Hi,
I'm working on developing my own CryptoTokenKit (CTK) extension to enable codesign with HSM-backed keys. Here's what I’ve done so far:
The container app sets up the tokenConfiguration with TKTokenKeychainCertificate and TKTokenKeychainKey.
The extension registers successfully and is visible via pluginkit when launching the container app.
The virtual smartcard appears when running security list-smartcards.
The certificate, key, and identity are all visible using security export-smartcard -i [card].
However, nothing appears in the Keychain.
After adding logging and reviewing output in the Console, I’ve observed the following behavior when running codesign:
My TKTokenSession is instantiated correctly, using my custom TKToken implementation — so far, so good.
However, none of the following TKTokenSession methods are ever called:
func tokenSession(_ session: TKTokenSession, beginAuthFor operation: TKTokenOperation, constraint: Any) throws -> TKTokenAuthOperation
func tokenSession(_ session: TKTokenSession, supports operation: TKTokenOperation, keyObjectID: TKToken.ObjectID, algorithm: TKTokenKeyAlgorithm) -> Bool
func tokenSession(_ session: TKTokenSession, sign dataToSign: Data, keyObjectID: Any, algorithm: TKTokenKeyAlgorithm) throws -> Data
func tokenSession(_ session: TKTokenSession, decrypt ciphertext: Data, keyObjectID: Any, algorithm: TKTokenKeyAlgorithm) throws -> Data
func tokenSession(_ session: TKTokenSession, performKeyExchange otherPartyPublicKeyData: Data, keyObjectID objectID: Any, algorithm: TKTokenKeyAlgorithm, parameters: TKTokenKeyExchangeParameters) throws -> Data
The only relevant Console log is:
default 11:31:15.453969+0200 PersistentToken [0x154d04850] invalidated because the client process (pid 4899) either cancelled the connection or exited
There’s no crash report related to the extension, so my assumption is that ctkd is closing the connection for some unknown reason.
Is there any way to debug this further?
Thank you for your help.
Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.
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I'm writing an app on macOS that stores passwords in the Keychain and later retrieves them using SecItemCopyMatching(). This works fine 90% of the time. However, occasionally, the call to SecItemCopyMatching() fails with errSecAuthFailed (-25293). When this occurs, simply restarting the app resolves the issue; otherwise, it will consistently fail with errSecAuthFailed.
What I suspect is that the Keychain access permission has a time limitation for a process. This issue always seems to arise when I keep my app running for an extended period.
Hello,
I recently installed an iOS app called SpyBuster by MacPaw.
This app shows as list all my installed apps.
How is this possible ?
As a developer, I know this is prohibited by Apple - third party app to scan application workspace.
Our background monitoring application uses a Unix executable that requests Screen Recording permission via CGRequestScreenCaptureAccess(). This worked correctly in macOS Tahoe 26.0.1, but broke in 26.1.
Issue:
After calling CGRequestScreenCaptureAccess() in macOS Tahoe 26.1:
System dialog appears and opens System Settings
Our executable does NOT appear in the Screen Recording list
Manually adding via "+" button grants permission internally, but the executable still doesn't show in the UI
Users cannot verify or revoke permissions
Background:
Unix executable runs as a background process (not from Terminal)
Uses Accessibility APIs to retrieve window titles
Same issue occurs with Full Disk Access permissions
Environment:
macOS Tahoe 26.1 (worked in 26.0.1)
Background process (not launched from Terminal)
Questions:
Is this a bug or intentional design change in 26.1?
What's the recommended approach for background executables to properly register with TCC?
Are there specific requirements (Info.plist, etc.) needed?
This significantly impacts user experience as they cannot manage permissions through the UI.
