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Programming Languages Resources
This topic area is about the programming languages themselves, not about any specific API or tool. If you have an API question, go to the top level and look for a subtopic for that API. If you have a question about Apple developer tools, start in the Developer Tools & Services topic. For Swift questions: If your question is about the SwiftUI framework, start in UI Frameworks > SwiftUI. If your question is specific to the Swift Playground app, ask over in Developer Tools & Services > Swift Playground If you’re interested in the Swift open source effort — that includes the evolution of the language, the open source tools and libraries, and Swift on non-Apple platforms — check out Swift Forums If your question is about the Swift language, that’s on topic for Programming Languages > Swift, but you might have more luck asking it in Swift Forums > Using Swift. General: Forums topic: Programming Languages Swift: Forums subtopic: Programming Languages > Swift Forums tags: Swift Developer > Swift website Swift Programming Language website The Swift Programming Language documentation Swift Forums website, and specifically Swift Forums > Using Swift Swift Package Index website Concurrency Resources, which covers Swift concurrency How to think properly about binding memory Swift Forums thread Other: Forums subtopic: Programming Languages > Generic Forums tags: Objective-C Programming with Objective-C archived documentation Objective-C Runtime documentation Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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818
Oct ’25
App Settings Not Appearing with Xcode 16.2
I recently encountered an issue with Xcode 16.2 while attempting to integrate Settings.bundle into a new app. I added Settings.bundle as a new file (using the provided template), but when I ran the app (the standard simple "Hello World" project), the expected three default controls (Name, Enabled, Slider) did not appear in the app's settings. To troubleshoot, I downgraded my system to macOS Sonoma 14.7.2 and Xcode 15.4 (on a 2023 Mac Mini, M2). After this downgrade, everything worked as expected. With a new project, adding Settings.bundle, and running the app, the settings entry for the app appeared, including the three default fields. This behavior suggests a potential issue or incompatibility with Xcode 16.2.
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449
Dec ’24
Trying to understand Swift-C++ interopability
Hi, I'm struggling to understand using Swift-C++ in the same project. I have an existing code-base that makes heavy use of Swift-Objective-C interoperability. We make use of swift classes in our project. When I enable swift-objective c interoperability I am running into numerous build errors in the generated bridging header. I'm trying to understand why these errors exist and what to do to get around them. I have a project that I've set up with some test code, and I'm running into an error here: public class Foo { let name: String public init(name: String) { self.name = name } } public class Bar { let name: String public init(name : String) { self.name = name; } public func getFoo() -> Foo { return Foo(name: self.name); } } In the header file: Unknown type name 'Foo' SWIFT_INLINE_THUNK Foo getFoo() SWIFT_SYMBOL("s:13ForestBuilder3BarC6getFooAA0E0CyF"); This error goes away if I use structs, but for the purposes of porting my codebase, I'd prefer to use classes. Do classes not play nice here? Or am I misunderstanding something. Thanks.
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435
Dec ’24
Database Download Record Fetch Fails in MacOS 15.2
A program I wrote in Swift that uploads and downloads to a private database in iCloud is failing for downloads since the the 15.2 update. It still works for uploads. I.e., I can download uploads made from the program under 15.2 on another computer running the same program under 15.1 The Fetch operation does not return an error, but the returnRecord is empty! I do get the error below after the fact of the failure, don't know if it's related. "ViewBridge to RemoteViewService Terminated: Error Domain=com.apple.ViewBridge Code=18 "(null)" UserInfo={com.apple.ViewBridge.error.hint=this process disconnected remote view controller -- benign unless unexpected, com.apple.ViewBridge.error.description=NSViewBridgeErrorCanceled}" To be clear, I assume I do have access to the database since it works for upload under 15.2, as well as upload and download under 15.1, and from a very similar program on my iPhone (which I haven't updated yet!) Questions? Comments? Thanks!
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402
Dec ’24
Swift playground
Hi, I want to create a dashboard in a app using swift playgrounds with esp 32 and a led. The dashboard should have a toggle switch to toggle the switch state like on/off for the led once i get the basics i want to create a full dashboards with things like gauges, sliders, button and many more. Can someone please help/guide me. Thanks.
