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Fairplay error on MacOS catalyst
Hi, I have a IOS app and we are using fairplay DRM to play videos. In IOS app we are allowing offline download of the videos and hence we are getting a persistent fairplay license. In IOS app everything is working fine. Now we have used the same app and built for MacOS catalyst. In MAC OS catalyst app we are not able to play the video and getting error code -42650 We are able to get the persistent license from server, but when we play the video with the license we are getting the error. Below are the logs: 2024-12-06 22:05:48.911266+0530 0x4dffe2 Default 0x0 85505 0 teachonline: (MediaToolbox) [com.apple.coremedia:] <<<< FigPKDKeyManager >>>> keyManager_processOfflineKeyInternal: 0x600000322000 160D4519-C60B-4FD0-B69A-20B2A4597017 created decrypt context:0x0 with offline key; updated offline key:0x0 err:-42650 2024-12-06 22:05:48.911369+0530 0x4dffe2 Default 0x0 85505 0 teachonline: (MediaToolbox) [com.apple.coremedia:player] <<<< FigStreamPlayer >>>> fpfs_ensureDecryptorHasStarted: [0x7fc44e4dc520|P/NW] <0x7fc44fa44000|I/SRA.01>: track 1 latching decryptorFailure -42650 85505 0 teachonline: (MediaToolbox) [com.apple.coremedia:player] <<<< FigStreamPlayer >>>> fpfs_StopPlayingItem: [0x7fc44e4dc520|P/NW] <0x7fc44fa44000|I/SRA.01>: Pausing, err=Error Domain=CoreMediaErrorDomain Code=-42650 "(null)" I have copied only the lines which has errors. You can download the full logs from https://drive.google.com/file/d/1feb9pKZERUr--PMt6m-6IrO_mDvoFbjO/view?usp=sharing Can you please help me to fix the issue.
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645
Dec ’24
Generate recomendation QUEUE after selection a song in MusicKit
Hi, I'm developing a musicKit integration in my iOS App, and I want to select songs from recently played (done it), the problem is that the queue is not auto-generated and the user have to select other song if they want to go forward. There is any method to ask for similar songs, or recommended songs, from a song that the user has already selected? It will be really great :) Also if you know it... There is any publisher for the music duration or I need to do a timer?? Thanks. David.
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394
Nov ’24
Question about PT Framework channel tone behaviour
I've been wondering if there is a way to modify or even disable tones for indicating channel states. The behaviour regarding tones seems like a black box with little documentation. During migration to Apple's PT Framework we've noticed that there are few scenarios where a tone is played which doesn't match certain certifications. For example; moving from a channel to another produces a tone which would fail a test case. I understand the reasoning fully, as it marks that the channel is ready to transmit or receive, but this doesn't mirror the behaviour of TETRA which would be wanted in this case. I'm also wondering if there would be any way to directly communicate feedback regarding PT Framework?
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MusicKit for Android reports an error when playing stations
我在使用 musicKit SDK for Android 1.1.2 时,发现 MediaContainerType 只定义了三种类型: 无 = 0; 专辑 = 1; 播放列表 = 2; 未定义 RADIO_STATION 类型。 但是,com.apple.android.music.playback.model 的文档指出支持 RADIO_STATION 类型。 此问题在我传入 stations ID 后会导致错误: MediaSessionManager com.apple.android.music.sdk.testapp D onPlaybackError() Quincy java.io.IOException 请问如何解决这个问题?
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53
May ’25
[VisionOS Audio] AVAudioPlayerNode occasionally produces loud popping/distortion when playing PCM data
I'm experiencing audio issues while developing for visionOS when playing PCM data through AVAudioPlayerNode. Issue Description: Occasionally, the speaker produces loud popping sounds or distorted noise This occurs during PCM audio playback using AVAudioPlayerNode The issue is intermittent and doesn't happen every time Technical Details: Platform: visionOS Device: vision pro / simulator Audio Framework: AVFoundation Audio Node: AVAudioPlayerNode Audio Format: PCM I would appreciate any insights on: Common causes of audio distortion with AVAudioPlayerNode Recommended best practices for handling PCM playback in visionOS Potential configuration issues that might cause this behavior Has anyone encountered similar issues or found solutions? Any guidance would be greatly helpful. Thank you in advance!