Any guidance would be greatly appreciated. Thank you
I am writing a MacOS app that uses the Apple crypto libraries to create, save, and use an RSA key pair. I am not using a Secure Enclave so that the private key can later the retrieved through the keychain. The problem I am running into is that on my and multiple other systems the creation and retrieval works fine. On a different system -- running MacOS 15.3 just like the working systems -- the SecKeyCreateRandomKey function appears to work fine and I get a key reference back, but on subsequent runs SecItemCopyMatching results in errSecItemNotFound. Why would it appear to save properly on some systems and not others?
var error: Unmanaged<CFError>?
let access = SecAccessControlCreateWithFlags(kCFAllocatorDefault,
kSecAttrAccessibleWhenUnlockedThisDeviceOnly,
.biometryAny,
&error)!
let tag = TAG.data(using: .utf8)! // com.example.myapp.rsakey
let attributes: [String: Any] = [
kSecAttrKeyType as String: KEY_TYPE, // set to kSecAttrKeyTypeRSA
kSecAttrKeySizeInBits as String: 3072,
kSecPrivateKeyAttrs as String: [
kSecAttrIsPermanent as String: true,
kSecAttrApplicationTag as String: tag,
kSecAttrAccessControl as String: access,
],
]
guard let newKey = SecKeyCreateRandomKey(attributes as CFDictionary, &error) else {
throw error!.takeRetainedValue() as Error
}
return newKey
This runs fine on both systems, getting a valid key reference that I can use. But then if I immediately try to pull the key, it works on my system but not the other.
let query = [ kSecClass as String: kSecClassKey,
kSecAttrApplicationTag as String: tag,
kSecReturnRef as String: true, ]
var item: CFTypeRef?
let status = SecItemCopyMatching(query as CFDictionary, &item)
let msg = SecCopyErrorMessageString(status, nil)
if status == errSecItemNotFound {
print("key not found")
}
guard status == errSecSuccess else { print("other retrieval error") }
return item as! SecKey
I've also tried a separate query using the secCall function from here (https://developer.apple.com/forums/thread/710961) that gets ALL kSecClassKey items before and after the "create the key" function and it'll report the same amount of keys before and after on the bugged system. On the other machines where it works, it'll show one more key as expected.
In the Signing & Capabilities section of the project config, I have Keychain Sharing set up with a group like com.example.myapp where my key uses a tag like com.example.myapp.rsakey. The entitlements file has an associated entry for Keychain Access Groups with value $(AppIdentifierPrefix)com.example.myapp.
Hello,
I'm an application developer related to Apple system extensions. I developed an endpoint security system extension that can run normally before the 14.x system. However, after I upgraded to 15.x, I found that when I uninstalled and reinstalled my system extension, although the system extension was installed successfully, a system warning box would pop up when I clicked enable in the Settings, indicating a failure.
I conducted the following test. I reinstalled a brand-new MAC 15.x system. When I installed my applications, the system extensions could be installed successfully and enabled normally. However, when I uninstalled and reinstalled, my system extension couldn't be enabled properly and a system warning popped up as well. I tried disabling SIP and enabling System Extension Developers, but it still didn't work.
When the system warning box pops up, I can see some error log information through the console application, including an error related to
Failed to authorize right 'com.apple.system-extensions.admin' by client '/System/Library/ExtensionKit/Extensions/SettingsSystemExtensionController.appex' [2256] for authorization created by '/System/Library/ExtensionKit/Extensions/SettingsSystemExtensionController.appex' [2256] (3,0) (-60005) (engine 179)
as shown in the screenshot.
The same problem, mentioned in Cannot approve some extensions in MacOS Sequoia , but there is no solution
Having trouble decrypting a string using an encryption key and an IV.
var key: String
var iv: String
func decryptData(_ encryptedText: String) -> String?
