I have both apple devices, AirPods Pro 3 is up to date and Ultra 3 is on watch os 26.1 latest public beta.
Each morning when I would go on my mindfulness app and start a meditation or listen to Apple Music on my watch and AirPods Pro 3, it will play for a few seconds then disconnects. My bluetooth settings on my watch says my AirPods is connected to my watch. I also have removed the tick about connecting automatically to iPhone on the AirPods setting in my iPhone.
To fix this I invariably turn off my Apple Watch Ultra 3 and turn it on again. Then the connection becomes stable. I am not sure why I have to do this each morning. It is frustrating. I am not sure why this fix does not last long? Is there something wrong with my AirPods?
Has anyone encountered this before?
Audio
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Dear Sirs,
I'd like to add an icon to my audio driver based on AudioDriverKit. This icon should show up left of my audio device in the audio devices dialog. For an Audio Server Plugin I managed to do this using the property kAudioDevicePropertyIcon and CFBundleCopyResourceURL(...) but how would you do this with AudioDriverKit? Should I use IOUserAudioCustomProperty or IOUserAudioControl and how would I refer to the Bundle? Is there an example available somewhere?
Thanks and best regards,
Johannes
My audio app shows a control bar at the bottom of the window. The controls show nicely, but there is a black "slab" appearing behind the inline controls, the same size as the playerView. Setting the player view background color does nothing:
playerView.wantsLayer = true playerView.layer?.backgroundColor = NSColor.clear.cgColor
How can I clear the background?
If I use .floating controlsStyle, I don't get the background "slab".
Topic:
Media Technologies
SubTopic:
Audio
Hello!
I'm experiencing an issue with iOS's audio routing system when trying to use Bluetooth headphones for audio output while also recording environmental audio from the built-in microphone.
Desired behavior:
Play audio through Bluetooth headset (AirPods)
Record unprocessed environmental audio from the iPhone's built-in microphone
Actual behavior:
When explicitly selecting the built-in microphone, iOS reports it's using it (in currentRoute.inputs)
However, the actual audio data received is clearly still coming from the AirPods microphone
The audio is heavily processed with voice isolation/noise cancellation, removing environmental sounds
Environment Details
Device: iPhone 12 Pro Max
iOS Version: 18.4.1
Hardware: AirPods
Audio Framework: AVAudioEngine (also tried AudioQueue)
Code Attempted
I've tried multiple approaches to force the correct routing:
func configureAudioSession() {
let session = AVAudioSession.sharedInstance()
// Configure to allow Bluetooth output but use built-in mic
try? session.setCategory(.playAndRecord,
options: [.allowBluetoothA2DP, .defaultToSpeaker])
try? session.setActive(true)
// Explicitly select built-in microphone
if let inputs = session.availableInputs,
let builtInMic = inputs.first(where: { $0.portType == .builtInMic }) {
try? session.setPreferredInput(builtInMic)
print("Selected input: \(builtInMic.portName)")
}
// Log the current route
let route = session.currentRoute
print("Current input: \(route.inputs.first?.portName ?? "None")")
// Configure audio engine with native format
let inputNode = audioEngine.inputNode
let nativeFormat = inputNode.inputFormat(forBus: 0)
inputNode.installTap(onBus: 0, bufferSize: 1024, format: nativeFormat) { buffer, time in
// Process audio buffer
// Despite showing "Built-in Microphone" in route, audio appears to be
// coming from AirPods with voice isolation applied - welp!
}
try? audioEngine.start()
}
I've also tried various combinations of:
Different audio session modes (.default, .measurement, .voiceChat)
Different option combinations (with/without .allowBluetooth, .allowBluetoothA2DP)
Setting session.setPreferredInput() both before and after activation
Diagnostic Observations
When AirPods are connected:
AVAudioSession.currentRoute.inputs correctly shows "Built-in Microphone" after setPreferredInput()
The actual audio data received shows clear signs of AirPods' voice isolation processing
Background/environmental sounds are actively filtered out...
When recording a test audio played near the phone (not through the app), the recording is nearly silent. Only headset voice goes through.
Questions
Is there a workaround to force iOS to actually use the built-in microphone while maintaining Bluetooth output?
Are there any lower-level configurations that might resolve this issue?
Any insights, workarounds, or suggestions would be greatly appreciated. This is blocking a critical feature in my application that requires environmental audio recording while providing audio feedback through headphones 😅
Is it possible to play WebM audio on iOS? Either with AVPlayer, AVAudioEngine, or some other API?
Safari has supported this for a few releases now, and I'm wondering if I missed something about how to do this. By default these APIs don't seem to work (nor does ExtAudioFileOpen).