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614
Jan ’25
Apple Music API: Adding To Collaborative playlist gives 500 error
I am using https://developer.apple.com/documentation/applemusicapi/add-tracks-to-a-library-playlist to add tracks to playlists. This endpoint works fine for all playlists except for collaborative playlists. For collaborative playlist I get the following 500 error as a response: "errors": [ { "id": "<some id>", "title": "Upstream Service Error", "detail": "Unable to update tracks", "status": "500", "code": "50001" } ] } Steps to reproduce: Create a playlist in your library. Use the api to add a song. Confirm that it works. Make that same playlist collaborative. Update the playlist ID in your api request (as making a playlist collaborative changes its id) Confirm that you get the 500 error.
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752
Oct ’25
Process to request the restricted entitlement behind “DJ with Apple Music” (tempo control / time-stretch on Apple Music streams)?
Hi, I’m an iOS developer building an app with an use case that needs advanced playback on Apple Music subscription streams, specifically: • Real-time tempo change (BPM) during playback — i.e., time-stretch with key-lock, not just crossfade. • Beat-matched transitions between tracks. From what I can tell, this capability seems to exist only for approved partners and isn’t available through public MusicKit. Question: What’s the official request path to be evaluated for that restricted partner entitlement (application form, questionnaire, NDA, or internal team/BD contact)? If the entitlement identifier is internal, how can I get my account routed to the right Apple Music team? For reference, publicly announced partners include Algoriddim djay, Serato DJ Pro, rekordbox (AlphaTheta), and Engine DJ—all of which appear to implement mixing features that imply advanced playback (tempo/beat-matching) on Apple Music content. I’d prefer not to share product details publicly for the moment and can provide specifics privately if needed. Thanks in advance!
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AVAssetResourceLoaderDelegate and CoreMediaErrorDomain -12881 When Playing HLS Audio
I am developing an app that plays HLS audio. When using AVPlayerItem with AVURLAsset, can AVAssetResourceLoaderDelegate correctly handle HLS segments? My goal is to use AVAssetResourceLoaderDelegate to add authentication HTTP headers when accessing HLS .m3u8 and .ts files. I can successfully download the files, but playback fails with errors. Specifically, I am observing the following cases: A. AVAssetResourceLoaderDelegate is canceled, and CoreMediaErrorDomain -12881 occurs In NSURLConnectionDataDelegate’s didReceiveResponse method, set contentInformationRequest In didReceiveData, call dataRequest respondWithData resourceLoader didCancelLoadingRequest is called CoreMediaErrorDomain -12881 occurs B. CoreMediaErrorDomain -12881 occurs In NSURLConnectionDataDelegate’s didReceiveResponse method, set contentInformationRequest In connection didReceiveData, buffer all received data until the end In connectionDidFinishLoading, pass the buffered data to respondWithData Call loadingRequest finishLoading CoreMediaErrorDomain -12881 occurs In both cases, dataRequest.requestsAllDataToEndOfResource is YES. For this use case, I am not using AVURLAssetHTTPHeaderFieldsKey because I need to apply the most up-to-date authentication data at the moment each file is accessed. I would appreciate any advice or suggestions you might have. Thank you in advance!
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121
Aug ’25
Is there a way to get lossless music playback on macOS?
