Hi,
After update to Xcode 16 a lot of errors happen, for example:
import Foundation
extension Collection {
func get(at i: Index) -> Element? {
return indices.contains(i) ? self[i] : nil
}
}
Errors:
Cannot find type 'Index' in scope
Cannot find 'indices' in scope
What is wrong?
Thanks.
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As I migrate my apps to Swift 6 one by one, I am gaining a deeper understanding of concurrency. In the process, I am quite satisfied to see the performance benefits of parallel programming being integrated into my apps.
At the same time, I have come to think that actor is a great type for addressing the 'data race' issues that can arise when using the 'singleton' pattern with class.
Specifically, by using actor, you no longer need to write code like private let lock = DispatchQueue(label: "com.singleton.lock") to prevent data races that you would normally have to deal with when creating a singleton with a class. It reduces the risk of developer mistakes.
import EventKit
actor EKDataStore: Sendable {
static let shared = EKDataStore()
let eventStore: EKEventStore
private init() {
self.eventStore = EKEventStore()
}
}
Of course, since a singleton is an object used globally, it can become harder to manage dependencies over time. There's also the downside of not being able to inject dependencies, which makes testing more difficult.
I still think the singleton pattern is ideal for objects that need to be maintained throughout the entire lifecycle of the app with only one instance. The EKDataStore example I gave is such an object.
I’d love to hear other iOS developers' opinions, and I would appreciate any advice on whether I might be missing something 🙏
thread #1, stop reason = signal SIGABRT
frame #0: 0x00000001a95985a8 dyld__abort_with_payload + 8 frame #1: 0x00000001a959f208 dyldabort_with_payload_wrapper_internal + 104
frame #2: 0x00000001a959f23c dyldabort_with_payload + 16 frame #3: 0x00000001a95364c8 dylddyld4::halt(char const*, dyld4::StructuredError const*) + 300
frame #4: 0x00000001a9541f60 dylddyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 4124 frame #5: 0x00000001a95667a8 dylddyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const + 544
frame #6: 0x00000001a955fb1c dyld`start + 2188
Topic:
Programming Languages
SubTopic:
Swift
I'm seeing a crash compiling with Swift 6 that I can reproduce with the following code.
It crashes with "Incorrect actor executor assumption". Is there something that the compiler should be warning about so that this isn't a runtime crash?
Note - if I use a for in loop instead of the .forEach closure, the crash does not happen.
Is the compiler somehow inferring the wrong isolation domain for the closure?
import SwiftUI
struct ContentView: View {
var body: some View {
Text("Hello, world!")
.task {
_ = try? await MyActor(store: MyStore())
}
}
}
actor MyActor {
var credentials = [String]()
init(store: MyStore) async throws {
try await store.persisted.forEach {
credentials.append($0)
}
}
}
final class MyStore: Sendable {
var persisted: [String] {
get async throws {
return ["abc"]
}
}
}
The stack trace is:
* thread #6, queue = 'com.apple.root.user-initiated-qos.cooperative', stop reason = signal SIGABRT
frame #0: 0x0000000101988f30 libsystem_kernel.dylib`__pthread_kill + 8
frame #1: 0x0000000100e2f124 libsystem_pthread.dylib`pthread_kill + 256
frame #2: 0x000000018016c4ec libsystem_c.dylib`abort + 104
frame #3: 0x00000002444c944c libswift_Concurrency.dylib`swift::swift_Concurrency_fatalErrorv(unsigned int, char const*, char*) + 28
frame #4: 0x00000002444c9468 libswift_Concurrency.dylib`swift::swift_Concurrency_fatalError(unsigned int, char const*, ...) + 28
frame #5: 0x00000002444c90e0 libswift_Concurrency.dylib`swift_task_checkIsolated + 152
frame #6: 0x00000002444c63e0 libswift_Concurrency.dylib`swift_task_isCurrentExecutorImpl(swift::SerialExecutorRef) + 284
frame #7: 0x0000000100d58944 IncorrectActorExecutorAssumption.debug.dylib`closure #1 in MyActor.init($0="abc") at <stdin>:0
frame #8: 0x0000000100d58b94 IncorrectActorExecutorAssumption.debug.dylib`partial apply for closure #1 in MyActor.init(store:) at <compiler-generated>:0
frame #9: 0x00000001947f8c80 libswiftCore.dylib`Swift.Sequence.forEach((τ_0_0.Element) throws -> ()) throws -> () + 428
