Hello,
You are developing iOS 26. I hope you will fix the issue where the AṀ/PM is missing from the Time Display.
Thanks
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Hi everyone,
I’m testing our SwiftUI app on both Xcode simulator and a real iPhone. On the simulator, everything looks clean and aligned. But when I run it on an actual iPhone (same build, iOS 18), the layout looks broken—fonts overlap, spacing is off, and elements are misaligned.
Both screenshots are from the exact same screen and time. First is simulator, second is iPhone.
Any idea why this difference happens? Is there something I should check in terms of rendering or layout settings?
Thanks in advance!
Hello everyone! The Swift Student Challenge officially starts tomorrow (February 3rd), and I have a question. Am I allowed to use tools like Photoshop to create artwork for my project? I’d appreciate any clarification. Thanks in advance!
I placed apple.logo symbol image on the top of a view. This view is used to link or unlink Apple ID for user. In the middle is the apple sign in button. I want to use something to describe or represent what the view is, instead of using text description. so I think sign in's company logo is a good choice. Is it allowed by apple official?
I've seen a few older posts claiming the same behavior I'm seeing which is my cloudkit/core data app only syncs to iOS when the iOS app is reloaded. Can someone clarify if this is a bug, or the expected behavior.
I have an iOS app which the entire purpose of it is to view synced data from MacOS, and I have a refresh button which does nothing because the data only syncs when the app is closed and reopened. Am I supposed to tell users to close and reopen the app to see fresh data? that seems like a terrible UI behavior, and I know apple does not accept this as all of their apps sync without needing to be reloaded. For example the notes app does not need to be reloaded for the MacOS -> iOS data to be synced.
hi, i have an objc ipad application that use xib with zooming for adapt to the screen (until ios18) but with ipad os 26 will be displayed wrong
My app lets users create things with text, and I've included Apple fonts so users can format their text with them. These were fonts I found in the Font Book app that comes with macOS. My assumption is that these, like the San Francisco font, can be distributed with apps.
Do I need to attribute these fonts to their creators and publish a license in my "About" page? If so, where do I find the license(s) and what is the proper way of publishing them? Is there anything else I should know?
Please let me know if this should've been posted under a different topic and tag
I am creating a shooting game which uses Game Center for multiplayer and I want to make the Matchmaker view look different. How can I do that?
Hi all — I wanted to share an idea I recently submitted through Feedback Assistant that I think could improve safety and usability for drivers using CarPlay:
Add an option to overlay live weather radar (rain, snow, storms, etc.) directly onto CarPlay Maps while navigating. Similar to how traffic conditions are shown now, this would allow drivers to visually track incoming weather in real time without switching apps or relying on separate devices.
Why this matters:
• Enhances driver safety by increasing situational awareness
• Helps with trip planning and route adjustments around severe weather
• Reduces distractions by integrating everything into one screen
• Useful for everyday drivers, long-haul travelers, and first responders
I submitted this via Feedback Assistant, but I’d love to know what others think. If you also see value in this feature, consider submitting your own version via Feedback Assistant so Apple sees there’s interest.
Let’s push for smarter, safer navigation — thanks for reading!
So…I am hitting a wall here and could use some guidance towards best practice.
I’ve developed an app in Xcode/SwiftUI that renders just fine on the iPhone - text, images, buttons, frames…everything is nicely centered on the screen or scrolls where and when I want.
The iPad though…not so much. I’m having issues with tops and bottoms being cut off in scrollviews. These are just straight up text screens too - the ones with other elements/controls…they’re rendering fine.
I’ve tried a mix of geometry, vstack, scrollview, padding, spacers…the lot of it. Nothing I seem to do works - the views do not want to fill and fit properly.
And, of course, the issue becomes worse the moment you flip the iPad into landscape view. Or use the 13” models.
I’d imagine others are battling these issues as well and found solutions, so I decided to hit up the brain trust.
Will the draw (animation) functionality of SF Symbols be available when symbols are cut/pasted into a Keynote presentation? Better yet, will the draw tools from SF Symbols 7 be available in Keynote for objects created in Keynote?
Looking at the UIDesignRequiresCompatibility documentation, watchOS is not listed among the supported platforms. When added to the project, it is also being ignored, resulting in Liquid Glass design. It is possible to opt-out from Liquid Glass design temporarily. Is that just an oversight for Apple Watch please?
Hi community my name is Adam Robles. I have a question. I recently downloaded the beta on my iPad Pro 13 inch and I noticed where are the iPad wallpapers I only get one wallpaper, but where what happened to the wallpaper that was released with iPad last year
The most recent update included coloured icons for grouping of emails
anybody previously needing to group emails we’re able to achieve this alphabetically by simply searching for what you were looking for.
