Will Apple continue to support it, or will we wake up one day to find that Swift is the only viable language?It's a serious question. Careers depend on it. I don't accept the "No comment" approach that Apple usually takes. It's cruel.I'm willing to put the time into learning Swift if I have to. I'm not going to do it if I don't. I want to know.Frank
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After ther Mac application is launched:
Log error: CGSWindowShmemCreateWithPort failed on port 0
and when the application quit:
No error handler for XPC error: Connection invalid
Appear with Xcode 15.4 but not with 12.4
As repported by Steve4442 in "Can someone explain this message" https://Forums.Developer.Apple.com/Forums/Thread/727803
.
The code don't use "windowNumbersWithOptions"
Can I ignore this log message ?
Every time a (valid) vector instruction is added to the .s file, xcode report an error
(without vector instruction the .s file compile correctly)
By example
vand q8, q8, q10
found in https://developer.apple.com/forums/thread/104424
give an error
What I am missing to tell xcode to accept vector instruction ?
Topic:
Programming Languages
SubTopic:
General
Hello I was wondering if there is a way to ensure that a C program I am writing can only write to 1 virtual page. I am trying to test how space efficient different Mallocs are and I need a way to ensure that the OS will not try to swap out pages making the space efficiency test pointless. I am on Mac OS Sonoma v14.5.
Greetings! I am actively working on porting x64 code to Apple Silicon now that the time is nigh and part of the fundamentals of our software is a coroutine library for handling cooperative multitasking of GUI operations on the main thread. I was hoping to get the locations of the stack pointer and frame pointer in jmp_buf so, after setjmp() can redirect them to the primary handling routines in our coroutine library that handles the cooperative scheduling (which replaced and ported the old classic MP routines) which worked for PowerPC, i386 and x64.
Any thoughts on where in the jmp_buf these might be located? I didn't see anything in the XNU open source.
Any advice would be much obliged instead of having to dive in and re-implement these routines in assembly myself!
Topic:
Programming Languages
SubTopic:
General
I'm working on a cross-platform C# application that converts HTML content to PDF. The goal is to render dynamic HTML pages (including CSS and JavaScript) as high-quality, printable PDF files. Additionally, I need to support features like adding headers/footers, securing PDFs with passwords, and controlling user permissions. While everything works well on Windows, I need some help rendering consistency and handling permissions on MacOS.
Hi!
We are seeing a bit surprising behavior of dispatch_main on macOS where it seems to spawn a different thread instead of preserving the one it gets called from.
Managed to reproduce it in a completely empty command-line tool project in Xcode
int main(int argc, const char * argv[]) {
@autoreleasepool {
dispatch_main();
return 0;
}
}
I put a breakpoint on the line with dispatch_main and see that I am on Thread 1 and inside main function. That makes sense.
I resume execution and pause again. Looking at Thread output in Xcode, I can only see Thread 2.
Thread 1 is gone and the executable keeps on running.
So dispatch_main did what was expected (prevented the process from termination) but throws out the thread it was called from and creates a new one? Is that behavior expected or am I missing something?
Just a brain teaser at this point. But we could not make sense out of it. :)
Hello Apple Team,
I'm trying to import the Audodesk FBX SDK to my Objective-C iOS Project.
The SDK is written in C++, but has support for iOS and the iOS simulator architectures.
I've added the path to the include folder in the Header Search Path
I've also added the paths to libfbxsdk.a in the Library Search Paths
Finally, I've added the libfbxsdk.a file to the Link Binary with Libraries.
However, when I build the project, I get the following error:
building for 'iOS', but linking in object file (/Users/Lond/Documents/v2/Autodesk/iOS/2020.3.7/lib/ios/debug/libfbxsdk.a[28](fbxalloc.cxx.o)) built for 'macOS'
In the terminal, if I type the command:
lipo -info libfbxsdk.a
I get the message
Non-fat file: libfbxsdk.a is architecture: arm64
confirming that I'm using the library for the correct architecture.
Do I need to add any other confifuration option? (Like the other linker flag or something else)
I'm quite new to C++, and integrating a C++ SDK into iOS is not easy.
I'm using Mac Os Sonoma 14.6.1
Tested on Xcode 15.4 and 16.2
Target Device: iPhone 13 Pro (iOS 17.6.1)
iOS FBX SDK version: 2020.3.7
Link to the SDK if needed:
https://aps.autodesk.com/developer/overview/fbx-sdk
Any help would be greatly appreciated
Thank you
My company wants to be insure that if my Objective-C to Swift conversions fail in anyway, that the app can revert to using the older Objective-C code. By using a remotely controllable flag, the app can switch which code runs as, both are compiled into the app.