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311
Dec ’24
AppleScriptLauncher Menu App
I'm primarily an AppleScript writer and only a novice programmer, using ChatGPT to help me with the legwork. It has helped me to write a functioning app that builds a menu structure based on the scripts I have in the Scripts directory used in the script menu and then runs the applescripts. When I distribute the app to my desktop and run it, the scripts that access other apps, like InDesign will cause it to launch, but not actually do anything. I included the ids for each app in the entitlements dictionary and have given the app full disk access in system settings, but it's not functioning as I'd expect. I know there are apps like Alfred that allow you to run scripts from a keystroke, but I'm building this for others I work with so they can also access info about each script, what it does, and how to use it from the menu, as well as key commands to run them. Not sure what else to say, but if this sounds like a simple fix to anyone, please let me know.
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450
Dec ’24
Swift Package Manager – Support for Multiple Targets with Distinct Localization Files
I am an SDK provider working with Swift Package Manager (SPM) to deliver libraries for iOS developers. My SDK currently uses SPM targets to modularize functionality. However, SPM enforces strict resource bundling, which prevents me from efficiently offering multiple targets—each with a different set of localization files—in a single package. Current Limitation: When multiple SPM targets share the same source and resource directory but require distinct sets of .lproj localization folders (for app size or client requirements), SPM raises “overlapping sources” errors. The only workaround is to manually split resource directories or have clients prune localizations post-build, which is inefficient and error-prone. Feature Request: Please consider adding native support in Swift Package Manager for: Defining multiple targets within a single package that can process overlapping source/resource directories, Each target specifying a distinct subset of localization resource files via the exclude or a new designated parameter, Enabling efficient modular delivery of SDKs to clients needing different localization payloads, without redundant resource duplication or error-prone manual pruning. Support for this feature would greatly ease SDK distribution, lower app sizes, and improve package maintainability for iOS and all Swift platforms.
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894
Sep ’25
Animatable AnyInsettableShape
System provides AnyShape type erasure that animates correctly. But system doesn't provide AnyInsettableShape. Here is my implementation of AnyInsettableShape (and AnyAnimatableData that is needed to support animation). Let me know if there is simpler solution. struct AnyInsettableShape: InsettableShape { private let _path: (CGRect) -> Path private let _inset: (CGFloat) -> AnyInsettableShape private let _getAnimatableData: () -> AnyAnimatableData private let _setAnimatableData: (_ data: AnyAnimatableData) -> AnyInsettableShape init<S>(_ shape: S) where S : InsettableShape { _path = { shape.path(in: $0) } _inset = { AnyInsettableShape(shape.inset(by: $0)) } _getAnimatableData = { AnyAnimatableData(shape.animatableData) } _setAnimatableData = { data in guard let otherData = data.rawValue as? S.AnimatableData else { assertionFailure(); return AnyInsettableShape(shape) } var shape = shape shape.animatableData = otherData return AnyInsettableShape(shape) } } var animatableData: AnyAnimatableData { get { _getAnimatableData() } set { self = _setAnimatableData(newValue) } } func path(in rect: CGRect) -> Path { _path(rect) } func inset(by amount: CGFloat) -> some InsettableShape { _inset(amount) } } struct AnyAnimatableData : VectorArithmetic { init<T : VectorArithmetic>(_ value: T) { self.init(optional: value) } private init<T : VectorArithmetic>(optional value: T?) { rawValue = value _scaleBy = { factor in (value != nil) ? AnyAnimatableData(value!.scaled(by: factor)) : .zero } _add = { other in AnyAnimatableData(value! + (other.rawValue as! T)) } _subtract = { other in AnyAnimatableData(value! - (other.rawValue as! T)) } _equal = { other in value! == (other.rawValue as! T) } _magnitudeSquared = { (value != nil) ? value!.magnitudeSquared : .zero } _zero = { AnyAnimatableData(T.zero) } } fileprivate let rawValue: (any VectorArithmetic)? private let _scaleBy: (_: Double) -> AnyAnimatableData private let _add: (_ other: AnyAnimatableData) -> AnyAnimatableData private let _subtract: (_ other: AnyAnimatableData) -> AnyAnimatableData private let _equal: (_ other: AnyAnimatableData) -> Bool private let _magnitudeSquared: () -> Double private let _zero: () -> AnyAnimatableData mutating func scale(by rhs: Double) { self = _scaleBy(rhs) } var magnitudeSquared: Double { _magnitudeSquared() } static let zero = AnyAnimatableData(optional: nil as Double?) @inline(__always) private var isZero: Bool { rawValue == nil } static func + (lhs: AnyAnimatableData, rhs: AnyAnimatableData) -> AnyAnimatableData { guard let (lhs, rhs) = fillZeroTypes(lhs, rhs) else { return .zero } return lhs._add(rhs) } static func - (lhs: AnyAnimatableData, rhs: AnyAnimatableData) -> AnyAnimatableData { guard let (lhs, rhs) = fillZeroTypes(lhs, rhs) else { return .zero } return lhs._subtract(rhs) } static func == (lhs: AnyAnimatableData, rhs: AnyAnimatableData) -> Bool { guard let (lhs, rhs) = fillZeroTypes(lhs, rhs) else { return true } return lhs._equal(rhs) } @inline(__always) private static func fillZeroTypes(_ lhs: AnyAnimatableData, _ rhs: AnyAnimatableData) -> (AnyAnimatableData, AnyAnimatableData)? { switch (!lhs.isZero, !rhs.isZero) { case (true, true): (lhs, rhs) case (true, false): (lhs, lhs._zero()) case (false, true): (rhs._zero(), rhs) case (false, false): nil } } }
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429
Dec ’24
SwifUI. Short way for using modifier methods
These helper methods allow to use modifier methods in standard for SwiftUI short way. extension View { @inline(__always) func modify(_ block: (_ view: Self) -> some View) -> some View { block(self) } @inline(__always) func modify<V : View, T>(_ block: (_ view: Self, _ data: T) -> V, with data: T) -> V { block(self, data) } } _ DISCUSSION Suppose you have modifier methods: func addBorder(view: some View) -> some View { view.padding().border(Color.red, width: borderWidth) } func highlight(view: some View, color: Color) -> some View { view.border(Color.red, width: borderWidth).overlay { color.opacity(0.3) } } _ Ordinar Decision Your code may be like this: var body: some View { let image = Image(systemName: "globe") let borderedImage = addBorder(view: image) let highlightedImage = highlight(view: borderedImage, color: .red) let text = Text("Some Text") let borderedText = addBorder(view: text) let highlightedText = highlight(view: borderedText, color: .yellow) VStack { highlightedImage highlightedText } } This code doesn't look like standard SwiftUI code. _ Better Decision Described above helper methods modify(:) and modify(:,with:) allow to write code in typical for SwiftUI short way: var body: some View { VStack { Image(systemName: "globe") .modify(addBorder) .modify(highlight, with: .red) Text("Some Text") .modify(addBorder) .modify(highlight, with: .yellow) } }
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411
Dec ’24
Exposing Objective-C API to Swift inside a Framework (Private Framework API)
My framework has private Objective-C API that is only used within the framework. It should not be exposed in the public interface (so it shouldn't be imported in the umbrella header). To expose this API to Swift that's within the framework only the documentation seems to indicate that this needs to be imported in the umbrella header? Import Code Within a Framework Target To use the Objective-C declarations in files in the same framework target as your Swift code, configure an umbrella header as follows: 1.Under Build Settings, in Packaging, make sure the Defines Module setting for the framework target is set to Yes. 2.In the umbrella header, import every Objective-C header you want to expose to Swift. Swift sees every header you expose publicly in your umbrella header. The contents of the Objective-C files in that framework are automatically available from any Swift file within that framework target, with no import statements. Use classes and other declarations from your Objective-C code with the same Swift syntax you use for system classes. I would imagine that there must be a way to do this?
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288
Jul ’25
Passkey Creation SDK does not return Timeout Error on FaceID authentication times out.
We would like to show a user-friendly message but can not. Description: When attempting to create a duplicate passkey using the ASAuthrorizationController in iOS, the Face ID authentication times out SDK does not return a timeout specific error. Instead, it directly returns an error stating that duplicate passkey cannot be created. SDK to first handle the FaceID timeout case and provide a distinct timeout error so we can gracefully manage this scenario before the duplicate passkey validation occurs. Steps to Reproduce: Implement passkey creation flow using ASAuthorizationController. Attempt to register a duplicate passkey (e.g., using the same user ID and challenge). Let FaceID prompt timeout (do not interact with the authentication prompt).
