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View presented as sheet are properly updated to correct color scheme
I’m facing an issue and I’d like to know if anyone has already run into this. I have a ContentView that presents a SettingsView as a sheet. SettingsView applies a change to the app’s colorScheme. ContentView reacts correctly to the change, and SettingsView does too (so far, so good). What’s strange is that when I set nil on the preferredColorScheme modifier (which, according to the docs, corresponds to the system color scheme), ContentView correctly picks up the change and refreshes, while SettingsView does pick up the change but doesn’t refresh. (In the video you can clearly see that when I switch from Dark to System, the parent view refreshes properly but not the presented sheet.) I’ve tried everything—switching to UIKit, changing the sheet’s ID… nothing works Another strange thing: if I present SettingsView through a NavigationLink, everything works normally… Here is a sample code to reproduce: import SwiftUI enum AppTheme: Int { case system = 0 case dark = 1 case light = 2 var colorScheme: ColorScheme? { switch self { case .system: return nil case .light: return .light case .dark: return .dark } } } struct SettingsView: View { @AppStorage("theme") var appTheme: AppTheme = .system var body: some View { VStack(spacing: 8) { Button { select(theme: .system) } label: { Text("Systeme") } Button { select(theme: .dark) } label: { Text("Dark") } Button { select(theme: .light) } label: { Text("Light") } } .preferredColorScheme(appTheme.colorScheme) } func select(theme: AppTheme) { appTheme = theme } } struct ContentView: View { @AppStorage("theme") var appTheme: AppTheme = .system @State var isPresented = false var body: some View { NavigationStack { VStack { Button { isPresented = true } label: { Text("Present settings") } // NavigationLink("Present settings") { // SettingsView() // } } .preferredColorScheme(appTheme.colorScheme) .sheet(isPresented: $isPresented) { SettingsView() } } } } #Preview { ContentView() }
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NavigationSplitView + inspector causes Sidebar state issues on Mac Catalyst
Hi everyone! I've encountered an issue on Mac Catalyst: using the latest inspector modifier causes abnormal Sidebar and Columns state in NavigationSplitView. Sample Code: struct ContentView: View { @State private var isPresented = false var body: some View { NavigationSplitView { List { ForEach(0..<20, id: \.self) { item in Text("Item \(item)") } } } content: { List { ForEach(0..<20, id: \.self) { item in Text("Item \(item)") } } } detail: { List { } } .inspector(isPresented: $isPresented) { Form { } } } } Steps to reproduce: Xcode 16 beta 7, create a new iOS project Paste the code above Enable Mac Catalyst Run on Mac (macOS 15 beta 9) Press Command+N three times to open 3 new windows Click the Sidebar Toggle button The issue occurs (see screenshot below) Through testing, I found that as long as the inspector modifier is attached, the issue occurs. Also, the problem only appears in the 3rd and subsequent newly opened windows—the first two windows work as expected. FB20061521
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Unexpected Widget Refresh When Pausing or Playing Music in iOS App
