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Inhouse distributions apps stopped working above iOS 18.1.x
Inhouse distributions apps stopped working after upgrading to version to iOS 18.1.x My issue all is inhouse distributions apps, when I open the application it will force stop. stopped working after upgrading to version 18.1.1. This has happened on multiple iPhones. Some users able use the application on same OS version but application is not working on newly downloaded device. iPhone, then updated to version 18.1.1, they app would not work. We deleted the app and the Enterprise App trust was gone. Then we installed a new version of the app. The phone did not prompt us to trust the Enterprise app again and the app it would open for a second then close. I believe when the app was deleted the Enterprise App was deleted, it’s not actually deleting certificates, because re-installation is not asking to trust certificate again.
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Mar ’25
Does UIDevice.current.identifierForVendor change after iCloud backup and restore on another iOS device?
I'm trying to understand how UIDevice.current.identifierForVendor behaves when an iOS app is restored via iCloud onto a different physical device. Context I'm building an app that needs to detect whether it’s running on a newly restored device (for example, after the user transfers their iPhone via iCloud setup). To do this, I save the value of UIDevice.current.identifierForVendor?.uuidString in persistent storage (e.g., UserDefaults). The question If I install my app on Device A, store the identifierForVendor value, back up the device to iCloud, and then restore that backup onto Device B, will the restored app see the same identifierForVendor value, or a new one? More specifically: Does iCloud backup/restore preserve the underlying “vendor” ID across devices? Is the identifierForVendor tied only to the bundle identifier and vendor prefix, or also to the physical device hardware? If the user deletes all apps from the same vendor, then restores them from iCloud, is the ID reset? What I’ve found so far Apple’s docs say: “The value of this property is the same for apps that come from the same vendor running on the same device. If the user deletes all of that vendor’s apps from the device and then reinstalls one or more of them, the value may change.” However, it doesn’t explicitly mention what happens after iCloud restore onto a new device. Goal I want to know if it’s safe to use identifierForVendor to detect a new device context (e.g., trigger a refresh of a Firebase token when the user’s device changes). Environment iOS 17+ (latest) Swift / Capacitor app bridge Testing between iPhone 14 Pro → iPhone 15 Pro (iCloud restore)
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Oct ’25
Afraid of not being good enough
Hi everyone, I’m not sure if this is the right place for it, but I wanted to share a bit of my background and ask for advice from developers who’ve been in the industry longer than me. I started learning to make games when I was a kid using Game Maker. Later I got into Unity and even worked a few years as a solo developer for small startups — building Unity apps, VR projects, AR demos, websites, servers, everything. But I never had a real team, never had mentorship, and none of the projects I worked on ever reached production or real users. Life changed and I moved to the US, where I had to switch careers completely. Now I’m trying to come back to software development, but I’m struggling with a feeling that I’m “not good enough” anymore. The tech world has moved so fast, and companies like OpenAI, Meta, Epic, etc., feel way out of reach. So my question to the community is: How did you get started in your career? Did you ever feel like you weren’t good enough? How did you push through that and continue improving? Any honest advice would help a lot. Thanks.
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IOS 26 Developer Beta 3
This is my first problem and my first question hopefully somebody can help or give me some suggestions. I was in the developr beta of IOS 26 build(235260n) for a while I haven't updated it since the new beat has came out, beta 3. I have been trying to update requested, after about 20 seconds it goes away but does not start the download the update. The problem also begins to download something into the system beta goes from 22.85 GB to 33.78 GB. It just holds the update but doesn't;t update the phone. I have tried power cycling the device and everytime I do that it just resets the system data and allows up to try the update again. Unsure what to do and don't know if I would need to wait for the public beta for IOS26 to change anything on the device. Please let me know if you guys have any more suggestions what should be the next step. I also was unsure if I should backup the device and reinstall it to make sure that its not something with the conncetion.
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Jul ’25
WKWebview returns an 'unsupported type' error on every single function after first success while other webview works flawlessly.
