Since httpRequest body is ignored on WKWebView, I am trying to display a php page by fetching the data first, and displaying it.
func fetchData() {
URLSession.shared.dataTask(with: request) {(data, response, error) in
guard let data, let url = request.url else {
return
}
// pass the result to WKWebView
}.resume()
}
import Foundation
import SwiftUI
import WebKit
struct CustomWebView: UIViewRepresentable {
var url: URL
var data: Data
func makeUIView(context: Context) -> UIView {
return CustomUIWebView(url: url, data: data)
}
}
class CustomUIWebView: UIView {
let webView: WKWebView
init(url: URL,data:Data) {
let webConfiguration = WKWebViewConfiguration()
webView = WKWebView(frame: .zero, configuration: webConfiguration)
super.init(frame: .zero)
webView.load(data, mimeType: "text/html", characterEncodingName: "utf-8", baseURL: url)
addSubview(webView)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
webView.frame = bounds
}
The data contains the page that display several images, but it doesn't display any of the images in WKWebView.
Test and other components (such as checkmark button) have no problem, only images do.
Also, I confirmed it works fine on Safari.
So what is the issue here?
What am I doing wrong?
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RSS for tagExplore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.
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In control VPN icon, it’s always on ( showing on) even if I’m not active the VPN.
please find attachment
I want my app to be able to work upside down on an iphone so the mic can point up when it's set on a stand. But it seems that there's no longer support for this on home-button-less iPhones. Am I missing something?
Hello,
We represent an AI-powered content monetization platform. Recently, we encountered challenges during the approval process for our app on the Apple platform. Specifically, our efforts to disable screenshot and screen recording features within the app were unsuccessful. Consequently, sensitive content uploaded by content creators on our platform has been vulnerable to unauthorized distribution by users, negatively impacting our business model.
We've observed that platforms like WhatsApp have successfully implemented features to prevent screenshots in view-once messages, prompting us to seek guidance on potential solutions or best practices to safeguard content creators' copyrights by disabling screenshot and screen recording capabilities on users' devices.
We appreciate any insights or recommendations you can provide to address this issue effectively.
Thank you for your attention to this matter. We eagerly await your response.
I can render text from TextKit2 into a PDF everything is fine.
But in this case the font is embedded into the PDF.
I need the Pdf to contains only the paths / glyphs and not font.
I can't find a solution yet. I don't want to create an image or using UIViews etc.
It would be nice to get the bezier path of the text
I have done this with TextKit1 but the glyphs are gone with TextKit2
Can anyone help me ?
Thanks :)
With iOS 18, TipKit got explicit support for syncing tip state via iCloud.
However, before that, TipKit already did iCloud syncing implicitly, as far as I know.
How does the new explicit syncing relate to the previous mechanism? Do we have to enable iCloud syncing manually now to retain the functionality in iOS 18? Is there a way to sync with the state that was already stored by TipKit in iCloud on iOS 17?
Hello,
I'm building apps for iPhone and iPad.
Those are working together like a 2-screen Nintendo switch.
Is there any way for communication between iPhone and iPad without an outside server?
PAN(personal area network) could be a solution, but I could not find any information to use it for my case.
If the iPad is connected to iPhone as a personal hotspot (though there's no cell tower), they should be communicate each other. I think there's a better way for my case.
Could anyone can tell me where I start to looking for?
Thanks,
JJ
after this bug happen i couldn’t turn it back to normal screen
i had to restart all for this to gone
Hi team,
Currently, I am using two Modal prompts consecutively to display force update popups based on a condition. However, there's an issue where the UI thread is occasionally not binding properly after dismissing the first prompt. Please ensure that after dismissing the first prompt, the second prompt is not bound.
After reviewing everything, I understand this is an iOS core library binding issue and it's occurring from the latest iOS version onwards. Could you please provide me with a solution to resolve this issue?
Thank you!
Whenever I make a new app I end up getting bug reports from people who say they can't see text, or they can just about see white text against an almost white background. It always turns out to be because their phone is in dark mode, which I don't use.
Almost all of my views have the background color set to "System background color" which is the default value when you create a view. Why does dark mode change the color of the text but not the background?
My app started crashing a ton with Xcode 16 beta 1 / iOS 18 because of "Thread 1: Fatal error: Never access a full future backing data". I was hoping this would be resolved with beta 2, but unfortunately this is not the case. I'm having a tough time reproducing this bug in a small sample project – I'd appreciate any hints as to what might be causing this.
Full error:
Thread 1: Fatal error: Never access a full future backing data - PersistentIdentifier(id: SwiftData.PersistentIdentifier.ID(url: x-coredata://10A5A93C-DC7F-40F3-92DB-F4125E1C7A73/MyType/p2), implementation: SwiftData.PersistentIdentifierImplementation) with Optional(3BF44A2D-256B-4C40-AF40-9B7518FD9FE6)
My app uses AttributedString for both text formatting and storage using MarkdownDecodableAttributedStringKey. The new API for Genmoji looks very interesting but I don't see an AttributeScope for it.
