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Calling StoreKit Swift from C++
What is the most obvious method of calling StoreKit from C++. I'm getting blocked by the fact that most of the critical StoreKit calls are async and functions marked a sync don't show up in the swift header for me to call from C++ (at least as far as I can tell). I'm trying to call let result = try await Product.products(for:productIDs) or let result = try await product.purchase() And C++ can't even see any functions I wrap these in as far as I can tell because i have to make them async. What am I missing? I tried a lot of alternates, like wrapping in Task { let result = try await Product.products(for:productIDs) } and it gives me 'Passing closure as a sending parameter' errors. Also when I try to call the same above code it gives me 'initializtion of immutable value never used' errors and the variables never appear. Code: struct storeChooser { public var productIDs: [String] public function checkProduct1 { Task { let result = try await Product.products(for: productIDs) } The above gives the initialization of immutable value skipped, and when I create a @State var products Then I get the 'passing closure as a sending parameter' error when i try to run it in a task it appears if I could make the function async and call it from C++ and have it return nothing it may work, does anyone know how to get C++ to see an async function in the -Swift.h file?
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154
May ’25
Best practice: Use of enum without cases for static helper functions?
Hi all, In Swift, I often see static helper functions grouped in an enum without any cases, like this: enum StringUtils { static func camelCaseToSnakeCase(_ input: String) -> String { // implementation } } Since this enum has no cases, it cannot be instantiated – which is exactly the point. It’s meant to group related functionality without any stored state, and without the need for instantiation. This pattern avoids writing a struct with a private init() and makes the intent clearer: "This is just a static utility, not an object." You’ll often see this used for things like: AnalyticsEvents.track(_:) My question: Is this use of a case-less enum considered good practice in Swift when building static-only helpers? Or is there a better alternative for expressing intent and preventing instantiation? I’d appreciate any insight – especially if there’s official guidance or references from the Swift core team. Thanks!
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190
May ’25
Can I use @_implementationOnly import in my Framework
We have FrameworkA which needs to use another FrameworkB internally to fetch a token. Now when I try to use this FrameworkA, we are seeing an issue with internal framework i.e. No such module 'FrameworkB'. But when I use @_implementationOnly import for the internal FrameworkB, I didn't see any issues. So just wanted to check If I can go ahead and use this @_implementationOnly import flag in Production?
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125
May ’25
Trailing closure bug?
i am trying to build my code and have ran into this error. "Trailing closure passed to parameter of type 'DispatchWorkItem' that does not accept a closure" i have been trying to figure it out for so long, and even ai cant figure it out. is this a bug, or am i missing some obvious way to fix this ? func loadUser(uid: String, completion: (() -> Void)? = nil) { db.collection("users").document(uid).getDocument { [weak self] snapshot, error in guard let data = snapshot?.data(), error == nil else { completion?(); return } DispatchQueue.main.async { self?.currentUser = User( username: data["username"] as? String ?? "Learner", email: data["email"] as? String ?? "", profileImageName: "person.circle.fill", totalXP: data["totalXP"] as? Int ?? 0, currentStreak: data["currentStreak"] as? Int ?? 0, longestStreak: data["longestStreak"] as? Int ?? 0, level: data["level"] as? Int ?? 1, levelProgress: data["levelProgress"] as? Double ?? 0.0, xpToNextLevel: data["xpToNextLevel"] as? Int ?? 100, completedLessons: data["completedLessons"] as? [String] ?? [] ) self?.saveUser() completion?() } } }
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207
Jun ’25
Understanding an assertion failure in a crash log
Last night my iPhone game crashed while running in debug mode on my iPhone. I just plugged it into my Mac, and was able to find the ips file. The stack trace shows the function in my app where it crashed, and then a couple of frames in libswiftCore.dylib before an assertion failure. My question is - I've got absolutely no idea what the assertion failure actually was, all I have is... 0 libswiftCore.dylib 0x1921412a0 closure #1 in closure #1 in closure #1 in _assertionFailure(_:_:file:line:flags:) + 228 1 libswiftCore.dylib 0x192141178 closure #1 in closure #1 in _assertionFailure(_:_:file:line:flags:) + 327 2 libswiftCore.dylib 0x192140b4c _assertionFailure(_:_:file:line:flags:) + 183 3 MyGame.debug.dylib 0x104e52818 SentryBrain.takeTurn(actor:) + 1240 ... How do I figure out what the assertion failure was that triggered the crash? How do I figure out what line of code in takeTurn(...) triggered the failing assertion failure?