I'm working on a SwiftUI application that uses a couple different webviews in a tabview to render some mdx and codemirror editor. The editor webview, the one that's much more complicated works as expected. Some errors appear in the console due to what I imagine is a race condition that I'll get around to fixing, but it works as expected. The other webview which just renders a single, local html file to display a dead simple summary absolutely refuses to work. It first appears to work as expected (shows the same 'return type unsupported' error in the console though) on the initial request, but then refuses to process any JS functions for that particular webview. Even the functions themselves are being used between the two webviews, and they work as expected in the other. Even worse, when I copy and paste the generated JS code into the safari dev tools it works as expected, even in the broken webview. I've spent almost 12 hours on this today so far, and have made zero progress. I've tried commenting out just about the entire website to narrow it down on the JS side without success, and I've done everything I can think of on the swift side. To be transparent, I'm very new to Swift and SwiftUI, having only picked it up a few weeks ago, but I'm an experienced developer and every obvious solution fails to work. From what I've gathered, this might have something to do with the first function call failing, despite the fact that it appears to work on the first function call, but then the javascript engine refusing to process additional requests. I'm not sure if that's the cause, but it certainly seems to make sense. Is there a way to debug this more completely? Like I said, I'm very new to Swift and still missing neovim, so I'm still getting comfortable with the apple ecosystem of devtools, but I can't even figure out how to print out the return type since it fails before I'm able to inspect anything on the safari side I did notice this error in the console as well, and I'm not quite sure what to make of it: Error acquiring assertion: <Error Domain=RBSServiceErrorDomain Code=1 "((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))" UserInfo={NSLocalizedFailureReason=((target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.rendering AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.networking AND target is not running or doesn't have entitlement com.apple.developer.web-browser-engine.webcontent))}> And as I was digging for that one, I just noticed this: WebContent[32934] 0x102011208 - [webPageID=306] WebPage::runJavaScriptInFrameInScriptWorld: Request to run JavaScript failed with error SecurityError: The operation is insecure. What would trigger a security warning for running javascript against a local file? Any help is greatly appreciated... this is driving me crazy.
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Any Sample Financial Reports?
Hey, I'm pre-launch, and can't find any sample financial reports. Really need to see exactly what apple sends out to finish my backend. Anyone have a sample report, or willing to share one of their reports privately. (Promise to keep it private and destroy after use). I'm interested in exact format, not your sales. Particularly interested in reports from people using in app sales and discount offer codes. But that's a bonus. Thank you.
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Issue getting back only a subset of product IDs for purchase controller
As of today we seem to continuously get back 21 of the product IDs we have defined when the shop initializes. This is causing what looks like intermittent bug behavior in our shop. The IDs sent each time are random (not always the same 21). So sometimes they match shop offers and the packs look right and can be bought and sometimes the ones our current shop offers need are not sent and so the offers in game look wrong and error when you try to buy. Is anyone else seeing this new behavior of not getting down all their product IDs successfully?
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May ’25
General question about use of disassembled Apple products.
If I want to display my corporations digital position would it be considered legal to use an iPhone SIM card reader as it seems to have a “data” point that hints at the idea of stabilization of intelligence that be found both off line and online. I did a little research and it said Apples proprietary patents are referring to the size, ejection, magnetic trigger etc which leads me to want to know if the idea of using a SIM card reader to position the corporation as it uses a $USD specimen data file to position the idea of the corporation into a tangible format. The part I’m referring to is the iPhone 11 sim tray and reader. The picture refers to the idea of the point on the back being similar to the ***** eye as something similar to the dollar seal. I want to be a winner in the industry, I’ve got 50 plus “winner web domains” to bring to life and it’s time to buckle down and evolve the digital economy but first I want to validate the legality of me using disassembled Apple products to configure a “digital unit” that displays a “cyber analog”.
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Apr ’25
iPhone/iPad iCloud is a piece of junk right now.