* frame #10: 0x0000000100d58748 IncorrectActorExecutorAssumption.debug.dylib`MyActor.init(store=0x0000600000010ba0) at ContentView.swift:27:35
frame #11: 0x0000000100d57734 IncorrectActorExecutorAssumption.debug.dylib`closure #1 in ContentView.body.getter at ContentView.swift:14:32
frame #12: 0x0000000100d57734 IncorrectActorExecutorAssumption.debug.dylib`closure #1 in ContentView.body.getter at ContentView.swift:14:32
frame #13: 0x00000001d1817138 SwiftUI`(1) await resume partial function for partial apply forwarder for closure #1 () async -> () in closure #1 (inout Swift.TaskGroup<()>) async -> () in closure #1 () async -> () in SwiftUI.AppDelegate.application(_: __C.UIApplication, handleEventsForBackgroundURLSession: Swift.String, completionHandler: () -> ()) -> ()
frame #14: 0x00000001d17b1e48 SwiftUI`(1) await resume partial function for dispatch thunk of static SwiftUI.PreviewModifier.makeSharedContext() async throws -> τ_0_0.Context
frame #15: 0x00000001d19c10c0 SwiftUI`(1) await resume partial function for generic specialization <()> of reabstraction thunk helper <τ_0_0 where τ_0_0: Swift.Sendable> from @escaping @isolated(any) @callee_guaranteed @async () -> (@out τ_0_0) to @escaping @callee_guaranteed @async () -> (@out τ_0_0, @error @owned Swift.Error)
frame #16: 0x00000001d17b1e48 SwiftUI`(1) await resume partial function for dispatch thunk of static SwiftUI.PreviewModifier.makeSharedContext() async throws -> τ_0_0.Context
Hi all,
I am trying to use this guide to link directly to symbols in my documentation. But I am unable to get it to link to an Objective-C enum case. For example
``EnumNameType/EnumNameMyCase``
does not create a link. It works fine for method names, etc. I have tried all of the combinations I can think of, but I can't get it to work.
Any help is much appreciated!
For my app I was trying to write some tests to ensure the functionality of all features. As I am using Xcode 16.0 I thought I might use Swift testing which was newly introduced and replaces XCTest.
I created a new test target with Swift Testing and tried to run the first test, which was created automatically by the system.
struct FinancialTests {
@Test func testExample() async throws {
#expect(true)
}
}
Xcode is also showing the test diamond next to the function so I clicked on it to execute it. The app started to build and the build ended successfully. The the next step was testing. And after waiting for 10 minutes or so, no test was executed. First I thought maybe the test was not found, but in the test case overview all tests were shown:
The run only shows this:
Can someone help me to get this running.
Many thanks!
I have a simple wrapper class around WCSession to allow for easier unit testing. I'm trying to update it to Swift 6 concurrency standards, but running into some issues. One of them is in the sendMessage function (docs here
It takes [String: Any] as a param, and returns them as the reply. Here's my code that calls this:
@discardableResult
public func sendMessage(_ message: [String: Any]) async throws -> [String: Any] {
return try await withCheckedThrowingContinuation { (continuation: CheckedContinuation<[String: Any], Error>) in
wcSession.sendMessage(message) { response in
continuation.resume(returning: response) // ERROR HERE
} errorHandler: { error in
continuation.resume(throwing: error)
}
}
}
However, I get this error:
Sending 'response' risks causing data races; this is an error in the Swift 6 language mode
Which I think is because Any is not Sendable. I tried casting [String: Any] to [String: any Sendable] but then it says:
Conditional cast from '[String : Any]' to '[String : any Sendable]' always succeeds
Any ideas on how to get this to work?
Can i use c++ library with c library in swift app project
Hello. I want to use a C++ library in my Swift app project.
First, our company has an internal solution library.
When built, it generates a Static Library in '.a' format, and we use it by connecting the library's Header to the App_Bridging_Header.
There's no problem with this part.
However, the new feature now includes C++. It also generates a Static Library in '.a' format.
So, I tried to use the same method and created an App_Bridging_Header. But an error occurs, and I can't proceed.
