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Icon Composer missing margins
I'm trying out Icon Composer Version 1.0 (27.4). I imported a simple logo and sized it in the outer circle. The icon appears good in the Icon Composer. But when I export the file and use it for my app icon it seems to be missing a margin or padding that other native application icons have. Am i supposed to be adding my own padding to these resulting icons or am I building them incorrectly? Any guidance would be appreciated. Thanks!
Topic: Design SubTopic: General Tags:
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129
Jun ’25
iPad screen size
Hi, Does the iPad Playgrounds app act completely the same way as a MacBook Playground? I am developing my app on a 2020 MacBook Air M1 using Swift Playgrounds. However, since the testing is going to be done on an iPad Swift Playgrounds, I was worried if my playground would work, since it relies heavily on the screen size etc. My app runs completely perfect on MacBook Playrgounds, but doesn't work on the iPad simulator on Xcode.
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Feb ’25
Code d’invitation TestFlight
Bonjour à tous, je voudrais savoir comment avance mon dossier sur les applications que j’ai créé,comment puis-je faire? Et sinon quelqu’un connaît-il la Durée exacte quand APPLE envoie le code de vérification pour mes applicationà!???
Topic: Design SubTopic: General
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466
Mar ’25
New to macOS Development. How Do I Build a Timeline Editor UI Like Logic Pro?
Hi everyone, I’m new to macOS development and working on an app idea that needs a timeline-based editor interface, similar to what you see in Logic Pro or Final Cut. The UI I want to build would have: A horizontal beat ruler that follows BPM and shows beat positions Several vertical tracks stacked below it (for things like events or markers) Horizontal zooming and scrolling A preview panel on the right side that stays in sync with the timeline I’m currently trying this in SwiftUI, but I’m running into some limitations and wondering if AppKit would be a better fit, or maybe a hybrid of the two. My questions: Where should I start when building something like this? What’s the best way to make the beat ruler and all track layers scroll together? How should I handle zooming in/out and syncing the display to a BPM timeline? Is there a clean way to integrate AppKit for the timeline view while keeping SwiftUI elsewhere?
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119
Jun ’25
Icon composer won't allow me to import any files
I have been battling the new Icon Composer app for 2 days trying to build an app icon. However, I cannot get it to import any files. I have used the Apple provided App Icon Template. I have exported my layers to .svg and when I open the finder, everything is disabled. I can't find help for this anywhere. I am on Sequoia on my Mac and not sure how to design this app icon without access to the composer.
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89
Aug ’25
glassEffect() in SwiftUI always renders as white
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 26 Beta 2 (Tahoe) • Xcode 26 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI, I use IOS 26 Beta 2 (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
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103
Jul ’25
Idea for iOS 19
Hey! So tell me guys, in iOS 19, i think it would be a great idea to make a nostalgic mode or “old” mode of iOS! Like iOS 1, slide to unlock was really cool for me. It would change the icons, like with the YouTube app for example. If you had the app, it could change to the very old icon, and the app interface maybe can possibly change. This was all i had in mind, but if you wanna comment on here and give more ideas, feel free!
Topic: Design SubTopic: General
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1.2k
Dec ’24
Preventing Content Cutoff in Sheets
I’m working on a SwiftUI sheet that has a specific size 624 x 746, but I’m running into issues on certain devices like the iPad mini in landscape or when using Stage Manager. The sheet sometimes gets cut off, and the content inside isn’t fully visible. Current Implementation: The sheet is 624 x 746, but if there's less width or height around the sheet, I want it to scale dynamically while maintaining the aspect ratio (to ensure the content can always be shown) Ideally, I’d love for the sheet to increase in size on larger screens to cover more of the page behind it. The sheet contains a NavigationStack with multiple pages. Problems I’m Facing: iPad mini (landscape): The bottom content (like buttons) gets cut off when the sheet height is constrained. Stage Manager: If the user resizes the window, the sheet doesn’t adjust properly, leading to UI clipping. Ideal behavior: I want the sheet to dynamically scale its width and height while maintaining the aspect ratio. Questions How can I prevent content from being cut off when using the sheet in iPad mini landscape? Is there a better approach to handle Stage Manager resizing dynamically? Any insights or alternative approaches would be greatly appreciated! 🚀 Also, I’m a designer, and I’m doing this to help our development team—so please bear with my code 😅 Thanks in advance! 😊
Topic: Design SubTopic: General
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647
Feb ’25
13 Years Old App Gets Guideline 4.3(a) - Design - Spam Rejection
Our application was first published on December 16, 2012, at 11:42 PM, and has been available on the market for 13 years. Over the years, we have implemented hundreds of updates to enhance and refine the app. Our recent updates are rejected for the reason "Guideline 4.3(a) - Design - Spam" warning. How can it be for a 13 years old app. Please advice me what to do. Thanks in advance
Topic: Design SubTopic: General
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834
Feb ’25
System fonts file access: allowed for sandboxed apps?