Essentially, I create a protocol that describes the original class, then both classes (with a "s" or "o" appended to them) conform to the protocol.
Protocol: Object
Objective-C class: oObject
Swift class: sObject
That said, I hit one issue that I just can't seem reason out. I create a Objective-C function that returns the appropriate class:
Class<Object> classObject(void) {
if (myFlag) {
return [sObject class];
} else {
return [oObject class];
}
}
Swift deals with this really well - I can create an initialized object using:
let object = classObject().init()
but I cannot find a way to do this in Objective-C:
Object *object = [[classSalesForceData() alloc] init];
fails with "No known class method for selector 'alloc'"
Is there a way to do this?
David
PS: my workaround is to return an allocated object:
Object *createObject(void) {
if (myFlag) {
return [sObject alloc];
} else {
return [oObject alloc];
}
}
We developing Native App with C++17 for iOS. We override global new and delete operators. This App deallocate all allocated memories correctly by Run on Xcode (Command + R), but exception occurs launch from xcrun or App icon on iPhone.
I debugged the exception. Overriding new operation was called correctly, but overriding delete operation was not called. The default delete was called. I'm not sure why is that.
STEPS TO REPRODUCE
Build xcode project.
Run "xcrun devicectl device install app --device "
Run "xcrun devicectl device process launch --console --device "
PLATFORM AND VERSION
iOS
Development environment: Xcode 16.4, macOS macOS Sequoia 15.5
Run-time configuration: iOS 18.5
main.cpp I attached is sample code to reproduce this problem.
main.cpp
Topic:
Programming Languages
SubTopic:
General
Crash Log
We have a issue with our watch app. When we do a release build with xcode 16 the watch app will not launch and crashes on watchOS 10 and below devices.
It does not do this on debug builds...and it does not do this on xcode 15 release/debug builds.
Anybody running into watch crashes on xcode 16?
Thanks
I have a class object created dynamically using Runtime, and I want to release some manually allocated memory resources when this object is deallocated. To achieve this, I added a custom implementation of the dealloc method using the following code:
SEL aSel = NSSelectorFromString(@"dealloc");
class_addMethod(kvoClass, aSel, (IMP)custom_dealloc, method_getTypeEncoding(class_getInstanceMethod(kvoClass, aSel)));
However, I encountered some issues. If I don't call the superclass's dealloc method in the cus_dealloc function, the superclass's dealloc implementation will not be executed. On the other hand, if I explicitly call the superclass's dealloc method, the program crashes.
Here is the implementation of the cus_dealloc function:
void custom_dealloc(id self, SEL _cmd) {
// Release other memory

Class superClass = class_getSuperclass(object_getClass(self));
void (*originIMP)(struct objc_super *, SEL, ...) = (void *)objc_msgSendSuper;
struct objc_super *objcSuper = &(struct objc_super){self, superClass};
originIMP(objcSuper, _cmd);
}
demo
I have a simple shell script as follows:
#!/bin/bash
OUTPUT="network.$(date +'%d-%m-%y').info.txt"
SUPPORT_ID="emailaddress"
echo "---------------------------------------------------" > $OUTPUT
echo "Run date and time: $(date)" >> $OUTPUT
echo "---------------------------------------------------" >> $OUTPUT
ifconfig >> $OUTPUT
echo "---------------------------------------------------" >> $OUTPUT
echo "Network info written to file: $OUTPUT."
echo "Please email this file to: $SUPPORT_ID."
It just dumps the network config into a file. At some point I will have the file emailed out, but right now I'm just trying to figure out why the output looks like the following?
bash ./test.sh
.etwork info written to file: network.26-01-25.info.txt
.lease email this file to: emailaddress
Why in the world does the initial character of the last couple of "echo" commands get clipped and turned into periods? The echos for the output of the commands piped into the output file are fine. Strange...
Any ideas?
Topic:
Programming Languages
SubTopic:
General
Hello everyone,
There is one thing about Objective-C's memory management that confuses me, which is a returned object's lifetime from methods with names doesn't start with "alloc", "new", "copy", or "mutableCopy".
Take this as an example, when using NSBitmapImageRep's representationUsingType:properties: method, it returns an NSData object (reference: https://developer.apple.com/documentation/appkit/nsbitmapimagerep/representation(using:properties:)?language=objc).
While testing this out, the NSData seemed to be an owned object (it doesn't get released until the end of the program).
From what I understand, this may be an auto-released object which is released at the end of an autorelease pool block.