Widget abnormal refresh My app is a music application. When playing or pausing a song, the status is synchronized to NowPlaying, and the app itself supports widgets. During testing, I found that when pausing or playing music, the widget triggers a timeline refresh, which is completely unexpected. However, switching songs does not cause this. Looking at Apple’s logs: By default 21:27:08.094490+0800 mediaremoted Set: origin-iPhone-1280262988/client-com.company.musicdev-10059 (music)/player-MediaRemote-DefaultPlayer setting inferred playback state from to By default 21:27:08.094607+0800 mediaremoted [MRDNowPlayingPlayerClient] PlaybackState changed from Playing to Paused for origin-iPhone-1280262988/client-com.company.musicdev-10059 (music)/player-MediaRemote-DefaultPlayer By default 21:27:08.094713+0800 mediaremoted [MRDNowPlayingPlayerClient] isPlaying changed to false for origin-iPhone-1280262988/client-com.company.musicdev-10059 (music)/player-MediaRemote-DefaultPlayer By default 21:27:08.111861+0800 mediaremoted Posted Active Now Playing Notification kMRMediaRemoteNowPlayingApplicationPlaybackStateDidChangeNotification for path origin-iPhone-1280262988/client-com.company.musicdev-10059 (music)/player-MediaRemote-DefaultPlayer By default 21:27:08.115550+0800 mediaremoted Response: handlePlaybackQueueRequest<B0BDBB4E-C539-4D39-B51C-718115EBD7C4 assistantd-2659 /M/L/AF/R[0:1]> returned for origin-iPhone-1280262988/client-com.company.musicdev-10059 (music)/player-MediaRemote-DefaultPlayer in 0.0005 seconds By default 21:27:08.119344+0800 assistantd Response: playbackQueue<B0BDBB4E-C539-4D39-B51C-718115EBD7C4 assistantd-2659 /M/L/AF/R[0:1]> returned <> for origin-iPhone-1280262988/client-com.company.musicdev-10059 (music)/player-MediaRemote-DefaultPlayer in 0.0010 seconds By default 21:27:08.122322+0800 SpringBoard Response: playbackState<63A30582-E3C2-4F4D-AC57-8E5841FAD568> returned for origin-iPhone-1280262988/client-com.company.musicdev-10059 (music)/player-MediaRemote-DefaultPlayer in 0.0005 seconds By default 21:27:08.126132+0800 chronod Observed com.company.musicdev stopped running for exempt reason: nowPlaying - remainingReasons: None By default 21:27:08.126285+0800 chronod [com.company.musicdev::com.company.musicdev.musicdesktopwidget:VisionWidget_medium4158108784:systemMedium:3758765227620768254:338.00/158.00/21.60:(null)~(null)] on local marked as requiring reload By default 21:27:08.126455+0800 chronod [com.company.musicdev::com.company.musicdev.musicdesktopwidget:VisionWidget_medium4158108784:3758765227620768254] Reload with configuration [systemRequest(sessionEnded)-immediate-free-1] By default 21:27:08.126854+0800 mediaremoted Response: handlePlaybackQueueRequest<ACF764D9-05A6-41FF-8BB5-8CB81A8BC163 assistantd-2659 /M/L/AF/R[0:1]> returned for origin-iPhone-1280262988/client-com.company.musicdev-10059 (music)/player-MediaRemote-DefaultPlayer in 0.0008 seconds By default 21:27:08.127960+0800 assistantd Response: playbackQueue<ACF764D9-05A6-41FF-8BB5-8CB81A8BC163 assistantd-2659 /M/L/AF/R[0:1]> returned <> for origin-iPhone-1280262988/client-com.company.musicdev-10059 (music)/player-MediaRemote-DefaultPlayer in 0.0016 seconds By default 21:27:08.128091+0800 wifid Response: playbackState returned for origin-iPhone-1280262988/client-com.company.musicdev-10059 (music)/player-MediaRemote-DefaultPlayer in 0.0115 seconds When the music state changes, you can see the widget is triggered to refresh. I want to ask if this is the system’s mechanism? I checked my code and there is no operation to actively refresh the widget when pausing or playing. Can this situation be avoided?