These icons clutter the page with totally unnecessary screen pollution.
if you want to persist with this folly can you please provide a classic display option for those of us who have happily survived using email for 30 years without this fluff.
Hi there
I have developed an offline algorithm for calculating tides, which works based on the built-in database of tidal stations in some regions. The algorithm works correctly and the results match the real data.
I would like to receive and add moon data from Weather Kit to the algorithm for performance improvement experiments. What requirements do I need to apply to the application so that I can use data from Weather Kit in my algorithm ?
I am struggling to get pickers work in a form. I add NavigationStack and get this error
Fatal error: 'try!' expression unexpectedly raised an error: SwiftUI.AnyNavigationPath.Error.comparisonTypeMismatch
I have tried most every format or picker setup as well as DatePicker and can’t seem to determine how to get the selected item in a picker list saved.
running: Xcode 16.1
import SwiftUI
import SwiftData
struct RoundsEditView: View {
@Bindable var roundsdata: RoundsData
@Environment(.modelContext) private var modelContext
// @Environment(.dismiss) var dismiss
@State private var playDate = Date.now
@State private var selectedTee = "Gold"
let tees = ["Black", "Blue", "White", "Gold", "Red", "Silver"]
@Query(sort: \PlayerData.playerHandle) private var players: [PlayerData]
@State private var selectedHandle: PlayerData? = nil
var body: some View {
NavigationStack {
Form {
HStack {
Text("Course:")
TextField("Course Name", text: $roundsdata.roundscourseName)
.textContentType(.name)
}
HStack {
// DatePicker("Date:", selection: $playDate, in: ...Date(),
DatePicker("Date:", selection: $playDate,
displayedComponents: [.date])
// DatePicker("Date:", selection: $playDate, in: ...Date(),
// displayedComponents: .date).onChange(of: playDate) { oldState, newState in model.youDidChangeMethod(from: oldState, to: newState)
}
Section {
Picker("Handle:", selection: $selectedHandle) {
Text("Select a Handle").tag(nil as PlayerData?)
ForEach(players, id: \.self) { player in
HStack {
Text(player.playerHandle)
.frame(maxWidth: .infinity, alignment: .leading)
.tag(player as PlayerData?)
}
.frame(maxWidth: .infinity, alignment: .leading)
.tag(player as PlayerData?)
}
}
// .pickerStyle(.inline) this does not fix issue or design wise work
}
// HStack {
// Text("Tee:")
// TextField("Tee", text: $roundsdata.roundsTee)
// .textContentType(.name)
// }
HStack {
Picker("Tee:", selection: $selectedTee) {
ForEach(tees, id: \.self) {
Text($0)
}
}
}
HStack {
Text("Handicap:")
TextField("Handicap", value: $roundsdata.roundsHandicap, format: .number)
.textContentType(.name)
}
HStack {
Text("Gross:")
TextField("Gross", value: $roundsdata.roundsGross, format: .number)
}
HStack {
Text("Net:")
TextField("Net", value: $roundsdata.roundsNet, format: .number)
.textContentType(.name)
}
HStack {
Text("Rating:")
TextField("Rating", value: $roundsdata.roundsRating, format: .number)
.textContentType(.name)
}
HStack {
Text("Slope:")
TextField("Slope", value: $roundsdata.roundsSlope, format: .number)
.textContentType(.name)
}
}
.navigationTitle("Edit Rounds")
}
}
}
I'm trying to use URL structure in the foundation framework and it is failing to build, returning a nil value. Could it be trying to evaluate the string I am giving it as a variable for its argument at build time? Is there a test argument I can give URL to see if it can return a non-nil value? (of URL type)?
Is there any way to lock the clock in Standby so it doesn't change? It is so frustrating when I put the phone on the charger and have to scroll back and forth, trying to find the clock I would like to use all the time.
Hi,
I would like to make an educational app for helping my students to learn about malaria diagnosis and need to put some animal icon.
In the tabview, is it possible to use system images like monkey, bird, mouse. I cannot see these animals in SF symbol list.
I created a data structure based on a dictionary of words. The purpose is to link each word to all other words made up of the same letters plus one.
Example: table -> ablate, cablet, tabled, gablet, albeit, albite, etc.
For this I built a data model made of three entities: Word, Draw, Link.
A Draw is a set of letters corresponding to a Word and sorted in alphabetic order, like : HOUSE -> EHOSU. A Link is a letter that you add to a Draw to get another Draw.
So my data model looks like this:
And here is how I implemented it in Xcode:
Entity Word
(let's forget the attribute optComp that plays no role here)
Entity Draw
Entity Link
I am populating the data in two steps:
first I read a list of words from a .txt source and I populate the Word entity and at the same time the Draw entity with the corresponding relationship (function loadDic())
This first step apparently works fine. I can easily find all anagrams of any word with something like word.sort.word.spelling
I read through the Draw entity. For each draw I seek all existing +1 draws considering each letter of the alphabet. If there are, I create a Link and add the relationships (function createLinks())
Here is where something goes wrong. If the Link's and the relationship Draw.plus seem to be correctly created, the other relationship Link.gives is only partially populated, say 50%.