The first error occurs in the library file:
'iostream' file not found
The second error occurs in the App_Bridging_Header:
failed to emit precompiled header '/Users/kimjitae/Library/Developer/Xcode/DerivedData/ddddd-glmnoqrwdrgarrhjulxjmalpyikr/Build/Intermediates.noindex/PrecompiledHeaders/ddddd-Bridging-Header-swift_3O89L0OXZ0CPD-clang_188AW1HK8F0Q3.pch' for bridging header '/Users/kimjitae/Desktop/enf4/ddddd/ddddd/ddddd-Bridging-Header.h'
Our library is developed in C++ using Xcode, and there's no problem when we run and build just the library project.
The build succeeds, and the '.a' file is generated correctly. However, when we try to connect it with the app, the above problems occur.
Could there be a problem because we also need to use the existing C library alongside this?
The build is successful in an app project created with Objective-C.
My project’s source code was building, running, and archiving successfully in Xcode 14.3. However, after upgrading to Xcode 15, I began encountering the error:
“Command SwiftCompile failed with a nonzero exit code.”
I couldn't resolve the issue, so I decided to continue using Xcode 14.3.
Recently, I upgraded to macOS Sequoia and also updated to Xcode 16. Unfortunately, the same error persists in the latest Xcode:
“Command SwiftCompile failed with a nonzero exit code.”
The unfortunate part is that Xcode 14.3 no longer works after the macOS upgrade. Whenever I try to run the code, I get the following popup.
Topic:
Programming Languages
SubTopic:
Swift
We have MacOS application which uses Network Extensions. When building it with XCode 15 and 15.0.1 the extension crashes on Intel based Macs with the following error:
Symbol not found: _swift_getTypeByMangledNameInContext2
Expected in: /usr/lib/swift/libswiftCore.dylib
We tested it on Big Sur and Ventura with the same outcome. On Ventura when running on Intel based Mac libswiftCore.dylib really doesn't provide this symbol:
nm -g libswiftCore.dylib | grep Mangle
00007ff80faf6150 T _$ss031_getFunctionFullNameFromMangledD007mangledD0SSSgSS_tF
00007ff80fcc4460 T _swift_getFunctionFullNameFromMangledName
00007ff80fcc40b0 T _swift_getMangledTypeName
00007ff80fcf7ed0 T _swift_getTypeByMangledName
00007ff80fcf8230 T _swift_getTypeByMangledNameInContext
00007ff80fcf8370 T _swift_getTypeByMangledNameInContextInMetadataState
00007ff80fcf7d90 T _swift_getTypeByMangledNameInEnvironment
00007ff80fcf80f0 T _swift_getTypeByMangledNameInEnvironmentInMetadataState
00007ff80fcfb460 T _swift_getTypeByMangledNode
Is there any workaround for this issue?
Crash log is the following:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 dyld 0x000000010a165f7a __abort_with_payload + 10
1 dyld 0x000000010a18ef40 abort_with_payload_wrapper_internal + 80
2 dyld 0x000000010a18ef72 abort_with_payload + 9
3 dyld 0x000000010a10f14a dyld::halt(char const*) + 672
4 dyld 0x000000010a10f274 dyld::fastBindLazySymbol(ImageLoader**, unsigned long) + 167
5 libdyld.dylib 0x00007fff203b3376 dyld_stub_binder + 282
6 ??? 0x0000000104b086a0 0 + 4373644960
7 com.xxxx.Tunnel 0x00000001049d318a 0x10489e000 + 1266058
8 com.xxxx.Tunnel 0x00000001049df35d 0x10489e000 + 1315677
9 com.xxxx.Tunnel 0x00000001048a0765 0x10489e000 + 10085
10 com.apple.ExtensionKit 0x00007fff31bda683 __112-[EXConcreteExtensionContextVendor _beginRequestWithExtensionItems:listenerEndpoint:withContextUUID:completion:]_block_invoke + 808
11 libdispatch.dylib 0x00007fff201ec5dd _dispatch_call_block_and_release + 12
12 libdispatch.dylib 0x00007fff201ed7c7 _dispatch_client_callout + 8
13 libdispatch.dylib 0x00007fff201f9b86 _dispatch_main_queue_callback_4CF + 940
14 com.apple.CoreFoundation 0x00007fff204ce356 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 9
15 com.apple.CoreFoundation 0x00007fff20490188 __CFRunLoopRun + 2745
16 com.apple.CoreFoundation 0x00007fff2048efe2 CFRunLoopRunSpecific + 567