Hello! I am developing an ebook reader iOS app that uses c/c++ codec as a page renderer. The codec uses TrueType as a font rendering engine that requires access to .ttf (or .ttc) files. Currently, I supply TrueType with fonts embedded in the app package, so they lay within the app sandbox. The codec supports the whole unicode plane and many languages that ebooks may use, but the fonts I supply don't have some of the important glyphs (i.e. katakana or hangul). I see that iOS has its own font storage, located in /System/Library/Fonts/ directory. The codec is able to parse this directory and read .ttf files located inside, using these fonts as a fallback in the case when the supplied fonts can't draw certain glyphs. I use opendir and fopen(in "rb" mode) as a way to read the data, and it works well. Does this type of access to the system directory violate the sandbox rule for an app distribution, and, if yes, is there a way to get access to stored .ttf files not violating the mentioned rule?
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Jan ’25
Spam 4.3 (a)
Hello everyone, I’ve reached out to Apple’s review team multiple times, but unfortunately, I haven’t received any clear or specific guidance on why my app was rejected. My app has been rejected several times with the reason “Spam” under guideline 4.3, and I still don't understand exactly which part of the app is problematic. Even after providing the necessary information about the data, I resubmitted the app, and after a few days, it quickly moved into "In Review" status, but then was rejected within seconds with the same “Spam” message. I have sent over 13 messages asking for specific feedback, and all I get are vague responses saying “It’s spam, refer to 4.3, fix your app, and resubmit.” However, when I review the guidelines, I don’t see any specific reasons for rejection that apply to my app. I’m particularly confused because my app is a VPN, and when I check the guidelines, I see that apps in categories like dating and others are saturated, but VPN apps are not. My app uses completely dedicated servers, and the IP addresses are not found in any other apps. Still, my app keeps getting rejected. If anyone has encountered a similar issue or has any insight into what might be causing this, I would greatly appreciate it if you could provide detailed guidance on what specifically needs to be changed to get the app approved. Thank you!
Topic: Design SubTopic: General
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779
Mar ’25
Liquid Glass is not just decoration it is the soul of iOS 26
As someone who genuinely appreciated the Liquid Glass effect introduced in iOS 26 Beta 1–2, I am deeply disappointed by its reduction in Beta 3. Liquid Glass wasn’t just eye candy it gave iOS a unique identity, futuristic feel, and a visual soul. Now, the UI looks flat, generic, and indistinguishable from other platforms. I feel Apple is stepping back from a bold vision due to readability complaints that could’ve been solved with an option or toggle not by removing the whole design language. Please consider restoring the full Liquid Glass look, or at least offer a toggle so users who believe in Apple’s design language can choose it. Don’t let this innovation fade because of short-term complaints.
Topic: Design SubTopic: General
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260
Jul ’25
Future iPhone Innovations – Portless & Foldable iPhones
Dear Apple Innovation Team, I have a game-changing iPhone concept and want Apple to explore it first. 📱 iPhone 18 – The First True Portless iPhone No ports – MagSafe 2.0 with high-speed data transfer. Under-display Face ID & Camera – No security compromise. Seamless OLED Display – No interruptions, just pure screen. 📂 iPhone 20 – The Perfect Foldable Crease-free foldable design – Apple perfects what others failed to. Optimized iOS for foldables – Smooth UI & app integration. Apple leads the foldable market. 🚀 Why This Matters: Apple can set a new standard & dominate both innovations. Looking forward to your response. Best, Saksham Sethi
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Mar ’25