Could someone explain this in more detail? What if I want to release that NSData object before the end of the autorelease pool block? How can I know which object is autoreleased, borrowed, or owned?
I have a Swift Package that contains an Objective-C target. The target contains Objective-C literals but unfortunately the compiler says "Initializer element is not a compile-time constant", what am I doing wrong?
Based on the error triggering in the upper half, I take it that objc_array_literals is on.
My target definition looks like:
.target(
name: "MyTarget",
path: "Sources/MySourcesObjC",
publicHeadersPath: "include",
cxxSettings: [
.unsafeFlags("-fobjc-constant-literals")
]
),
I believe Objective-C literals are enabled since a long time but I still tried passing in the -fobjc-constant-literals flag and no luck.
To be clear I'm not interested in a run-time initialization, I really want it to be compile time. Does anyone know what I can do?
I've been teaching myself Objective-C and I wanted to start creating projects that don't use ARC to become better at memory management and learn how it all works. I've been attempting to build and run applications, but I'm not really sure where to start as modern iOS development is used with Swift and memory management is handled.
Is there any way to create modern applications that use Objective-C, UIKit, and not use ARC?
At least with macOS Sequoia 15.5 and Xcode 16.3:
$ cat test.cc
#include &lt;locale.h&gt;
#include &lt;string.h&gt;
#include &lt;xlocale.h&gt;
int main(void) {
locale_t l = newlocale(LC_ALL_MASK, "el_GR.UTF-8", 0);
strxfrm_l(NULL, "ό", 0, l);
return 0;
}
$ c99 test.c &amp;&amp; ./a.out
Assertion failed: (p-&gt;val == key), function lookup_substsearch, file collate.c, line 596.
Abort trap: 6
hi,
Is it possible to compare two vectors and get a boolean answer?
example :
uint642_t a;
uint642_t b;
.../...
if(a == b)
.../...
how to do it ?
thank
I tried to install the flang-new compiler from Homebrew on Sequoia OSX. Complex division is broken because file divdc3 is missing. This file comes from libclang_rt.osx.a, a standard LLVM library. This library is missing on OSX.
program test
integer, parameter :: n=2
complex(kind=8), dimension(n,n) :: V
complex(kind=8) :: PER
V(1,1)=cmplx(4.0,2.0)
V(2,2)=cmplx(5.0,3.0)
V(1,2)=0.0
V(2,1)=0.5
PER=cmplx(1.2,1.2)
V(:,:)=V(:,:)/PER
end program test
alainhebert@Alains-MacBook-Air-2 test_complex % flang-new test.f90
Undefined symbols for architecture arm64:
“___divdc3”, referenced from:
__QQmain in test-fc2bb3.o
ld: symbol(s) not found for architecture arm64
flang-new: error: linker command failed with exit code 1 (use -v to see invocation)
Topic:
Programming Languages
SubTopic:
General
In my project, i am initialising bytes with some character in cpp function, func CreateByteWithVal (), and passing to a function, func CreateNSStringFromCString(_ pPtr : UnsafeMutableRawPointer, _ pLength : Int), in swift using Swift-Cpp interop.
CreateByteWithVal () allocates bytes on heap with value "AAAAAAAAAA", also calls swift function CreateNSStringFromCString.
And func CreateNSStringFromCString (_ pPtr : UnsafeMutableRawPointer, _ pLength : Int) creates a NSString instance using NSString's BytesNoCopy initialiser using the bytes (pPtr) passed to it in parameter.
Cpp code:
void
CppClass::CreateByteWithVal ()
{
char * bytesForString = (char *) malloc (10);
memset (bytesForString, 65, 10);
Interop_Swift::CreateNSStringFromCString (bytesForString, 10);
}
Swift code:
public func CreateNSStringFromCString (_ pPtr : UnsafeMutableRawPointer, _ pLength : Int) {
let ns_string:NSString = NSString (bytesNoCopy: pPtr, length: pLength, encoding: String.Encoding.utf8.rawValue, freeWhenDone: false)
}
If we modify the byte values in memory from C++ directly, the NSString instance, which is supposed to be immutable by nature, reflects these changes. Is this approach appropriate, or is there something we're overlooking or need to address? In our project, we are mutating the byte values directly like this, and the changes are being reflected in the NSString instance :
memset (bytesForString, 66, 5);
Essentially, I want to confirm whether we can use this method to modify values through C++ without directly mutating the NSString instance.
For the UI, we'll be reading the NSString instance by creating a native Swift String instance from it, like this:
let str:String = ns_string as String
Will the value of str remain consistent as long as we ensure that the correct bytes are provided by C++?