Our usecase is making it possible for iOS users to play back audio recorded in our webapp (desktop versions of Chrome & Firefox only support webm as a destination format for MediaRecorder)
I have a music app I'm developing and having a weird issue where I can see now playing info for every other platform than tvOS. As far as I can tell I have correctly configured the MPNowPlayingInfoCenter
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo MPNowPlayingInfoCenter.default().playbackState = .playing
Are there any extra requirements to get my app's now-playing info showing in control center on tvOS? Another strange issue that might be related is I can use the apple TV remote to pause audio but not resume playback, so I feel like there's something I'm missing about registering audio playback on tvOS specifically.
I'm working in Swift/SwiftUI, running XCode 16.3 on macOS 15.4 and I've seen this when running in the iOS simulator and in a macOS app run from XCode. I've also seen this behaviour with 3 different audio files.
Nothing in the documentation says that the speechRecognitionMetadata property on an SFSpeechRecognitionResult will be nil until isFinal, but that's the behaviour I'm seeing.
I've stripped my class down to the following:
private var isAuthed = false
// I call this in a .task {} in my SwiftUI View
public func requestSpeechRecognizerPermission() {
SFSpeechRecognizer.requestAuthorization { authStatus in
Task {
self.isAuthed = authStatus == .authorized
}
}
}
public func transcribe(from url: URL) {
guard isAuthed else { return }
let locale = Locale(identifier: "en-US")
let recognizer = SFSpeechRecognizer(locale: locale)
let recognitionRequest = SFSpeechURLRecognitionRequest(url: url)
// the behaviour occurs whether I set this to true or not, I recently set
// it to true to see if it made a difference
recognizer?.supportsOnDeviceRecognition = true
recognitionRequest.shouldReportPartialResults = true
recognitionRequest.addsPunctuation = true
recognizer?.recognitionTask(with: recognitionRequest) { (result, error) in
guard result != nil else { return }
if result!.isFinal {
//speechRecognitionMetadata is not nil
} else {
//speechRecognitionMetadata is nil
}
}
}
}
Further, and this isn't documented either, the SFTranscriptionSegment values don't have correct timestamp and duration values until isFinal. The values aren't all zero, but they don't align with the timing in the audio and they change to accurate values when isFinal is true.
The transcription otherwise "works", in that I get transcription text before isFinal and if I wait for isFinal the segments are correct and speechRecognitionMetadata is filled with values.
The context here is I'm trying to generate a transcription that I can then highlight the spoken sections of as audio plays and I'm thinking I must be just trying to use the Speech framework in a way it does not work. I got my concept working if I pre-process the audio (i.e. run it through until isFinal and save the results I need to json), but being able to do even a rougher version of it 'on the fly' - which requires segments to have the right timestamp/duration before isFinal - is perhaps impossible?
hi,
i need to read wether the transport is playing or stopped but my current method that works for vst does not work for au.
is there a lpx resource available for developers anywhere?
if (auto* playHead = processor->getPlayHead())
{
juce::AudioPlayHead::CurrentPositionInfo posInfo;
if (playHead->getCurrentPosition(posInfo))
{
bool isCurrentlyPlaying = posInfo.isPlaying;
if (isCurrentlyPlaying != wasTransportPlaying)
{
if (isCurrentlyPlaying)
{
wasTransportPlaying = isCurrentlyPlaying;
startAllTimers();
}
else
{
wasTransportPlaying = isCurrentlyPlaying;
stopAllTimers();
}
}
}
}
thanks :)
I have an app that displays artwork via MPMediaItem.artwork, requesting an image with a specific size. How do I get a media item's MPMediaItemAnimatedArtwork, and how to get the preview image and video to display to the user?
I've tried SpeechTranscriber with a lot of my devices (from iPhone 12 series ~ iPhone 17 series) without issues. However, SpeechTranscriber.isAvailable value is false for my iPhone 11 Pro.
https://developer.apple.com/documentation/speech/speechtranscriber/isavailable
I'am curious why the iPhone 11 Pro device is not supported. Are all iPhone 11 series not supported intentionally? Or is there any problem with my specific device?
I've also checked the supportedLocales, and the value is an empty array.
https://developer.apple.com/documentation/speech/speechtranscriber/supportedlocales
Environment
Device: iPhone 16e
iOS Version: 18.4.1 - 18.7.1
Framework: AVFoundation (AVAudioEngine)
Problem Summary
On iPhone 16e (iOS 18.4.1-18.7.1), the installTap callback stops being invoked after resuming from a phone call interruption. This issue is specific to phone call interruptions and does not occur on iPhone 14, iPhone SE 3, or earlier devices.