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253
Dec ’24
traitCollectionDidChange iOS18
iOS18.2 / iPhone 16pro / Xcode 16.2 'traitCollectionDidChange' This function has been deprecated since ios17. However, in ios18, when I changed the app to the background state or changed it to the foreground state again, it was confirmed that the function worked. It hasn't been confirmed in ios17, but why is it only confirmed in ios18?
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624
Dec ’24
orientation transaction token
Hello Im having an error in swiftUI project of mine. I use fullscreencover to navigate through views. Normally it s been working but one point it doesn't. I go through MainMenu -> SomeOtherView -> GameView -> AfterGameView -> SomeOtherView -> MainMenu. When it comes to mainmenu at last, it s showing main menu for a glimpse of a look and then goes back to GameView. In console an error took my notice. > A new orientation transaction token is being requested while a valid one already exists. reason=Fullscreen transition (dismissing): fromVC=<_TtGC7SwiftUI29PresentationHostingControllerVS_7AnyView_: 0x10795ca00>; toVC=<_TtGC7SwiftUI29PresentationHostingControllerVS_7AnyView_: 0x1071c3400>;; windowOrientation=portrait; sceneOrientation=portrait; existingTransaction=<_UIForcedOrientationTransactionToken: 0x600001804a40; state: active; originalOrientation: portrait (1)> Cant really finding the solution. Need help asap I will release a bug update to Appstore.
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456
Jan ’25
Ambiguous use of 'textField' in Xcode 26
func textField( _ textField: UITextField, shouldChangeCharactersIn range: NSRange, replacementString string: String ) -&gt; Bool { if let delegate = delegate, let shouldChangeCharactersIn = delegate.textField { return shouldChangeCharactersIn(textField, range, string) } return true } This is from an extension extension TextInput: UITextFieldDelegate, ObservableTextFieldDelegateProtocol { The delegate is already a UITextFieldDelegate, but when you click on the error, it returns 7 instances of: "Found this candidate in module 'UIKit' (UIKit.UITextFieldDelegate.textField)" This doesn't give an error in Xcode 16. Is this an Xcode 26 bug?
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162
Jun ’25
The Peril of the Ampersand
A few years ago [1] Xcode added new warnings that help detect a nasty gotcha related to the lifetime of unsafe pointers. For example: Initialization of 'UnsafeMutablePointer<timeval>' results in a dangling pointer Inout expression creates a temporary pointer, but argument 'iov_base' should be a pointer that outlives the call to 'init(iov_base:iov_len:)' I’ve seen a lot of folks confused by these warnings, and by the lifetime of unsafe pointers in general, and this post is my attempt to clarify the topic. If you have questions about any of this, please put them in a new thread in the Programming Languages > Swift topic. Finally, I encourage you to watch the following WWDC presentations: WWDC 2020 Session 10648 Unsafe Swift WWDC 2020 Session 10167 Safely manage pointers in Swift These cover some of the same ground I’ve covered here, and a lot of other cool stuff as well. Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = "eskimo" + "1" + "@apple.com" [1] Swift 5.2.2, as shipped in Xcode 11.4. See the discussion of SR-2790 in Xcode 11.4 Release Notes. Basics In Swift, the ampersand (&) indicates that a parameter is being passed inout. Consider this example: func addVarnish(_ product: inout String) { product += " varnish" } var waffle = "waffle" addVarnish(&waffle) // line A print(waffle) // printed: waffle varnish On line A, the ampersand tells you that waffle could be modified by addVarnish(_:). However, there is another use of ampersand that was designed to help with C interoperability. Consider this code: var tv = timeval() gettimeofday(&tv, nil) print(tv) // printed: timeval(tv_sec: 1590743104, tv_usec: 77027) The first parameter to gettimeofday is an UnsafeMutablePointer<timeval>. Here the ampersand denotes a conversion from a timeval to an UnsafeMutablePointer<timeval>. This conversion makes it much easier to call common C APIs from Swift. This also works for array values. For example: var hostName = [CChar](repeating: 0, count: 256) gethostname(&hostName, hostName.count) print(String(cString: hostName)) // printed: slimey.local. In this code the ampersand denotes a conversion from [CChar] to an UnsafeMutablePointer<CChar> that