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120
Jun ’25
Default Actor Isolation and foundational protocols
I've been testing my open source libraries with Swift 6.2 and the new Default Actor Isolation concurrency build setting set to MainActor (with Complete strict concurrency turned on). My library Destinations uses protocols extensively, often applying conformance to foundational Swift protocols like Hashable and Identifiable. Many of these basic protocols are not flagged as running on the @MainActor in Beta 1, leading to situations like this: Given this example code: public protocol Contentable: Identifiable { var id: UUID { get } } final class ContentModel: Contentable { let id: UUID = UUID() } I get the warning: Multiline Conformance of 'ContentModel' to protocol 'Contentable' crosses into main actor-isolated code and can cause data races; this is an error in the Swift 6 language mode The fix it suggests is to put a @MainActor before the Contentable protocol declaration in ContentModel, which seems to be a new attribute configuration in Swift 6.2. This solves the warning, but would create a lot of extra noise across the codebase. Was it an oversight or a temporary omission that protocols like Hashable and Identifiable do not run on @MainActor by default, or is there some other reason they are excluded? Considering how often protocols in our code may conform to foundational protocols like this, it seems at odds to the MainActor mode of the Default Actor Isolation setting given that it was created to make concurrency easier and less boilerplate to implement.
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209
Jun ’25
Using InlineArray on older OS versions
Hi, I’m trying to use the new InlineArray type, but noticed that it is unfortunately only available on macOS 26 and not on macOS 15 and others. As this is quite an essential type, I was wondering if this is intended or will this change in later beta’s? Not having it available on older Darwin platforms would severily limit it’s usage in the coming years. Thanks!
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144
Jun ’25
Tuple Comparision
I was trying to evaulate let myTuple = ("blue", false) let otherTuple = ("blue", true) if myTuple < otherTuple { print("yes it evaluates") } Ans I got /tmp/S9jAk7P7KW/main.swift:5:12: error: binary operator '<' cannot be applied to two '(String, Bool)' operands if myTuple < otherTuple { My question is why there is no compile time issue in first place where the declaration is let myTuple = ("blue", false) ~~~~~~ something like above
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481
Jul ’25
AsyncStream does not cancel inner Task
AsyncStream { continuation in Task { let response = await getResponse() continuation.yield(response) continuation.finish() } } In this WWDC video https://developer.apple.com/videos/play/wwdc2025/231/ at 8:20 the presenter mentions that if the "Task gets cancelled, the Task inside the function will automatically get cancelled too". The documentation does not mention anything like this. From my own testing on iOS 18.5, this is not true.
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646
Jul ’25
Structured concurrency + preconcurrency API (SFAuthorizationPluginView)
I'm having trouble dealing with concurrency with the SFAuthorizationPluginView. Does anybody know how this can be solved? https://developer.apple.com/documentation/securityinterface/sfauthorizationpluginview The crux of it is: If I inherit an object as part of an API, and the API is preconcurrency, and thus is nonisolated (but in reality is @MainActor), how do I return a @MainActor GUI element? https://developer.apple.com/documentation/securityinterface/sfauthorizationpluginview/firstresponder() The longer story: I made my view class inherit SFAuthorizationPluginView. The API is preconcurrency (but not marked as preconcurrency) I started using concurrency in my plugin to retrieve data over XPC. (https://developer.apple.com/documentation/xpc/xpcsession + https://developer.apple.com/documentation/swift/withcheckedthrowingcontinuation(isolation:function:_:)) Once I retrieve the data over XPC, I need to post it on GUI, hence I've set my view class as @MainActor in order to do the thread switch. Swift compiler keeps complaining: override func firstResponder() -> NSResponder? { return usernameField } "Main actor-isolated property 'usernameField' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode" override func firstResponder() -> NSResponder? { MainActor.assumeIsolated { return usernameField } } "Sending 'self' risks causing data races; this is an error in the Swift 6 language mode" I think fundamentally, the API is forcing me to give away a @MainActor variable through a nonisolated function, and there is no way to shut up the compiler. I've tried @preconcurrency and it has no effect as far as I can tell. I've also tried marking the function explicitly as nonisolated. The rest of the API are less problematic, but returning a GUI variable is exceptionally difficult.