17 com.apple.Foundation 0x00007fff21151fa1 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 212
18 com.apple.Foundation 0x00007fff211e0384 -[NSRunLoop(NSRunLoop) run] + 76
19 libxpc.dylib 0x00007fff200e53dd _xpc_objc_main + 825
20 libxpc.dylib 0x00007fff200e4e65 xpc_main + 437
21 com.apple.Foundation 0x00007fff211732bd -[NSXPCListener resume] + 262
22 com.apple.pluginkit.framework 0x00007fff2b288273 0x7fff2b26d000 + 111219
23 com.apple.pluginkit.framework 0x00007fff2b287efb 0x7fff2b26d000 + 110331
24 com.apple.pluginkit.framework 0x00007fff2b288639 0x7fff2b26d000 + 112185
25 com.apple.ExtensionKit 0x00007fff31be6d05 EXExtensionMain + 70
26 com.apple.Foundation 0x00007fff211e2479 NSExtensionMain + 208
27 libdyld.dylib 0x00007fff203b4621 start + 1
I generate images with command line apps in Swift on MacOS. Under the prior Xcode/MacOS my code had been running at the same performance for years. Converting to Swift 6 (no code changes) and running on Sequoia, I noticed a massive slowdown. Running Profile, I tracked it down to allow single line:
var values = ContiguousArray<Double>(repeating: 0.0, count: localData.options.count)
count for my current test case is 4, so its allocating 4 doubles at a time, around 40,000 times in this test. This one line takes 42 seconds out of a run time of 52 seconds. With the profile shown as:
26 41.62 s 4.8% 26.00 ms specialized ContiguousArray.init(_uninitializedCount:)
42 41.57 s 4.8% 42.00 ms _ContiguousArrayBuffer.init(_uninitializedCount:minimumCapacity:)
40730 40.93 s 4.7% 40.73 s _swift_allocObject_
68 68.00 ms 0.0% 68.00 ms std::__1::pair<MallocTypeCacheEntry*, unsigned int> swift::ConcurrentReadableHashMap<MallocTypeCacheEntry, swift::LazyMutex>::find<unsigned int>(unsigned int const&, swift::ConcurrentReadableHashMap<MallocTypeCacheEntry, swift::LazyMutex>::IndexStorage, unsigned long, MallocTypeCacheEntry*)
7 130.00 ms 0.0% 7.00 ms swift::swift_slowAllocTyped(unsigned long, unsigned long, unsigned long long)
which is clearly inside the OS allocator somewhere. What happened? Previously this would have taken closer to 8 seconds or so for the entire run.
Hi there, this is my first time posting here. I've heard that some of the apple developers are usually active on these forums, so I've decided to shoot my shot, because this question was driving me crazy for a few days now and nobody could yet give me a clear view on what's actually happening.
Here is the first snippet of the code
class Animal {
var name = "Fischer"
var command: () -> Void = { }
deinit {
print(#function, #line)
}
}
do {
var pet: Animal? = Animal()
pet?.command = { print(pet?.name ?? "Bobby") }
}
This code causes a memory leak, because
Reference 'pet' is created.
Independent copy of the reference 'pet' is created inside the closure. now there are two references to the same object, which are 'pet' outside the closure and 'pet' inside the closure.
As we exit the 'do' scope, the 'pet' reference is deleted, but ARC does not deallocate the object due to the strong reference 'pet', that is still referencing to the same object.
And all of that causes a memory leak.
Now here is the code, that is pretty similar, except for the fact, that we assign a nil to the 'pet' reference
class Animal {
var name = "Fischer"
var command: () -> Void = { }
deinit {
print(#function, #line)
}
}
do {
var pet: Animal? = Animal()
pet?.command = { print(pet?.name ?? "Bobby") }
pet = nil
}
And boom! deinit is called, meaning that the object was deallocated, but how? Why was the object deallocated? If we are deleting the exact same reference, that was deleted by the end of the 'do' scope in the first snippet? Am I misunderstanding something? I really hope this post will find the right people, since I could not even find appropriate tags for that.
Topic:
Programming Languages
SubTopic:
Swift
Here is my code:
`
// A 3rd-party class I must use.
class MySession{
init() async throws {
// ..