Expected Behavior
After a phone call interruption ends and audioEngine.start() is called, the previously installed tap should continue receiving audio buffers.
Actual Behavior
After resuming from phone call interruption:
Tap callback is no longer invoked
No audio data is captured
No errors are thrown
Engine appears to be running normally
Note: Normal pause/resume (without phone call interruption) works correctly.
Steps to Reproduce
Start audio recording on iPhone 16e
Receive or make a phone call (triggers AVAudioSession interruption)
End the phone call
Resume recording with audioEngine.start()
Result: Tap callback is not invoked
Tested devices:
iPhone 16e (iOS 18.4.1-18.7.1): Issue reproduces ✗
iPhone 14 (iOS 18.x): Works correctly ✓
iPhone SE 3 (iOS 18.x): Works correctly ✓
Code
Initial Setup (Works)
let inputNode = audioEngine.inputNode
inputNode.installTap(onBus: 0, bufferSize: 4096, format: nil) { buffer, time in
self.processAudioBuffer(buffer, at: time)
}
audioEngine.prepare()
try audioEngine.start()
Interruption Handling
NotificationCenter.default.addObserver(
forName: AVAudioSession.interruptionNotification,
object: AVAudioSession.sharedInstance(),
queue: nil
) { notification in
guard let userInfo = notification.userInfo,
let typeValue = userInfo[AVAudioSessionInterruptionTypeKey] as? UInt,
let type = AVAudioSession.InterruptionType(rawValue: typeValue) else {
return
}
if type == .began {
self.audioEngine.pause()
} else if type == .ended {
try? self.audioSession.setActive(true)
try? self.audioEngine.start()
// Tap callback doesn't work after this on iPhone 16e
}
}
Workaround
Full engine restart is required on iPhone 16e:
func resumeAfterInterruption() {
audioEngine.stop()
inputNode.removeTap(onBus: 0)
inputNode.installTap(onBus: 0, bufferSize: 4096, format: nil) { buffer, time in
self.processAudioBuffer(buffer, at: time)
}
audioEngine.prepare()
try audioSession.setActive(true)
try audioEngine.start()
}
This works but adds latency and complexity compared to simple resume.
Questions
Is this expected behavior on iPhone 16e?
What is the recommended way to handle phone call interruptions?
Why does this only affect iPhone 16e and not iPhone 14 or SE 3?
Any guidance would be appreciated!
Hi. I am working on an audio app for iOS. I have implemented UI and handling which allows the user to change playback rate of audio. When the user selects a different rate, I update the rate property on my AVQueuePlayer. This is working well on device.
When I use Airplay, it works for some devices and not for others. Some devices won't change playback rate and will always play at 1x speed.
Is this possibly a limitation of those 3rd-party devices? Or is there something I'm missing/should check? Would love to get playback rate changes working across all Airplay devices with our app.
Kind regards.
Is there a way to permanently disable PHASE SDK logging? It seems to be a lot chattier than Apple's other SDKs.
While developing a RealityKit app that uses AudioPlaybackController, I must manually hide the PHASE SDK log output several times each day so I can see my app's log messages.
Thank you.
Hi all,
I’ve implemented the new Core Audio Tap API (AudioHardwareCreateProcessTap with CATapDescription) and I’m seeing consistent level attenuation that scales with the number of stereo output pairs exposed by the target device.
What I observe
Device with 4 stereo pairs (8 outs) → tap shows −12.04 dB relative to source.
True 2-ch devices (built-in speakers, AirPods) → ~0 dB attenuation.
The attenuation appears regardless of whether I:
Create a global (default-output) tap via initStereoGlobalTapButExcludeProcesses:
Or create a per-process/per-device tap via initWithProcesses:andDeviceUID:withStream:
Additionally, the routing choice inside the sending app matters:
App output to “System/Default Output” → I often see no attenuation.
App output directly to a multi-out interface (e.g., RME Fireface) → I see the pair-count-scaled attenuation.
I can query Core Audio for the number of output channels/pairs and gain-compensate (+20·log10(N_pairs) dB) and that matches my measurements for many cases. However, this compensation is not universally correct because it seems to depend on where each process routes its audio (Default Output vs. direct device), even when those processes are included in the same tap aggregate.
Question
Is there a supported way to obtain the raw, unattenuated streams for all processes through the Tap API—i.e., to bypass this automatic headroom/attenuation behavior entirely? If this attenuation is expected by design:
Is there a documented rule for when it applies (global vs. device taps, per-process taps, stream selection, etc.)?