points to the base of the array. While this is convenient, it’s potentially misleading, especially if you come from a C background. In C-based languages, using ampersand in this way yields a pointer to the value that’s valid until the value gets deallocated. That’s not the case in Swift. Rather, the pointer generated by the ampersand syntax is only valid for the duration of that function call. To understand why that’s the case, consider this code: struct TimeInTwoParts { var sec: time_t = 0 var usec: Int32 = 0 var combined: timeval { get { timeval(tv_sec: sec, tv_usec: usec) } set { sec = newValue.tv_sec usec = newValue.tv_usec } } } var time = TimeInTwoParts() gettimeofday(&time.combined, nil) // line A print(time.combined) // printed: timeval(tv_sec: 1590743484, tv_usec: 89118) print(time.sec) // printed: 1590743484 print(time.usec) // printed: 89118 Here combined is a computed property that has no independent existence in memory. Thus, it simply makes no sense to take the address of it. So, how does ampersand deal with this? Under the covers the Swift compiler expands line A to something like this: var tmp = time.combined gettimeofday(&tmp, nil) time.combined = tmp Once you understand this it’s clear why the resulting pointer is only valid for the duration of the call: As soon as Swift cleans up tmp, the pointer becomes invalid. A Gotcha This automatic conversion can be a nasty gotcha. Consider this code: var tv = timeval() let tvPtr = UnsafeMutablePointer(&tv) // line A // ^~~~~~~~~~~~~~~~~~~~~~~~~ // Initialization of 'UnsafeMutablePointer<timeval>' results in a dangling pointer gettimeofday(tvPtr, nil) // line B This results in undefined behaviour because the pointer generated by the ampersand on line A is no longer valid when it’s used on line B. In some cases, like this one, the later Swift compiler is able to detect this problem and warn you about it. In other cases you’re not so lucky. Consider this code: guard let f = fopen("tmp.txt", "w") else { … } var buf = [CChar](repeating: 0, count: 1024) setvbuf(f, &buf, _IOFBF, buf.count) // line A let message = [UInt8]("Hello Crueld World!".utf8) fwrite(message, message.count, 1, f) // line B fclose(f) // line C This uses setvbuf to apply a custom buffer to the file handle. The file handle uses this buffer until after the close on line C. However, the pointer created by the ampersand on line A only exists for the duration of the setvbuf call. When the code calls fwrite on line B the buffer pointer is no longer valid and things end badly. Unfortunately the compiler isn’t able to detect this problem. Worse yet, the code might actually work initially, and then stop working as you change optimisation settings, update the compiler, change unrelated code, and so on. Another Gotcha There is another gotcha associated with the ampersand syntax. Consider this code: class AtomicCounter { var count: Int32 = 0 func increment() { OSAtomicAdd32(1, &count) } } This looks like it’ll implement an atomic counter but there’s no guarantee that the counter will be atomic. To understand why, apply the tmp transform from earlier: class AtomicCounter { var count: Int32 = 0 func increment() { var tmp = count OSAtomicAdd32(1, &tmp) count = tmp } } So each call to OSAtomicAdd32 could potentially be operating on a separate copy of the counter that’s then assigned back to count. This undermines the whole notion of atomicity. Again, this might work in some builds of your product and then fail in other builds. Note The above discussion is now theoretical because Swift 6 added a Synchronization module that includes comprehensive support for atomics. That module also has a Mutex type (if you need a mutex on older platforms, check out OSAllocatedUnfairLock). These constructs use various different mechanisms to ensure that the underlying value has a stable address. Summary So, to summarise: Swift’s ampersand syntax has very different semantics from the equivalent syntax in C. When you use an ampersand to convert from a value to a pointer as part of a function call, make sure that the called function doesn’t use the pointer after it’s returned. It is not safe to use the ampersand syntax for functions where the exact pointer matters. It’s Not Just Ampersands There’s one further gotcha related to arrays. The gethostname example above shows that you can use an ampersand to pass the base address of an array to a function that takes a mutable pointer. Swift supports two other