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Navigation item title compact size with large text iOS26
Hi there. Our designer is designing our app in Figma with the navigation element with compact size navigation bar, and large title. I couldn't find an API to actually configure the nav bar to be compact while keeping the large title enabled. Figma uses the libraries provided by Apple so it's weird I can't find such configuration in iOS26. I'm adding a screenshot of the options in Figma. First option is: Large size & large text. The one our designer is using is compact size & large text.
Topic: Design SubTopic: General Tags:
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1.7k
Sep ’25
NSStatusItem Visibility Issue in AU Audio Plugin - Logic Pro vs Other Hosts
Target: MacOS 11.1 and above C++, Juce 8, XCode 16.2 Testing: Sonoma 14.5 Logic Pro (latest version), Reaper 7.34, Pro Tools 2023.12 and 2025.6 I'm developing an audio plugin that creates an NSStatusItem ("menu bar status icon" or MBSI for short) to provide visual feedback for one of the components. I've encountered a Logic Pro-specific behavior that I'd like to fix. I'm building for Mac-only, Intel and Silicon, and for AU/VST3/AAX. Summary: The NSStatusItem for the MBSI is created successfully and functions properly in some hosts (Reaper (AU and VST3), Pro Tools (AAX)) but isn't visible in Logic Pro, despite identical API behavior. Details: NSStatusItem Creation: implementation using [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength] All API calls report success in both working (Reaper) and non-working (Logic Pro) hosts. Logging shows Logic Pro and Reaper create the NSStatusItem with the same properties: Window frame: {{0, -36}, {38, 36}} (both hosts) statusItem.visible: YES (both hosts) Button exists and responds to state changes (both hosts) Y coordinate is -36 pixels (above visible screen, both hosts) In Reaper, I can see the MBSI but in Logic Pro I can't. Note: the MBSI has no functionality beyond visual feedback. It's not clickable nor does it create a corresponding menu. Questions: Are there known differences in how Logic Pro's AU hosting service handles system UI elements compared to other hosts? And if so, is there guidance on AU plugins accessing system UI elements like the menu bar? Link to NSStatusItemTest.component: https://app.box.com/s/i3rq0hii3qf43iojrayc17fsfq7fnssd Link to video showing issue: https://app.box.com/s/icefqk898timqov77t468lqtio0rjqul Link to Console output for testing in Reaper vs Logic Pro: https://app.box.com/s/ph6nv1lmozo3phtjx3md6abdms5atgg6
Topic: Design SubTopic: General Tags:
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265
Jul ’25
Error creating the CFMessagePort needed to communicate with PPT. Type: Error | Timestamp: 2025-02-10 13:43:41.450089-06:00 | Process: junk removal app | Library: UIKitCore | Subsystem: com.apple.UIKit | Category: PPT | TID: 0xf185c
I have completed a code with chatgpt and I am unising the latest version of code. i am also using an m1 MacBook air (2020). would love to know if anyone have resolved this issue. by using the ai to correct the code it disrupts it with something. an incorrect imoout line,but after multiple attempts ai get it right. I have notice that the code shows up on the start meaning run, take some time to load the intro page.
Topic: Design SubTopic: General
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594
Feb ’25
IOS 26
H ello there. I just installed IOS 26 on my iPhone 15 Pro Max. But i think i found a Bug with a Widget where you have an overview of all devices and their battery. In IOS 18 when we used the Dark Theme (Dark Icons etc.) this widget was dark aswell (look at the picture) and now in IOs everything is dark except this widget. Its kinda annoying…
Topic: Design SubTopic: General
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Progressive Blur With List
I'm trying to setup my view so that there's (in order from top of display to bottom) a VStack with some content, followed by a List, followed by another VStack with a couple buttons where progressive blurs separate the list and the two VStack's content. Now, in the current version of my app when the user scrolls up or down, the list just cuts off. I'm having a very difficult time maintaining the entire view's vertical positioning while adding these blurs with ZStack. The code below is the current implementation with an attempted progressive blur. Right now, it's close, but the list is acting exactly how I don't want it - anchoring to the top of the display (its natural position) and causes the toolbar to blur when scrolled under (I can't disable toolbar without losing my toolbarItems either). Any help is appreciated. NavigationStack { VStack { ZStack { List(filteredItems) { item in NavigationLink(destination: ItemDetailView(item: item)) { HStack(spacing: 15) { Image(systemName: item.icon) VStack(alignment: .leading) { Text(item.name) Text("") } .multilineTextAlignment(.leading) } .padding(.vertical, 5) } } .scrollIndicators(.hidden) .scrollContentBackground(.hidden) VStack(spacing: 5) { if #available(iOS 18.0, *) { Image(systemName: "plus.square.on.square.fill") .resizable() .scaledToFit() .frame(maxHeight: 50) .symbolEffect(.bounce.up, options: .nonRepeating) } else { Image(systemName: "plus.square.on.square.fill") .resizable() .scaledToFit() .frame(maxHeight: 