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Undefined symbol
Is anyone have this problem on xcode 26 ? Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility50 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility51 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility56 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityConcurrency Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityDynamicReplacements
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1.7k
1d
NotificationCenter Crash On iOS 18+ Swift6.2
After switching our iOS app project from Swift 5 to Swift 6 and publishing an update, we started seeing a large number of crashes in Firebase Crashlytics. The crashes are triggered by NotificationCenter methods (post, addObserver, removeObserver) and show the following error: BUG IN CLIENT OF LIBDISPATCH: Assertion failed: Block was expected to execute on queue [com.apple.main-thread (0x1f9dc1580)] All scopes to related calls are already explicitly marked with @MainActor. This issue never occurred with Swift 5, but appeared immediately after moving to Swift 6. Has anyone else encountered this problem? Is there a known solution or workaround? Thanks in advance!
2
1
1.7k
Nov ’25
iOS and Android
I currently have a iOS app live on the App Store but I also want to release it on Android, the whole code is in Swift so would that be possible or would I have to rewrite my whole apps code in a different coding language.
2
0
2.8k
Jan ’26
Data Disappeared
Hi, writing a database app for storing equipment details. Spent the day doing minor changes and tidying with many backups made, and always re-building to check its all working. Everything ok but then next build looses all data, what's the best thing to check to see if the data is still there, any help would be fantastic.
1
0
1.2k
Mar ’26
On iPad with Swift Playgrounds: How to open chapter as a playground?
Note On a Mac with Xcode installed, or on an iPad with Swift Playgrounds, you can open this chapter as a playground. Playgrounds allow you to edit the code listings and see the results immediately. (Note in page 3) (I would like to open the chapter or book: Swift Programming Language in Swift Playground on iPad) https://books.apple.com/ve/book/the-swift-programming-language-swift-5-7-beta/id1002622538?l=en-GB Best regards
2
0
1.6k
1w
Apple Silicon calling printf
What is the proper way to pass arguments to printf with multiple variables using ARM64 Apple Silicon? Example: fOutputStr: .asciz "Element[%d] = %d\n" // formated output string for an output of: Element[4] = 9 This code (see below) works on Raspberry Pi 5, on my Mac Studio, I am getting this output, Element[9] = 1871655168 What do I need to do to use printf from an assembly language call with multiple variables? I am using the following code. ` .align 2 // memory alignment model for 64-bit ARMc #if defined(APPLE) .global _main // Provide program starting address to linker Mac OS _main: #else .global main // Raspian and Linux main: #endif // stack frame work setup START stp x29, x30, [sp, -16]! str x20, [sp, -16]! mov x29, sp // stack frame work setup END // setup printf call #if defined(APPLE) adrp x0, fOutputStr@PAGE add x0, x0, fOutputStr@PAGEOFF #else ldr x0, =fOutputStr #endif mov w1, #4 mov w2, #9 print_brk: #if defined(APPLE) stp X0, X1, [SP, #-16]! stp X2, X3, [SP, #-16]! bl _printf ldp X2, X3, [SP], #16 ldp X0, X1, [SP], #16 #else bl printf #endif done: // closing stack frame work ldr x20, [sp],16 ldp x29, x30, [sp],16 // exit mov w0, wzr ret .data .align 4 // intArrayPtr: .word 3,7,5,2,4,8 // word, each value is offset by 4 fOutputStr: .asciz "Element[%d] = %d\n" // formated output string
6
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806
Mar ’26
MPMediaItemPropertyArtwork crashes on Swift 6
Hey all! in my personal quest to make future proof apps moving to Swift 6, one of my app has a problem when setting an artwork image in MPNowPlayingInfoCenter Here's what I'm using to set the metadata func setMetadata(title: String? = nil, artist: String? = nil, artwork: String? = nil) async throws { let defaultArtwork = UIImage(named: "logo")! var nowPlayingInfo = [ MPMediaItemPropertyTitle: title ?? "***", MPMediaItemPropertyArtist: artist ?? "***", MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } ] as [String: Any] if let artwork = artwork { guard let url = URL(string: artwork) else { return } let (data, response) = try await URLSession.shared.data(from: url) guard (response as? HTTPURLResponse)?.statusCode == 200 else { return } guard let image = UIImage(data: data) else { return } nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } } MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo } the app crashes when hitting MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } or nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } commenting out these two make the app work again. Again, no clue on why. Thanks in advance
6
0
3.2k
Sep ’25
What is the future of Objective-C?
Will Apple continue to support it, or will we wake up one day to find that Swift is the only viable language?It's a serious question. Careers depend on it. I don't accept the "No comment" approach that Apple usually takes. It's cruel.I'm willing to put the time into learning Swift if I have to. I'm not going to do it if I don't. I want to know.Frank
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34k
Oct ’25
How works Experiment (Documentation) in Swift Playground?
Experiment Create a constant with an explicit type of Float and a value of 4. https://docs.swift.org/swift-book/documentation/the-swift-programming-language/guidedtour
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3
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0
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2.1k
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4w
Undefined symbol
Is anyone have this problem on xcode 26 ? Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility50 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility51 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility56 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityConcurrency Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityDynamicReplacements
Replies
2
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1
Views
1.7k
Activity
1d
Swift question:
Is there a swift6 manual that will teach me how to code in swift?
Replies
4
Boosts
0
Views
214
Activity
Apr ’25
How can I enable “Approachable Concurrency” for a Swift Package?
I’m aware that Xcode version 26 beta 3 provides an option to enable Swift’s Approachable Concurrency feature at the project level. However, I’d like to achieve the same for a Swift Package. Could you please advise on how to enable Approachable Concurrency support specifically for a Swift Package?