Is it possible to work around this and stick with AttributedString, am I in the wrong room or should I send in an enhancement request via Feedback Assistant?
Thanks a lot for your time!
Unable to record and play the new contacts permission system dialog.
App: https://developer.apple.com/documentation/contacts/accessing-a-person-s-contact-data-using-contacts-and-contactsui
func handleContactsAccessAlert() {
let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard")
let allowButton = springboard.buttons["Allow Full Access"]
allowButton.tap()
let access6ContactsButton = springboard.alerts["Allow full access to 6 contacts?"].scrollViews.otherElements.buttons["Allow"]
access6ContactsButton.tap()
}
func handleContactsPermissionAlert() {
let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard")
let allowButton = springboard.buttons["Continue"]
if allowButton.exists {
allowButton.tap()
sleep(5)
handleContactsAccessAlert()
}
}
func testContactPermissions() {
let app = XCUIApplication()
app.launch()
app.buttons["Request Access"].tap()
sleep(5)
handleContactsPermissionAlert()
sleep(5)
app.collectionViews/*@START_MENU_TOKEN@*/.staticTexts["Kate Bell"]/*[[".cells.staticTexts[\"Kate Bell\"]",".staticTexts[\"Kate Bell\"]"],[[[-1,1],[-1,0]]],[0]]@END_MENU_TOKEN@*/.tap()
}
After installation of beta update. The app icons are not loading in home screen even after multiple phone restarts
On the WWDC24 session video 'Enhance your UI animations and transitions', Appls shows these new animation methods for UIKIT:
switch gesture.state {
case .changed:
UIView. animate(.interactiveSpring) {
bead.center = gesture.translation
}
case .ended:
UIView. animate(spring) {
bead.center = endOfBracelet
}
}
As of iOS 18 Beta 2, I get an error for `UIView. animate(.interactiveSpring)`
These new methods are not available yet?
I have a live activity, that works fine when the Lock Screen showing, but as soon as it "sleeps" dims down for always on display, everything in the widget disappears and an Activity Indicator(spinner), displays in its place, but non-animating.
Hey, I am natively an ML Engineer so not really well versed in swift.
I am currently trying to use a model of mine in a swift app. The model detects knives and has an input size of 640x640.
i have set up AV capture and that works well I can just see the camera on my screen. I have also set up the coreML model and it also works and detects the objects.
so what doesnt work is the way I draw boxes around the object. e.g. the objects box params are Raw model output: x=342.25, y=293.0, w=105.375, h=150.5 when Im in the middle of the screen. seems ok for me, I want to draw a box now with these params. But the CGRect object is really weird to me, firstly the x value is the y value in the box (i notice this because when I move the object up and down , the x val will change but not the y val). then if I just switch the values, the drawn box will move ok in the y direction but mirrored in the x direction.
what things need to be considered/changed here, is it something about the layer setup? See my implementation here:
func setupLayers() {
previewLayer = AVCaptureVideoPreviewLayer(session: session)
previewLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
rootLayer = previewView.layer
previewLayer.frame = rootLayer.bounds
rootLayer.addSublayer(previewLayer)
inferenceTimeBounds = CGRect(x: rootLayer.frame.midX-75, y: rootLayer.frame.maxY-70, width: 150, height: 17)
inferenceTimeLayer = createRectLayer(inferenceTimeBounds, [1,1,1,1])
inferenceTimeLayer.cornerRadius = 7
rootLayer.addSublayer(inferenceTimeLayer)
detectionLayer = CALayer()
detectionLayer.frame = rootLayer.bounds
detectionLayer.position = CGPoint(x: rootLayer.bounds.midX, y: rootLayer.bounds.midY)
rootLayer.addSublayer(detectionLayer)
}
Is there a trick to getting the new Live Activities on Apple Watch working via the simulator? I have an iPhone paired to a watch simulator, but live activities created on the phone aren't appearing on the watch Smart Stack.
It looks like maybe the Smart Stack isn't functional on the watch simulator, as there are a bunch of blank tiles where the Smart Stack should be.
Hello!
I'm building a Countdown Timer for the Dynamic Island using a Live Activity.
I have two issues for which I can't find any solution:
We want to display the time in the "X minutes" format, like in this example. I went through the forum but all the answers were wrong, because they were using a Text(:format) which never updates in the live activity, or a Text(:timerInterval) which we can't format.
I want the Live Activity to end once the timer gets to zero. I found this staleDate parameter that I thought would helped, but is actually only adding loaders on my design once the date is reached. I tried to implement a solution like the answer of this post, but the if (context.isStale) {...} part is never being rendered. It also looks like the stale sate gets activated only when the app is focus again.
I tried several fixes, went through a lot of forum and posts, but I can't find any solution.
Thanks!
In WWDC24 video https://developer.apple.com/videos/play/wwdc2024/10131/ Jennifer mentioned that the app she's talking about would be available in the link below, but there's no such link provided.
Where the mentioned app code could be found?