{
if let textData = Data(base64Encoded: iv + encryptedText) {
do {
let sealedBox = try AES.GCM.SealedBox(combined: textData)
let key = SymmetricKey(data: key.data(using: .utf8)!)
let decryptedData = try AES.GCM.open(sealedBox, using: key)
return String(data: decryptedData, encoding: .utf8)
} catch {
print("Decryption failed: \(error)")
return nil
}
}
return nil
}
Proper coding choices aside (I'm just trying anything at this point,) the main problem is opening the SealedBox. If I go to an online decryption site, I can paste in my encrypted text, the encryption key, and the IV as plain text and I can encrypt and decrypt just fine.
But I can't seem to get the right combo in my Swift code. I don't have a "tag" even though I'm using the combined option. How can I make this work when all I will be receiving is the encrypted text, the encryption key, and the IV. (the encryption key is 256 bits)
Try an AES site with a key of 32 digits and an IV of 16 digits and text of your choice. Use the encrypted version of the text and then the key and IV in my code and you'll see the problem. I can make the SealedBox but I can't open it to get the decrypted data. So I'm not combining the right things the right way. Anyone notice the problem?
Topic:
Privacy & Security
SubTopic:
General
We recently deployed Attestation on our application, and for a majority of the 40,000 users it works well. We have about six customers who are failing attestation. In digging through debug logs, we're seeing this error "iOS assertion verification failed. Unauthorized access attempted." We're assuming that the UUID is blocked somehow on Apple side but we're stumped as to why. We had a customer come in and we could look at the phone, and best we can tell it's just a generic phone with no jailbroken or any malicious apps. How can we determine if the UUID is blocked?
I recently turned on the enhanced security options for my macOS app in Xcode 26.0.1 by adding the Enhanced Security capability in the Signing and Capabilities tab. Then, Xcode adds the following key-value sets (with some other key-values) to my app's entitlements file.
<key>com.apple.security.hardened-process.enhanced-security-version</key>
<integer>1</integer>
<key>com.apple.security.hardened-process.platform-restrictions</key>
<integer>2</integer>
These values appear following the documentation about the enhanced security feature (Enabling enhanced security for your app) and the app works without any issues.
However, when I submitted a new version to the Mac App Store, my submission was rejected, and I received the following message from the App Review team via the App Store Connect.
Guideline 2.4.5(i) - Performance
Your app incorrectly implements sandboxing, or it contains one or more entitlements with invalid values. Please review the included entitlements and sandboxing documentation and resolve this issue before resubmitting a new binary.
Entitlement "com.apple.security.hardened-process.enhanced-security-version" value must be boolean and true.
Entitlement "com.apple.security.hardened-process.platform-restrictions" value must be boolean and true.
When I changed those values directly in the entitlements file based on this message, the app appears to still work. However, these settings are against the description in the documentation I mentioned above and against the settings Xcode inserted after changing the GUI setting view.
So, my question is, which settings are actually correct to enable the Enhanced Security and the Additional Runtime Platform Restrictions?
Trying to validate external reference identifiers with SecTrustEvaluateWithError Method by setting reference Ids to SecPolicyCreateSSL() & SecPolicyCreateWithProperties()
But two concerns are -
Validates for correct reference IDs but gives error for combination of wrong & correct reference Ids
398 days validity works mandatorily before reference Ids check.
Is there any other to validate external reference Ids?, which give flexibility
To pass multiple combinations of reference IDs string (wrong, correct, IP, DNS)
To validate reference ID without days validity of 398.
Please suggest. Any help here is highly appreciated.
I want to implement webauthn using WKWebView for my mac application. I want to host the asaa file in the rpid. Below are my site configuration -
Main domain - example.com
Subdomain which has the sign-in view and where webauthn kicks in - signin.example.com
RPID - example.com
Where shall i host the asaa file at domain(example.com) or subdomain(signin.example.com)?
Topic:
Privacy & Security
SubTopic:
General
Tags:
Autofill
Authentication Services
Universal Links
WebKit
I'm seeing some odd behavior which may be a bug. I've broken it down to a least common denominator to reproduce it. But maybe I'm doing something wrong.