implicit conversions like this: From String to UnsafePointer<CChar> — This allows you to pass a Swift string to an API that takes a C string. For example: let greeting = "Hello Cruel World!" let greetingLength = strlen(greeting) print(greetingLength) // printed: 18 From Array<Element> to UnsafePointer<Element> — This allows you to pass a Swift array to a C API that takes an array (in C, arrays are typically represented as a base pointer and a length). For example: let charsUTF16: [UniChar] = [72, 101, 108, 108, 111, 32, 67, 114, 117, 101, 108, 32, 87, 111, 114, 108, 100, 33] print(charsUTF16) let str = CFStringCreateWithCharacters(nil, charsUTF16, charsUTF16.count)! print(str) // prints: Hello Cruel World! Note that there’s no ampersand in either of these examples. This technique only works for UnsafePointer parameters (as opposed to UnsafeMutablePointer parameters), so the called function can’t modify its buffer. As the ampersand is there to indicate that the value might be modified, it’s not used in this immutable case. However, the same pointer lifetime restriction applies: The pointer passed to the function is only valid for the duration of that function call. If the function keeps a copy of that pointer and then uses it later on, Bad Things™ will happen. Consider this code: func printAfterDelay(_ str: UnsafePointer<CChar>) { print(strlen(str)) // printed: 18 DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { print(strlen(str)) // printed: 0 } } let greeting = ["Hello", "Cruel", "World!"].joined(separator: " ") printAfterDelay(greeting) dispatchMain() The second call to strlen yields undefined behaviour because the pointer passed to printAfterDelay(_:) becomes invalid once printAfterDelay(_:) returns. In this specific example the memory pointed to by str happened to contain a zero, and hence strlen returned 0 but that’s not guaranteed. The str pointer is dangling, so you might get any result from strlen, including a crash. Advice So, what can you do about this? There’s two basic strategies here: Extend the lifetime of the pointer Manual memory management Extending the Pointer’s Lifetime The first strategy makes sense when you have a limited number of pointers and their lifespan is limited. For example, you can fix the setvbuf code from above by changing it to: let message = [UInt8]("Hello Crueld World!".utf8) guard let f = fopen("tmp.txt", "w") else { … } var buf = [CChar](repeating: 0, count: 1024) buf.withUnsafeMutableBufferPointer { buf in setvbuf(f, buf.baseAddress!, _IOFBF, buf.count) fwrite(message, message.count, 1, f) fclose(f) } This version of the code uses withUnsafeMutableBufferPointer(_:). That calls the supplied closure and passes it a pointer (actually an UnsafeMutableBufferPointer) that’s valid for the duration of that closure. As long as you only use that pointer inside the closure, you’re safe! There are a variety of other routines like withUnsafeMutableBufferPointer(_:), including: The withUnsafeMutablePointer(to:_:) function The withUnsafeBufferPointer(_:), withUnsafeMutableBufferPointer(_:), withUnsafeBytes(_:), and withUnsafeMutableBytes(_:) methods on Array The withUnsafeBytes(_:) and withUnsafeMutableBytes(_:) methods on Data The withCString(_:) and withUTF8(_:) methods on String. Manual Memory Management If you have to wrangle an unbounded number of pointers — or the lifetime of your pointer isn’t simple, for example when calling an asynchronous call — you must revert to manual memory management. Consider the following code, which is a Swift-friendly wrapper around posix_spawn: func spawn(arguments: [String]) throws -> pid_t { var argv = arguments.map { arg -> UnsafeMutablePointer<CChar>? in strdup(arg) } argv.append(nil) defer { argv.forEach { free($0) } } var pid: pid_t = 0 let success = posix_spawn(&pid, argv[0], nil, nil, argv, environ) == 0 guard success else { throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno), userInfo: nil) } return pid } This code can’t use the withCString(_:) method on String because it has to deal with an arbitrary number of strings. Instead, it uses strdup to copy each string to its own manually managed buffer. And, as these buffers are manually managed, is has to remember to free them. Change History 2024-12-11 Added a note about the Synchronization module. Made various editorial changes. 2021-02-24 Fixed the formatting. Added links to the WWDC 2021 sessions. Fixed the feedback advice. Minor editorial changes. 2020-06-01 Initial version.