50) } Text("Items") .font(.largeTitle.bold()) Text("Create, View, and Manage Your Items") .font(.system(size: 12).weight(.bold)) .multilineTextAlignment(.center) ScrollView(.horizontal) { HStack(spacing: 20) { filterButton(icon: "car.fill", color: .red, label: "Auto") filterButton(icon: "cart.fill", color: .purple, label: "Shopping") filterButton(icon: "laptopcomputer", color: .blue, label: "Tech") filterButton(icon: "airplane", color: .orange, label: "Travel") filterButton(icon: "gamecontroller.fill", color: .green, label: "Entertainment") } .padding(.leading, 25) } .scrollBounceBehavior(.basedOnSize) .scrollIndicators(.hidden) Spacer() } .padding(.top) VStack { Rectangle() .fill(.thinMaterial) .frame(height: 300) .mask { VStack(spacing: 0) { LinearGradient(colors: [Color.black.opacity(0), Color.black.opacity(0.383), Color.black.opacity(0.707), Color.black.opacity(0.924), Color.black], startPoint: .bottom, endPoint: .top) .frame(height: 400) Rectangle() } } Spacer() } .ignoresSafeArea() VStack { Spacer() Rectangle() .fill(.thinMaterial) .frame(height: 200) .mask { VStack(spacing: 0) { LinearGradient(colors: [Color.black.opacity(0), Color.black.opacity(0.383), Color.black.opacity(0.707), Color.black.opacity(0.924), Color.black], startPoint: .top, endPoint: .bottom) .frame(height: 100) Rectangle() } } } .ignoresSafeArea() VStack(spacing: 12) { Spacer() Button { showingAddItemView.toggle() } label: { HStack { Image(systemName: "plus.circle") Spacer() .frame(width: 7) Text("New Item") .padding(.trailing, 3) } #if os(visionOS) .padding(.vertical) #endif } .padding(10) #if os(iOS) .background { Capsule() } #endif NavigationLink("Continue") { } } .padding()
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631
Oct ’24
iPhone screen glare
Feedback for iPhone and iPad – Display Technology Dear Apple Team, Currently, the mainstream display technology used in iPhone and iPad is OLED. However, OLED panels produce significant PWM flickering, which strongly irritates the human eye. Many users, especially in China, experience eye strain, tearing, and discomfort after using OLED devices for a period of time. There is a large group of users here who are highly sensitive to screen flicker and therefore cannot use OLED-based devices at all. What they truly need is an eye-friendly device with either LCD or flicker-free Mini-LED display technology. I sincerely recommend that Apple consider offering iPhone and iPad models with LCD or Mini-LED panels. Such displays could provide better eye comfort, no flicker, and a healthier experience. Currently, almost no smartphone manufacturers in China provide such options, and even if they do, their devices often come with outdated chipsets and cannot be used as a reliable daily driver. This presents a valuable opportunity for Apple: by addressing this demand, Apple could attract a unique customer base, increase sales, and even justify a slightly higher price, as many customers would be willing to pay more for the sake of their eye health. In the Chinese market, a truly flicker-free iPhone or iPad would be incredibly rare and highly desired. Thank you for considering this suggestion. I truly hope Apple will take this into account.
Topic: Design SubTopic: General
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325
Aug ’25
macOS 26 Beta Dark Mode Icons Fallback Removed
Post: In macOS 26 Betas 1–3, the system applied an automatic dark-mode fallback for app icons. This ensured consistency across the Dock and Finder even when developers hadn’t provided dark assets. Since Beta 4, this fallback was removed. As of Beta 7, icons now rely entirely on developer-updated assets. The result is mixed light and dark icons in the Dock, breaking visual consistency and making app recognition slower in dark mode. Observed behavior: • Icons without dark assets are displayed in their original light version. • Some apps (e.g. Final Cut Pro) show a gray border treatment that feels inconsistent with the rest of the UI. • The fallback applied in Betas 1–3 is completely absent. Expected behavior: System should provide a fallback rendering until developers supply proper dark assets, or offer a toggle in System Settings → Appearance (e.g. “Force Dark Icons”). This is still present in Beta 7. Is there any plan to restore the fallback mechanism or provide a user option?
Topic: Design SubTopic: General
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202
Aug ’25
Bug on Settings Search Menu - Showing Always On Display for iPhone 14 Plus
We all know that the feature “Always On Display” is available only on pro models. I checked in iPhone 14 Plus, that feature became visible in “Search” menu under “Settings”. If a user types “Displa”, then the search results show “Always On Display” as a result. When I click on that, it navigates inside “Display and Brightness” and we found no toggle for “Always On Display”. So, displaying the same on search result is a big bug which needs immediate attention from Apple. Users are getting confused whether iPhone 14 plus has that feature or not.. **Possible reason: ** I believe Apple releases iPhone OS versions in a single release each time and must be applying any kind of feature flagging to enable / disable a feature in a version or for a model. The feature flagging might not be working with Settings menu’s Search service or the code is not properly modular.
