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Too many irrelevant posts come up when I attempt to search for something. There should be an easy button or something to earmark posts as something irrelevant- something that shouldn't come up in a search. I'm looking for something in Xcode 15 and frequently the top posts in the search are 10 years old and don't have any relevance whatsoever to the solution to my problem.
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492
Feb ’25
Saving a file using field at the top of document
Hi there, with the latest update, the ability to click in the file name field at the top of a document (eg Pages, Numbers) to add or change the name of the file, then select filing location, no longer works. Previously, a user could do this and then hit 'return' and it would save to that location with that new file name. It no longer does this. This is a very useful functionality to have. Can it be returned in a future update?
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116
Mar ’25
FocusState Issue with TextFields in ScrollView on iPad (iOS 18.0)
When using a VStack containing two TextFields inside a ScrollView on an iPad running iOS 18.0, the FocusState of the topmost TextField does not trigger, while the second TextField's FocusState works correctly. Adding an invisible TextField on top resolves the issue, but it appears to be a bug specifically in iOS 18.0 on iPads. This issue does not occur on iOS versions below or above 18.0 (including iOS 18.1). Code that is not working struct ContentView: View { @State var text: String = "" @FocusState private var focusState: Bool var body: some View { ScrollView(.vertical, content: { VStack(spacing: 0) { TextField(text: $text) { Text("Hello, World!") } .border(focusState ? Color.red : Color.gray) .focused($focusState) .onChange(of: focusState) { oldValue, newValue in print(newValue) } .onChange(of: text) { oldValue, newValue in focusState = true } } }) .padding() } } Code that is working struct ContentView: View { @State var text: String = "" @FocusState private var focusState: Bool var body: some View { ScrollView(.vertical, content: { VStack(spacing: 0) { // Invisible Text Field TextField("", text: .constant("")) .frame(height: 0) TextField(text: $text) { Text("Hello, World!") } .border(focusState ? Color.red : Color.gray) .focused($focusState) .onChange(of: focusState) { oldValue, newValue in print(newValue) } .onChange(of: text) { oldValue, newValue in focusState = true } } }) .padding() } }
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289
Feb ’25
İphone 16 camera problem
İphone 16 cihazım ios 18.3.1 yüklü. Kamerada donma, odaklanma ve siyah ekran şikayetim var. Apple servisi ile görüştüğümde cihazın bütün donanım testlerinden basarıyla geçtiğini söylediler. Sorunun yazılımsal olduğunu söylediler. rica ediyorum bu iphone 16 için bu kamera sorununu ortadan kaldıracak ara bir düzeltme güncellemesi gönderin. Ve bu konuda azımsanmayacak kadar mağdur apple gönül dostları vardır. Bizi kaybetmeyin. Size güvenimizin boş olmadığını bizlere gösterin. Saygılarımla
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194
Mar ’25
No such module 'UnityFramework' ,Getting this message updating Xcode to latest version
After the update of the Xcode to latest version, I’m getting “No Such Module Unity Framework” as error. the complete information is below. I had to update the Xcode and the O.S as per the Apple Requirement from my older version of 14.x to latest 16.3. I had no issued running the Unity within my iOS App till the recent update. Previous Setup: Unity was successfully integrated into this iOS app and running fine before the update. As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity. What I’ve Tried: a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”. b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos c. Cleaned build folder, deleted Derived Data d. Checked [CP] Embed Pods Frameworks step in Build Phases Stuck On: Xcode still throws "No such module 'UnityFramework'" — it’s as if the framework isn’t being built or seen from my main project. Request for Help: Has anyone encountered this issue post-Xcode 16.3 update from 14.x. I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.
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86
May ’25
POSIX 96
I’m having trouble downloading my yahoo emails. I use the Mail function for all my email accounts. The Comcast emails seem to be downloading fine. I get the posix96 error. Is there a fix for this yet??
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403
Feb ’25
Facing error in making archive from terminal for iOS Project with React Native.
Ld /Users/devops.mac1/Library/Developer/Xcode/DerivedData/MyJio-fwrzosmtfndowdejljdqbqhcfkjo/Build/Intermediates.noindex/ArchiveIntermediates/*****Production/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/jsi.framework/jsi normal (in target 'React-jsi' from project 'Pods') Facing this error while trying to archive an iOS project through terminal in Mac Agent. The having react native code too. Unable to resolve.