I am opening a file read-write. I'm then mapping the file read-only and private:
void* pointer = mmap(NULL, 17, PROT_READ, MAP_FILE | MAP_PRIVATE, fd, 0);
I then unmap the memory and close the file. After the close, eslogger shows me this:
{"close":{"modified":false,[...],"was_mapped_writable":false}}
Which makes sense.
I then change the mmap statement to:
void* pointer = mmap(NULL, 17, PROT_READ, MAP_FILE | MAP_SHARED, fd, 0);
I run the new code and and the close looks like:
{"close":{"modified":false, [....], "was_mapped_writable":true}}
Which also makes sense.
I then run the original again (ie, with MAP_PRIVATE vs. MAP_SHARED) and the close looks like:
{"close":{"modified":false,"was_mapped_writable":true,[...]}
Which doesn't appear to be correct.
Now if I just open and close the file (again, read-write) and don't mmap anything the close still shows:
{"close":{ [...], "was_mapped_writable":true,"modified":false}}
And the same is true if I open the file read-only.
It will remain that way until I delete the file. If I recreate the file and try again, everything is good until I map it MAP_SHARED.
I tried this with macOS 13.6.7 and macOS 15.0.1.
Hello,
I’m storing some values in the Keychain with the attribute ‘ksecattraccessibleafterfirstunlockthisdeviceonly’ (https://developer.apple.com/documentation/security/ksecattraccessibleafterfirstunlockthisdeviceonly).
When I migrate user data between iPhones via iCloud, this behaves as expected and the keys are not preserved.
However, when I migrate using a direct connection between two devices, the keys are preserved, which seems to contradict the attribute’s intent.
Is this a known behavior, and if so, is there a workaround?
Topic:
Privacy & Security
SubTopic:
General
Hi Apple team,
For our iPhone app (App Store build), a small subset of devices report DCAppAttestService.isSupported == false, preventing App Attest from being enabled.
Approx. impact: 0.23% (352/153,791)
iOS observed: Broadly 15.x–18.7 (also saw a few anomalous entries ios/26.0, likely client logging noise)
Device models: Multiple generations (iPhone8–iPhone17); a few iPad7 entries present although the app targets iPhone
Questions
In iPhone main app context, what conditions can make isSupported return false on iOS 14+?
Are there known device/iOS cases where temporary false can occur (SEP/TrustChain related)? Any recommended remediation (e.g., DFU restore)?
Could you share logging guidance (Console.app subsystem/keywords) to investigate such cases?
What fallback policy do you recommend when isSupported == false (e.g., SE-backed signature + DeviceCheck + risk rules), and any limitations?
We can provide sysdiagnose/Console logs and more case details upon request.
Thank you,
—
Hi Team,
We are trying to understand deep sleep behaviour, can you please help us clarifying on the below questions:
When will we configure Hibernate 25, is it valid for M series MacBooks?
Is Hibernate 25 called deep sleep mode?
What are the settings I need to do on Mac, to make my Mac go in to deep sleep?
When awakening from deep sleep , what would be macOS system behaviour?
If we have custom SFAuthorization plug in at system.login.screensaver, what would be the behaviour with deep sleep?
Hi! We are developing an authentication plugin for macOS that integrates with the system's authentication flow. The plugin is designed to prompt the user for approval via a push notification in our app before allowing access. The plugin is added as the first mechanism in the authenticate rule, followed by the default builtin:authenticate as a fallback.
When the system requests authentication (e.g., during screen unlock), our plugin successfully displays the custom UI and sends a push notification to the user's device. However, I've encountered the following issue:
If the user does not approve the push notification within ~30 seconds, the system resets the screen lock (expected behavior).
If the user approves the push notification within approximately 30 seconds but doesn’t start entering their password before the timeout expires, the system still resets the screen lock before they can enter their password, effectively canceling the session.
What I've Tried:
Attempted to imitate mouse movement after the push button was clicked to keep the session active.