I noticed that while playing back the same tracks via MusicKit on different OSes I get different results regarding the audio files being streamed. Playing back a lossless file with 24Bit 48kHz and watching the Console for RemotePlayerService I get: on iPadOS: Lossless; groupID: audio-alac-stereo-48000-24; bitDepth: 24-bit; sampleRate: 48khz; codec: alac; channels: 2; layout: Stereo; on macOS: Creating AudioQueue with format:'paac', framesPerPacket:1024, sampleRate:44100 While the iPad looks perfect, the Mac does not. Is there a way to fix this issue on macOS. BTW: I switched the Audio-Midi Settings before, after and while the macOS App was lunched. I also switched to different output devices. I wasn't able to change the bad audio-output on the mac. I tested this under Sequoia 15.5 and Tahoe beta 1, Xcode 16.4 and 26 beta 1. The AudioVariants of the Album/Tracks are .dolbyAtmos, .lossless, .lossyStereo Apple Music displays Lossless 24 Bit/48 kHz ALAC when clicking on the playercontroll icon on macOS I hope there are only some missing or misconfigured properties to get macOS up to par. Thanks :-)
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114
Jun ’25
Indicate Packet Loss With AVAudioConverter for OPUS Decoding
I'm using an AVAudioConverter object to decode an OPUS stream for VoIP. The decoding itself works well, however, whenever the stream stalls (no more audio packet is available to decode because of network instability) this can be heard in crackling / abrupt stop in decoded audio. OPUS can mitigate this by indicating packet loss by passing a null pointer in the C-library to int opus_decode_float (OpusDecoder * st, const unsigned char * data, opus_int32 len, float * pcm, int frame_size, int decode_fec), see https://opus-codec.org/docs/opus_api-1.2/group__opus__decoder.html#ga9c554b8c0214e24733a299fe53bb3bd2. However, with AVAudioConverter using Swift I'm constructing an AVAudioCompressedBuffer like so:         let compressedBuffer = AVAudioCompressedBuffer(             format: VoiceEncoder.Constants.networkFormat,             packetCapacity: 1,             maximumPacketSize: data.count         )         compressedBuffer.byteLength = UInt32(data.count)         compressedBuffer.packetCount = 1   compressedBuffer.packetDescriptions! .pointee.mDataByteSize = UInt32(data.count)         data.copyBytes(             to: compressedBuffer.data .assumingMemoryBound(to: UInt8.self),             count: data.count         ) where data: Data contains the raw OPUS frame to be decoded. How can I specify data loss in this context and cause the AVAudioConverter to output PCM data whenever no more input data is available? More context: I'm specifying the audio format like this:         static let frameSize: UInt32 = 960         static let sampleRate: Float64 = 48000.0         static var networkFormatStreamDescription = AudioStreamBasicDescription(             mSampleRate: sampleRate,             mFormatID: kAudioFormatOpus,             mFormatFlags: 0,             mBytesPerPacket: 0,             mFramesPerPacket: frameSize,             mBytesPerFrame: 0,             mChannelsPerFrame: 1,             mBitsPerChannel: 0,             mReserved: 0         )         static let networkFormat = AVAudioFormat( streamDescription: &networkFormatStreamDescription )! I've tried 1) setting byteLength and packetCount to zero and 2) returning nil but setting .haveData in the AVAudioConverterInputBlock I'm using with no success.
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842
May ’25
Audio session activation occasionally fails from CarPlay
I'm working on adding CarPlay support to an audio app and am running into an issue. Occasionally, when a user opens the app from CarPlay while the main app scene is either not connected or is currently in the background, I will receive an error when attempting to activate the audio session. The code below mimics my setup: do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .spokenAudio) try AVAudioSession.sharedInstance().setActive(true) } catch { print(error) // NSOSStatusErrorDomain - 560557684: Session activation failed } That error code maps to AVAudioSession.ErrorCode.cannotInterruptOthers. Once in this state, all subsequent attempts to play different pieces of content will fail. However, things will start working normally if the user opens the app on their phone and tries again from CarPlay (while the app is in the foreground on their phone). I'm not sure why it would behave this way and want to note that I do have the audio background mode capability enabled. Has anyone else encountered this? Are there any workarounds or changes I could make to prevent this from happening?
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131
Apr ’25
CoreAudio server plugin gaining write access with SystemConfiguration.framework functions
Hi, our CourAudio server plugin utilizes the SystemConfiguration.framework to store and restore specific shared system wide settings. While our application can authenticate to utilize the SystemConfiguration.framework to gain write access to the shared configuration settings the CoreAudio server plugin obviously can't have any user interaction and therefor does not authenticate. Is it possible to authenticate the CoreAudio server plugin to gain write permissions? Are there any entitlements or other means that would allow this? Thanks!