Since iOS 26.1 I'm running into the following iCloud issues. Contacts are not being synced to iOS and iPad OS at all, no matter how I re-enable contact syncing I can't get them to sync. Somehow, my Mac and iPad are able to send out iMessages, but not my iPhone. My iPhone can receive and sync what I've sent using my Mac and iPad Unable to save an airdropped contact
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Nov ’25
Apple Developer Program Account Activation - No Response
I'm experiencing an issue with my Apple Developer Program enrollment process: Submitted initial enrollment application: Sat Jan 11 21:13 (7 days ago) Current status: Stuck at "Purchase your membership" stage (pending) Waited: 6+ days without any response or ability to proceed to payment The system shows "Your purchase may take up to 48 hours to process" message No payment has been processed yet as I cannot proceed to that step I have not received any emails explaining the delay or requesting additional information. I've checked both my primary and spam folders. Is this delay normal at the pre-payment stage? What would be the recommended next steps to resolve this situation? Any guidance would be appreciated.
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Jan ’25
Apple Developer Program Subscription Issue
Hello everyone, I’m reaching out for assistance regarding an issue with my Apple Developer Program subscription. I made the $99 USD payment for my subscription on January 10, 2025, but my account is still not active, and I am unable to publish my app. According to the process, activation should take up to 48 hours, but it has now been much longer without any updates. Additionally, when I log into the Apple Developer website, I still see the "PURCHASE" button as if the payment was not processed. Has anyone encountered a similar issue? If so, how was it resolved? Any guidance on what steps I should take next would be greatly appreciated. Thank you in advance for your help!
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Jan ’25
Feature to Enable ALLM optionally via the Apple TV settings Menu
I know this may not seem like the most important feature, but hear me out... I've been using Apple TV on a standard 1080p TV for years and it was GREAT. Recently, I purchased a higher-end 4K television, and when I plugged in my Apple TV - surprise! I was greeted with a somewhat laggy UI due to input delay. After playing with settings and doing a ton of research, I found that it's because of my TV's video processing features. When I switch from the default content type to my TV's Game Mode, the UI feels like a true Apple product again - crisp transitions and the input lag is basically gone. Here's the annoying part: when I start watching video content, it switches to the corresponding content type and everything looks perfect. But when I go back to the menus, it reverts to the default mode with all the lag. So I'm constantly having to manually switch modes! Adding ALLM (Auto Low Latency Mode) would fix this problem completely. The best part? It's backwards compatible with HDMI 2.0, so it seems like such a small thing to add that would seriously elevate the user experience. I would at least love it if apple gave users this option we can toggle in the settings. Any way we can get this? I made a community post here not sure best place to post
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Apr ’25
My iPhone charged to 100%
Basically, I always charge my phone at night to my limit 85%, but when I installed the iOS 18.3 beta 3, my iPhone charged to 100% at night when I was having always limit to 85%, my phone was overheated too. Did that only happened to me? Because I even checked and it’s on 85% limit.
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325
Jan ’25
CloudKit - moving record objects between zones
My app has three main SwiftData models: Collection, SavedItem, and Extract. A Collection can contain subcollections (folders within folders) and SavedItems (files). Each SavedItem can have child Extracts. I'm preparing for the ability for users to be able to share Collections with each other. Currently, my architecture treats each Collection as the root of its own CloudKit zone (a root parent Collection and all of its items and subcollections live in 1 zone). This makes sharing and isolation straightforward, but it also means that moving a SavedItem or subcollection between Collections involves moving it across zones. I’m trying to figure out the best pattern for handling these cross-zone moves while keeping data integrity, relationships, and sharing intact. My understanding is that in CloudKit, and moving a record from Zone A to Zone B would require deleting it from Zone A and recreating it in Zone B - while somehow maintaining the link back to my local SwiftData store. Has anyone run into this or know how best I should handle it?
