Swift Student Challenge

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Swift Student Challenge
Hey, I am looking to participate in the upcoming SSC 2026. I am confused whether I am allowed to submit an idea which is for watchOS. I know the fact that submission would be xcode project and playground correct me if I am wrong but as far as I know, we can develop prototypes for watch on playground. If anyone of you knows about this, please let me know!
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Whether SSC can be connected to the iPad real machine with Xcode to run the evaluation
👋Hi This problem is related to SSC. I remember that the form submitted last year needed to be filled in with Xcode or Playground test, and it seems that it was also mentioned: • If you use Xcode, the judges may use Simulator to run. • If you use Playground, it's a real machine. But my work this time will encounter two limitations: It will use the framework/API only available in iPadOS 26 (so if it is a Playground environment, it may not run, playground can't use iPadOS 26 SDK) It will also use some content that must be real to run (such as ARKit), which means that Xcode Simulator is not good. So I would like to ask: Does this year's review allow you to compile and connect the iPad to the real machine? Or did I misremember last year's regulations? If the judge's environment is fixed (for example, only Playground or only Simulator), how should I adjust the submission method or implement the scheme? Looking forward to your reply, thank you.
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Jan ’26
Feedback concerning submission.
Hello all! My name is Luke, and I'm a 14 year old with a idea for SSC. This is my first SSC submission ever. I would like some feedback concerning a question. My app is an AI powered academic planner that helps you and your life. I won't give too much away, but I believe it's a really helpful concept. It uses a mini on-device LLM (built with simple if this word typed then do this logic) to help organize assignments. This is a real business I am building, and I put inside of my app simulated features such as the app saying "scanning your Google Classroom..", would this go against any terms and make the app less likely to win? I also have my app fully polished, and feels like an actual app and finished product, with demo assignments pre-loaded, and most stuff is placeholders. Should the app be more like a guided simulator? Such as "click here to see how this will be simulated in a final release" or again should it be polished? I just want some feedback, since I only have 3 minutes, and the app needs to be offline, I just want to improvise. Hopefully I can get some feedback from the community, and/or ex-winners! Thanks all! And good luck! :) - Luke
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Jan ’26
Swift Student Challenge Questions
Hey there! I have a few questions about the Swift Student Challenge: Is it acceptable to include placeholders for features that aren’t supported by Swift Playgrounds, or features I planned but didn’t have time to fully implement (as long as the core experience works)? My app relies a lot on user inputs. Is it okay to include a button that loads sample data for reviewers, or is there a preferred approach for this? Besides the known constraints (< 25 MB, experienceable within ~3 minutes), are there any other limits, e.g. lines of code or overall app complexity Can AI-generated assets (e.g. images) be used if they’re clearly labeled as such inside the app? Do we need to explicitly document where AI was used (assets, code, etc.) as part of the submission? My app uses the Foundation Model: On what device is the submission evaluated and should the usage of the Foundation Model be explicitly marked for reviewers? Thanks a lot, and sorry for the many questions!
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Jan ’26
How strict is the rule on tracking
Hi, the rules of the '26 swift student challenge state that i may not "track and/or insert analytics code in your app playground meant to identify or track judges' activity while they review your app playground". My app (with permission) uses offline CLlocation to grab location data, with improves the functionality of the app. Is this acceptable? or do i run the risk of disqualification. Thank You!
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Jan ’26
Can a Swift Student Challenge submission include .metal shader files ?
Hello developers, i have a project for SSC that includes metal shader code. The project runs fine when I build and run it in Xcode, but it does not run in the Swift Playground app. The reason is that Swift Playgrounds doesn’t compile/build source files with the .metal extension the same way Xcode does (so the shader never gets built/loaded in Playgrounds). The requirements say: “Your app playground must be built with and run on Swift Playgrounds 4.6 or Xcode 26, or later.” Since it says “or” (not “and”), does that mean it’s acceptable if the project only builds/runs in Xcode?
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How to visualize AR-dependent app if not supported on Simulator for Swift Student Challenge?
Recently, applications for the Swift Student Challenge opened up. I noticed, that when selected "where to run your app" (mine was developed in Xcode 26), and you select Xcode26, there is a note underneath it that basically says all Xcode projects will be run on the simulator. What if my project is dependent on AR? How would I let the judges test my submission?
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Feedback for the submission form
Hello!! I wasn't able to find a feedback form anywhere so I'm hoping this could reach the team that made the submission form for the challenge. I was really hoping the form could save our progress. Working on the longer response questions does take time, and it's incredibly frustrating when the site tends to reload, losing all progress and causing me to copy everything over again.
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Is Anybody interested in using Lottie animations in your SSC playground app in Xcode
Is anybody using Airbnb's Lottie-ios dependency inside your swift student challenge project? If yes can u please discuss about how did u approach using it ? Actually I wanted to use it so I downloaded the official repo maintained by Airbnb from GitHub but the package had too large size so I deleted many part's leaving just src files and some other files as it is and even modified it's package.swift file and finally deleted the .git folder which had been taking way too much space. And now I have been using it as local dependency which I can include it in my .zip submission ( as that's the rule I guess to include the packages our project depends on in our .zip submission file ). So far there have been no problems, I wanna know am I doing anything wrong here? Can someone advise me ?
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Swift Student Challenge
Hello ! I submitted my project for the Swift Student Challenge at 22 of February, but I never received a confirmation email. I also checked my Apple Developer account, but there is no information about my submission. I used only one Apple ID to submit. I checked all folders on my Gmail.com and didn't find any message about confirmation. What should I do ?
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Mar ’25
Is smaller sample data OK to use?
Hi there! I was planning on using a data set of summer college programs for my swift app submission and I'm currently working to get the best data possible, but its proving rather difficult. I was wondering if its acceptable to use mock data or just a smaller set of around 150 entries if i cant get a large enough quality data set in time. Also, i figure it is, but im not sure if its acceptable to use a python web scraper even though its a swift challenge. Thanks!
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Jul ’25
What devices will the Swift Student Challenge be judged on?
My project requires the on-device apple intelligence models (FoundationModels) which are only available for iPad on iPad Pro M1 and later, iPad Air M1 and later, iPad mini A17 Pro. If they don't judge on one of these devices, my project might not work properly as FoundationModels is a pretty big part of my project. For this reason I really need to know what devices the Swift Student Challenge will be judged on.
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Jan ’26