to Xcode and Terminal.
Removing the quarantine flag with xattr -d com.apple.quarantine.
Setting executable permission via chmod +x.
Using both system() and Process in C and Swift contexts.
Testing within a Swift Package that’s integrated into the app as a local dependency.
Running the command manually from terminal (works perfectly).
It appears that macOS (or Xcode’s runtime sandbox) is restricting execution of binaries from certain locations or contexts when launched via system() inside the app.
Questions:
Is there a specific entitlement or configuration that allows execution of local binaries from a SwiftUI macOS app?
Is this related to System Integrity Protection (SIP) or a hardened runtime limitation?
Are there best practices or alternative approaches to safely execute local TTS binaries from within a Swift app?
Any help would be deeply appreciated. This is a core feature in our project and we’re stuck at this point. Thank you so much in advance!
In macOS 26 I noticed there is a section Menu Bar in System Settings which allows to toggle visibility of status items created with NSStatusItem. I'm assuming this is new, since I never noticed it before.
Currently my app has a menu item that allows toggling its status item, but now I wonder whether it should always create the status item and let the user control its visibility from System Settings. Theoretically, keeping this option inside the app could lead to confusion if the user has previously disabled the status item in System Settings, then perhaps forgot about it, and then tries to enable it inside the app, but apparently nothing happens because System Settings overrides the app setting. Should I remove the option inside the app?
This also makes me think of login items, which can be managed both in System Settings and inside the app via SMAppService. Some users ask why my app doesn't have a launch at login option, and I tell them that System Settings already offers that functionality. Since there is SMAppService I could offer an option inside the app that is kept in sync with System Settings, but I prefer to avoid duplicating functionality, particularly if it's something that is changed once by the user and then rarely (if ever) changed afterwards. But I wonder: why can login items be controlled by an app, and the status item cannot (at least I'm not aware of an API that allows to change the option in System Settings)? If the status item can be overridden in System Settings, why do login items behave differently?
I can see a number of events in our error logging service where we track expired BGAppRefreshTask. We use BGAppRefreshTask to update metadata.
By looking into those events I can see most of reported expired tasks expired around 2-5 seconds after the app was launched. The documentations says: The system decides the best time to launch your background task, and provides your app up to 30 seconds of background runtime. I expected "up to 30 seconds" to be 10-30 seconds range, not that extremely short.
Is there any heuristic that affects how much time the app gets?
Is there a way to tell if the app was launched due to the background refresh task? If we have this information we can optimize what the app does during those 5 seconds.
Thank you!.
My app is for personal use currently, so distribution won't be a problem. It registers a privileged helper using SMAppService, and I was wondering whether there is a way to customize the authorization dialog that the system presents to the user.
Hi,
I built an Electron app that uses puppeteer-cluster to open a bundled version of Chrome. Everything works before packaging/signing with electron builder. Transporter does not report any issues and the app opens in TestFlight.
the Chrome.app is signed separately before running builder
hardenedRuntime = false
However, a permission error occurs when cluster attempts to launch Chrome:
Error: Unable to launch browser, error message: Failed to launch the browser process!
[0601/152740.225314:ERROR:bootstrap.cc(65)] bootstrap_check_in org.chromium.crashpad.child_port_handshake.9915.63117.BUEXLMXFWPLCEONM: Permission denied (1100)
[0601/152740.226091:ERROR:file_io.cc(94)] ReadExactly: expected 4, observed 0
[0601/152740.229808:ERROR:bootstrap.cc(65)] bootstrap_check_in org.chromium.crashpad.child_port_handshake.9913.63115.VVKELOQUCWUYPFMQ: Permission denied (1100)
[0601/152740.230244:ERROR:file_io.cc(94)] ReadExactly: expected 4, observed 0
[9911:45571:0601/152740.506968:ERROR:named_platform_channel_mac.cc(44)] bootstrap_check_in com.google.chrome.for.testing.apps.52995c87946bbcc94fc9a27df1478a13: Permission denied (1100)
[9911:62467:0601/152740.507564:FATAL:mach_port_rendezvous.cc(281)] Check failed: kr == KERN_SUCCESS. bootstrap_check_in com.google.chrome.for.testing.MachPortRendezvousServer.9911: Permission denied (1100)
at Cluster.<anonymous> (/Applications/MyApp.app/Contents/Resources/app.asar/node_modules/puppeteer-cluster/dist/Cluster.js:119:23)
at Generator.throw (<anonymous>)
at rejected (/Applications/MyApp.app/Contents/Resources/app.asar/node_modules/puppeteer-cluster/dist/Cluster.js:6:65)
at process.processTicksAndRejections (node:internal/process/task_queues:105:5)
I'm wondering if it's an issue with entitlements, or something more.
The entitlements.mas.plist (aside from identifiers):
com.apple.security.app-sandbox
com.apple.security.cs.allow-jit
com.apple.security.cs.allow-unsigned-executable-memory
com.apple.security.cs.allow-dyld-environment-variables
com.apple.security.network.client
com.apple.security.network.server
com.apple.security.files.user-selected.read-write
com.apple.security.cs.disable-executable-page-protection
com.apple.security.files.user-selected.executable
I've spent many hours searching for a solution. Any help or insight would be greatly appreciated.
Topic:
App & System Services
SubTopic:
Processes & Concurrency