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Nov ’25
Why are system reserved files consuming half of my storage?
I am constantly running out of storage on my iPhone 16 Pro. I keep having to move my photos and videos to my laptop and delete them from my phone, and I’m constantly needing to offload apps and manually clear caches in some apps to free up storage. I finally got sick of having this cycle every two weeks so looked into it more closely. I’m finding that iOS consumes 32 GB, and then another system reserve category is consuming an additional 23 GB. Meaning the system reserved files are consuming half of the storage on this phone and effectively making it a 64 GB model. I understand the system will need to consume some capacity for itself and that iOS is getting larger, but nearly 50% of the capacity of the phone is insane. Looking closer into the categories, I’m seeing that iOS has taken it upon itself to also permanently provision 10% of the storage capacity for reserve update space. Already another instance of “why am I having to lose so much of my functional capacity to an occasional process?” but I can understand the utility of this — if I didn’t still have to offload basically all my apps every single time I run a software update, because I’m still some not-insignificant amount short. I seem to recall it being between 6-20 GB across the different updates I’ve had to do since iOS 26 rolled around. I’d also like to be clear that preprovisioning the storage space for updates isn’t a bad idea, just give us an off switch if we’d rather be able to take a few hundred more photos, have another few apps, etc. than have the space sit mostly unused. The biggest culprit is this “system data” category which is somehow consuming as much space as the entire operating system and its extensions. There’s no clear way to request iOS to clear this down if some of it is temporary data, which we should have a button for even if Apple thinks it should “just work.” Windows usually trims down on its temp files, but on the occasion you go look and see 67 GB of temporary files, being able to manually run the disk cleanup tool is very helpful. I’m hesitant to try any third party app because I shouldn’t need to, and knowing Apple, it wouldn’t have access to anything it would actually have to touch anyway. Which is neither here nor there, but give us a button to clear cache or maybe run the cleanup when the phone reboots? I am running the developer beta right now so maybe that’s part of it. However I’m not sure… I had switched to mainline release for a while when it released, and it didn’t seem any different with storage consumption and battery drain. I jumped back to beta to see some of the new features and am waiting for another mainline release to switch back to as the recent betas have been much more unstable/buggy than the entire prerelease beta period. Just wondering if anyone has any kind of input on this storage issue in particular as it’s not really been talked about as much as the battery drain issue from what I can see.
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Oct ’25
Terrible treatment by Apple Dev support team
I paid for my developer account on the 13th of June 2024 (1 week ago). My ID was approved. However, I still don't have access to the account. When I go to check the status of it, it is asking me to pay again. I then tried to email the team, however only received useless, timewasting responses, such as "Please go to developer.apple.com/enroll to enroll for an apple dev account", which I already told them prompts me to pay again and verify my ID again. I then tried to call them, and they said they had to re-verify my ID and would call me back in 10 mins, but I never received a call back. I also couldn't call them again because it wouldn't let me request another call from them. I then emailed them, but still haven't received a response. The next day I tried to request another call from them, during their opening hours at Thursday 4pm AEST, (they are open Mon-Fri 9am-5pm AEST see https://developer.apple.com/support/worldwide-telephone-hours/) however it still says that "Phone support is currently unavailable". I tried to email them but now I am getting no responses at all. I tried to contact the apple support through the iMessage chat, however I was only put on call with a lady who was helpful, but couldn't even do anything as she was only generic support. She couldn't even schedule me a call or transfer me to the developer team, even though it was within their working and calling/support hours. I have tried to refund my developer account, but apparently that purchase is "illegible for a refund". This is the treatment I get from apple for paying $100 USD. An entire week of being left on blank. I don't know what to do. I paid 100 bucks for an account which I can't even use, and the support hasn't helped me for an entire week. My emails being left on blank, and I can't even call them. If anyone from apple or anyone that could help me sees this, please contact me ASAP at makrypodisc@ hotmail.com or reply to this thread. Thank you.
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May ’25