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Apr ’25
MusicKit swift start / end times
Hello! I am having trouble setting start times for songs when using the ApplicationMusicPlayer. When I initialize a new MusicPlayer.Queue.Entry using the following constructor, I am seeing strange results: init( _ playableMusicItem: PlayableMusicItem, startTime: TimeInterval? = nil, endTime: TimeInterval? = nil ) It appears that any value I provide for startTime is also applied to the endTime. For example: MusicPlayer.Queue.Entry(playable, startTime: TimeInterval(30), endTime: TimeInterval(183)) provides the following console output: MusicPlayer.Queue.Entry(id: "3D6A3DA3-595E-4657-8DBA-DDD245BBB7EF", transientItem: PlayableMusicItem, startTime: 30.0, endTime: 30.0) I have also tried setting the endTime to nil with the same result. Does anyone have any experience setting start times for songs using the MusicKit ApplicationMusicPlayer? Any feedback is greatly appreciated!
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1.9k
Dec ’24
com.Metal.CompletionQueueDispatch crash in Swift 6
I have a photo editing app which uses a simple Metal Render to display CIFilter output images. It works just fine in Swift 5 but in Swift 6 it crashes on starting the Metal command buffer with an error in the Queue : com.Metal.CompletionQueueDispatch (serial). The crash is occurring before I can debug.. I changed the command buffer to report MTLCommandBufferDescriptorStatus errorOptions = .encoderExecutionStatus. No luck with getting insight into the source of the crash.. Likewise the error is happening before any of the usual Metal debug tools are enabled. The Metal render works just fine in Swift 5 and also works fine with almost all of the Swift Compiler Upcoming feature flags set to Yes. [The "Default Internal Imports" flag is still No. (the number of compile errors with this setting is absolutely scary! but that's another topic) Do you have any suggestions on debugging or ideas on why the Metal library is crashing in Swift 6??? Everything is current release versions and hardware.
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Dec ’24
Understanding AVAudioTime in AVAudioNodeTapBlock? Is there a way to get time relative to a scheduled Buffer?
I'm using AVAudioEngine to play AVAudioPCMBuffers. I'd like to synchronize some events with the playback. For example if the audio's frame position is >= some point && less than some point trigger some code. So I'm looking at - (void)installTapOnBus:(AVAudioNodeBus)bus bufferSize:(AVAudioFrameCount)bufferSize format:(AVAudioFormat * __nullable)format block:(AVAudioNodeTapBlock)tapBlock; Now I have frame positions calculated (predetermined before audio is scheduled I already made all necessary computations) . So I just need to fire code at certain points during playback: [playerNode installTapOnBus:bus bufferSize:bufferSize format:format block:^(AVAudioPCMBuffer * _Nonnull buffer, AVAudioTime * _Nonnull when) { //Inspect current audio here and fire... }]; [playerNode scheduleBuffer:fullbuffer atTime:startTime options:0 completionCallbackType:AVAudioPlayerNodeCompletionDataPlayedBack completionHandler:^(AVAudioPlayerNodeCompletionCallbackType callbackType) { // some code is here, not important to this question. }]; The problem I'm having is figuring out at what point in full buffer I'm at within the tap block. The tap block passes chunks (not the full audio buffer). I tried using the when parameter of the block to calculate the frame position relative to the entire audio but have be unsuccessful so far. I'm assuming the when parameter is relative to the buffer passed in the tap block (not my entire audio buffer I scheduled). Not installing a tap and just using a timer before scheduling my fullBuffer has given me good results but I'd rather avoid using a timer if possible and use sample time.
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1.5k
Dec ’24
Can backgrounded apps record audio?
I'd like to find out: Can backgrounded apps record audio? In the past as I recall, I found that backgrounded apps were pretty restricted and couldn't do much of anything. However I'm not familiar with the current state of affairs. With iOS 15.8 and above, can backgrounded apps record audio if they've been given permission by the user to access the microphone? Thanks.