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Using Glass in SwiftUI Crashes with Missing Weak Symbol
My Xcode project fails to run with the following crash log any time I use a new SwiftUI symbol such as ConcentricRectangle or .glassEffect. I've tried using the legacy linker to no avail. It compiles perfectly fine, and I've tried targeting just macOS 26 also to no avail. This is a macOS project that's compiled just fine for years and compiles and runs on macOS going back to 13.0. Failed to look up symbolic reference at 0x118e743cd - offset 1916987 - symbol symbolic _____y_____y_____y_____yAAyAAy_____y__________G_____G_____yAFGGSg_ACyAAy_____y_____SSG_____y_____SgGG______tGSgACyAAyAAy_____ATG_____G_AVtGSgtGGAQySbGG______Qo_ 7SwiftUI4ViewPAAE11glassEffect_2inQrAA5GlassV_qd__tAA5ShapeRd__lFQO AA15ModifiedContentV AA6VStackV AA05TupleC0V AA01_hC0V AA9RectangleV AA5ColorV AA12_FrameLayoutV AA24_BackgroundStyleModifierV AA6IDViewV 8[ ]012EditorTabBarC0V AA022_EnvironmentKeyWritingS0V A_0W0C AA7DividerV A_0w4JumpyC0V AA08_PaddingP0V AA07DefaultgeH0V in /Users/[ ]/Library/Developer/Xcode/DerivedData/[ ]-grfjhgtlsyiobueapymobkzvfytq/Build/Products/Debug/[ ]/Contents/MacOS/[ ].debug.dylib - pointer at 0x119048408 is likely a reference to a missing weak symbol Example crashing code: import SwiftUI struct MyView: View { var body: some View { if #available(macOS 26.0, *) { Text("what the heck man").glassEffect() } } }
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CarPlay app not receiving data updates when iPhone screen is locked
We are building a CarPlay app and have run into an issue with data updates. When the app is running on the CarPlay display and the iPhone screen is locked, no data updates are shown on the CarPlay screen. As soon as the phone is unlocked, the data updates appear instantly on the CarPlay display. Has anyone encountered this behavior before? Is there a specific setting, entitlement, or background mode we need to enable in order to ensure the CarPlay app continues to receive and display data while the iPhone is locked? Any guidance would be greatly appreciated.
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Text with Liquid Glass effect
I'm looking for a way to implement Liquid Glass effect in a Text, and I have issues. If I want to do gradient effect in a Text, no problem, like below. Text("Liquid Glass") .font(Font.system(size: 30, weight: .bold)) .multilineTextAlignment(.center) .foregroundStyle( LinearGradient( colors: [.blue, .mint, .green], startPoint: .leading, endPoint: .trailing ) ) But I cannot make sure that I can apply the .glassEffect with .mask or .foregroundStyle. The Glass type and Shape type argument looks like not compatible with the Text shape itself. Any solution to do this effect on Text ? Thanks in advance for your answers.
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List reordering animation broken in iOS 26
just opened a iOS18 project in latest Xcode 26 (beta 7) and the list reordering animation is broken and jerky. on iOS 18 a change to one of the list items would smoothly move it to its correct place but in iOS 26 the items jerk around, disappear then pop up in the correct order in the list. I am using this to filter and sort the "events" if searchQuery.isEmpty { return events.sort(on: selectedSortOption) } else { let filteredEvents = events.compactMap { event in // Check if the event title contains the search query (case-insensitive). let titleContainsQuery = event.title.range(of: searchQuery, options: .caseInsensitive) != nil return titleContainsQuery ? event : nil } return filteredEvents.sort(on: selectedSortOption) } } is there a better way for iOS 26?
Topic: UI Frameworks SubTopic: SwiftUI
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HideAllTips launch argument does not work in xctestplan
The launch argument -com.apple.TipKit.HideAllTips 1 does not work if it is defined in xctestplan arguments passed on launch. I tested it with the apple provided example app, where I created simple UI test and added xctestplan with launch argument -com.apple.TipKit.HideAllTips 1. The app does not hide the tips when it is running the UI Tests. Is there any solution that works? Thanks for reply.