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701
Jul ’25
Possible typo in concurrency diagram (WWDC25: Elevate an app with Swift concurrency)
Hello, While watching WWDC25: Code-along: Elevate an app with Swift concurrency at timestamp 25:48, I noticed something in the slide/diagram that might be incorrect. The diagram shows ExtractSticker twice, but based on the code context and spoken explanation, I think it was meant to be ExtractSticker and ExtractColor. Reasoning: The surrounding code and narration describe the use of async let and a Sendable Data object. From the flow, one task extracts a sticker while the other extracts a color, so it seems like the diagram is inconsistent. I do understand that with @concurrent, having two ExtractSticker operations on the same Data is technically possible (with two concurrent process executing their respective ExtractSticker) — but that would be a different meaning than what the talk was describing. Since concurrency is already a subtle and error-prone topic, I thought it was worth pointing this out. If I’m mistaken, I’d love clarification. Otherwise, this could be a small correction to keep things aligned and clearer for everyone. Minor point overall, but Swift 6’s concurrency model is doing a fantastic job at helping us write safer code—so thank you to the team for that! (Attaching screenshots for reference)
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1.8k
Aug ’25
Beginner’s question on learning philosophy.
Hello Everyone! I started programming 6 months ago and started Swift / IOS last month. My learning so far has mainly been with Python. I learned a lot of the package ‘SQLAlchemy’, which has very ‘example based’ documentation. If I wanted to learn how to make a many to many relationship, there was a demonstration with code. But going into Swift and Apple packages, I notice most of the documentation is definitions of structures, modifiers, functions, etc. I wanted to make the equivalent of python ‘date times’ in my swift app. I found the section in the documentation “Foundation->Dates & Times”, but I couldn’t figure how to use that in my code. I assume my goal should not be to memorize every Swift and apple functionality by memory to be an app developer. So I would appreciate advice on how to approach this aspect of learning programming.
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497
Oct ’25
"_swift_coroFrameAlloc", 报错
Undefined symbols for architecture arm64: "_swift_coroFrameAlloc", referenced from: NvMobileCore.Constraint.isActive.modify : Swift.Bool in NvMobileCore[5] NvMobileCore.Constraint.isActive.modify : Swift.Bool in NvMobileCore[5] NvMobileCore.NvMobileCoreManager.delegate.modify : NvMobileCore.NvPublicInterface? in NvMobileCore[53] NvMobileCore.NvMobileCoreManager.delegate.modify : NvMobileCore.NvPublicInterface? in NvMobileCore[53] NvMobileCore.NvMobileCoreManager.language.modify : Swift.String in NvMobileCore[53] NvMobileCore.NvMobileCoreManager.language.modify : Swift.String in NvMobileCore[53] ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
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505
Oct ’25
Adding days to a date using the result of a division operation
var testTwo: Double = 0 testDouble = 80 testTwo = 200 var testThree: Int = 0 testThree = Int(testTwo/testDouble) var testDate: Date = .now var dateComponent = DateComponents() dateComponent.day = testThree var newDate: Date = Calendar.current.date(byAdding: dateComponentwith a thread error , to: testDate)! This code works in a playground. However, when I try to use it in Xcode for my app it fails with the following error: Thread 1: Fatal error: Double value cannot be converted to Int because it is either infinite or NaN I printed the value being converted to Int and it was not NAN or infinite.
