Hi! I'm preparing to apply for the Swift Student Challenge and had a question, how can I find info.plist in Xcode 15.2 playground I will do a game AR game and I need info.plist to access to camera so how can I find info.plist ?
Swift Playgrounds
RSS for tagLearn and explore coding in Swift through interactive learning experiences on the Swift Playgrounds app for iPadOS and macOS.
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I am using Swift Playground to teach "coding" to my nephew. One of the strict requirements I am trying to explain him is: when you are required to solve a problem, you need to use only the instructions/harward/etc you have available.
In the first episode of "Get started with code" -> "Commands" -> "Issuing commands", you are presented with two commands moveForward() and collectGem().
In the second episode "Toggle a Switch" you are introduced to a new command "toggleSwitch()".
Up to this point, the learner was introduced to three commands: moveForward(), collectGem(), toggleSwitch().
However, in order to solve the puzzle in the second episode, you need also to use another command: turnLeft(), that has not been referenced.
It is clear that looking for unknown commands is part of learning to code, but this occurs too early in the playground. Please consider also that some non-English young learners have no idea on how to write "turn left", so they cannot even type the first letters and hope in the auto-completion of the commands.
This has not been well thought by the designers of the playground.
Hi! I'm preparing to apply for the Swift Student Challenge and had a question.
In the terms and conditions, it says
"Your app playground must be built with and run on Swift Playgrounds 4.4 or later (requires iPadOS 16 or macOS 13.5) or Xcode 15 on macOS 13.5 or later. You may incorporate the use of Apple Pencil."
Does this mean that my app must run on iPadOS 16 or macOS 13.5, or can it run on iPadOS 17 or macOS 14 or later as long as it runs on Playgrounds 4.4?
In other words, what should I set my Deployment Target to?
Thanks for your help in advance 😜
Hello everyone,
Is there a way to set the minimum deployment target in Xcode Playground?
I am trying to implement a ML model with Core ML in a playground for a Student Challenge project, but I can not get it to work. I have already tried everything I found online but nothing seems to work (the tutorials where posted long time ago). Anyone knows how to do this with Xcode 15 and the most recent updates?
I am trying to generate a simple playground to display Table structure with several TableColumns. Basically, generated a new blank playground; add import statements for SwiftUI and PlayGround support; add structure for content view and a statement for invoking that view as:
`PlaygroundPage.current.setLiveView(ContentView())
In general, all of the view components work as expected EXCEPT for the table structure which does not display anything. Its basic structure is:
Table(rows, selection: $selRow) {
TableColumn("ID") {Text(String($0.id))}
TableColumn("Name", value: \.nt)
}
where "rows" is an array of the structure TRow:
struct TRow : Identifiable {
var id:Int
var num:Int
var nt:String
}
Is there some special trick to allowing a SwiftUI Table to be displayed in Playground?
Hi,
I wanted to learn basics on developing in iOS and started with Swift Explorations. I have installed Xcode 15.0.1 and running it on Ventura 13.5.1. When I execute the Playgroung Basics.playground file, I get an error message saying "Failed to attach to stub for playground execution".
Any clue as to why that might be? I am able to create my own playground and execute it properly. I searched around but could not find anything on the topic (other than disablig Rosetta which is not an option as far I can tell in my case; don't see that checkbox under Get Info).
Any pointer would be welcome.
Cheers,
Piloo
Hi.
I want to make my Playground Book public.
How can I prepare and provide Swift Playgrounds subscription server?
Thanks.
Hi there,
I am trying to add functionalities for my app developed using Swift Playgrounds environment on mac.
There is a plus button that opens an interface where I can choose the feature in question.
Until here, no problem you would say!
But my problem is that I don’t know which package should I use or even import to develop my application?