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Menu's primaryAction:{} is broken on latest iOS 26 beta
The following shows minimal example to reproduce the issue: Menu { Button("Test"){} } label: { Text("Menu") } primaryAction: { // Some action } primaryAction modifier will not be called when pressing the menu button/view on iOS 26 beta, long pressing it will open the menu. Was tested on latest iOS 26 beta 8
Topic: UI Frameworks SubTopic: SwiftUI
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Inconsistent subviews redrawing in LazyVStack
Hello Apple forum ! I spotted a weird behaviour with LazyVStack in a ScrollView. I understand that it loads its views only once upon appearance unlinke VStack that loads everything in one shot. What I noticed also, it seems to reload its views sometimes when scrolling back up to earlier loaded views. The thing is, it isn't always the case. struct LazyVStackTest: View { var body: some View { ScrollView { LazyVStack { ForEach(0..<1000, id: \.self) { _ in // if true { MyText() // } } } } } struct MyText: View { var body: some View { let _ = Self._printChanges() HStack { Text("hello") } } } } If we consider the code above on XCode 26 beta 7 on an iOS 26 or iOS 18.2 simulator. Scroll to the bottom : you'll see one "LazyVStackTest.MyText: @self changed" for each row. Then scroll back up to the top, we'll see again the same message printed multiple times. --> So I gather from this that LazyVStack not only loads lazily but also removes old rows from memory & recreates them upon reappearance. What I don't get however is that if you uncomment the "if true" statement, you won't see the reloading happening. And I have absolutely no clue as to why 😅 If someone could help shed some light on this weird behaviour, it would be greatly appreciated ^^ PS : the issue is also present with XCode 16.2 but at a deeper lever (ex: if we embed another custom View "MyText2" inside "MyText", the reloading is in "MyText2" & not "MyText")
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TextEditor Problem Or Me?
When using SwiftUI's TextEditor, the application crashes immediately on launch. This occurs even in a brand new project with the simplest usage. If I remove the TextEditor, the application runs normally. Environment: OS: macOS 15.6.1 Xcode: 16.4 SDK: macOS 14 (and also tried with macOS 15 SDK) Steps to Reproduce: Create a new SwiftUI macOS App project. Replace ContentView with the following code: import SwiftUI struct ContentView: View { @State private var text = "114514" var body: some View { TextEditor(text: $text) } } Run the app. Expected Result: The app should display a working TextEditor. Actual Result: The app immediately crashes, and the debugger shows a Metal assertion error. If I remove the TextEditor, the app works fine. Screenshot: Additional Notes: This issue did not occur on macOS 14 / Xcode 15.4. It reproduces even in an empty project. Possibly related to SwiftUI/Metal integration on macOS 15.6.1. 這樣寫更專業、清楚,Apple 工程師能快速重現和定位問題。 如果你要用中文回報也可以,我能幫你翻譯。
Topic: UI Frameworks SubTopic: SwiftUI
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NavigationStack path is being reset in NavigationSplitView details columns
I'm building a SwiftUI app for iPad using a NavigationSplitView as the navigation root. Below is a simplified version of the app's navigation. There are a Home Page and a Settings Page, each with its own NavigationStack. The page that appears in the detail column depends on the sidebar's selection value. The issue I'm facing is that when I navigate deeply into the Home Page's NavigationStack (e.g., to a Home Page Child view), switch to the Settings Page, and then switch back to the Home Page, the Home Page's navigation path has been reset to [] and the previous state is lost. The same issue occurs if I navigate deeply into the Settings Page (e.g., to a Settings Page Child view), switch to the Home Page, and then return to the Settings Page: the navigation state for the Settings Page is lost, and it reverts to the root of the NavigationStack. Why is this happening and how can I fix it so that switching pages in the sidebar doesn't reset the NavigationStack of each individual page in the detail column? Thank you. struct ContentView: View { @State var selection: String? @State var firstPath = [String]() @State var secondPath = [String]() var body: some View { NavigationSplitView { List(selection: $selection) { Text("Home") .tag("home") Text("Settings") .tag("settings") } } detail: { if selection == "home" { HomePage(path: $firstPath) } else { SettingsPage(path: $secondPath) } } } } struct HomePage: View { @Binding var path: [String] var body: some View { NavigationStack(path: $path) { NavigationLink("Home Page", value: "Home") .navigationDestination(for: String.self) { _ in Text("Home Page Child") } } } } struct SettingsPage: View { @Binding var path: [String] var body: some View { NavigationStack(path: $path) { NavigationLink("Settings Page", value: "Settings") .navigationDestination(for: String.self) { _ in Text("Settings Page Child") } } } } #Preview { ContentView() }
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SwiftUI TextField with optional value working for @State but not @Binding properties
I've encountered a potential bug where a TextField connected to an optional value (not a string) works as expected when bound to a @State property, but won't update a @Binding property. Here is some example code import SwiftUI struct ContentView: View { @Binding var boundValue: Double? @State private var stateValue: Double? = 55 var body: some View { TextField("Bound value", value: $boundValue, format: .number) Text("\(boundValue ?? .nan)") TextField("State value", value: $stateValue, format: .number) Text("\(stateValue ?? .nan)") } } #Preview { ContentView(boundValue: .constant(42.00)) } It's as though the optional value stored externally is preventing the value updating. Can anyone confirm whether this is intentional, or a bug? This is in Xcode 26b6, on macOS Tahoe 26b8, but from this query it looks like the problem has existed for years.