}
}
actor SessionManager{
private var mySession: MySession? // The MySession is not Sendable
func createSession() async {
do {
mySession = try await MySession()
log("getOrCreateSession() End, success.")
} catch {
log("getOrCreateSession() End, failure.")
}
}
}`
I get this warning: "Non-sendable type 'MySession' returned by implicitly asynchronous call to a nonisolated function cannot cross the actor boundary."
How can this be fixed?
I've just upgraded to Xcode 16 and my app now fails when attempting to read a text file from the main bundle. It finds the path but can't open the file so this snippet prints: "File read error for path: /private/var/containers/Bundle/Application/AABAD428-96BC-4B34-80B4-97FA80B77E58/Test.app/csvfile.csv"
This worked fine up to 15.4. Has something changed? Thanks.
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let bundle = Bundle.main
let path = bundle.path(forResource: "csvfile", ofType: "csv")!
do {
let content = try String(contentsOfFile: path, encoding: String.Encoding.ascii)
} catch {
print("File read error for path: \(String(describing: path))")
}
}
}
We started building our project in XCode 16 only to find a super weird crash that was 100% reproducible.
I couldn't really understand why it was crashing, so I tried to trim down the problematic piece of code to something that I could provide in a side project. The actual piece of code crashing for us is significantly different, but this small example showcases the crash as well.
https://github.com/Elih96/XCode16CrashReproducer
our observation is, that this combination of async let usage + struct structure leads to a SIGABRT crash in the concurrency library.
In both the main project and the example project, moving away from async let and using any other concurrency mechanism fixes the crash.
This was reproducible only on Xcode 16 with iOS 15 set as minimum deployment for the target. It works fine on Xcode 15, and if we bump the min deployment to 16 on Xcode 16, it also runs fine. I've attached a small project that reproduces the error.
I'm sure I didn't provide the ideal reproduction scenario, but that's what I managed to trim it down to. Making random changes such as removing some properties from the B struct or remove the:
let _ = A().arrayItems.map { _ in "123" }
will stop the crash from happening, so I just stopped making changes.
The stack trace from the crash:
frame #0: 0x00000001036d1008 libsystem_kernel.dylib`__pthread_kill + 8
frame #1: 0x0000000102ecf408 libsystem_pthread.dylib`pthread_kill + 256
frame #2: 0x00000001801655c0 libsystem_c.dylib`abort + 104
frame #3: 0x000000020a8b7de0 libswift_Concurrency.dylib`swift::swift_Concurrency_fatalErrorv(unsigned int, char const*, char*) + 28
frame #4: 0x000000020a8b7dfc libswift_Concurrency.dylib`swift::swift_Concurrency_fatalError(unsigned int, char const*, ...) + 28
frame #5: 0x000000020a8baf54 libswift_Concurrency.dylib`swift_task_dealloc + 124
frame #6: 0x000000020a8b72c8 libswift_Concurrency.dylib`asyncLet_finish_after_task_completion(swift::AsyncContext*, swift::AsyncLet*, void (swift::AsyncContext* swift_async_context) swiftasynccall*, swift::AsyncContext*, void*) + 72
* frame #7: 0x000000010344e6e4 CrashReproducer.debug.dylib`closure #1 in closure #1 in CrashReproducerApp.body.getter at CrashReproducerApp.swift:17:46
frame #8: 0x00000001cca0a560 SwiftUI`___lldb_unnamed_symbol158883
frame #9: 0x00000001cca09fc0 SwiftUI`___lldb_unnamed_symbol158825
frame #10: 0x00000001cca063a0 SwiftUI`___lldb_unnamed_symbol158636
frame #11: 0x00000001cca09268 SwiftUI`___lldb_unnamed_symbol158726
This is one of the worst errors you can encounter while developing with Xcode.
It looks like it's related to a problem inside the compiler itself: when there are lot of lines of code, it becomes unable to identify them all and start asking you to break down the code in smaller pieces.
Sometimes you can, sometimes not.
First of all, in your code there is FOR SURE an error, so in case of the second option, begin commenting entires sections of your code: this can lead to two options:
You commented a section that contains the error: Xcode give you the preview and you check the commented section to find the error
You commented enough code to let the compiler do its job, and you'll have the normal error reported in your code: again, fix it!