Best regards,
Hi, I'm just starting out and I'm trying to learn Swift with various tools including the Playground and I'm doing the "continue with the apps" exercises. I'm stuck at the point where I need to add the Colorpicker to change the color. The code seems right but the app won't let me move forward.
struct CreatureDetail: View {
/#-code-walkthrough(creatureDetail.intro)/
/#-code-walkthrough(creatureDetail.creatureConstant)/
let creature : Creature
/#-code-walkthrough(creatureDetail.creatureConstant)/
//#-learning-code-snippet(addStateVarIsScaled)
/*#-code-walkthrough(creatureDetail.stateVars)*/
@State var color = Color.white
@State var shadowRadius : CGFloat = 0.5
@State var angle = Angle(degrees: 0)
/*#-code-walkthrough(creatureDetail.stateVars)*/
var body: some View {
VStack {
Text(creature.emoji)
.resizableFont()
.colorMultiply(color)
.shadow(color: color, radius: shadowRadius * 40)
.rotation3DEffect(angle, axis: (x: 0.0, y: 1.0, z: 0.0))
ColorPicker("Choose a Color", selection: $color)
.padding(.horizontal)
}
}
}
Hi,
I want to learn SWIFT and started to use SWIFT Playgrounds 4.4 on iPad and MacBook Air. Unfortunately SWIFT Playgrounds unexpectedly crashes every 2nd to 3rd chapter I work on. I am currently trying to finish "Los gehts mit Code" and "Programmieren lernen 1".
Is the app really so buggy, that it randomly crashes on executing the starting chapters ?
When I open a new blank playground in Xcode the very first line "import cocoa" gets the alert "Could not build Objective-C module 'Cocoa'". Can someone please tell me what I have done wrong and how I can fix it.
Xcode 15.0.1
Ventura 13.6.1
I have the latest version on macOs and Xcode, since the last update playgrounds doesn't work, the code compiles and runs but the run console doesn't show up and it stucks with the loading icon.
before the last update it worked fine
Sound Pad throws an error on the audio device on iPad.
Sound Pad
Version 1.0.0
3 April 2023
Swift 5.8 Edition
A fatal error was found in AudioPlayer.swift
Line which causes this
var engine: AVAudioEngine
Since Swift Playgrounds was able to submit Apps to the AppStore ,Apple stated that it can be used to develop apps without having to use Xcode.
But if you do so you are lost:
The Testflight beta versions of Swift Playgrounds with API support for iOS 17 and macOS 14 have expired one week before the new systems become/became available and there is still no final version!
If you used Playgrounds to develop an iOS 17 ready version of your app you can't do anything now and that at a time where the users get their hands on the new OS.
That is really bad.
why does the for loop in Swift Playground iterates over each element in a random order? I thought for loops iterate from the first element going to the last?
I have the simplest Playground to display image. I have images inside Resources. Somewhat it does not work and I am really confused. I am using macOS XCode.
I think on iPad Swift Playground this might work.
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
var body: some View {
Image("image1")
.resizable()
.frame(width: 512, height: 512)
}
}
let hostingController = UIHostingController(rootView: ContentView())
PlaygroundPage.current.liveView = hostingController
Hi, dear community, I recently updated my old Macbook pro(model 2016) to Monterey(which is the latest macOS that support 2016 model), but the Swift Playgrounds on AppStore requires macOS 13. Is there any way I can get the app, just like Xcode? Xcode provides an alternative way to download the xip file of an older version, but playgrounds does.
Many thanks in advance, any help will be appreciated!
I have to admit that this is strange for me. Though I have been using playgrounds for years, but I only write small pieces of code to test simple ideas, and I never used another source file.
Today I want to add a new struct in Sources folder. To my surprise, I am not able to reference the struct in the main playground file.
Sources/testlets.swift:
struct Dummy {
var name: String
}
MyPlayground:
var box = Dummy(name: "abc")
// error: /.../MyPlayground.playground:22:11 Cannot find 'Dummy' in scope
Hi,
is there any possibility to localize my Swift Playgrounds APP?
In the Build meta data it is always only English, and the "traditional" localization process doesn't work in Swift Playgrounds on iPad or in Xcode on Mac.