Topic: UI Frameworks SubTopic: SwiftUI
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UtilityWindow can't read @FocusedValue of main scene
According to the UtilityWindow documentation: • They receive FocusedValues from the focused main scene in an application, similar to commands in the main menu, which can be used to display information on the active content as the user focuses on different scenes. This makes me think that any UtilityWindow, even across Scenes, should always receive @FocusedValues from the currently focused window of any scene. However, the following code doesn't quite work: @Observable class Info: Identifiable { let id = UUID() } struct ExampleApp: App { var body: some Scene { WindowGroup { ContentView() // Inside, it uses .focusedSceneValue(info) } UtilityWindow("Test") { UtilityWindowContent() } } } struct UtilityWindowContent: View { @FocusedValue(Info.self) var info var body: some View { Text(info?.id ?? "<nil>") // This always shows "<nil>" } } Here's some annotated screenshots of what's happening in a project: Menu bar commands do work with the same setup: As a workaround, attempting to use @FocusedValue in the App struct works, but as a result, the value appears to instantiate multiple times in the background, and they re-instantiate with every focus change. The @FocusedValue variable gets the correct instance, but it's needlessly initializing others in the background. This is on macOS 26.0 Tahoe Beta 8 (25A5349a).
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Charts SectorMark causing app to crash
Anytime I have 1 item, then add another, the app crashes with the following error: Swift/IntegerTypes.swift:8835: Fatal error: Double value cannot be converted to Int because it is either infinite or NaN I'm not working with Int values though, so I'm not sure why this is happening. It's also not point me towards any specific line. I've printed out all of the values being used for the chart and none of them are showing as infinite or NaN. The data being used is created in a View. @State private var pieChartData: [PieChartDataPoint] = [] Then in the onAppear and onChange its gets loaded using the following function: func getPieChartDataPoints() -> [PieChartDataPoint] { self.map({ PieChartDataPoint(label: $0.name, value: $0.monthlyAmount()) }) } That's an extension on a SwiftData model type I have called Recurring. @Model final class Recurring { var id = UUID() enum Kind: String, CaseIterable, Codable { case income = "Income" case bill = "Bill" func plural() -> String { switch self { case .income: "Income" case .bill: "Bills" } } } enum Frequency: String, CaseIterable, Codable, Identifiable { var id: Frequency { self } case weekly = "Weekly" case biweekly = "Biweekly" case monthly = "Monthly" case quarterly = "Quarterly" case annually = "Annually" } var name: String = "" var kind: Kind = Kind.income var frequency: Frequency = Frequency.biweekly var amount: Double = 0 init(name: String, kind: Kind, frequency: Frequency, amount: Double) { self.name = name self.kind = kind self.frequency = frequency self.amount = amount } func amount(from cycle: Cycle) -> Double { switch cycle { case .weekly: monthlyAmount() * 12 / 52 case .biweekly: monthlyAmount() * 12 / 26 case .monthly: monthlyAmount() } } func monthlyAmount() -> Double { switch frequency { case .weekly: amount * 52 / 12 case .biweekly: amount * 26 / 12 case .monthly: amount case .quarterly: amount * 4 / 12 case .annually: amount / 12 } } } Here is the DataPoint structure. struct PieChartDataPoint: Identifiable, Equatable { var id = UUID() var label: String var value: Double } Finally here is the chart. Chart(sorted, content: { dataPoint in SectorMark( angle: .value(dataPoint.label, getValue(from: dataPoint)), innerRadius: 50, angularInset: 5 ) .foregroundStyle(by: .value("Label", dataPoint.label)) .cornerRadius(10) .opacity(getSectorMarkOpacity(for: dataPoint)) }) .scaledToFill() .chartLegend(.hidden) .chartAngleSelection(value: $chartSelection) .onChange(of: chartSelection, checkSelection) For testing purposes, I have removed all of the modifiers and only had a simple SectorMark in the Chart, however, that was still crashing. Does anyone know why this is happening?