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Dec ’24
Coverting CVPixelBuffer 2VUY to a Metal Texture
I am working on a project for macOS where I am taking an AVCaptureSession's CVPixelBuffer and I need to convert it into a MTLTexture for rendering. On macOS the pixel format is 2vuy, there does not seem to be a clear format conversion while converting to a metal texture. I have been able to convert it to a texture but the color space seems to be off as it is rendering distorted colors with a double image. I believe 2vuy is a single pane color space and I have tried to account for that, but I am unaware of what is off. I have attached The CVPixelBuffer and The distorted MTLTexture along with a laundry list of errors. On iOS my conversions are fine, it is only the macOS 2vuy pixel format that seems to have issues. My code for the conversion is also attached. If there are any suggestions or guidance on how to properly convert a 2vuy CVPixelBuffer to a MTLTexture I would greatly appreciate it. Many Thanks Conversion_Logs.txt ConversionCode.swift
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144
Apr ’25
Message from com.apple.photos.backend (PhotoKit) in log
Hello Our application is backing up the user photos to some back end. When retrieving the asset data from the Photo Library, we set the flag 'accessNetworkAllowed' to true to get the assets that might be optimized in iCloud. In the application logs, we can see the message below, and it shows as coming from com.apple.photos.backend (PhotoKit) Missing prefetched properties for PHAssetAdjustmentProperties on <PHAsset: 0x160b1ec00> BCF5688F-F7A7-4196-AFC7-A84E8BD95F3E/L0/001 mediaType=1/0, sourceType=1, (5601x3734), creationDate=2022-01-24 23:36:05 +0000, location=0, hidden=0, favorite=0, adjusted=0 . Fetching on demand on the main queue, which may degrade performance. In particular, the message says 'Fetching on demand on the main queue' but I'm not sure if that means that PhotoKit will fetch on main queue or if that mean that our application is requesting the data on main queue. Anyone could clarify? thanks
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749
Dec ’24
AVAssetWriter & AVTimedMetadataGroup in AVMultiCamPiP
I'm trying to add metadata every second during video capture in the Swift sample App "AVMultiCamPiP". A simple string that changes every second with a write function triggered by a Timer. Can't get it to work, no matter how I arrange it, always ends up with the error "Cannot create a new metadata adaptor with an asset writer input that has already started writing". This is the setup section: // Add a metadata input let assetWriterMetaDataInput = AVAssetWriterInput(mediaType: .metadata, outputSettings: nil, sourceFormatHint: AVTimedMetadataGroup().copyFormatDescription()) assetWriterMetaDataInput.expectsMediaDataInRealTime = true assetWriter.add(assetWriterMetaDataInput) self.assetWriterMetaDataInput = assetWriterMetaDataInput This is the timed metadata creation which gets triggered every second: let newNoteMetadataItem = AVMutableMetadataItem() newNoteMetadataItem.value = "Some string" as (NSCopying & NSObjectProtocol)? let metadataItemGroup = AVTimedMetadataGroup.init(items: [newNoteMetadataItem], timeRange: CMTimeRangeMake( start: CMClockGetTime( CMClockGetHostTimeClock() ), duration: CMTime.invalid )) movieRecorder?.recordMetaData(meta: metadataItemGroup) This function is supposed to add the metadata to the track: func recordMetaData(meta: AVTimedMetadataGroup) { guard isRecording, let assetWriter = assetWriter, assetWriter.status == .writing, let input = assetWriterMetaDataInput, input.isReadyForMoreMediaData else { return } let metadataAdaptor = AVAssetWriterInputMetadataAdaptor(assetWriterInput: input) metadataAdaptor.append(meta) } I have an older code example in objc which works OK, but it uses "AVCaptureMetadataInput appendTimedMetadataGroup" and writes to an identifier called "quickTimeMetadataLocationNote". I'd like to do something similar in the above Swift code ... All suggestions are appreciated !