Moreover, I tried to apply an additional routine (updateLinks()) , focusing only on Link's with an empty Link.gives relationship and updating them. But again, only 50% of the nil relationships appear to be populated.
I could not find out why those relationships are not properly populated. If someone can help me out I would be grateful.
Here is the code:
LoadDic() function (OK) :
func loadDic() {
print("Loading dictionary...")
dataAlreadyLoaded.toggle()
guard let url = Bundle.main.url(forResource: INPUT_FILE, withExtension: "txt") else {
fatalError("\(INPUT_FILE).txt not found")
}
if let dico = try? String(contentsOf: url, encoding: String.Encoding.utf8 ) {
let lines = dico.split(separator: "\r\n")
for line in lines {
let lineArray = line.split(separator: " ")
print("\(lineArray[0])") // word
let wordSorted = String(lineArray[0].sorted())
let draw = getDraw(drawLetters: wordSorted) ?? addDraw(drawLetters: wordSorted) // look if draw already exists, otherwise create new one.
let wordItem = Word(context: viewContext) // create word entry with to-one-relationship to draw
wordItem.spelling = String(lineArray[0])
wordItem.optComp = (Int(String(lineArray[1])) == 1)
wordItem.sort = draw
do {
try viewContext.save()
} catch {
print("Errort saving ods9: \(error)")
}
}
}
print("Ods Chargé")
}
func addDraw(drawLetters: String) -> Draw {
let newDraw = Draw(context: viewContext)
newDraw.draw = drawLetters
return(newDraw)
}
func getDraw(drawLetters: String) -> Draw? {
let request: NSFetchRequest<Draw> = Draw.fetchRequest()
request.entity = Draw.entity()
request.predicate = NSPredicate(format: "draw == %@", drawLetters)
do {
let drw = try viewContext.fetch(request)
return drw.isEmpty ? nil : drw[0]
} catch {
print("Erreur recherche Tirage")
return nil
}
}
createLinks() function (NOK):
func createLinks() {
var erreur = " fetch request <Draw>"
let request: NSFetchRequest<Draw> = Draw.fetchRequest()
request.entity = Draw.entity()
request.predicate = NSPredicate(value: true)
print("Building relationships...")
do {
let draws = try viewContext.fetch(request)
count = draws.count
for draw in draws {
print("\(count) - \(draw.draw!)")
linkTable.removeAll()
for letter in ALPHABET {
print(letter)
let drawLettersPlus = String((draw.draw! + String(letter)).sorted()) // draw with one more letter
if let drawPlus = draws.first(where: { $0.draw == drawLettersPlus }) { // look for Draw entity that matches augmented draw
let linkItem = Link(context: viewContext) // if found, create new link based on letter with relationship to augmented draw
linkItem.letter = String(letter)
linkItem.gives = drawPlus
erreur = " saving \(draw.draw!) + \(letter)"
try viewContext.save()
linkTable.append(linkItem) // saves link to populate the one-to-many relationship of the initial draw, once the alphabet is through
}
}
let drawUpdate = draw as NSManagedObject // populate the one-to-many relationship of the initial draw
let linkSet = Set(linkTable) as NSSet
drawUpdate.setValue(linkSet, forKey: "plus")
erreur = " saving \(draw.draw!) links plus"
try viewContext.save()
count -= 1 // next draw
}
} catch {
print("Error " + erreur)
}
print("Graph completed")
}
updateLinks function (NOK):
func updateLinks() {
var erreur = "fetch request <Link>"
let request: NSFetchRequest<Link> = Link.fetchRequest()
request.entity = Link.entity()
print("Running patch...")
do {
request.predicate = NSPredicate(format: "gives == nil")
let links = try viewContext.fetch(request)
for link in links {
let baseDraw = link.back!.draw!
print("\(baseDraw) \(link.letter!)")
let augmDrawLetters = String((baseDraw + link.letter!).sorted())
if let augmDraw = getDraw(drawLetters: augmDrawLetters) {
viewContext.perform {
let updateLink = link as NSManagedObject
updateLink.setValue(augmDraw, forKey: "gives")
erreur = " saving \(augmDraw.draw!) \(link.letter!)"
do {
try viewContext.save()
} catch {
print("Erreur mise à jour lien")
}
}
}
}
} catch {
print("Error " + erreur)
}
}
RESULT
And this is the output showing the content of the Draw entity with relationships after createLinks() is applied:
And here after updateLinks() is applied :