Is there a property/flag to disable it, or a reliable, official method to compute the exact compensation (beyond counting stereo pairs)?
Any guidance on ensuring consistent levels when multiple processes route differently (Default Output vs. direct device) but are captured by the same tap?
Environment
API: AudioHardwareCreateProcessTap + CATapDescription
Devices: built-in output (2-ch), RME Fireface (8+ outs / 4+ stereo pairs)
Behavior reproducible with both global and per-process/per-device tap descriptions.
Attenuation example: 4 stereo pairs → −12.04 dB observed.
Happy to provide a minimal sample, measurements, and device logs. Thanks!
— David
Hi all,
i can successfully match music using shazamkit on Apple using SwiftUI, a simple app that let user to load an audio file and exctracts the relative match, while i am unable to match music using shamzamkit on Android. I am trying to make the same simple app but i cannot match music as i get MATCH_ATTEMPT_FAILED every time i try to. I don't know what i am doing wrong but the shazam part in the kotlin Android code is in this method :
suspend fun processAudioFileInBackground(
filePath: String,
developerTokenProvider: DeveloperTokenProvider
) = withContext(Dispatchers.IO) {
val bufferSize = 1024 * 1024
val audioFile = FileInputStream(filePath)
val byteBuffer = ByteBuffer.allocate(bufferSize)
byteBuffer.order(ByteOrder.LITTLE_ENDIAN)
var bytesRead: Int
while (audioFile.read(byteBuffer.array()).also { bytesRead = it } != -1) {
val signatureGenerator = (ShazamKit.createSignatureGenerator(AudioSampleRateInHz.SAMPLE_RATE_44100) as ShazamKitResult.Success).data
signatureGenerator.append(byteBuffer.array(), bytesRead, System.currentTimeMillis())
val signature = signatureGenerator.generateSignature()
println("Signature: ${signature.durationInMs}")
val catalog = ShazamKit.createShazamCatalog(developerTokenProvider, Locale.ENGLISH)
val session = (ShazamKit.createSession(catalog) as ShazamKitResult.Success).data
val matchResult = session.match(signature)
println("MatchResult : $matchResult")
setMatchResult(matchResult)
byteBuffer.clear()
}
audioFile.close()
}
I noticed that changing Locale in catalog creation results in different result as i get NoMatch without exception. Can you please help me with this?
Topic:
Media Technologies
SubTopic:
Audio
I have integrated the ShazamKit SDK into my iOS app and would like to implement the same functionality in my Android app.
My question is: Can I use the Android version of the ShazamKit SDK for commercial purposes?
After extensive research, I could not find any official information regarding the license of the Android version of the ShazamKit SDK.
Could you please provide a formal license statement?
I bought two "Apple USB-C to Headphone Jack Adapters". Upon closer inspection, they seems to be of different generations:
The one with product ID 0x110a on top is working fine. The one with product ID 0x110b has two issues:
There is a short but loud click noise on the headphone when I connect it to the iPad.
When I play audio using AVAudioPlayer the first half of a second or so is cut off.
Here's how I'm playing the audio:
audioPlayer = try AVAudioPlayer(contentsOf: url)
audioPlayer?.delegate = self
audioPlayer?.prepareToPlay()
audioPlayer?.play()
Is this a known issue? Am I doing something wrong?
Hi,
I'm currently developping an AVB hardware device, and I'm currently stuck because because the apple AVB stack is throwing me errors without much informations.
Is there any way to have more information about these assertions and why they are happening ?
Furtermore is there any documentation on theAppleAVBAudio module ? It would be very handy
Here are the logs shown in the console:
Filtering the log data using "process == "coreaudiod""
Timestamp Thread Type Activity PID TTL
2025-12-05 15:44:27.087043+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.087545+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.088043+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.088546+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.089043+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.089545+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.090043+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.090545+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.091043+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.091545+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.092044+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.092544+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.093044+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.093552+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.094050+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
2025-12-05 15:44:27.094543+0100 0x15ae74 Default 0x0 12965 0 coreaudiod: (AppleAVBAudio) Assert: <private> (value 0x0 0), <private> file: <private>, line: 1533
hi,
Is there an Audio Unit logo I can show on my website? I would love to show that my application is able to host Audio Unit plugins.
regards, Joël
Everytime I put my AirPods in and connect them to my phone or my Mac or my iPad since the iOS 18.3 update on my devices they’ve been disconnecting without reason, pausing songs I’m in the middle of playing, and only partially reconnecting in one pod and it’s getting really frustrating
Topic:
Media Technologies
SubTopic:
Audio