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541
Dec ’24
Case-ID: 12759603: Memory Leak in UIViewControllerRepresentable and VideoPlayer
Dear Developers and DTS team, This is writing to seek your expert guidance on a persistent memory leak issue I've discovered while implementing video playback in a SwiftUI application. Environment Details: iOS 17+, Swift (SwiftUI, AVKit), Xcode 16.2 Target Devices: iPhone 15 Pro (iOS 18.3.2) iPhone 16 Plus (iOS 18.3.2) Detailed Issue Description: I am experiencing consistent memory leaks when using UIViewControllerRepresentable with AVPlayerViewController for FullscreenVideoPlayer and native VideoPlayer during video playback termination. Code Context: I have implemented the following approaches: Added static func dismantleUIViewController(: coordinator:) Included deinit in Coordinator Utilized both UIViewControllerRepresentable and native VideoPlayer /// A custom AVPlayer integrated with AVPlayerViewController for fullscreen video playback. /// /// - Parameters: /// - videoURL: The URL of the video to be played. struct FullscreenVideoPlayer: UIViewControllerRepresentable { // @Binding something for controlling fullscreen let videoURL: URL? func makeUIViewController(context: Context) -> AVPlayerViewController { let controller = AVPlayerViewController() controller.delegate = context.coordinator print("AVPlayerViewController created: \(String(describing: controller))") return controller } /// Updates the `AVPlayerViewController` with the provided video URL and playback state. /// /// - Parameters: /// - uiViewController: The `AVPlayerViewController` instance to update. /// - context: The SwiftUI context for updates. func updateUIViewController(_ uiViewController: AVPlayerViewController, context: Context) { guard let videoURL else { print("Invalid videoURL") return } // Initialize AVPlayer if it's not already set if uiViewController.player == nil || uiViewController.player?.currentItem == nil { uiViewController.player = AVPlayer(url: videoURL) print("AVPlayer updated: \(String(describing: uiViewController.player))") } // Handle playback state } func makeCoordinator() -> Coordinator { Coordinator(parent: self) } static func dismantleUIViewController(_ uiViewController: AVPlayerViewController, coordinator: Coordinator) { uiViewController.player?.pause() uiViewController.player?.replaceCurrentItem(with: nil) uiViewController.player = nil print("dismantleUIViewController called for \(String(describing: uiViewController))") } } extension FullscreenVideoPlayer { class Coordinator: NSObject, AVPlayerViewControllerDelegate { var parent: FullscreenVideoPlayer init(parent: FullscreenVideoPlayer) { self.parent = parent } deinit { print("Coordinator deinitialized") } } } struct ContentView: View { private let videoURL: URL? = URL(string: "https://interactive-examples.mdn.mozilla.net/media/cc0-videos/flower.mp4") var body: some View { NavigationStack { Text("My Userful View") List { Section("VideoPlayer") { NavigationLink("FullscreenVideoPlayer") { FullscreenVideoPlayer(videoURL: videoURL) .frame(height: 500) } NavigationLink("Native VideoPlayer") { VideoPlayer(player: .init(url: videoURL!)) .frame(height: 500) } } } } } } Reproducibility Steps: Run application on target devices Scenario A - FullscreenVideoPlayer: Tap FullscreenVideoPlayer Play video to completion Repeat process 5 times Scenario B - VideoPlayer: Navigate back to main screen Tap Video Player Play video to completion Repeat process 5 times Observed Memory Leak Characteristics: Per Iteration (Debug Memory Graph): 4 instances of NSMutableDictionary (Storage) leaked 4 instances of __NSDictionaryM leaked 4 × 112-byte malloc blocks leaked Cumulative Effects: Debug console prints: "dismantleUIViewController called for <AVPlayerViewController: 0x{String}> Coordinator deinitialized" when navigate back to main screen After multiple iterations, leak instances double Specific Questions: What underlying mechanisms are causing these memory leaks in UIViewControllerRepresentable and VideoPlayer? What are the recommended strategies to comprehensively prevent and resolve these memory management issues?
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135
Mar ’25