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10k
Dec ’24
WKWebView missing page parts
Hi guys, I've been struggling for a few days with this really weird behaviour. We made an app for our e-commerce website and found out that a part of the product page is missing. For any reason, the header and first blocks of the page and footer are displayed, but then a massive part of the content is missing. This content is not loaded through ajax; that's why I don't understand why it's not displayed. You can see here 2 screenshots of what the page should look like and what the page looks like with WKWebView. I've been inspecting this with Safari; there isn't any blocking error in the console, and html elements are just empty. There is the div with class row and nothing in it. The same website is working perfectly with native Android Webview. If anyone has any clue to find out what's going wrong
0
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282
Jan ’25
Decryption failure - Migrated from Objective-C to Swift (AES256 Decryption failure in swift language)
Decrypting Data to String Conversion failure Development environment: Xcode 15.4, macOS 14.7 Run-time configuration: iOS 15.8.1 & 16.0.1 DESCRIPTION OF PROBLEM We were using objective C implementation of CCCrypt(see below) in our app earlier which we migrated to swift implementation recently. We convert the byte array that CCCrypt returns into Data, and data to string to read the decrypted value. It works perfectly fine in Objective C, whereas with new swift implementation this conversion is failing, it looks like CCCrypt is returning byte array with few non UTF8 characters and that conversion is failing in swift since Objective C is more tolerant with this conversion and converts the byte array to Data and then to string even though there are few imperfect UTF characters in the array. Objective C CCCryptorStatus CCCrypt( CCOperation op, /* kCCEncrypt, etc. / CCAlgorithm alg, / kCCAlgorithmAES128, etc. / CCOptions options, / kCCOptionPKCS7Padding, etc. */ const void *key, size_t keyLength, const void iv, / optional initialization vector */ const void dataIn, / optional per op and alg */ size_t dataInLength, void dataOut, / data RETURNED here */ size_t dataOutAvailable, size_t *dataOutMoved) API_AVAILABLE(macos(10.4), ios(2.0)); Swift Code CCCrypt(_ op: CCOperation, _ alg: CCAlgorithm, _ options: CCOptions, _ key: UnsafeRawPointer!, _ keyLength: Int, _ iv: UnsafeRawPointer!, _ dataIn: UnsafeRawPointer!, _ dataInLength: Int, _ dataOut: UnsafeMutableRawPointer!, _ dataOutAvailable: Int, _ dataOutMoved: UnsafeMutablePointer!) -> CCCryptorStatus Data to String Conversion String(data: decryptedData, encoding: .utf8) STEPS TO REPRODUCE Able to reproduce on below devices iPhone - 7 OS Version 15.8.1 iPhone 14- Pro OS Version 16.0.2 iPhone 15 iOS 18.0.1 **Decryption method return "Data" and converting into string using ".utf8" but String conversion is failing on above devices and some other devices as well. Decryption failure not occurring always. ** Below code used for String conversion String(data: decryptedData, encoding: .utf8)
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257
Dec ’24
Why Actor-isolated property cannot be passed 'inout' to 'async' function call?
Considering below dummy codes: @MainActor var globalNumber = 0 @MainActor func increase(_ number: inout Int) async { // some async code excluded number += 1 } class Dummy: @unchecked Sendable { @MainActor var number: Int { get { globalNumber } set { globalNumber = newValue } } @MainActor func change() async { await increase(&number) //Actor-isolated property 'number' cannot be passed 'inout' to 'async' function call } } I'm not really trying to make an increasing function like that, this is just an example to make everything happen. As for why number is a computed property, this is to trigger the actor-isolated condition (otherwise, if the property is stored and is a value type, this condition will not be triggered). Under these conditions, in function change(), I got the error: Actor-isolated property 'number' cannot be passed 'inout' to 'async' function call. My question is: Why Actor-isolated property cannot be passed 'inout' to 'async' function call? What is the purpose of this design? If this were allowed, what problems might it cause?
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393
Feb ’25