Replies
3
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0
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1.1k
Activity
Jul ’25
How to retrieve the % of memory pressure using native libraries
Is there any way to retrieve the memory pressure percentage using native libraries? When I run the memory-pressure command, I can see the percentage of free memory, but I’d like to retrieve the same information using a native library.
Replies
2
Boosts
0
Views
656
Activity
Oct ’25
NotificationCenter Crash On iOS 18+ Swift6.2
After switching our iOS app project from Swift 5 to Swift 6 and publishing an update, we started seeing a large number of crashes in Firebase Crashlytics. The crashes are triggered by NotificationCenter methods (post, addObserver, removeObserver) and show the following error: BUG IN CLIENT OF LIBDISPATCH: Assertion failed: Block was expected to execute on queue [com.apple.main-thread (0x1f9dc1580)] All scopes to related calls are already explicitly marked with @MainActor. This issue never occurred with Swift 5, but appeared immediately after moving to Swift 6. Has anyone else encountered this problem? Is there a known solution or workaround? Thanks in advance!
Replies
2
Boosts
1
Views
1.7k
Activity
Nov ’25
iOS and Android
I currently have a iOS app live on the App Store but I also want to release it on Android, the whole code is in Swift so would that be possible or would I have to rewrite my whole apps code in a different coding language.
Replies
2
Boosts
0
Views
2.8k
Activity
Jan ’26
Data Disappeared
Hi, writing a database app for storing equipment details. Spent the day doing minor changes and tidying with many backups made, and always re-building to check its all working. Everything ok but then next build looses all data, what's the best thing to check to see if the data is still there, any help would be fantastic.
Replies
1
Boosts
0
Views
1.2k
Activity
Mar ’26
On iPad with Swift Playgrounds: How to open chapter as a playground?
Note On a Mac with Xcode installed, or on an iPad with Swift Playgrounds, you can open this chapter as a playground. Playgrounds allow you to edit the code listings and see the results immediately. (Note in page 3) (I would like to open the chapter or book: Swift Programming Language in Swift Playground on iPad) https://books.apple.com/ve/book/the-swift-programming-language-swift-5-7-beta/id1002622538?l=en-GB Best regards
Replies
2
Boosts
0
Views
1.6k
Activity
1w
Apple Silicon calling printf
What is the proper way to pass arguments to printf with multiple variables using ARM64 Apple Silicon? Example: fOutputStr: .asciz "Element[%d] = %d\n" // formated output string for an output of: Element[4] = 9 This code (see below) works on Raspberry Pi 5, on my Mac Studio, I am getting this output, Element[9] = 1871655168 What do I need to do to use printf from an assembly language call with multiple variables? I am using the following code. ` .align 2 // memory alignment model for 64-bit ARMc #if defined(APPLE) .global _main // Provide program starting address to linker Mac OS _main: #else .global main // Raspian and Linux main: #endif // stack frame work setup START stp x29, x30, [sp, -16]! str x20, [sp, -16]! mov x29, sp // stack frame work setup END // setup printf call #if defined(APPLE) adrp x0, fOutputStr@PAGE add x0, x0, fOutputStr@PAGEOFF #else ldr x0, =fOutputStr #endif mov w1, #4 mov w2, #9 print_brk: #if defined(APPLE) stp X0, X1, [SP, #-16]! stp X2, X3, [SP, #-16]! bl _printf ldp X2, X3, [SP], #16 ldp X0, X1, [SP], #16 #else bl printf #endif done: // closing stack frame work ldr x20, [sp],16 ldp x29, x30, [sp],16 // exit mov w0, wzr ret .data .align 4 // intArrayPtr: .word 3,7,5,2,4,8 // word, each value is offset by 4 fOutputStr: .asciz "Element[%d] = %d\n" // formated output string
Replies
6
Boosts
1
Views
806
Activity
Mar ’26
The Swift Programming Language Book
Does anyone know if there will be a Swift 6 version of "The Swift Programming Language" book and if so, when it will be released for Apple Books?
Replies
5
Boosts
0
Views
1.3k
Activity
1w
MPMediaItemPropertyArtwork crashes on Swift 6
Hey all! in my personal quest to make future proof apps moving to Swift 6, one of my app has a problem when setting an artwork image in MPNowPlayingInfoCenter Here's what I'm using to set the metadata func setMetadata(title: String? = nil, artist: String? = nil, artwork: String? = nil) async throws { let defaultArtwork = UIImage(named: "logo")! var nowPlayingInfo = [ MPMediaItemPropertyTitle: title ?? "***", MPMediaItemPropertyArtist: artist ?? "***", MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } ] as [String: Any] if let artwork = artwork { guard let url = URL(string: artwork) else { return } let (data, response) = try await URLSession.shared.data(from: url) guard (response as? HTTPURLResponse)?.statusCode == 200 else { return } guard let image = UIImage(data: data) else { return } nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } } MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo } the app crashes when hitting MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } or nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } commenting out these two make the app work again. Again, no clue on why. Thanks in advance
Replies
6
Boosts
0
Views
3.2k
Activity
Sep ’25
What is the future of Objective-C?
Will Apple continue to support it, or will we wake up one day to find that Swift is the only viable language?It's a serious question. Careers depend on it. I don't accept the "No comment" approach that Apple usually takes. It's cruel.I'm willing to put the time into learning Swift if I have to. I'm not going to do it if I don't. I want to know.Frank
Replies
23
Boosts
1
Views
34k
Activity
Oct ’25