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335
Jul ’25
Maintain app icon contrast when switching to grayscale mode
Context & Issue I am developing an iOS application. My app icon uses colors that are relatively close to each other. When the user enables Accessibility → Display & Text Size → Color Filters → Grayscale (or similar modes), the icon becomes harder to distinguish because it loses color and contrast is reduced. Goal When iOS switches to grayscale mode, I want the app icon to maintain good contrast between its elements so it remains clearly recognizable. What I’ve tried Redesigned the icon with more contrasting colors. Added strokes/outlines, but it still doesn’t look much better in grayscale. Researched how iOS renders app icons when grayscale is enabled, but couldn’t find a way to override or provide an alternative icon. Specific questions Is there any API or mechanism in iOS that allows providing a different version of the app icon when the user has grayscale mode enabled? If there’s no direct API, are there any best practices for designing iOS app icons to ensure good contrast when converted to grayscale? Do we have to design grayscale version for app icon? Thank you!
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218
Aug ’25
Ios26 dev beta 7 brightness
Hi, is it me or latest beta has pronlem with brightness? i have iPhone 16 pro, and now i must keep disabled auto brightness , at keep slider more or less at maximum, in order to clearly see the screen. fabrizio
Topic: Design SubTopic: General Tags:
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140
Aug ’25
Human Interface guideline for Game Center Login.
I can't find any documentation on design guidelines for "Login with Game Center" button. My app allows users to "Play as Guest" or "Login with Game Center". Since Apple provides somewhat strict guidelines for designing "Sign in with Apple" button, i was wondering how to design the button for Game Center login. Should i use Game Center icon. And will Apple review reject this?
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185
Aug ’25
Guideline 4.3(b) - Design - Spam
hi all, i have dating app, approved in google store, and working website but i cant get approval from apple review team ( Guideline 4.3(b) - Design - Spam) can someone help/suggest how to solve it our app has 2000 clients already
Topic: Design SubTopic: General
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124
Aug ’25
Subscriptions Not Displaying
I have a subscription group with two individual subscriptions configured but when trying to load the SubscriptionStoreView I get the error: "Subscription Unavailable: The subscription is unavailable in the current storefront." When I try to load the ProductView, it appears to be stuck in a loading screen. I am running the app on a device that is signed into a sandbox account. Any guidance would be greatly appreciated. Thank you.
Topic: Design SubTopic: General Tags:
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842
Feb ’25
Icon composer won't allow me to import any files
I have been battling the new Icon Composer app for 2 days trying to build an app icon. However, I cannot get it to import any files. I have used the Apple provided App Icon Template. I have exported my layers to .svg and when I open the finder, everything is disabled. I can't find help for this anywhere. I am on Sequoia on my Mac and not sure how to design this app icon without access to the composer.
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Aug ’25
Preventing Content Cutoff in Sheets
I’m working on a SwiftUI sheet that has a specific size 624 x 746, but I’m running into issues on certain devices like the iPad mini in landscape or when using Stage Manager. The sheet sometimes gets cut off, and the content inside isn’t fully visible. Current Implementation: The sheet is 624 x 746, but if there's less width or height around the sheet, I want it to scale dynamically while maintaining the aspect ratio (to ensure the content can always be shown) Ideally, I’d love for the sheet to increase in size on larger screens to cover more of the page behind it. The sheet contains a NavigationStack with multiple pages. Problems I’m Facing: iPad mini (landscape): The bottom content (like buttons) gets cut off when the sheet height is constrained. Stage Manager: If the user resizes the window, the sheet doesn’t adjust properly, leading to UI clipping. Ideal behavior: I want the sheet to dynamically scale its width and height while maintaining the aspect ratio. Questions How can I prevent content from being cut off when using the sheet in iPad mini landscape? Is there a better approach to handle Stage Manager resizing dynamically? Any insights or alternative approaches would be greatly appreciated! 🚀 Also, I’m a designer, and I’m doing this to help our development team—so please bear with my code 😅 Thanks in advance! 😊
Topic: Design SubTopic: General
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633
Feb ’25
image playground
it's unfair how some people have full access to Image Playground and others have to wait for hours and days I don't understand why Apple doing stuff like this to the customer treated everyone equally
Topic: Design SubTopic: General
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470
Oct ’24
Code d’invitation TestFlight
Bonjour à tous, je voudrais savoir comment avance mon dossier sur les applications que j’ai créé,comment puis-je faire? Et sinon quelqu’un connaît-il la Durée exacte quand APPLE envoie le code de vérification pour mes applicationà!???
Topic: Design SubTopic: General
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457
Mar ’25