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786
Nov ’25
Async function doesn’t see external changes to an inout Bool in Release build
Title Why doesn’t this async function see external changes to an inout Bool in Release builds (but works in Debug)? Body I have a small helper function that waits for a Bool flag to become true with a timeout: public func test(binding value: inout Bool, timeout maximum: Int) async throws { var count = 0 while value == false { count += 1 try await Task.sleep(nanoseconds: 0_100_000_000) if value == true { return } if count > (maximum * 10) { return } } } I call like this: var isVPNConnected = false adapter.start(tunnelConfiguration: tunnelConfiguration) { [weak self] adapterError in guard let self = self else { return } if let adapterError = adapterError { } else { isVPNConnected = true } completionHandler(adapterError) } try await waitUntilTrue(binding: &isVPNConnected, timeout: 10) What I expect: test should keep looping until flag becomes true (or the timeout is hit). When the second task sets flag = true, the first task should see that change and return. What actually happens: In Debug builds this behaves as expected: when the second task sets flag = true, the loop inside test eventually exits. In Release builds the function often never sees the change and gets stuck until the timeout (or forever, depending on the code). It looks like the while value == false condition is using some cached value and never observes the external write. So my questions are: Is the compiler allowed to assume that value (the inout Bool) does not change inside the loop, even though there are await suspension points and another task is mutating the same variable? Is this behavior officially “undefined” because I’m sharing a plain Bool across tasks without any synchronization (actors / locks / atomics), so the debug build just happens to work? What is the correct / idiomatic way in Swift concurrency to implement this kind of “wait until flag becomes true with timeout” pattern? Should I avoid inout here completely and use some other primitive (e.g. AsyncStream, CheckedContinuation, Actor, ManagedAtomic, etc.)? Is there any way to force the compiler to re-read the Bool from memory each iteration, or is that the wrong way to think about it? Environment (if it matters): Swift: [fill in your Swift version] Xcode: [fill in your Xcode version] Target: iOS / macOS [fill in as needed] Optimization: default Debug vs. Release settings I’d like to understand why Debug vs Release behaves differently here, and what the recommended design is for this kind of async waiting logic in Swift.
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1.1k
Nov ’25
NotificationCenter Crash On iOS 18+ Swift6.2
After switching our iOS app project from Swift 5 to Swift 6 and publishing an update, we started seeing a large number of crashes in Firebase Crashlytics. The crashes are triggered by NotificationCenter methods (post, addObserver, removeObserver) and show the following error: BUG IN CLIENT OF LIBDISPATCH: Assertion failed: Block was expected to execute on queue [com.apple.main-thread (0x1f9dc1580)] All scopes to related calls are already explicitly marked with @MainActor. This issue never occurred with Swift 5, but appeared immediately after moving to Swift 6. Has anyone else encountered this problem? Is there a known solution or workaround? Thanks in advance!
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1.4k
Nov ’25
NSWindowController subclass in Swift
In trying to convert some Objective-C to Swift, I have a subclass of NSWindowController and want to write a convenience initializer. The documentation says You can also implement an NSWindowController subclass to avoid requiring client code to get the corresponding nib’s filename and pass it to init(windowNibName:) or init(windowNibName:owner:) when instantiating the window controller. The best way to do this is to override windowNibName to return the nib’s filename and instantiate the window controller by passing nil to init(window:). My attempt to do that looks like this: class EdgeTab: NSWindowController { override var windowNibName: NSNib.Name? { "EdgeTab" } required init?(coder: NSCoder) { super.init(coder: coder) } convenience init() { self.init( window: nil ) } } But I'm getting an error message saying "Incorrect argument label in call (have 'window:', expected 'coder:')". Why the heck is the compiler trying to use init(coder:) instead of init(window:)?
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600
1w
.onMove does not work properly
Hello, I have a problem with the .onMove function. I believe I have set everything up properly. However, the moving does not seem to be working correctly. When I try to move the item, it is highlighted first, as it is supposed to be. Then, while I am moving it through the list, it disappears for some reason, and at the end of the move, it comes back to its initial place. (I use iOS 16.0 minimum, so I don't have to include the EditButton(). It works the same in the edit mode tho) import SwiftUI struct Animal: Identifiable { var id = UUID() var name: String } struct ListMove: View { @State var animals = [Animal(name: "Dog"), Animal(name: "Cat"), Animal(name: "Cow"), Animal(name: "Goat"), Animal(name: "Chicken")] var body: some View { List { ForEach(animals) { animal in Text(animal.name) } .onMove(perform: move) } } func move(from source: IndexSet, to destination: Int) { animals.move(fromOffsets: source, toOffset: destination) } } #Preview { ListMove() }
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1.2k
Dec ’24