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SwiftUI drag & drop: reliable cancellation
Summary In a SwiftUI drag-and-drop flow, the only robust way I’ve found to detect cancellation (user drops outside any destination) is to rely on the NSItemProvider created in .onDrag and run cleanup when it’s deallocated, via a custom onEnded callback tied to its lifecycle. On iOS 26, the provider appears to be deallocated immediately after .onDrag returns (unless I keep a strong reference), so a deinit/onEnded-based cancel hook fires right away and no longer reflects the true end of the drag session. I’d like to know: 1. Is there a supported, reliable way to detect when a drag ends outside any drop target so I can cancel and restore the source row? 2. Is the iOS 26 NSItemProvider deallocation timing a bug/regression or intended behavior? Minimal SwiftUI Repro This example shows: • creating a custom NSItemProvider subclass with an onEnded closure • retaining it to avoid immediate dealloc (behavior change on iOS 26) • using performDrop to mark the drag as finished import SwiftUI import UniformTypeIdentifiers final class DragProvider: NSItemProvider { var onEnded: (() -> Void)? deinit { // Historically: called when the system drag session ended (drop or cancel). // On iOS 26: can fire immediately after .onDrag returns unless the provider is retained. onEnded?() } } struct ContentView: View { struct Item: Identifiable, Equatable { let id = UUID(); let title: String } @State private var pool: [Item] = (1...4).map { .init(title: "Option \($0)") } @State private var picked: [Item] = [] @State private var dragged: Item? @State private var dropFinished: Bool = true @State private var activeProvider: DragProvider? // Retain to avoid immediate dealloc private let dragType: UTType = .plainText var body: some View { HStack(spacing: 24) { // Destination list (accepts drops) VStack(alignment: .leading, spacing: 8) { Text("Picked").bold() VStack(spacing: 8) { ForEach(picked) { item in row(item) } } .padding() .background(RoundedRectangle(cornerRadius: 8).strokeBorder(.quaternary)) .onDrop(of: [dragType], delegate: Dropper( picked: $picked, pool: $pool, dragged: $dragged, dropFinished: $dropFinished, activeProvider: $activeProvider )) } .frame(maxWidth: .infinity, alignment: .topLeading) // Source list (draggable) VStack(alignment: .leading, spacing: 8) { Text("Pool").bold() VStack(spacing: 8) { ForEach(pool) { item in row(item) .onDrag { startDrag(item) return makeProvider(for: item) } preview: { row(item).opacity(0.9).frame(width: 200, height: 44) } .overlay( RoundedRectangle(cornerRadius: 8) .fill(item == dragged ? Color(.systemBackground) : .clear) // keep space ) } } .padding() .background(RoundedRectangle(cornerRadius: 8).strokeBorder(.quaternary)) } .frame(maxWidth: .infinity, alignment: .topLeading) } .padding() } private func row(_ item: Item) -> some View { RoundedRectangle(cornerRadius: 8) .strokeBorder(.secondary) .frame(height: 44) .overlay( HStack { Text(item.title); Spacer(); Image(systemName: "line.3.horizontal") } .padding(.horizontal, 12) ) } // MARK: Drag setup private func startDrag(_ item: Item) { dragged = item dropFinished = false } private func makeProvider(for item: Item) -> NSItemProvider { let provider = DragProvider(object: item.id.uuidString as NSString) // NOTE: If we DO NOT retain this provider on iOS 26, // its deinit can run immediately (onEnded fires too early). activeProvider = provider provider.onEnded = { [weak self] in // Intended: run when system drag session ends (drop or cancel). // Observed on iOS 26: may run too early unless retained; // if retained, we lose a reliable "session ended" signal here. DispatchQueue.main.async { guard let self else { return } if let d = self.dragged, self.dropFinished == false { // Treat as cancel: restore the source item if !self.pool.contains(d) { self.pool.append(d) } self.picked.removeAll { $0 == d } } self.dragged = nil self.dropFinished = true self.activeProvider = nil } } return provider } // MARK: DropDelegate private struct Dropper: DropDelegate { @Binding var picked: [Item] @Binding var pool: [Item] @Binding var dragged: Item? @Binding var dropFinished: Bool @Binding var activeProvider: DragProvider? func validateDrop(info: DropInfo) -> Bool { dragged != nil } func performDrop(info: DropInfo) -> Bool { guard let item = dragged else { return false } if let idx = pool.firstIndex(of: item) { pool.remove(at: idx) } picked.append(item) // Mark drag as finished so provider.onEnded won’t treat it as cancel dropFinished = true dragged = nil activeProvider = nil return true } } } Questions Is there a documented, source-side callback (or best practice) to know the drag session ended without any performDrop so we can cancel and restore the item? Has the NSItemProvider deallocation timing (for the object returned from .onDrag) changed intentionally on iOS 26? If so, what’s the recommended replacement signal? Is there a SwiftUI-native event to observe the end of a drag session that doesn’t depend on the provider’s lifecycle?
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WebView makes website content unaccessible on the top/bottom edges
I'm being faced with an issue when using SwiftUI's WebView on iOS 26. In many websites, the top/bottom content is unaccessible due to being under the app's toolbars. It feels like the WebView doesn't really understand the safe areas where it's being shown, because the content should start right below the navigation bar, and only when the user scrolls down, the content should move under the bar (but it's always reachable if the users scroll back up). Here's a demo of the issue: Here's a 'fix' by ensuring that the content of the WebView never leaves its bounds. But as you can see, it feels out of place on iOS 26 (would be fine on previous OS versions if you had a fully opaque toolbar): Code: struct ContentView: View { var body: some View { NavigationStack { WebView(url: URL(string: "https://apple.com")).toolbar { ToolbarItem(placement: .primaryAction) { Button("Top content covered, unaccessible.") {} } } } } } Does anyone know if there's a way to fix it using some sort of view modifier combination or it's just broken as-is?
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PasteButton asks for permissions every time
Hi, i'm using the PasteButton component to paste content from clipboard. On the docs it says that the PasteButton will handle internally permissions and will not present the prompt. But in my case seems to be not true. I removed all the occurrencies of UIPasteboard.general.string since i read that this will cause the prompt to appear. Also as you can see on the code below i'm not doing fancy or weird things, even with the base component this behaviour is still there. PasteButton(payloadType: String.self) { strings in if let first = strings.first { print("clipboard text: \(first)") } } I can see other apps using this paste button without asking for permissions every time, but i cannot see any issue in my code.
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SwiftUI app crash with __swift_instantiateConcreteTypeFromMangledName
Hello, I am experiencing a crash in a SwiftUI app. It happens when I place multiple views inside a ScrollView. The crash occurs only on a physical device (it does not reproduce in the Simulator). It happens during runtime, seemingly while SwiftUI is updating or laying out the view hierarchy. I have not been able to determine the exact cause. I am attaching a text file with the entire backtrace from LLDB. swiftui_crash_backtrace Is this a known SwiftUI issue? Any recommendations on how to further investigate or work around it? Any help or suggestions would be appreciated. Xcode 16.3 / iOS 18.6.2 Thank you!
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