Once errors have been fixed, normally you can uncomment what you excluded and all will go up and ok again.
The most common errors that can lead to this behavior (but it's just a hint) are those involving parameters got or passed to other SwiftUI objects:
parameters label (mistyped, missing, exceeding)
parameters values (not $/& present, $/& present but not required)
parameters types (you passed a wrong type)
Well, I hope that this post could be useful to others that, like I did, are struggling a lot to understand the exact nature of this peculiar error.
Code well and Prosper!
underlying Objective-C module 'FirebaseSharedSwift' not found
aymodazhnyneylcscdggrsgjocui/Build/Intermediates.noindex/Pods.build/Debug-iphonesimulator/FirebaseSharedSwift.build/Objects-normal/x86_64/FirebaseSharedSwift.private.swiftinterface:5:19: underlying Objective-C module 'FirebaseSharedSwift' not found
Command SwiftCompile failed with a nonzero exit code
I have a workspace with my project and a Swift Macro. When I use the "Build Documentation" command the build fails with this error:
fatal error: module map file '/Users/me/Library/Developer/Xcode/DerivedData/Project-fmdkuqlofexbqdhhitpgjnoqzyrz/Build/Intermediates.noindex/GeneratedModuleMaps-iphoneos/Macros.modulemap' not found
Is there a way around this?
Hi!
I'm trying to implement Swift 6 in my code but can't fix one problem.
Here is my code example which could be run in playground:
import UIKit
import WatchConnectivity
public final class MulticastDelegate<T>: Sendable {
nonisolated(unsafe) private var delegates = [WeakWrapper]()
public init() { }
public var isEmpty: Bool {
return delegates.isEmpty
}
public func addDelegate(_ delegate: T) {
let wrapper = WeakWrapper(value: delegate as AnyObject)
delegates.append(wrapper)
}
public func removeDelegate(_ delegate: T) {
delegates = delegates.filter { $0.value !== delegate as AnyObject }
}
public func invokeDelegates(_ invocation: (T) -> Void) {
for (index, delegate) in delegates.enumerated().reversed() {
if let delegate = delegate.value as? T {
invocation(delegate)
} else {
delegates.remove(at: index)
}
}
}
public func invokeDelegatesCheckingResponse(_ invocation: (T) -> Bool) -> Bool {
var isHandled = false
for delegate in delegates {
if let delegate = delegate.value as? T {
if invocation(delegate) {
isHandled = true
break
}
}
}
return isHandled
}
private final class WeakWrapper: Sendable {
nonisolated(unsafe) weak var value: AnyObject?
init(value: AnyObject) {
self.value = value
}
}
}
@globalActor public actor WatchActor {
public static var shared = WatchActor()
}
@MainActor
@objc public protocol WatchCommunicatorDelegate: NSObjectProtocol {
@objc optional func watchCommunicatorDidRequestDataUpdate(_ controller: WatchCommunicator)
}
@WatchActor
@objc public final class WatchCommunicator: NSObject {
private let multicastDelegate = MulticastDelegate<WatchCommunicatorDelegate>()
}
extension WatchCommunicator: @preconcurrency WCSessionDelegate {
public func session(_ session: WCSession, activationDidCompleteWith activationState: WCSessionActivationState, error: (any Error)?) {
multicastDelegate.invokeDelegates { delegate in
Task { @MainActor in
delegate.watchCommunicatorDidRequestDataUpdate?(self)
}
}
}
public func sessionDidBecomeInactive(_ session: WCSession) {
}
public func sessionDidDeactivate(_ session: WCSession) {
}
}
I want to work with WatchCommunicator in global actor and WatchCommunicatorDelegate should be call in main actor and should have reference to WatchCommunicator.
Help please
Hi,
Considering this method I'd like to test:
public func play(_ soundFileName: String, shouldLoop: Bool) {
Task {
await dataSource.play(soundFileName, shouldLoop: shouldLoop)
}
}
Previously, with XCTest we could use an expectation and wait for it to be fulfilled:
func test()
sut.play("", shouldLoop: false)
wait(for: [mockedAudioPlayerDataSource.invokedPlayExpectation])
XCTAssertEqual(mockedAudioPlayerDataSource.invokedPlayCount, 1)
With Swift Testing, I am unsure what a unit test looks like.