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81
May ’25
CarPlay shows black screen on my car for first connection if iOS version larger than 17.5
iPhone: iPhone 12 pro max, iOS:18.3.1 Step: Connect CarPlay to my car, after connection success, CarPlay screen is black. This issue only happens of first time connection; I have asked OEM factory, they told me because of my iOS version is larger than 17.5, and above this version, will have this issue. So, I need your help to figure problem and update in new version.
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346
Mar ’25
Screen Time Api
Screen time api problem selector also can not pull personalized computer names what does not do man does this condition only required me to pull their names the error is the value of 'ApplicationToken' (aka 'Token') type says h token and wants to pull their ads
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99
May ’25
imessages glitching
i need help, i have a groupchat with friends, but it recently glitched and now i have 2 of the same one with half of the original conversation. i already tried leaving the duplicate and deleting the convo but it still reappears and it glitched back. i asked others in the chat if they’re experiencing the same issue and they are.
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430
Mar ’25
Unwanted Communication error cut off, no report sent
Hi, I've been trying to debug an issue with my extension. I am able to register the extension on install of my app, can select it under Phone> SMS/Call Reporting. When I touch Report it brings up my view controller, with the sender and message details. I set let response = ILClassificationResponse(action: .reportJunk) I've added debug logs throughout my extension and everything looks good. Now when MobileSMS takes over, I see: default 23:15:09.837024-0400 MobileSMS response: extension: error 23:15:09.837328-0400 MobileSMS error reporting SMS response: default 23:15:09.837387-0400 MobileSMS Finished, invoking didCompleteClassificationRequest info 23:15:09.837487-0400 MobileSMS didCompleteClassificationRequest -- di I don't see what the error is, and that last log entry is cut off at "di". I've confirmed my info.plist, allowed domains, aasa, and my remote API is not touched. Any advice? Xcode 16.3 Testing on iPhone 16e iOS 18.4.1
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79
May ’25
No Apps appearing on home screen or in the App Library after download
Hello, i just noticed that when i download an app through the App Store on my iPhone, the app i downloaded does not appear on my home screen or in the App Library. is there any work around for me to make them appear at least in the App Library? the only way to open or to place an app on my home screen I downloaded after upgrading to iOS 18.4 Beta 3 is to search for it in Spotlight or in the App Store. Any apps I downloaded before upgrading to iOS 18.4 Beta 3 is still on my home screen or in the App Library. i am currently running iOS 18.4 Beta 3 on an iPhone 16 Pro
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289
Mar ’25
How to Keep Live Activity in Expanded Dynamic Island State (ActivityKit, iOS 17+)
I'm building a Live Activity using ActivityKit in iOS, and I'm trying to understand how apps like Uber or Lyft manage to keep the Dynamic Island always in its expanded state, without transitioning through the compact phase. In my implementation, the Live Activity always starts in the compact state, and only expands temporarily when I interact with it. I've tried the following: Updating the ContentState frequently using activity.update(using:) I tried updating the activity every 1 second, but it didn’t make a difference. Leaving the compactLeading, compactTrailing, and minimal regions empty using EmptyView() — also didn’t change the behavior. Delaying the initial update by 1 second — no effect. What I'm trying to figure out: Is there any way to programmatically force or request the Dynamic Island to stay in the expanded state? Could this behavior be achieved through push updates, using apns-push-type: liveactivity and a high priority (apns-priority)? What I’m trying to achieve is similar to the behavior shown in the images below — the apps do not transition to the compact island, but instead displays the expanded view immediately. Example:
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78
Apr ’25
Watch series 6 beta 11.4 issue
I updated my Apple Watch Series 6 before Apple withdrew beta 11.4 as an option. I see on forums that I am not alone with this issue. Many series 6 watches are now stuck in a boot loop. I hope Apple can resolve the issue for those of us that pushed the update to our watches before the issue was identified. Support were unable to assist.
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309
Feb ’25
Genmoji not working
Genmoji app is not working. It will not allow me to select myself. It will choose other people when I prompt with “me”. it will not allow me to add other people in my “photos” app to use in the genmoji app
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60
Mar ’25