Created a display sleep prevention assertion using IOKit to prevent the screen from turning off.
Used the caffeinate command to keep the display and system awake.
Tried setting the result as allow for the authorization request and passing an empty password to prevent the display from turning off.
I also checked the system logs when this issue occurred and found the following messages:
___loginwindow: -[LWScreenLock (Private) askForPasswordSecAgent] | localUser = >timeout
loginwindow: -[LWScreenLock handleUnlockResult:] _block_invoke | ERROR: Unexpected _lockRequestedBy of:7 sleeping screen
loginwindow: SleepDisplay | enter
powerd: Process (loginwindow) is requesting display idle___
These messages suggest that the loginwindow process encounters a timeout condition, followed by the display entering sleep mode. Despite my attempts to prevent this behavior, the screen lock still resets prematurely.
Questions:
Is there a documented (or undocumented) system timeout for the entire authentication flow during screen unlock that I cannot override?
Are there any strategies for pausing or extending the authentication timeout to allow for complex authentication flows like push notifications?
Any guidance or insights would be greatly appreciated. Thank you!
Hi
https://appleid.apple.com/auth/authorize?client_id=com.adobe.services.adobeid-na1.web
shows:
invalid_request
But https://appleid.apple.com/auth/authorize?client_id=xrqxnpjgps
shows:
invalid_client
I've created a Primary App ID and ticked "Sign In with Apple".
I've created a Service ID and ticked "Sign In with Apple" (identifier is xrqxnpjgps).
When I click "Configure" for the "Sign In with Apple" of the Service ID, it is linked to the Primary App ID.
Why do I get an invalid_client error?
I've contacted the support by mail, and have been redirected here, does someone here have the ability/access/knowledge/will to figure out the cause and then tell me?
Regards
Topic:
Privacy & Security
SubTopic:
Sign in with Apple
Hi,
I am using CryptoKit in my app. I am getting an error sometimes with some users. I log the description to Firebase but I am not sure what is it exactly about.
CryptoKit.CryptoKitError error 2
CryptoKit.CryptoKitError error 3
I receive both of these errors. I also save debug prints to a log file and let users share them with me. Logs are line-by-line encrypted but after getting these errors in the app also decryption of log files doesn't work and it throws these errors too.
I couldn't reproduce the same error by myself, and I can't reach the user's logs so I am a little blind about what triggers this.
It would be helpful to understand what these errors mean.
Thanks
Trying to apply 'always trust' to certificate added to keychain using both SecItemAdd() and SecPKCS12Import() with SecTrustSettingsSetTrustSettings().
I created a launchdaemon for this purpose.
AuthorizationDB is modified so that any process running in root can apply trust to certificate.
let option = SecTrustSettingsResult.trustRoot.rawValue
// SecTrustSettingsResult.trustAsRoot.rawValue for non-root certificates
let status = SecTrustSettingsSetTrustSettings(secCertificate, SecTrustSettingsDomain.admin, [kSecTrustSettingsResult: NSNumber(value: option.rawValue)] as CFTypeRef).
Above code is used to trust certificates and it was working on os upto 14.7.4.
In 14.7.5 SecTrustSettingsSetTrustSettings() returns errAuthorizationInteractionNotAllowed.
In 15.5 modifying authorization db with AuthorizationRightSet() itself is returning errAuthorizationDenied.Tried manually editing authorization db via terminal and same error occurred.
Did apple update anything on Security framework?
Any other way to trust certificates?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool).
I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here.
I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums.
The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that?
(The rest of this post is copied from my other forums post to provide additional context.)
Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game.
I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set:
LSApplicationCategoryType set to public.app-category.games
LSSupportsGameMode set to true (for macOS 26+)
GCSupportsGameMode set to true
The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened.
Is there a way to get Game Mode to activate in the latter case?
** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
Topic:
Privacy & Security
SubTopic:
General
Tags:
Games
Inter-process communication
macOS
Performance